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[Patch 4.2] Xerath/Skarner General Discussion - Page 97

Forum Index > LoL General
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Leonite7
Profile Joined July 2011
Ireland921 Posts
February 21 2014 00:34 GMT
#1921
I have played 3 games of Hexakill and it is actually quite a fun mode, very few people take it seriously so it is normally just a massive killfest. Perfect place to bust out my on-hit lulu.
Gahlo
Profile Joined February 2010
United States35173 Posts
February 21 2014 00:43 GMT
#1922
On February 21 2014 09:24 ticklishmusic wrote:
So I know Merc's and Golem got Tenacity changed so they reduce polymorph duration, did Zephyr get fixed as well (and Moonflair Spellblade?)


Yes, it's a property change. Riot's just bad at keeping all their bases covered with item changes recently. XD
kongoline
Profile Joined February 2012
6318 Posts
February 21 2014 00:43 GMT
#1923
people who pick lee top and lose their lane horribly should be hang
Alaric
Profile Joined November 2009
France45622 Posts
February 21 2014 00:45 GMT
#1924
*hanged
A bit aggressive, tho.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 21 2014 00:46 GMT
#1925
On February 21 2014 09:43 Gahlo wrote:
Show nested quote +
On February 21 2014 09:24 ticklishmusic wrote:
So I know Merc's and Golem got Tenacity changed so they reduce polymorph duration, did Zephyr get fixed as well (and Moonflair Spellblade?)


Yes, it's a property change. Riot's just bad at keeping all their bases covered with item changes recently. XD


Billion dollar company can't even update things consistently

Rito pls
(╯°□°)╯︵ ┻━┻
Kinie
Profile Joined December 2011
United States3106 Posts
February 21 2014 01:01 GMT
#1926
I keep looking at Moonflare Spellblade and think it'd be insanely good in SR as is, but could be needed slightly and be good/fair for SR.
chalice
Profile Joined September 2010
United States1945 Posts
February 21 2014 01:07 GMT
#1927
On February 21 2014 09:43 kongoline wrote:
people who pick lee top and lose their lane horribly should be hanged

months later i am still mad about some guy who supported me in soloqueue with lee sin and didn't buy a sightstone.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
Last Edited: 2014-02-21 01:18:08
February 21 2014 01:10 GMT
#1928
Ok you guys are talking about sejuani alot..i find her completely useless. Like what does she even do apart from build tanky and pray she hits an ult. She charges in at everybody, somebody slows her, the team walks past her and she's just left walking at people the entire time.

Also how could somebody compare Zac to WW in terms of support, Zac is actually a legitimate unorthodox pick just with his kit alone. (3 forms of CC, massive ranged knockup, free 1up from passive.) Shit i might even have to start trying that D: he even seems to fit well with current builds (dhsield->targons->sightstone probably followed by like a rylais?)

Also please enjoy this reddit-worthy pic i found on my PC (probably S3 worlds?)

[image loading]
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
cLutZ
Profile Joined November 2010
United States19574 Posts
February 21 2014 01:16 GMT
#1929
On February 21 2014 10:10 Omnishroud wrote:
Ok you guys are talking about sejuani alot..i find her completely useless. Like what does she even do apart from build tanky and pray she hits an ult. She charges in at everybody, somebody slows her, the team walks past her and she's just left walking at people the entire time.

Also how could somebody compare Zac to WW in terms of support, Zac is actually a legitimate unorthodox pick just with his kit alone. (3 forms of CC, massive ranged knockup, free 1up from passive.) Shit i might even have to start trying that D: he even seems to fit well with current builds (dhsield->targons->sightstone probably followed by like a rylais?)

I just said I played with one that soured me on nontraditional melee supports in general and I couldn't imagine ww being any better.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-02-21 01:18:48
February 21 2014 01:17 GMT
#1930
Hitting ults as Sejuani isn't exactly hard. Thing moves fast and its hitbox is gigantic.

Much easier than say, bandage toss
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2014-02-21 01:19:10
February 21 2014 01:18 GMT
#1931
On February 21 2014 10:10 Omnishroud wrote:
Ok you guys are talking about sejuani alot..i find her completely useless. Like what does she even do apart from build tanky and pray she hits an ult. She charges in at everybody, somebody slows her, the team walks past her and she's just left walking at people the entire time.

Also how could somebody compare Zac to WW in terms of support, Zac is actually a legitimate unorthodox pick just with his kit alone. (3 forms of CC, massive ranged knockup, free 1up from passive.) Shit i might even have to start trying that D: he even seems to fit well with current builds (dhsield->targons->sightstone probably followed by like a rylais?)

She sneakily does a lot of damage. Also, they can't "walk past you" because they are constantly stuned, heavily slowed, or are getting knocked up. Sejuani controls a lot of space by being a very big disruptive force that you either have to go around, while she can also reposition, or through.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-02-21 01:20:32
February 21 2014 01:20 GMT
#1932
Sej also has more tenacity than any other popular jungler with her passive. I guess Olaf has more.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
February 21 2014 01:21 GMT
#1933
"Other popular jungler"? It's not like she is. Mundo has more.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-02-21 01:22:32
February 21 2014 01:22 GMT
#1934
Man I never see Mundo in the jungle. He's always bullshitting up top lane.

I mean seriously. Fuck Mundo top. May it never be played again.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 21 2014 01:26 GMT
#1935
XDG management has now posted an AMA, yet to start answering if any of you have any burning questions, I mean I'm confident why did you think swapping was a good idea will be asked so I can just sit back and F5
Carrilord has arrived.
Swords
Profile Blog Joined May 2012
6038 Posts
February 21 2014 01:32 GMT
#1936
On February 21 2014 10:26 Slusher wrote:
XDG management has now posted an AMA, yet to start answering if any of you have any burning questions, I mean I'm confident why did you think swapping was a good idea will be asked so I can just sit back and F5


My favorite part about it was he starts the AMA by saying "Feel free to ask questions about Bloodwater's decision to leave the team" right after Bloodwater's AMA clearly stated the owner kicked him.

Their management is a disaster. I know we shit on Zuna a lot on here, but I'm beginning to feel sorry for the guy - he's had to do 2 role swaps over the span of about a month and he already had trouble on a role he'd been playing for a year. How on earth do they expect the guy to be a good shotcaller if he's still learning to play his roles on an LCS level?

Not to mention poor Bloodwater lost his job to apparently let Zuna play another role, after being forced to build completely new botlane synergy with Xmithie who's old job has been taken by NickWu.
lilwisper
Profile Joined April 2010
United States2515 Posts
February 21 2014 01:47 GMT
#1937
On February 21 2014 08:48 Sufficiency wrote:
Oh man Irelia got played in LCS.

Right now I feel the tower changes are definitely a step in the right direction. Sure it is an inelegant change on the surface, but I find the lack of laneswap/3v1 dives refreshing.



Couldn't they have made a summoner's spell that made a turret lose some power but target multiple champs for how ever many seconds/shots? It would keep all the towers even, place the effect on a summoner's slot so that there is counter play/decision making, and it wouldn't require a burden of knowledge that is as obscure as changing towers for one part of the playing field and not the other.
InfSunday
Profile Joined March 2013
United States735 Posts
February 21 2014 02:08 GMT
#1938
On February 21 2014 10:47 lilwisper wrote:
Show nested quote +
On February 21 2014 08:48 Sufficiency wrote:
Oh man Irelia got played in LCS.

Right now I feel the tower changes are definitely a step in the right direction. Sure it is an inelegant change on the surface, but I find the lack of laneswap/3v1 dives refreshing.



Couldn't they have made a summoner's spell that made a turret lose some power but target multiple champs for how ever many seconds/shots? It would keep all the towers even, place the effect on a summoner's slot so that there is counter play/decision making, and it wouldn't require a burden of knowledge that is as obscure as changing towers for one part of the playing field and not the other.


But why would you ever take this summoner over exhaust/ignite/tele/any other "common" summoner? Sounds pretty awful even if you're getting dived because a 3v1 is usually a faceroll, not to mention it would be completely useless in teamfights or drag/baron control.
Call me Sunday
Omnishroud
Profile Blog Joined November 2013
1073 Posts
February 21 2014 02:21 GMT
#1939
On February 21 2014 11:08 InfSunday wrote:
Show nested quote +
On February 21 2014 10:47 lilwisper wrote:
On February 21 2014 08:48 Sufficiency wrote:
Oh man Irelia got played in LCS.

Right now I feel the tower changes are definitely a step in the right direction. Sure it is an inelegant change on the surface, but I find the lack of laneswap/3v1 dives refreshing.



Couldn't they have made a summoner's spell that made a turret lose some power but target multiple champs for how ever many seconds/shots? It would keep all the towers even, place the effect on a summoner's slot so that there is counter play/decision making, and it wouldn't require a burden of knowledge that is as obscure as changing towers for one part of the playing field and not the other.


But why would you ever take this summoner over exhaust/ignite/tele/any other "common" summoner? Sounds pretty awful even if you're getting dived because a 3v1 is usually a faceroll, not to mention it would be completely useless in teamfights or drag/baron control.


"OR

Make a neutral minion friendly for 10 seconds, any damage cancels the effect."
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 21 2014 02:31 GMT
#1940
When is velkoz gonna be released?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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