On January 16 2014 00:40 Carnivorous Sheep wrote:
kog is super kawaii and really that's all that matters :3
kog is super kawaii and really that's all that matters :3
Truer words have never been spoken.
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Sufficiency
Canada23833 Posts
On January 16 2014 00:40 Carnivorous Sheep wrote: kog is super kawaii and really that's all that matters :3 Truer words have never been spoken. | ||
brokenwatch
Azerbaijan99 Posts
On January 15 2014 23:58 Slayer91 wrote: Show nested quote + On January 15 2014 22:28 brokenwatch wrote: Riot is steadily getting worse and worse at balancing.These changes are ridiculous. I'm quitting lol and I know I'm not the only one. At least until riot reconsiders it's direction. then what will you do with your free time borked all the changes are good too I dunno why everyone complains about every patch in every game ever oh right | ||
Bam Lee
2336 Posts
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Kupon3ss
時の回廊10066 Posts
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Alaric
France45622 Posts
I mean, I get how perma-2v1 quickly becomes stale, and how it's true that outer towers falling at the 4 minutes mark creates some kind of weird map dynamic removing side lanes from play till drake time (it's just Riot kneejerk'd that one as usual, if they'd be more patient and people started growing weary by themselves they could make their changes with much less friction, and they'd have more time to polish them too). However, I don't see how forcing "you will have your duo including a ranged AD in the bottom lane, and the solo in the top lane" on people is the solution. Providing alternatives (Yango mentioned taking jungle camps, and I remember a game where jungle Lee and offlane Jax jungled together for the first 3 minutes, waiting for the wave to reach the tower before he gets there and soaks the exp, that's something that could have been worked on although the golems and the wight are the hardest camps) so that the solo laner doesn't have a choice between being zoned and... being zoned, could make the situation more bearable. You can also make changes that give incentives to mirror lanes, without forcing it. This way with tweaks both mirror and 1v2 lanes are viable (with different meanings on the champion pool: if only one situation works then it hurts the champions not suited to it, whether it be Riot's favoured setup or not) and you actually raise the game's depth. I'm not criticising doing something to reduce 1v2 frequency below 85%, I'm criticising Riot trying to raise their choice's frequency to 100%, and doing it with a butcher's finesse (while breaking their own guidelines). | ||
Osmoses
Sweden5302 Posts
On January 16 2014 00:08 oneofthem wrote: idk why anyone would want longer laning phases. srs? I dunno about spectating, but I definitely think soloq is alot more fun when I get to toplane versus a single opponent as opposed to 3. | ||
Kenpark
Germany2350 Posts
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Kupon3ss
時の回廊10066 Posts
On January 16 2014 00:57 Alaric wrote: What's to stop people from picking better 2v2 and/or 1v1 lanes, anticipate the swap from the enemy team, swap themselves, and force the enemy team to either deal with it or lose exp/gold by swapping again (and again)? I mean, I get how perma-2v1 quickly becomes stale, and how it's true that outer towers falling at the 4 minutes mark creates some kind of weird map dynamic removing side lanes from play till drake time (it's just Riot kneejerk'd that one as usual, if they'd be more patient and people started growing weary by themselves they could make their changes with much less friction, and they'd have more time to polish them too). However, I don't see how forcing "you will have your duo including a ranged AD in the bottom lane, and the solo in the top lane" on people is the solution. Providing alternatives (Yango mentioned taking jungle camps, and I remember a game where jungle Lee and offlane Jax jungled together for the first 3 minutes, waiting for the wave to reach the tower before he gets there and soaks the exp, that's something that could have been worked on although the golems and the wight are the hardest camps) so that the solo laner doesn't have a choice between being zoned and... being zoned, could make the situation more bearable. You can also make changes that give incentives to mirror lanes, without forcing it. This way with tweaks both mirror and 1v2 lanes are viable (with different meanings on the champion pool: if only one situation works then it hurts the champions not suited to it, whether it be Riot's favoured setup or not) and you actually raise the game's depth. I'm not criticising doing something to reduce 1v2 frequency below 85%, I'm criticising Riot trying to raise their choice's frequency to 100%, and doing it with a butcher's finesse (while breaking their own guidelines). This works at higher levels but adds unnecessary anti-fun elements at the lower levels. A team (or even just a duo) that is capable to making the 2v1 work will gain huge advantages compared to players who are uncoordinated are unprepared. It adds far more burden of knowledge to the previously homogeneous Riot-Approved laning phase by requiring things like game analysis, map controll, team-based decision making which can lead to all kinds of toxicity when put into a with varying skill levels alongside people who don't know each other. | ||
wei2coolman
United States60033 Posts
Kupo plz. At lower level no one knows how to 2v1, and if they did, they probably don't belong at that level. | ||
Fildun
Netherlands4122 Posts
On January 16 2014 01:03 Kenpark wrote: Lol at the need to argue why 2on1 lanes are bad. Do you actually play the game ? Its just not fun. Not for the 1on2, not for the jungle and playing pve 2on1 isnt fun either. Also I dont think this is personal preference. Numerous top lane pros stated how they dislike 1on2. Yes I play the game. Apparently I'm just alone on this. And yes I've also played some 1v2/2v1's. | ||
Kyrie
1594 Posts
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Kupon3ss
時の回廊10066 Posts
On January 16 2014 01:04 wei2coolman wrote: But 2v1's arent even 100% used though. There has to be serious thoughts to use it to high effectiveness. Teams with weak botlanes gunna hurt real bad from this change, huge liability now to have weak botlanes. Would not be surprised to see c9 lose a lot more games due to sneaky and lemon's lane phase. Kupo plz. At lower level no one knows how to 2v1, and if they did, they probably don't belong at that level. That's not going to stop people from trying it because they "watched a pro game with it", which leads to the aforementioned anti-fun and toxicity by going out of the Riot-Approved Meta | ||
Sufficiency
Canada23833 Posts
On January 16 2014 01:03 Kenpark wrote: Lol at the need to argue why 2on1 lanes are bad. Do you actually play the game ? Its just not fun. Not for the 1on2, not for the jungle and playing pve 2on1 isnt fun either. Also I dont think this is personal preference. Numerous top lane pros stated how they dislike 1on2. SoloQ does not really laneswap though. You don’t play competitive LoL for fun. | ||
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Inflicted
Australia18228 Posts
On January 16 2014 01:03 Kenpark wrote: Lol at the need to argue why 2on1 lanes are bad. Do you actually play the game ? Its just not fun. Not for the 1on2, not for the jungle and playing pve 2on1 isnt fun either. Also I dont think this is personal preference. Numerous top lane pros stated how they dislike 1on2. Unless you're playing Mundo ![]() | ||
Kenpark
Germany2350 Posts
What's to stop people from picking better 2v2 and/or 1v1 lanes, anticipate the swap from the enemy team, swap themselves, and force the enemy team to either deal with it or lose exp/gold by swapping again (and again)? But how can you anticipate the swap ? Coordinated level 1 invades to get down wards are not possible in soloq. 1 guy comes at 1.10, the other runs straight to bot etc. So its pretty much a gamble. And swapping after realizing where they went obv puts you at a big disadvantage. | ||
Slayer91
Ireland23335 Posts
On January 16 2014 00:57 Alaric wrote: What's to stop people from picking better 2v2 and/or 1v1 lanes, anticipate the swap from the enemy team, swap themselves, and force the enemy team to either deal with it or lose exp/gold by swapping again (and again)? I mean, I get how perma-2v1 quickly becomes stale, and how it's true that outer towers falling at the 4 minutes mark creates some kind of weird map dynamic removing side lanes from play till drake time (it's just Riot kneejerk'd that one as usual, if they'd be more patient and people started growing weary by themselves they could make their changes with much less friction, and they'd have more time to polish them too). However, I don't see how forcing "you will have your duo including a ranged AD in the bottom lane, and the solo in the top lane" on people is the solution. Providing alternatives (Yango mentioned taking jungle camps, and I remember a game where jungle Lee and offlane Jax jungled together for the first 3 minutes, waiting for the wave to reach the tower before he gets there and soaks the exp, that's something that could have been worked on although the golems and the wight are the hardest camps) so that the solo laner doesn't have a choice between being zoned and... being zoned, could make the situation more bearable. You can also make changes that give incentives to mirror lanes, without forcing it. This way with tweaks both mirror and 1v2 lanes are viable (with different meanings on the champion pool: if only one situation works then it hurts the champions not suited to it, whether it be Riot's favoured setup or not) and you actually raise the game's depth. I'm not criticising doing something to reduce 1v2 frequency below 85%, I'm criticising Riot trying to raise their choice's frequency to 100%, and doing it with a butcher's finesse (while breaking their own guidelines). the problem is most strong 1v2 laners can also 1v1 beat most people and at least farm against any "counters". There are some mind games but you'll get only 50:50 chance to avoid the 2v1 lane. Better to just pick a guy who can both 1v1 and 2v1 and bot lanes that pick vayne will be a bit behind if it goes badly vs strong ad duelists but she's better later so its the standard tradeoff, but you get a pretty big advantage if you guess right double jungling and going back to tower doesn't work that well because bot lane can harass them when they try to jungle for example or freeze the lane or w/e its just probably worked for shock faster and even then it only works as long as the tower is up and that's not for very long | ||
wei2coolman
United States60033 Posts
On January 16 2014 01:11 Kenpark wrote: Show nested quote + What's to stop people from picking better 2v2 and/or 1v1 lanes, anticipate the swap from the enemy team, swap themselves, and force the enemy team to either deal with it or lose exp/gold by swapping again (and again)? But how can you anticipate the swap ? Coordinated level 1 invades to get down wards are not possible in soloq. 1 guy comes at 1.10, the other runs straight to bot etc. So its pretty much a gamble. And swapping after realizing where they went obv puts you at a big disadvantage. If you ward out correctly in level 1's you have strong info on how lanes are mostly going to play out. | ||
Nos-
Canada12016 Posts
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turdburgler
England6749 Posts
On January 16 2014 01:03 Kenpark wrote: Lol at the need to argue why 2on1 lanes are bad. Do you actually play the game ? Its just not fun. Not for the 1on2, not for the jungle and playing pve 2on1 isnt fun either. Also I dont think this is personal preference. Numerous top lane pros stated how they dislike 1on2. i dont want the other team to be able to punish me for picking a weak laning champion, pls double turret damage and range. | ||
Sufficiency
Canada23833 Posts
For competitive, it will bring out more 2v2s which isn't too bad. | ||
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