|
On January 16 2014 18:27 Scip wrote: Anyone tried out Hecarim/Maokai/Skarner with the new Spirit Stone? Better or worse than before the changes? Viable in your opinions? While I haven't tried them, opinions on Skarner are pointless till the rework.
|
Czech Republic11293 Posts
I can't say I am that happy with Skarner being reworked. I don't think his design is bad at all or anything, I think he might have aquired a niche with just a tiny number buff. Oh well.
|
On January 16 2014 19:10 Scip wrote: I can't say I am that happy with Skarner being reworked. I don't think his design is bad at all or anything, I think he might have aquired a niche with just a tiny number buff. Oh well. I think they should just revert the ult nerf and tell people to stop sucking.
|
Czech Republic11293 Posts
the significance of flashult from skarner wasnt just during ganks, but also during teamfights, where you were kept at a large distance due to the unavoidable flashult from skarner. I think just a number change like maybe 10 more strenght on his shield at all levels or smt like that woulda been enough to push him into viability without making him unfun in any significant way
|
New PBE stuff, don't know if it's been posted yet:
http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xeraths
Looks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult).
Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable.
Cool Skarner changes, seems like you'll actually be able to chase people who jump away.
Derp just saw it posted 3 pages earlier :\
|
Czech Republic11293 Posts
Holy cow 55 shield strength per level. Doesn't give attack speed anymore though, hmmm... Doesn't really look like a champion I'd want to play, his farming speed will definitely go up significantly, if you didn't put levels into E, but with the slow being only 30% at lvl1 your ganks might suffer too much... Then again with the increased mspeed and strenght on your shield maybe you could do weird things like still not level up your E. Interesting overall definitely.
woow, like the kog maw change. AP kog anyone?
|
On January 16 2014 19:41 Scip wrote: Holy cow 55 shield strength per level. Doesn't give attack speed anymore though, hmmm... Doesn't really look like a champion I'd want to play, his farming speed will definitely go up significantly, if you didn't put levels into E, but with the slow being only 30% at lvl1 your ganks might suffer too much... Then again with the increased mspeed and strenght on your shield maybe you could do weird things like still not level up your E. Interesting overall definitely.
Wait, range on Kog'ma wQ changed to 925? I love it, so elegant
Kog Q now a skillshot tho. So can be blocked by creeps I assume.
|
Czech Republic11293 Posts
I am rather excited with the hige Mspeed increase on skarner W though, maybe with stuff like your support rushing shurelyas or something you could make mad plays with it
|
So, I want to do a spot of theory crafting on a specific timing, but I need to know what the level is at the neutral game pace for the gold amount. This is for jungling, by the way.
Before I'd go to askmrrobot's stupid dummy dps calculator, enter the items and it'd be like "~ this level is when he'd get the gold," but they scrapped it.
|
Pootie too good!4331 Posts
thanks shiznick!
I know it's pbe but Dayum xerath's W seems crazy. 1 second cooldown for a 40-60% slow in the center and 10% slow in the area. also 1100 range. even if it didn't do damage that would be an awesome spell haha. I'm sure it will get tweaked but I'd love to try that out just for the opness.
|
On January 16 2014 19:35 Doctorbeat wrote:New PBE stuff, don't know if it's been posted yet: http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xerathsLooks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult). Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable. Cool Skarner changes, seems like you'll actually be able to chase people who jump away. Derp just saw it posted 3 pages earlier :\ The whole reasoning behind reworking Xerath was bogus anyway. Oh he's not super popular? Wasn't getting played enough? Hmmmm but his numbers were fine? Sees the odd competitive game? Kit only ever so slightly problematic? Christ there are much bigger problems.
I'm a bit salty about it.
|
On January 16 2014 20:38 JonGalt wrote: thanks shiznick!
I know it's pbe but Dayum xerath's W seems crazy. 1 second cooldown for a 40-60% slow in the center and 10% slow in the area. also 1100 range. even if it didn't do damage that would be an awesome spell haha. I'm sure it will get tweaked but I'd love to try that out just for the opness. The video of the new kit shows W at a 13s cd on rank 2. Be wary of cooldowns on Reign of Gaming, they like to go "first!" from the air files instead of doublechecking them in game.
|
Tooltip error most likely. Wiki says 14-10s cd.
The ult is still strong against a single target (1260 + 1.05 AP, needs something like 500 AP to be weaker than currently ?) however it's heavily nerfed against multiple enemies. 130 mana with a low cd for Q that is still is main source of manage is going to hurt his clear/sieging pretty hard. And because he loses his %MPen it's going to be a big nerf no matter how you look at it.
|
The Xerath rework is kjnd of like the Sejuani rework. He will become OP then nerfed to a state worse than pre-rework.
|
On January 16 2014 20:55 JazzVortical wrote:Show nested quote +On January 16 2014 19:35 Doctorbeat wrote:New PBE stuff, don't know if it's been posted yet: http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xerathsLooks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult). Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable. Cool Skarner changes, seems like you'll actually be able to chase people who jump away. Derp just saw it posted 3 pages earlier :\ The whole reasoning behind reworking Xerath was bogus anyway. Oh he's not super popular? Wasn't getting played enough? Hmmmm but his numbers were fine? Sees the odd competitive game? Kit only ever so slightly problematic? Christ there are much bigger problems. I'm a bit salty about it. Except that wasn't the reasoning. They felt xerath was fun to play, but not so fun to play against.
|
On January 16 2014 21:37 Sufficiency wrote: The Xerath rework is kjnd of like the Sejuani rework. He will become OP then nerfed to a state worse than pre-rework.
Sejuani is better than prerework outside of her ult.
|
On January 16 2014 21:38 Osmoses wrote:Show nested quote +On January 16 2014 20:55 JazzVortical wrote:On January 16 2014 19:35 Doctorbeat wrote:New PBE stuff, don't know if it's been posted yet: http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xerathsLooks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult). Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable. Cool Skarner changes, seems like you'll actually be able to chase people who jump away. Derp just saw it posted 3 pages earlier :\ The whole reasoning behind reworking Xerath was bogus anyway. Oh he's not super popular? Wasn't getting played enough? Hmmmm but his numbers were fine? Sees the odd competitive game? Kit only ever so slightly problematic? Christ there are much bigger problems. I'm a bit salty about it. Except that wasn't the reasoning. They felt xerath was fun to play, but not so fun to play against. Where are you getting that from? Curios.
From the Xerath thread on LoL GD:
http://forums.na.leagueoflegends.com/board/showthread.php?t=3424065
Let's start with a few facts:
Xerath has a 50% win rate across all elos. Xerath only has a 51% win rate in very high elo matches. Xerath's total burst has a 1134 dmg + 3.4 AP Ratio + 40% spell pen - the highest baseline burst in the game. Xerath has a very cool theme and concept
Despite this:
Xerath is the 2nd least played Mage across all regions.
The data indicates Xerath is actually balanced in terms of total impact on the game. His best case burst is massive. Yet he's not played a lot.
Why do you feel this is? What do you feel would make Xerath feel better?
Xerath's numbers indicate that his raw power is good, but the play rates and this feedback indicate that the experience, self-identification and social view of Xerath is poor.
|
Cayman Islands24199 Posts
anyone know which patch version korea is on? observing doesn't seem to work now
|
On January 16 2014 21:52 JazzVortical wrote:Show nested quote +On January 16 2014 21:38 Osmoses wrote:On January 16 2014 20:55 JazzVortical wrote:On January 16 2014 19:35 Doctorbeat wrote:New PBE stuff, don't know if it's been posted yet: http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xerathsLooks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult). Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable. Cool Skarner changes, seems like you'll actually be able to chase people who jump away. Derp just saw it posted 3 pages earlier :\ The whole reasoning behind reworking Xerath was bogus anyway. Oh he's not super popular? Wasn't getting played enough? Hmmmm but his numbers were fine? Sees the odd competitive game? Kit only ever so slightly problematic? Christ there are much bigger problems. I'm a bit salty about it. Except that wasn't the reasoning. They felt xerath was fun to play, but not so fun to play against. Where are you getting that from? Curios. From the Xerath thread on LoL GD: http://forums.na.leagueoflegends.com/board/showthread.php?t=3424065Show nested quote +Let's start with a few facts:
Xerath has a 50% win rate across all elos. Xerath only has a 51% win rate in very high elo matches. Xerath's total burst has a 1134 dmg + 3.4 AP Ratio + 40% spell pen - the highest baseline burst in the game. Xerath has a very cool theme and concept
Despite this:
Xerath is the 2nd least played Mage across all regions.
The data indicates Xerath is actually balanced in terms of total impact on the game. His best case burst is massive. Yet he's not played a lot.
Why do you feel this is? What do you feel would make Xerath feel better? Show nested quote + Xerath's numbers indicate that his raw power is good, but the play rates and this feedback indicate that the experience, self-identification and social view of Xerath is poor.
From here: http://www.surrenderat20.net/2014/01/115-pbe-update.html#more
|
Of course I finally have a day off work with nothing to do but play League all day. Servers are fine. Everything's great.
Taking servers offline for maintenance. Ggnore
|
|
|
|