• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:13
CET 03:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
How SKT1 S-Tiers Felt To Be Swept By Flash Rollback Netcode in Brood War Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9693 users

[Patch 4.1] Season 4 Start General Discussion - Page 116

Forum Index > LoL General
Post a Reply
Prev 1 114 115 116 117 118 232 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-01-27 18:27:33
January 27 2014 18:27 GMT
#2301
On January 28 2014 03:18 Ketara wrote:
When did they start playing on the patch?

If they ARE playing on the patch, then points 2 and 5 completely contradict each other. Something that is having no effect can't be "crushing everything"

And the towers are not significantly harder to kill wei, I'm sorry. If you'd like to make that claim, show me math that supports it. You are wrong.

they're not harder to kill if you're a standard mage, that just shoves waves and let minions hit turrets. (probably faster tbh) but if you're auto attack based, and often plink away at turrets with auto attacks, like Ez, then yes. it is harder.

5, they've only been in play the last weekend, teams are still adapting to changes.
liftlift > tsm
Kyrie
Profile Joined June 2013
1594 Posts
January 27 2014 18:27 GMT
#2302
On January 28 2014 03:08 Ketara wrote:
Show nested quote +
On January 28 2014 02:49 Gorsameth wrote:
On January 28 2014 02:43 NeedsmoreCELLTECH wrote:
Can someone explain to me why exactly the tower changes were bad? I am not supporting it, just curious as to why the changes are considered so bad. It seems that Riot wanted to make adc/support toplane/midgame less attractive, and it seems that the patch achieved just that. If it's "inelegant", what would be a better alternative?

1) its unintuitive and brute forced
2) it crushes anything that doesn't conform with Riots idea of the meta instead of letting the scene figure out how it wants to play
3) if you want to force the duo bot you can do it through other means like making baron more important early game so that if you swap your duo to top you lose dragon and it costs you.
4) It punishes top and mid lane. You cant push as hard on a tower if the other side roams because of giant arbitrary dmg reductions.
5) it hasn't actually done anything. We have still seen duo's top in almost every single pro game since the patch.


Show nested quote +
On January 28 2014 02:57 Kyrie wrote:
On January 28 2014 02:45 Slayer91 wrote:
any time riot changes anythin lots of people whine
its just the nature of change
people who like the changes dont say anything

while this isn't wrong, there is a valid argument for why these tower changes in particular are a negative departure from riot's professed balance goals. the post above mine is a decent summation


Okay, this is stupid for a number of reasons.


1 - Saying something is "unintuitive and brute forced" is subjective. How it is any more or less unintuitive than towers having bonus armor the first 8 minutes of the game is beyond me.

2 - "crushes anything that doesn't conform with Riots idea of the meta" is extremely hyperbolic to the point of being ridiculous. This is the kind of idiotic statement that comes up for some change or other in every patch. The defense of top and middle outer towers have hardly changed at all, only the bot lane tower has really changed, and yet this is crushing 1984 style conformity. Get over yourself.

3 - This point is actually valid, and is the only reasonable point I've heard for this tower change argument.

4 - It doesn't punish top and mid lane, because if you'd actually look at the math behind the changes you'd see that top and middle tower are NOT significantly harder to kill. Have you been playing the game since the patch? Do you think towers are harder to kill? I haven't noticed them being harder to kill. The math supports them not being harder to kill.

5 - LCS isn't even playing on the patch yet, so of course it hasn't done anything.



And re: Kyrie. I really wish people would stop trying to justify themselves calling Riot bad by saying what Riot is doing is against the goals of Riot. It's like you've magically split the company into two distinct entities. There's your Riot which knows what it's doing and is this great company that you love to reference as upholding the amazing game that is League of Legends, and then there's the other Riot that's this moron who shits all over everything you love.

There's only one Riot. If they make a decision to do something, it's in line with what their balance goals are. If it's contrary to something they said 6 months ago, that doesn't mean they're some schizophrenic teenager angsting around, it means that they changed their mind about what they said 6 months ago.


the criticism about splitting riot into 2 distinct entities would be fair if it were applicable - identifying inconsistencies in balance is not saying that there's a jekyll and hyde in riot any more than accusing a person of being wrong about something is to diagnose them with schizophrenia. when i 'call riot bad' for tower changes, i am taking issue with a specific action of theirs, which i think is how disagreeing usually works? to be frank i'm at a bit of a loss as to how you managed this stretch of reasoning - it appears as if you'd rather i just call things all bad or all good

to defend a design perspective that shifts after six months with the statement that 'they can do whatever they want because it's their game' is true but misses the point, which you actually state at the end of your post - 'they changed their mind about what they said 6 months ago'. if statements were made at one point outlining a specific vision for the current and presumably future direction of the game, it's hardly surprising that there might be a negative reaction to a reversal of that vision. whether there is a stated goal that was reversed in the context of the tower changes is debatable, but your argument here grants that some departure from historical goals is happening so i won't get into it

you seem to have a pretty strong emotional attachment to this topic
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-01-27 18:30:33
January 27 2014 18:29 GMT
#2303
On January 28 2014 03:27 wei2coolman wrote:
Show nested quote +
On January 28 2014 03:18 Ketara wrote:
When did they start playing on the patch?

If they ARE playing on the patch, then points 2 and 5 completely contradict each other. Something that is having no effect can't be "crushing everything"

And the towers are not significantly harder to kill wei, I'm sorry. If you'd like to make that claim, show me math that supports it. You are wrong.

they're not harder to kill if you're a standard mage, that just shoves waves and let minions hit turrets. (probably faster tbh) but if you're auto attack based, and often plink away at turrets with auto attacks, like Ez, then yes. it is harder.

5, they've only been in play the last weekend, teams are still adapting to changes.


You are wrong, show me math.

At least, it is not significantly harder. It is slightly harder at less than 100 AD.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
turamn
Profile Blog Joined October 2010
United States1374 Posts
Last Edited: 2014-01-27 18:33:52
January 27 2014 18:33 GMT
#2304
On January 28 2014 03:29 Ketara wrote:
Show nested quote +
On January 28 2014 03:27 wei2coolman wrote:
On January 28 2014 03:18 Ketara wrote:
When did they start playing on the patch?

If they ARE playing on the patch, then points 2 and 5 completely contradict each other. Something that is having no effect can't be "crushing everything"

And the towers are not significantly harder to kill wei, I'm sorry. If you'd like to make that claim, show me math that supports it. You are wrong.

they're not harder to kill if you're a standard mage, that just shoves waves and let minions hit turrets. (probably faster tbh) but if you're auto attack based, and often plink away at turrets with auto attacks, like Ez, then yes. it is harder.

5, they've only been in play the last weekend, teams are still adapting to changes.


You are wrong, show me math.

At least, it is not significantly harder. It is slightly harder at less than 100 AD.


It's 20% more difficult at 100 AD...at what point does it become significant? Lol. Seems like it is just subjective at that point.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-01-27 18:35:06
January 27 2014 18:34 GMT
#2305
On January 28 2014 03:33 turamn wrote:
Show nested quote +
On January 28 2014 03:29 Ketara wrote:
On January 28 2014 03:27 wei2coolman wrote:
On January 28 2014 03:18 Ketara wrote:
When did they start playing on the patch?

If they ARE playing on the patch, then points 2 and 5 completely contradict each other. Something that is having no effect can't be "crushing everything"

And the towers are not significantly harder to kill wei, I'm sorry. If you'd like to make that claim, show me math that supports it. You are wrong.

they're not harder to kill if you're a standard mage, that just shoves waves and let minions hit turrets. (probably faster tbh) but if you're auto attack based, and often plink away at turrets with auto attacks, like Ez, then yes. it is harder.

5, they've only been in play the last weekend, teams are still adapting to changes.


You are wrong, show me math.

At least, it is not significantly harder. It is slightly harder at less than 100 AD.


It's 20% more difficult at 100 AD...at what point does it become significant? Lol. Seems like it is just subjective at that point.


It is not 20% more difficult at 100 AD. Please do some math and actually factor in the armor value and get back to me.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
chalice
Profile Joined September 2010
United States1945 Posts
January 27 2014 18:37 GMT
#2306
does the damage reduction go away after 8 minutes like the bonus armor before?
lega
Profile Joined June 2011
Canada290 Posts
January 27 2014 18:39 GMT
#2307
Yasuo Gragas ult combo is so deadly. Long range engage with enough damage to kill any carry. The only counterplay is the reaction time of Yasuo. But he could just keep pressing r all the time while Gragas is approaching enemy.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 27 2014 18:40 GMT
#2308
On January 28 2014 03:39 lega wrote:
Yasuo Gragas ult combo is so deadly. Long range engage with enough damage to kill any carry. The only counterplay is the reaction time of Yasuo. But he could just keep pressing r all the time while Gragas is approaching enemy.

I wish more adcs had a sivir spell shield would make life so much easier.Or maybe if banshee had to be activated instead of being useless.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 27 2014 18:47 GMT
#2309
On January 28 2014 03:40 nafta wrote:
Show nested quote +
On January 28 2014 03:39 lega wrote:
Yasuo Gragas ult combo is so deadly. Long range engage with enough damage to kill any carry. The only counterplay is the reaction time of Yasuo. But he could just keep pressing r all the time while Gragas is approaching enemy.

I wish more adcs had a sivir spell shield would make life so much easier.Or maybe if banshee had to be activated instead of being useless.

Banshee as an active is actually a brilliant idea.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 27 2014 18:55 GMT
#2310
The only thing I noticed is that instead of 2v1, we just get a 3v1 now with the jungler (usually Elise or something) going to help push down turret. Pretty lulzy.
(╯°□°)╯︵ ┻━┻
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 27 2014 19:21 GMT
#2311
On January 28 2014 03:55 ticklishmusic wrote:
The only thing I noticed is that instead of 2v1, we just get a 3v1 now with the jungler (usually Elise or something) going to help push down turret. Pretty lulzy.


Indeed. The change is not only really clunky but it doesn't even achieve what they wanted to achieve. Really should have gone about it another way
Vlanitak
Profile Joined November 2009
Norway3045 Posts
January 27 2014 19:24 GMT
#2312
+ Show Spoiler +
On January 28 2014 03:08 Ketara wrote:
Show nested quote +
On January 28 2014 02:49 Gorsameth wrote:
On January 28 2014 02:43 NeedsmoreCELLTECH wrote:
Can someone explain to me why exactly the tower changes were bad? I am not supporting it, just curious as to why the changes are considered so bad. It seems that Riot wanted to make adc/support toplane/midgame less attractive, and it seems that the patch achieved just that. If it's "inelegant", what would be a better alternative?

1) its unintuitive and brute forced
2) it crushes anything that doesn't conform with Riots idea of the meta instead of letting the scene figure out how it wants to play
3) if you want to force the duo bot you can do it through other means like making baron more important early game so that if you swap your duo to top you lose dragon and it costs you.
4) It punishes top and mid lane. You cant push as hard on a tower if the other side roams because of giant arbitrary dmg reductions.
5) it hasn't actually done anything. We have still seen duo's top in almost every single pro game since the patch.


Show nested quote +
On January 28 2014 02:57 Kyrie wrote:
On January 28 2014 02:45 Slayer91 wrote:
any time riot changes anythin lots of people whine
its just the nature of change
people who like the changes dont say anything

while this isn't wrong, there is a valid argument for why these tower changes in particular are a negative departure from riot's professed balance goals. the post above mine is a decent summation


Okay, this is stupid for a number of reasons.


1 - Saying something is "unintuitive and brute forced" is subjective. How it is any more or less unintuitive than towers having bonus armor the first 8 minutes of the game is beyond me.

2 - "crushes anything that doesn't conform with Riots idea of the meta" is extremely hyperbolic to the point of being ridiculous. This is the kind of idiotic statement that comes up for some change or other in every patch. The defense of top and middle outer towers have hardly changed at all, only the bot lane tower has really changed, and yet this is crushing 1984 style conformity. Get over yourself.

3 - This point is actually valid, and is the only reasonable point I've heard for this tower change argument.

4 - It doesn't punish top and mid lane, because if you'd actually look at the math behind the changes you'd see that top and middle tower are NOT significantly harder to kill. Have you been playing the game since the patch? Do you think towers are harder to kill? I haven't noticed them being harder to kill. The math supports them not being harder to kill.

5 - LCS isn't even playing on the patch yet, so of course it hasn't done anything.



And re: Kyrie. I really wish people would stop trying to justify themselves calling Riot bad by saying what Riot is doing is against the goals of Riot. It's like you've magically split the company into two distinct entities. There's your Riot which knows what it's doing and is this great company that you love to reference as upholding the amazing game that is League of Legends, and then there's the other Riot that's this moron who shits all over everything you love.

There's only one Riot. If they make a decision to do something, it's in line with what their balance goals are. If it's contrary to something they said 6 months ago, that doesn't mean they're some schizophrenic teenager angsting around, it means that they changed their mind about what they said 6 months ago.


you are wrong on #5, this week was played on live patch.

The changed towers are harder to punch down. And you are trading for 1st tier and dragon bot lane, but if you play with something like jinx you can easily punch through the first tier top and 2nd tier. If you are running slower push ADCs you wont be able to get it done fast enough, or the enemy team took Jinx (strongest tower pusher atm), and you will be either be sacrificing 2 towers and a dragon on right side for 1, maybe 2 towers, depending on how the enemy midlane rotates. It is entirely up to the midlane to decide how much blue team gets from this scenario.

What riot did this patch with the towers did slow down the 2v1 and made it harder to justify unless you got a strong setup for it. I did not entirely like it, mostly because it makes my job harder, but it is a nicer balance. Atm the perfect balance could be achieved by adding a little more gold to Dragon (I was toying with the idea of bot tower being worth more than top for a while, but that would only make the top solos even less entertaining and stale) so it can a true objective for teams to consider even before they take the turret.
washed
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2014-01-27 19:34:52
January 27 2014 19:29 GMT
#2313
Regarding the Renekt debate, I picked Trundle, and yeah, the lane went heavily in my favor.
Either Renekt doesnt build AD and Q wrecks him, either Renekt does and BotrK destroy his ass. The first few levels are pretty easy since you have innate sustain as well as trading power.

And yeah I'm pretty bad with Nasus compared to GOD TEUT but I still kind of know how to play a lane. But when a Renekt agressively push lvl 1 and 2, there's not much your E can do, and if a Vi/Elise comes to dive you on a Renekt empowered W, I have trouble seeing how you survive.

I'll have to try Vlad though, sounds interesting.
The legend of Darien lives on
cLutZ
Profile Joined November 2010
United States19574 Posts
January 27 2014 19:32 GMT
#2314
On January 28 2014 03:05 nafta wrote:
Show nested quote +
On January 28 2014 03:03 cLutZ wrote:
IMO the problem isn't that dragon doesn't reward enough, its that the duo lane can't take it easily enough earlygame. You basically have to back even if you get it uncontested. Some "reward" indeed.

wat?You can do dragon without getting hit once.It just has infinity hp.Also it gives very little gold the 1 wave you lose is same gold as it lol.


The aggro-swapping makes doing dragon take even longer, which makes doing it with 2 or 3 early pretty pointless unless you killed the solo or the jungler.

On January 28 2014 03:09 turamn wrote:
Show nested quote +
On January 28 2014 03:03 cLutZ wrote:
IMO the problem isn't that dragon doesn't reward enough, its that the duo lane can't take it easily enough earlygame. You basically have to back even if you get it uncontested. Some "reward" indeed.


I definitely think that the Dragon at early levels is pretty underwhelming right now and before this weekend, I'd have probably been in the 'just buff dragon reward' boat, but the more I think about it, the more I'm not sure.

Take the DIG/CLG game this past weekend. This is just some thought and I understand that CLG severely screwed up their early game at the blue buff, but imagine that game if the Dragon they took immediately after that still gave full rewards. No point to keep watching, unless you're a masochist.

I'm still not a fan of the tower changes, but I'm not sure that just outright buffing dragon gold is the right solution. I think we need to give it some more time. If we see any kind of 2v1 lanes dying off, then reverting the dragon gold and removing the buff might be the way to go, just so strategies can be reintroduced to the game. I don't know if just buffing dragon gold is the right long term solution, though.

EDIT: Re-read your comment, realized that I completely misread it. Not going to change post, though.


I agree with rewards just making earlygame champs too emphasized again. My problem is that, to take an early dragon is much too much of a task unless you did a successful dive/already took the tower.

The punishment for 2v1ing top should be this: The duo bot can push in your Solo, go to drag with their jungler, take drag, and be back to pushing still at full hp, and only missing out on getting like 10-15 autos on the turret.

Also, I think smite steals (or steals of any kind) on major objectives is stupid, but that is just my distaste for RNG (even though there is some skill involved). Like, imagine if you could deny towers (ala Dota) or even deny your own inhibs (for a no-superminion spawn for example), except,you didn't have the things that make denying harder than CSing in DOTA.
Freeeeeeedom
turamn
Profile Blog Joined October 2010
United States1374 Posts
Last Edited: 2014-01-27 19:39:30
January 27 2014 19:33 GMT
#2315
On January 28 2014 03:34 Ketara wrote:
Show nested quote +
On January 28 2014 03:33 turamn wrote:
On January 28 2014 03:29 Ketara wrote:
On January 28 2014 03:27 wei2coolman wrote:
On January 28 2014 03:18 Ketara wrote:
When did they start playing on the patch?

If they ARE playing on the patch, then points 2 and 5 completely contradict each other. Something that is having no effect can't be "crushing everything"

And the towers are not significantly harder to kill wei, I'm sorry. If you'd like to make that claim, show me math that supports it. You are wrong.

they're not harder to kill if you're a standard mage, that just shoves waves and let minions hit turrets. (probably faster tbh) but if you're auto attack based, and often plink away at turrets with auto attacks, like Ez, then yes. it is harder.

5, they've only been in play the last weekend, teams are still adapting to changes.


You are wrong, show me math.

At least, it is not significantly harder. It is slightly harder at less than 100 AD.


It's 20% more difficult at 100 AD...at what point does it become significant? Lol. Seems like it is just subjective at that point.


It is not 20% more difficult at 100 AD. Please do some math and actually factor in the armor value and get back to me.


Whoops. Forgot to consider that. No need to get aggro pls sir


RE Clutz: I am not sure what the trade off SHOULD be. Infact, I don't know if anyone does. I think from the standpoint that towers were fall slower for the team that initiates most 2v1's, then there's often really no advantage to creating that situation for your team. Short term you might get some free farm on a carry and deny some to the enemy solos, but you're putting your own team in that same situation.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
January 27 2014 19:38 GMT
#2316
Actually it would pribably be a horrible idea. The item gains way too much strength from it and becomes a massive balance issue. It becomes the flat out better version of QSS.
"His father is pretty juicy tbh." ~WaveofShadow
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
Last Edited: 2014-01-27 19:41:22
January 27 2014 19:39 GMT
#2317
On January 28 2014 03:18 zer0das wrote:
Show nested quote +
On January 28 2014 02:05 JonGalt wrote:
you pussies need to grudge match more. give your purses to your boyfriends and settle this.


Still waiting... mwhahaha.


RAWR

and riot is just trying to make lol more like bw. all these new OP champs and map imbalances. come on guys. figure it out.
LiquidLegends StaffWho is Jon Galt?
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 27 2014 19:44 GMT
#2318
On January 28 2014 04:38 Lord Tolkien wrote:
Actually it would pribably be a horrible idea. The item gains way too much strength from it and becomes a massive balance issue. It becomes the flat out better version of QSS.

Could make bveil cd twice as long.
liftlift > tsm
Slayer91
Profile Joined February 2006
Ireland23463 Posts
Last Edited: 2014-01-27 19:51:26
January 27 2014 19:48 GMT
#2319
trundles a good idea against renek

the trick is to make renek either to push really hard or not push at all, you can easily soak some damage early and pot up if you need to. You don't want it to be like the 2v1 lanes where they push so its a huge wave and they are level 2. In this case, a level 3 jungler+renek can dive you if you're level 1 but once you get level 2, W, pop ghost and stay calm run around the tower and its fine.

Renek can't really bully early because your passive is superior and Q is decent for level 1 fights. He hits level 2 first but you can arrange it so that he lane will push but you'll get your level 2 and be close to full hp.
aka Teutonica
Frudgey
Profile Joined September 2012
Canada3367 Posts
January 27 2014 19:58 GMT
#2320
I feel like Trundle is good against a lot of hard-hitting lane bullies. Is it because Trundle's level one is absolutely godly?

And on that vein, if Trundle is good against a lot of lane bullies why don't we see him played more? Or am I mistaken and Trundle doesn't actually perform that well against a lot of champions?
It is better to die for The Emperor than live for yourself.
Prev 1 114 115 116 117 118 232 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Enki Pro Series #9
Rogue vs ClassicLIVE!
CranKy Ducklings SOOP46
CranKy Ducklings43
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 1888
RuFF_SC2 134
Codebar 27
StarCraft: Brood War
Rain 2301
GuemChi 1360
Artosis 710
ProTech153
910 62
Bale 61
Force[name] 3
Dota 2
NeuroSwarm195
LuMiX1
Counter-Strike
fl0m1450
taco 160
Super Smash Bros
hungrybox175
Heroes of the Storm
JimRising 623
Other Games
summit1g10713
Doublelift3074
singsing1481
XaKoH 684
shahzam500
C9.Mang0301
Day[9].tv237
PiGStarcraft220
Maynarde128
Organizations
Other Games
gamesdonequick570
Counter-Strike
PGL304
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 83
• davetesta12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv237
Upcoming Events
Patches Events
10h 47m
PiGosaur Cup
22h 47m
Kung Fu Cup
1d 8h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
OSC
2 days
IntoTheTV X SOOP
4 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.