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On January 16 2014 22:09 ArchAngelSC wrote: Of course I finally have a day off work with nothing to do but play League all day. Servers are fine. Everything's great.
Taking servers offline for maintenance. Ggnore Well it's in a few hours so you have time.
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On January 16 2014 21:59 Osmoses wrote:Show nested quote +On January 16 2014 21:52 JazzVortical wrote:On January 16 2014 21:38 Osmoses wrote:On January 16 2014 20:55 JazzVortical wrote:On January 16 2014 19:35 Doctorbeat wrote:New PBE stuff, don't know if it's been posted yet: http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xerathsLooks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult). Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable. Cool Skarner changes, seems like you'll actually be able to chase people who jump away. Derp just saw it posted 3 pages earlier :\ The whole reasoning behind reworking Xerath was bogus anyway. Oh he's not super popular? Wasn't getting played enough? Hmmmm but his numbers were fine? Sees the odd competitive game? Kit only ever so slightly problematic? Christ there are much bigger problems. I'm a bit salty about it. Except that wasn't the reasoning. They felt xerath was fun to play, but not so fun to play against. Where are you getting that from? Curios. From the Xerath thread on LoL GD: http://forums.na.leagueoflegends.com/board/showthread.php?t=3424065Let's start with a few facts:
Xerath has a 50% win rate across all elos. Xerath only has a 51% win rate in very high elo matches. Xerath's total burst has a 1134 dmg + 3.4 AP Ratio + 40% spell pen - the highest baseline burst in the game. Xerath has a very cool theme and concept
Despite this:
Xerath is the 2nd least played Mage across all regions.
The data indicates Xerath is actually balanced in terms of total impact on the game. His best case burst is massive. Yet he's not played a lot.
Why do you feel this is? What do you feel would make Xerath feel better? Xerath's numbers indicate that his raw power is good, but the play rates and this feedback indicate that the experience, self-identification and social view of Xerath is poor.
From here: http://www.surrenderat20.net/2014/01/115-pbe-update.html#more Fair enough, I hadn't actually seen that. Still seems like xelnath started it because he was unpopular though, at least originally.
And it is still crap reasoning, considering he can still kill people from outside vision range in his reworked state, which is supposed to be unfun.
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On January 16 2014 11:48 SagaZ wrote:Show nested quote +On January 16 2014 11:23 YouGotNothin wrote:On January 16 2014 09:13 Parnage wrote: So what's the deal with Lulu exactly? I enjoy playing her but annie/thresh/leona(trisupport of justice?) just seem to bowl her over. I feel like I could handle the annie or leona if I played better and hex'd them as they tried to run in/hurl a stun but it never seems to work out.
What are people maxing on her these days, still glitter lance right? I recently picked up Lulu, she is decent against Annie but Thresh and Leona can be rough early. She is still played at the pro level sometimes. I think it is her teamfight that makes her viable, also her ult is great with Yasuo. I really like playing her with Jinx and maxing glitterlance first gives that lane so much poke. Also, she is easily the most hilarious champion in the game. Lulu is actually very good against Tresh imo, she also does well vs leona imo. She has alot of answers in all in fights those 2 want to force. and she has good poke. I find her at her weakest against supports that force engages from a middle range distance, like zyra, sona or annie
Lulu is criminally underrated in all-in scenarios. I think this is largely because she's quite bad at setting up those kinds of scenarios, but it's really not uncommon to come out of an all-in against Leona or Thresh even or up if your ADs have relative parity as well. The only lanes I've ever really had problems in with Lulu are those where you're at a severe poke disadvantage 2v2 (generally involves opposing Caitlyn).
I always felt Lulu was kind of a support player's support. Everyone I know who actually enjoys playing support has Lulu at the top of their fun list. She was excellent at all of the intangibles that supports in S2/S3 wanted--stable in almost every lane, very good at midgame vision control. She's also got insane counter-initiation and a very versatile toolbox in general. But she doesn't really do any of the things that solo queue heroes are looking for, so you see her there much more rarely than you should relative to her power level. She's pretty bad at creating picks and can't really snowball a lane without severe enemy misplay. She also has a kind of bizarre learning curve--she isn't particularly hard to play mechanically, but because her skills are all multifunctional, her decision tree is much larger than your average champion.
Nami shares a lot of these characteristics, but can actually set up a lot of kills if the opposing team eats bubbles. I still feel she's best in a fast-push-with-Caitlyn style lineup, though. Tidal Wave is an obscene counter-initiation as long as you don't get horribly flanked.
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I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him.
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Nami is a strong Vayne support. Very synergistic.
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On January 16 2014 22:37 Gahlo wrote: I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him.
Does she get anything in return? I see 0 reason why they'd suddenly nerf Diana although nonone plays her
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I'd rather pair Nami with a stronger laner on his/her own than Vayne.
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On January 16 2014 23:00 AsnSensation wrote:Show nested quote +On January 16 2014 22:37 Gahlo wrote: I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him. Does she get anything in return? I see 0 reason why they'd suddenly nerf Diana although nonone plays her I play her
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On January 16 2014 22:37 Gahlo wrote: I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him. What's that bug?
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On January 16 2014 23:00 AsnSensation wrote:Show nested quote +On January 16 2014 22:37 Gahlo wrote: I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him. Does she get anything in return? I see 0 reason why they'd suddenly nerf Diana although nonone plays her There was a Diana thread and the person was like "Yo dummies, look at all des nerfs. Buff Q base damage pls." and Morello said some dumb shit like having to slow Q down because it's more of a "skill shot" than "skillshot." Whatever the fuck that meant.
He then went on to say that she needs to get her identity straight as an assassin or an AP bruiser and was leaning towards bruiser because that's what she was initially designed as.
Didn't mention that second part because I agreed with it. 
On January 16 2014 23:03 Alaric wrote:Show nested quote +On January 16 2014 22:37 Gahlo wrote: I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him. What's that bug? If a pix bolt gets the last hit, Lulu isn't given credit for the cs and is given spectator gold. I was confused as fuck for a while why I got 5g for a caster minion.
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On January 16 2014 23:00 AsnSensation wrote:Show nested quote +On January 16 2014 22:37 Gahlo wrote: I just wish they'd fix the damn Talisman line bug with Lulu.
e. Fuckin christ, Morello is thinking about lowering the missle speed of Diana Q. Ghostcrawler pls, stahp him. Does she get anything in return? I see 0 reason why they'd suddenly nerf Diana although nonone plays her
"I tend to agree with the statement "Q is a skillshot, and therefore you can lean on that for a lot of the healthy gameplay interactions in lane." To me, though, it needs to be slowed down a fair amount to actually function that way - right now, it's a "skill shot," not a skillshot Diana has a few other issues overall, but if you make Q less reliable, you can make her decent again.
I'd also like to stop having her be an assassin OR stop having her have durability. These together is silly, and she should choose one (I tend to favor durability for thematic reasons alone)."
I dont get this skill shot skillshot thing. Its not like its ultra easy to land compared to other skills. Diana is kinda weird for me. I like the kit, but it all screams I want to be melee range and autoattack stuff. But then she is so easy to gank. I tried her in jungle and she works great there if there wasnt her ultra weak ganking pre 6.
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I noticed abilities sometimes deal no damage to khazix when he stealths.
Are there limitations to that ability and what is the timing to do it?
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Baa?21243 Posts
he has 50% damage reduction in stealth if he gets the evolution
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On January 16 2014 23:27 Carnivorous Sheep wrote: he has 50% damage reduction in stealth if he gets the evolution
Because being in stealth mode isn't defense enough.
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On January 16 2014 23:55 GettingIt wrote:Show nested quote +On January 16 2014 23:27 Carnivorous Sheep wrote: he has 50% damage reduction in stealth if he gets the evolution Because being in stealth mode isn't defense enough. Dur -Jinx
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On January 16 2014 19:10 Scip wrote: I can't say I am that happy with Skarner being reworked. I don't think his design is bad at all or anything, I think he might have aquired a niche with just a tiny number buff. Oh well.
On January 16 2014 19:53 Scip wrote: I am rather excited with the hige Mspeed increase on skarner W though, maybe with stuff like your support rushing shurelyas or something you could make mad plays with it
I've said for awhile that Skarner was pretty badly designed, which I think it true regardless of how viable he could be with a buff. In his current state all of his skills, aside from his ultimate, are incredibly binary. That is to say they have very bad worst case scenarios and very good best case scenarios. His W has sick attack/movement speed.... but if it gets poked down or you're in a team fight it turns into a pretty meh shield. Your Q is a sick permaslow... but you need to get stay melee for ~2 seconds and can only reliably get the slow by setting it up with R. Sometimes if you get the slow they can escape anyways using a blink, but if they can't they're just boned. Moreover his passive relies on AAs in melee, so either you get to stick on a target and get a ton CDR or they escape and then you're left with long-arse cooldowns. There isn't a lot of room in the middle which is why Riot feared buffing him.
I've played some of the rework skarner on the PBE when it showed up last time and I think gameplay-wise it's a vast improvement, I was having more fun and with his power more evenly distributed across his skills he should be easier to balance. Whether or not he's more competitive I'll leave to better players
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On January 16 2014 22:35 JazzVortical wrote:Show nested quote +On January 16 2014 21:59 Osmoses wrote:On January 16 2014 21:52 JazzVortical wrote:On January 16 2014 21:38 Osmoses wrote:On January 16 2014 20:55 JazzVortical wrote:On January 16 2014 19:35 Doctorbeat wrote:New PBE stuff, don't know if it's been posted yet: http://www.reignofgaming.net/news/27023-unofficial-pbe-patch-notes-for-1-15-2014-xerathsLooks like they mainstreamed Xerath too. Hello generic waveclear spells, generic stun and worse ultimate (seriously, it's like they didn't learn anything from Malz ult). Kassadin nerfs are pretty harsh (150 damage with base rank 5 Q+E), I think he will fall out of favour. I do like the Kha changes, seem a little more reasonable. Cool Skarner changes, seems like you'll actually be able to chase people who jump away. Derp just saw it posted 3 pages earlier :\ The whole reasoning behind reworking Xerath was bogus anyway. Oh he's not super popular? Wasn't getting played enough? Hmmmm but his numbers were fine? Sees the odd competitive game? Kit only ever so slightly problematic? Christ there are much bigger problems. I'm a bit salty about it. Except that wasn't the reasoning. They felt xerath was fun to play, but not so fun to play against. Where are you getting that from? Curios. From the Xerath thread on LoL GD: http://forums.na.leagueoflegends.com/board/showthread.php?t=3424065Let's start with a few facts:
Xerath has a 50% win rate across all elos. Xerath only has a 51% win rate in very high elo matches. Xerath's total burst has a 1134 dmg + 3.4 AP Ratio + 40% spell pen - the highest baseline burst in the game. Xerath has a very cool theme and concept
Despite this:
Xerath is the 2nd least played Mage across all regions.
The data indicates Xerath is actually balanced in terms of total impact on the game. His best case burst is massive. Yet he's not played a lot.
Why do you feel this is? What do you feel would make Xerath feel better? Xerath's numbers indicate that his raw power is good, but the play rates and this feedback indicate that the experience, self-identification and social view of Xerath is poor.
From here: http://www.surrenderat20.net/2014/01/115-pbe-update.html#more Fair enough, I hadn't actually seen that. Still seems like xelnath started it because he was unpopular though, at least originally. And it is still crap reasoning, considering he can still kill people from outside vision range in his reworked state, which is supposed to be unfun. Judging by the images of the rework it seems his ulti is now a projectile that shoots from xerath to the target, so maybe it's somewhat easier to dodge? I dunno, but if their reason to fix him is because he is unfun to land against then they better have done something :p
edit: it seems there is a projectile, and it has a fixed travel time of 0.5 seconds.
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That's another thing I like about the skarner rework. Doesn't turn him into a completely different champion like the xerath rework does. Rework xerath W is also the most boring throwaway skill ever invented, it feels like they really struggled to replace his old flavorful W with something meaningful and active.
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Getting massive range and mpen isn't flavorful at all. It's just awful.
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Is this new maintenance the mmr reset?
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