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On March 16 2014 07:51 GTPGlitch wrote: Just purchased cassi a few days ago
holy crap she's an op support - plus one poison pop will always tick all the charges for spellthief so you only need to land one spell every 30s to maximize gold income (right?) :D if you are talking about just maximizing use of spellthief then swain would be better. targeted spell that increases the damage of spellthief. Hell it even would work in solo lane since you can easily torment before every wave and still get every last hit.
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That targeted spell has 325 less range so you're probably not going to use it as poke it nearly as easily. 625 range on a spell is equivalent to 525 AA range, that is, Graves AA range. Compare that to the safety of Cass's 850 (750 in AA terms) range on Q poke.
I mean who the better support is is debatable (lol) but for the purposes of spellthief I think Cass clearly wins over Swain.
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On March 16 2014 09:01 phyvo wrote: That targeted spell has 325 less range so you're probably not going to use it as poke it nearly as easily. 625 range on a spell is equivalent to 525 AA range, that is, Graves AA range. Compare that to the safety of Cass's 850 (750 in AA terms) range on Q poke.
I mean who the better support is is debatable (lol) but for the purposes of spellthief I think Cass clearly wins over Swain. Cass also benefits from Twitch synergy, no?
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Not really debatable.Cass can actually work and be useful.
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On March 16 2014 09:05 nafta wrote: Not really debatable.Cass can actually work and be useful. So, new topic before "can actually work and be useful" for a support isn't discussed again? Please?
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On March 16 2014 09:09 Gahlo wrote:Show nested quote +On March 16 2014 09:05 nafta wrote: Not really debatable.Cass can actually work and be useful. So, new topic before "can actually work and be useful" for a support isn't discussed again? Please? What is a tank?
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Urgh. Getting Veigar in ARAM makes me so mad before half the game goes. The unzoomed camera makes it pretty much impossible to land your combo what with most people rerolling if they don't get a champ with long range poke and the inability to eyeball the spells' range and use smartcast. Option to set the camera at the same distance as in SR Riot pls, trying to do it by hand is just as random in the end.
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On March 16 2014 09:19 Alaric wrote: Urgh. Getting Veigar in ARAM makes me so mad before half the game goes. The unzoomed camera makes it pretty much impossible to land your combo what with most people rerolling if they don't get a champ with long range poke and the inability to eyeball the spells' range and use smartcast. Option to set the camera at the same distance as in SR Riot pls, trying to do it by hand is just as random in the end.
Veigars E/W have pretty massive range, his E outranges most champions in the game.. hes decently strong in aram.
Also, QQ thread thataway ->
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On March 16 2014 09:01 phyvo wrote: That targeted spell has 325 less range so you're probably not going to use it as poke it nearly as easily. 625 range on a spell is equivalent to 525 AA range, that is, Graves AA range. Compare that to the safety of Cass's 850 (750 in AA terms) range on Q poke.
I mean who the better support is is debatable (lol) but for the purposes of spellthief I think Cass clearly wins over Swain. if you can't get close enough to torment someone in lane they are missing a lot of cs as is. i wouldn't even say swain is a good support at all, but he's the most efficient spellthief user in the game as his manacosts in solo lanes are essentially 0 and in a dual lane he has a 900 range 2 second snare that easily leads into anything (800 to center of 100 radius circle).
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On March 16 2014 09:09 Gahlo wrote:Show nested quote +On March 16 2014 09:05 nafta wrote: Not really debatable.Cass can actually work and be useful. So, new topic before "can actually work and be useful" for a support isn't discussed again? Please?
The reason holding her back from being viable as support or mid, is the ult cast-time/delay. Sometimes it seems literally impossible to do a panic-ult.
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On March 16 2014 10:02 PrinceXizor wrote:Show nested quote +On March 16 2014 09:01 phyvo wrote: That targeted spell has 325 less range so you're probably not going to use it as poke it nearly as easily. 625 range on a spell is equivalent to 525 AA range, that is, Graves AA range. Compare that to the safety of Cass's 850 (750 in AA terms) range on Q poke.
I mean who the better support is is debatable (lol) but for the purposes of spellthief I think Cass clearly wins over Swain. if you can't get close enough to torment someone in lane they are missing a lot of cs as is. i wouldn't even say swain is a good support at all, but he's the most efficient spellthief user in the game as his manacosts in solo lanes are essentially 0 and in a dual lane he has a 900 range 2 second snare that easily leads into anything (800 to center of 100 radius circle).
I said safety, since the goal of the original idea was more the money than getting 3 more damage out of a proc (at level 9 with rank 5 huehue). You can't just walk into 525 AA range of the enemy support or AD carry with a harassment-only plan. That's the kind of range that causes all-ins and big skirmishes, not the thing that spell thief procs are about. If you're in that range they're not CSing, they're attacking you back and probably attacked you before you got there.
A passive that works only in the solo lane is irrelevant to this discussion of semi-troll supports.
W really has little to do with this (whether you W hits or not, you walk in and cause more ruckus than harassment), but given that Cho rupture is unreliable and yet is easier to land than Nevermove in every way (more range, less delay, more AoE) I don't think you can really laud W that way. Yes it's a great skill but not so much as an unsupported lead (in solo lanes you Q first cause naked Ws get dodged, dunno why duo lane would be so much different).
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Apparently Maknoon is joining a NA LCS team next split, not really confirmed but it sounds like a troll
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Usually I don't try this hard, but I had already failed my promotion series to gold i once and I didn't feel like failing twice. But still, I managed to lose my first game so I was forced to win twice.
This caused me to try extra hard and actually time objectives.
Which helped. I made some great baron calls for my team (in one instance, everyone got ready for the baron 30 seconds before it came up, and we killed it almost instantly) and pulled through two games in a row from behind.
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I'm cross posting and responding to a not off-topic discussion that was in the off topic thread because, well, obvious complaints.
On March 16 2014 10:49 ketchup wrote:Show nested quote +On March 16 2014 08:39 phyvo wrote:On March 16 2014 05:47 ketchup wrote:On March 16 2014 05:06 WaveofShadow wrote:I don't...get it? Also FUCK Riot just announced Rune changes coming (but not what they are) like a few weeks after I finally caved and spent all my IP to buy the last of the champs I don't own. Knew that was gonna happen. They announced rune changes during pre-season 4 I believe, but never explicitly stated what they were. They will most likely hit armor runes, which will probably make hp yellow a thing again. They're not just going to hit runes, last I heard they're probably going to change reds/yellows/blues etc so that they have different kinds of focus rather than every rune having a MR version and stuff like that. So the system itself is going to see quite some change aside from simple buffing/nerfing they've done before, though they've kept their cards fairly close to their chest about the details. Honestly I think you'll be fine Wave. If you had decided to buy runes who knows but at least you spent your IP on stuff that's not completely changing any time soon. I don't know why you think they won't hit armor runes. Can I get some sort of source on that info too? I want to read more about it. To me, it's clear they will attempt to disrupt yellow runes in some way, and the biggest thing holding people back from changing things around are armor runes. Even if they don't hit armor runes directly, they are probably going to do it indirectly by buffing the other types. It's the same thing in the end.
I didn't say they won't hit armor runes. I said "they're not just going to hit runes". That would include the kinds of simple rune buffs/nerfs that we've seen before. Here are surrender@20 red post links where they discuss their ideas, there has been no information since then.
http://www.surrenderat20.net/2013/10/preseason-pregame-preparations.html http://www.surrenderat20.net/2013/12/red-post-collection-update-on-preseason.html
Basically they aren't going to nerf any runes into oblivion because they don't want to invalidate anyone's current runes. At the same time they want runes to be more about playstyle and want to change the focus of red/yellow/blue along the lines of blue is utility, yellow is defense, and red is offense. That's quite different from simply smashing runes with buff and nerf sticks. How they're going to do this with minimal disruption (as they say) IDK.
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On March 16 2014 10:58 MooMooMugi wrote: Apparently Maknoon is joining a NA LCS team next split, not really confirmed but it sounds like a troll my money's on curse
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United Kingdom50293 Posts
On March 16 2014 11:18 nojitosunrise wrote:Show nested quote +On March 16 2014 10:58 MooMooMugi wrote: Apparently Maknoon is joining a NA LCS team next split, not really confirmed but it sounds like a troll my money's on curse EG feels likely, friends with ex-CLG.EU guys and EG definitely has the money
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On March 16 2014 11:21 Fusilero wrote:Show nested quote +On March 16 2014 11:18 nojitosunrise wrote:On March 16 2014 10:58 MooMooMugi wrote: Apparently Maknoon is joining a NA LCS team next split, not really confirmed but it sounds like a troll my money's on curse EG feels likely, friends with ex-CLG.EU guys and EG definitely has the money who would he replace?
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On March 16 2014 10:13 Sponkz wrote:Show nested quote +On March 16 2014 09:09 Gahlo wrote:On March 16 2014 09:05 nafta wrote: Not really debatable.Cass can actually work and be useful. So, new topic before "can actually work and be useful" for a support isn't discussed again? Please? The reason holding her back from being viable as support or mid, is the ult cast-time/delay. Sometimes it seems literally impossible to do a panic-ult.
Really? You think that is the reason? Not that she is basically only damage until lvl 6? And that that damage is unreliable? And that even people running perfect Cassio play scripts don't really do that good consistently?
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On March 16 2014 11:30 nojitosunrise wrote:Show nested quote +On March 16 2014 11:21 Fusilero wrote:On March 16 2014 11:18 nojitosunrise wrote:On March 16 2014 10:58 MooMooMugi wrote: Apparently Maknoon is joining a NA LCS team next split, not really confirmed but it sounds like a troll my money's on curse EG feels likely, friends with ex-CLG.EU guys and EG definitely has the money who would he replace? maknoon jungle would be the most baller thing ever.
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