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[Patch 4.2] Xerath/Skarner General Discussion - Page 45

Forum Index > LoL General
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canikizu
Profile Joined September 2010
4860 Posts
February 14 2014 20:21 GMT
#881
On February 15 2014 04:41 AsmodeusXI wrote:
[image loading]

Fuck.

Now I want that.

Dammit.

Also, random thought. It'd be hilarious if Yasuo's Wind Wall could block Lee Sin's Flying Kick on 2nd Q proc.

Is it just me or it would be cool if Summoner's Rift have a city theme?
Purple side will be Valve's Headquarter, blue is Riot's.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 14 2014 20:41 GMT
#882
Made a Reddit thread about invisibility in LoL, was curious what TL thought (as you guys have awesome insight). Always felt LoL could use a SC2 "ripple effect" system.

http://www.reddit.com/r/leagueoflegends/comments/1xxe1l/riot_has_stated_they_want_counterplay_for_skilled/
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
February 14 2014 20:49 GMT
#883
On February 15 2014 05:41 Diamond wrote:
Made a Reddit thread about invisibility in LoL, was curious what TL thought (as you guys have awesome insight). Always felt LoL could use a SC2 "ripple effect" system.

http://www.reddit.com/r/leagueoflegends/comments/1xxe1l/riot_has_stated_they_want_counterplay_for_skilled/

It works in SC2 because your attention is divided to a dozen places

It would be mostly useless in LoL because your 'almost' never going to be surprised.

It makes it that you either see it coming and avoid the gank or whatever
Or you see it coming and you know your dead because you cant avoid it anymore.

Adds nothing much over an actual champion being there instead.
It ignores such insignificant forces as time, entropy, and death
Kyrie
Profile Joined June 2013
1594 Posts
February 14 2014 20:54 GMT
#884
rippling is never going to happen in league - i would bet that it was one of the first obvious stealth design options to be thrown out the window at riot. forcing players to constantly scan the map is 'artificial' (huge weasel word, but i think it's appropriate here) difficulty that is absurdly annoying to manage while not taking very much strategic thought, the latter being the difficulty sell of wizard football. needless mechanical difficulty, especially the kind that requires apm more than any kind of planning, is not 'good' for the game
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-02-14 20:56:55
February 14 2014 20:54 GMT
#885
I feel like this was discussed a long time ago when Riot was discussing ways to deal with invisibility, and the Riot answer was that the difference in effectiveness based on burden of knowledge is too high.

That is, if you make detection "skill-based", then it becomes hard to balance the mechanic at different levels of play because the effectiveness of invisibility varies hugely based on the skill level of the game, more so than other existing mechanics in the game.
Moderator
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 14 2014 20:55 GMT
#886
On February 15 2014 05:54 TheYango wrote:
I feel like this was discussed a long time ago when Riot was discussing ways to deal with invisibility, and the Riot answer was that the difference in effectiveness based on burden of knowledge is too high.

That is, if you make detection "skill-based", then it becomes hard to balance the mechanic at different levels of play because the effectiveness of invisibility varies hugely based on the skill level of the game, more so than other existing mechanics in the game.


Oh I never knew it had been brought up by Riot before, oops.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-02-14 20:58:26
February 14 2014 20:56 GMT
#887
Most of what Riot is looking for in "skill-based counterplay" involves mechanics where the effectiveness depends both on the skill of the user and the target, so the power level of the ability is balanced across many levels of play (skillshots are an example of this). As you improve, both you and your opponent get better at using and responding to the skill, so its balanced even while depending on your skill.

The invisibility blur doesn't fall into this because it's entirely on the target whether they recognize the blur or not. It's effectiveness ONLY depends on the skill level of the target meaning the skill is progressively more powerful at low levels and progressively less powerful at high levels.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
February 14 2014 20:59 GMT
#888
It also messes hard with short duration stealth, like Talon or Wukong, because jukes and stuff are the only thing letting them escape. If you know where they're going, then there's no point anymore (kinda the same with Akali's shroud as an escape).
Cant take LMS hipsters serious.
IamPryda
Profile Joined April 2011
United States1186 Posts
February 14 2014 21:13 GMT
#889
I prefer anything over the days where top lane was kennen jayce rumble and old khazix and if you want to play someone else tough shit your not winning your lane
Moar banelings less qq
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2014-02-14 21:19:15
February 14 2014 21:17 GMT
#890
We won a game. Our team had Garen+Wukong+Katarina+2 feeders.
Basically #spin2win #spincity.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
February 14 2014 21:23 GMT
#891
On February 15 2014 06:13 IamPryda wrote:
I prefer anything over the days where top lane was kennen jayce rumble and old khazix and if you want to play someone else tough shit your not winning your lane


There was never a point in time when those four heroes were strong in top lane together, with no one else.
TranslatorBaa!
cLutZ
Profile Joined November 2010
United States19574 Posts
February 14 2014 21:25 GMT
#892
I think Riot has moved in the wrong direction with stealth, and its not really close to being healthy right now.

I think there are two kinds of Stealth: Eve + Hard stealth.

Eve is really quite difficult to balance because just from a monetary standpoint, fighting against an Eve is a gigantic burden. Almost everywhere you put a Green ward normally, you actually need a Pink (aka 50g more spent, plus now you only get 5 per team, so that exacerbates the opportunity cost of protecting a flank). On top of that, you actually need pink wards in places that you never needed wards before. That is why she is hard to balance, because when you account for the cost investment in countering Eve, its nearly the equivalent to what she would be earning during a game, and "should" be balanced by her basically being a wet noodle (which she was for a long time). The only way to really beat an Eve is to be a very accurate guesser, so that is unhealthy.

Hard stealth is slightly less hard to balance, because usually it costs 125g (or now a sweeper) to counter and secure the kill. But its still a problem to balance because the balance team needs to approximate the number of times a team will need to use a pink to secure a kill, and deduct that champion's power accordingly. The amount of times will obviously vary from game to game so its a hard thing to do, but overall not Eve hard. Its more in line with balancing out something like Arcane Shift.
Freeeeeeedom
chalice
Profile Joined September 2010
United States1945 Posts
February 14 2014 21:39 GMT
#893
i just tried both of them and i think lulu jungle is probably more viable than nautilus right now.
IMoperator
Profile Joined October 2011
4476 Posts
Last Edited: 2014-02-14 21:50:10
February 14 2014 21:50 GMT
#894
if apdo wasn't banned from pro leagues would he be on the level of faker?
Yezzus
Profile Blog Joined January 2014
United States2318 Posts
February 14 2014 21:57 GMT
#895
On February 15 2014 06:50 IMoperator wrote:
if apdo wasn't banned from pro leagues would he be on the level of faker?

Why is he banned?
kongoline
Profile Joined February 2012
6318 Posts
February 14 2014 21:58 GMT
#896
On February 15 2014 06:57 Yezzus wrote:
Show nested quote +
On February 15 2014 06:50 IMoperator wrote:
if apdo wasn't banned from pro leagues would he be on the level of faker?

Why is he banned?

hes known elo booster
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 14 2014 22:04 GMT
#897
On February 15 2014 06:58 kongoline wrote:
Show nested quote +
On February 15 2014 06:57 Yezzus wrote:
On February 15 2014 06:50 IMoperator wrote:
if apdo wasn't banned from pro leagues would he be on the level of faker?

Why is he banned?

hes known elo booster


I can kind of imagine his efficiency at his job.
https://twitter.com/SufficientStats
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 14 2014 22:09 GMT
#898
On February 15 2014 07:04 Sufficiency wrote:
Show nested quote +
On February 15 2014 06:58 kongoline wrote:
On February 15 2014 06:57 Yezzus wrote:
On February 15 2014 06:50 IMoperator wrote:
if apdo wasn't banned from pro leagues would he be on the level of faker?

Why is he banned?

hes known elo booster


I can kind of imagine his efficiency at his job.

Hey guys there's still hope yet for Apdo

iirc it wasn't a permanent ban. Only for 1000 years or something.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2014-02-14 22:17:42
February 14 2014 22:16 GMT
#899
nah he's just banned for 2 years from ogn, or 5 tourneys not including the winter one.

he's not as good as faker but really knows how to put up stats and carry in soloq. if you watch his games he plays a lot safer than faker but does a lot of good calculated ganks.

solo q wise faker doesn't play as much as apdo does and trolls a lot more(watch his first pick blitzcrank support games to get an idea lol), so you can't compare their stats directly. there are a ton of games between them up on youtube.


thing about apdo that attracts people is the unknown factor, the potential. but i don't think he's as good as ryu or ambition at mid at least right now, and potential wise short of pawn.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
MattBarry
Profile Joined March 2011
United States4006 Posts
February 14 2014 22:18 GMT
#900
I hope they never nerf Kassadin, I want him to hit 100% ban rate. In fact I hope they buff him
Platinum Support GOD
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