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[Patch 4.3] Vel'Koz General Discussion - Page 16

Forum Index > LoL General
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EU LCS Week 8 Review
Gorsameth
Profile Joined April 2010
Netherlands22516 Posts
February 28 2014 01:01 GMT
#301
You would think that after someone designed a dozen OP champions in a row they might want other people to look at the numbers before releasing.

Joke, its all about making money on day 1.
It ignores such insignificant forces as time, entropy, and death
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 28 2014 01:04 GMT
#302
Oh sweet http://www.twitch.tv/locodoco

Locodoco soloQing in Korea :D
The legend of Darien lives on
fantasticoranges
Profile Joined July 2011
1327 Posts
February 28 2014 01:05 GMT
#303
On February 28 2014 09:50 GhandiEAGLE wrote:
CertainlyT is a champion designer. He designed Thresh, Zyra, Darius, etc. All relatively interesting (and very broken on release) champions.


My only real problem with his champions is that he releases them, and the basic idea behind their kit is cool and wonderful

and he adds bullshit bonuses to every skill

did zyra really need the free 20% cdr
did darius really need the armor pen
does yasuo actually need double crit
does thresh actually need that autoattack damage enhancer

like wtf
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-02-28 01:09:39
February 28 2014 01:08 GMT
#304
I'm not sure I understand how he's lying?

Maybe you could explain? The stuff you quoted seems very reasonable and well thought out to me, aside from possibly the Fiora comment, which is sort of a half truth.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21246 Posts
February 28 2014 01:09 GMT
#305
What I despise about Riot champion design is twofold:

1. I disagree with their basic philosophy
1a. They lie and deny their basic philosophy is what it is.
2. They're really bad at actualizing their basic philosophy.

Riot's basic philosophy is that every champions should have a similar power curve, and do similar things, and are practically indistinguishable from each other. If by some miracle a champion excels at one thing, they will nerf that one thing, rendering an interesting champion into a boring one.

Don't argue with this - it's true to anyone who's capable of more than 10 seconds of sustained critical thought. Insultingly, though, Riot goes out of their way to deny this blatant truth, by claiming that they like new and interesting champion design, mechanics, and strengths and weaknesses. Yeah no, we get the same handful of champion blueprints repackaged in different kits but actually do the exact same things, and anything that deviates from the norm is swiftly nerfed. Strong early game and weak late game? Nope gotta make you weak early and better late. You're really good at tanking but deal no damage? Nope gotta make you less tanky but make you do more damage to compensate. You're really good at sustained fights but have no mobility? Nope gotta give you a gap closer/escape while nerfing all your CDs. Ad infinitum.

Even if I disagree with this philosophy, if they can consistently implement it, then that's fine - it's really an aesthetic/subjective preference anyways. But to add insult to injury, they are miserable at actually doing what they intend. As a result, every patch cycle there is a group of heroes that are ridiculously overpowered and overshadow the alternatives in every way imaginable, leading to ~1/3 of the roster being played on a regular basis. It's not even a case of 1/3 of the roster is played in 2/3 of the cases - it's much more extreme to the point where every game feels like the exact same game. Again, deviations from these picks are quickly identified and nerfed into oblivion, while leaving the core problem untouched.

So basically Riot has a shitty philosophy, AND they can't implement it properly.
TranslatorBaa!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21246 Posts
Last Edited: 2014-02-28 01:15:44
February 28 2014 01:09 GMT
#306
On February 28 2014 10:08 Ketara wrote:
I'm not sure I understand how he's lying?

Maybe you could explain? The stuff you quoted seems very reasonable and well thought out to me, aside from possibly the Fiora comment, which is sort of a half truth.


Of course you would say that.

Not even going to bother explaining everything, just read this over again and tell me with a straight face that this is "reasonable and well thought out."

More recently, this patch's Twisted Fate changes, while they may seem minor, are designed to make him balanceable across the entire spectrum of players.


TF got UI changes to make using his abilities less a function of mastering the poor UI supporting them and more a function of good judgment and ability placement. This is not some Earth-shattering change to his gameplay. However, it IS the sort of change which lays the groundwork for us achieving an iteration of Twisted Fate who can be balanced and satisfying inside and outside of competitive play.
TranslatorBaa!
Crusnik
Profile Joined December 2010
United States5378 Posts
February 28 2014 01:11 GMT
#307
I'm going to ignore how blatantly bullshit the majority of that post is and instead focus on TF. How would they make him "balanced for competitive"? If they buffed anything on him, he would nearly immediately go back to 100% pick/ban in OGN/LPL/GPL just because of his ultimate. He might be fine in NA/EU just because there aren't nearly as many mechanical midlaners that would take the weak laning phase without the lategame carry potential that you would get as say, Kassadin.

I'm kinda curious how you could actually balance a champion having a global ultimate that gives true sight, except through Paranoia, with his stun and waveclear/splitpushing with his Wildcard+Lich Bane?
Steam: rook492
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21246 Posts
Last Edited: 2014-02-28 01:14:08
February 28 2014 01:13 GMT
#308
On February 28 2014 10:11 Crusnik wrote:
I'm going to ignore how blatantly bullshit the majority of that post is and instead focus on TF. How would they make him "balanced for competitive"? If they buffed anything on him, he would nearly immediately go back to 100% pick/ban in OGN/LPL/GPL just because of his ultimate. He might be fine in NA/EU just because there aren't nearly as many mechanical midlaners that would take the weak laning phase without the lategame carry potential that you would get as say, Kassadin.

I'm kinda curious how you could actually balance a champion having a global ultimate that gives true sight, except through Paranoia, with his stun and waveclear/splitpushing with his Wildcard+Lich Bane?


By having another champion that ALSO have ridiculous strengths that can be exploited to completely destroy the opposing team's will to live.

In fact, have 40, 50, 60 of them. Then this game might actually be fun again. Who cares if you can destroy lanes and assert global pressure and split push like a God when there's another hero that can do something equally ridiculous but completely different?
TranslatorBaa!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 28 2014 01:16 GMT
#309
It sounds to me like Cheep prefers the way DotA is balanced!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21246 Posts
Last Edited: 2014-02-28 01:17:21
February 28 2014 01:17 GMT
#310
On February 28 2014 10:16 Ketara wrote:
It sounds to me like Cheep prefers the way DotA is balanced!


Everyone who's not stupid prefers the way DotA is balanced over failing to balance it the way they're intending to balance it.
TranslatorBaa!
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
February 28 2014 01:17 GMT
#311
A couple of things I've determined so far from testing out new frost queen's claim:

Getting over 1,500 gold from in it in a 35 minute game
I'm really bad at support
http://na.op.gg/summoner/userName=FLABREZU
Harem
Profile Joined November 2007
United States11393 Posts
February 28 2014 01:17 GMT
#312
On February 28 2014 10:08 Ketara wrote:
I'm not sure I understand how he's lying?

Maybe you could explain? The stuff you quoted seems very reasonable and well thought out to me, aside from possibly the Fiora comment, which is sort of a half truth.

Err, the TF change?

It was just a particle change and he is acting like a politician how it is the greatest thing ever.
Moderator。◕‿◕。
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 28 2014 01:18 GMT
#313
On February 28 2014 10:13 Carnivorous Sheep wrote:
Show nested quote +
On February 28 2014 10:11 Crusnik wrote:
I'm going to ignore how blatantly bullshit the majority of that post is and instead focus on TF. How would they make him "balanced for competitive"? If they buffed anything on him, he would nearly immediately go back to 100% pick/ban in OGN/LPL/GPL just because of his ultimate. He might be fine in NA/EU just because there aren't nearly as many mechanical midlaners that would take the weak laning phase without the lategame carry potential that you would get as say, Kassadin.

I'm kinda curious how you could actually balance a champion having a global ultimate that gives true sight, except through Paranoia, with his stun and waveclear/splitpushing with his Wildcard+Lich Bane?


By having another champion that ALSO have ridiculous strengths that can be exploited to completely destroy the opposing team's will to live.

In fact, have 40, 50, 60 of them. Then this game might actually be fun again. Who cares if you can destroy lanes and assert global pressure and split push like a God when there's another hero that can do something equally ridiculous but completely different?

DotA is pretty nice you know. LoL is just a completely different game, and while it doesn't mean Riot has the best or even a good design philosophy, it looks pretty reasonable balance and fun wise.
The legend of Darien lives on
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 28 2014 01:20 GMT
#314
well just looking at the skills of the new champion, without seeing it in action, it actually seems very well designed to me, and fun to play
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kyrie
Profile Joined June 2013
1594 Posts
February 28 2014 01:22 GMT
#315
On February 28 2014 10:05 fantasticoranges wrote:
Show nested quote +
On February 28 2014 09:50 GhandiEAGLE wrote:
CertainlyT is a champion designer. He designed Thresh, Zyra, Darius, etc. All relatively interesting (and very broken on release) champions.


My only real problem with his champions is that he releases them, and the basic idea behind their kit is cool and wonderful

and he adds bullshit bonuses to every skill

did zyra really need the free 20% cdr
did darius really need the armor pen
does yasuo actually need double crit
does thresh actually need that autoattack damage enhancer

like wtf

i like most of certainlyt's champs quite a bit, and this is the best description of his design style i've ever read
Crusnik
Profile Joined December 2010
United States5378 Posts
February 28 2014 01:23 GMT
#316
If you define Balance by everything being the same, then yes, LoL is fine. I for one would prefer to not have 8 champions to pick between for my two roles (ADC and Top) without being completely fucked in lane. Not playing Mundo/shyvana/Renekton/Trundle? Get ready to lose/be less useful than your opponent. Not playing Caitlyn, Jinx, Lucian, Sivir? Better completely outplay your opponent, and even if you do, you might cost your team the game just because you played Corki, MF, Varus, or Twitch.

I know Draven is viable as well, but I can't play him and haven't put the time into learning him since I don't think it's worthwhile.
Steam: rook492
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 28 2014 01:24 GMT
#317
On February 28 2014 10:17 Harem wrote:
Show nested quote +
On February 28 2014 10:08 Ketara wrote:
I'm not sure I understand how he's lying?

Maybe you could explain? The stuff you quoted seems very reasonable and well thought out to me, aside from possibly the Fiora comment, which is sort of a half truth.

Err, the TF change?

It was just a particle change and he is acting like a politician how it is the greatest thing ever.


This is the change he's talking about:


What it does is make it so a novice player (lets say somebody who has never played TF) has a better understanding of the card cycle and what's going to come next in said cycle.

A veteran player (lets say everybody who reads this forum) already knows that cycle, so doesn't see it as changing anything at all.

So, I can understand why that change would be designed to help balance TF across multiple levels of play. It's a great change. Why isn't it a great change?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
February 28 2014 01:27 GMT
#318
'cause he's superlative about it more or less the same way I'm superlative about Lux. 'cept in my case it's right, obv.
Cant take LMS hipsters serious.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21246 Posts
Last Edited: 2014-02-28 01:29:27
February 28 2014 01:27 GMT
#319
I have no comments about the change, and you are trying to conflate a separate issue into one in some stupid attempt to "prove a point" (you don't have one), because you have no idea what you're talking about.

This change has absolutely nothing to do with balance. This change is the equivalent of saying "we made Veigar's Dark Matter hot pink instead of black, and this will really help us balance Veigar."
TranslatorBaa!
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 28 2014 01:29 GMT
#320
On February 28 2014 10:27 Carnivorous Sheep wrote:
I have no comments about the change, and you are trying to conflate a separate issue into one in some stupid attempt to "prove a point" (you don't have one), because you have no idea what you're talking about.

This change has absolutely nothing to do with balance.

Actually, controls and ease of use are part of balance. If not, Meepo would be first pick in every DotA game yo.
The legend of Darien lives on
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