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[Patch 3.15] Yasuo General Discussion - Page 214

Forum Index > LoL General
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Goumindong
Profile Joined February 2013
United States3529 Posts
January 13 2014 16:31 GMT
#4261
Actually the original Janna change was what we are seeing now. It was just that the PBE displayed it poorly.

Riot nerfed the Mage supports because they could not disambiguate the extra gold from the assist streaks (and stacking gold items) from the power of the champions themselves. It's little more than that
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-01-13 17:02:12
January 13 2014 16:59 GMT
#4262
Don't play Sona vs. Thresh/ Leona, too much risk for the potential reward.

It's the equivalent of marine micro vs banelings, if you're really good and a little lucky you can keep most of your marines alive and force Zerg to spend tons of gas on banes instead of tech, but one misclick and blam you lose 20 marines. If you're friggin' MKP go ahead and have your insane bio control (then lose because your strategy sucks), but otherwise play it safe.

If you're Sona vs Leona and fall behind, there's not much you can do. Leona gets ahead, gets levels in W and takes no damage because free resists are kinda good. Every 13 seconds she throws out an E, if it hits is going to be a kill or force Sona/AD out of lane unless there's a jungler. Thresh isn't quite as bad, but if you get hooked you're screwed as well.
(╯°□°)╯︵ ┻━┻
Sponkz
Profile Joined May 2011
Denmark4564 Posts
January 13 2014 17:10 GMT
#4263
The biggest issue of Sona vs Leona/Thresh/Blitzcrank is the fact that she's so slow and rather easy to punish. It's not really possible anymore to abuse your strong 1-3. Don't play Sona at the moment, she sucks.
hi
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 13 2014 17:39 GMT
#4264
Sona is strong vs the supports that are weak right now (Janna, Lulu, Soraka). I only played Nami vs Sona 2 times but I feel Sona is pretty good vs Nami... that's about it.
https://twitter.com/SufficientStats
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-01-13 17:45:16
January 13 2014 17:44 GMT
#4265
if Nami has a walkdown adc she'll get crushed by a co-ordinatated Nami adc combo.

power cord just doesn't have the "get the fuck off me" umpf that it used to.
Carrilord has arrived.
Goumindong
Profile Joined February 2013
United States3529 Posts
January 13 2014 18:03 GMT
#4266
The other thing that hurts the less aggressive supports is the strength of the more aggressive ADCs. Everyone can follow up on a strong engage even if it doesn't get off perfectly
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 13 2014 18:05 GMT
#4267
On January 14 2014 01:59 ticklishmusic wrote:
Don't play Sona vs. Thresh/ Leona, too much risk for the potential reward.

It's the equivalent of marine micro vs banelings, if you're really good and a little lucky you can keep most of your marines alive and force Zerg to spend tons of gas on banes instead of tech, but one misclick and blam you lose 20 marines. If you're friggin' MKP go ahead and have your insane bio control (then lose because your strategy sucks), but otherwise play it safe.

If you're Sona vs Leona and fall behind, there's not much you can do. Leona gets ahead, gets levels in W and takes no damage because free resists are kinda good. Every 13 seconds she throws out an E, if it hits is going to be a kill or force Sona/AD out of lane unless there's a jungler. Thresh isn't quite as bad, but if you get hooked you're screwed as well.




Honestly she doesn't even need to throw an E. Leona just needs to walk up when the opposing ADC is about to CS and tell him "nope you can't CS under my watch" and there is nothing Sona can do about it.
https://twitter.com/SufficientStats
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 13 2014 18:07 GMT
#4268
I have a question for the better ADC players than me out there.

I've been theorycrafting the idea of doing different ADC openers, because I'm not too impressed with the Dorans Blade start right now.

I'm looking at the idea of opening Dorans Shield on more passive early game ADCs, especially ones that don't have AD ratios, such as Tristana. The concept is that Dorans Shield gives more HP, much more regen, and the 8 damage off autoattacks is better vs. aggressive lanes than 8 AD is, since you're blocking 8 damage from 2 peoples attacks instead of adding 8 damage to 1 persons attack.

Here's my question though.

Is the 8 lost AD going to make last hitting too difficult? What do people think about that?

I know there's some magic to you wanting X amount of AD to be able to last hit under tower easily early game and I don't know what that number is, which is why I'm asking.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2014-01-13 18:14:03
January 13 2014 18:12 GMT
#4269
supports have a ton of hp regen now, whats sona gonna do when leona walks up when the adc tries to lasthit?
Q her for 60 dmg? While being one of the juciest champs to gank/allin.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 13 2014 18:29 GMT
#4270
Doesn't genja do the dshield into dblade opening? Works well in lane iirc.
liftlift > tsm
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 13 2014 18:32 GMT
#4271
The tightrope sona has walked has always been the same: You are the biggest lane bully in terms of raw harass and throughput. Your hit animations and spell animations are really quick and easy to cancel. The counterpoint is that you have no form of cc pre 6 or any gank escape, and your model is large and easy to hit. You snowball heavily to either being easy to kill and gank to controlling the lane.

Outside of lane, sona can be a strong teamfighter especially with ult, however you need to be tanky enough to get that damage and get in position to get the ult out without insta dying. This is closely tied to how well you do in lane.

This is probably why sona is either OP or never played.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
January 13 2014 18:38 GMT
#4272
On January 14 2014 03:07 Ketara wrote:
I have a question for the better ADC players than me out there.

I've been theorycrafting the idea of doing different ADC openers, because I'm not too impressed with the Dorans Blade start right now.

I'm looking at the idea of opening Dorans Shield on more passive early game ADCs, especially ones that don't have AD ratios, such as Tristana. The concept is that Dorans Shield gives more HP, much more regen, and the 8 damage off autoattacks is better vs. aggressive lanes than 8 AD is, since you're blocking 8 damage from 2 peoples attacks instead of adding 8 damage to 1 persons attack.

Here's my question though.

Is the 8 lost AD going to make last hitting too difficult? What do people think about that?

I know there's some magic to you wanting X amount of AD to be able to last hit under tower easily early game and I don't know what that number is, which is why I'm asking.



Though i don't main ADC, I've seen Doran shield opening on Vayne when mathched against Caitlyn or others that can bully her hard pre-6. It seems to work in a way where you're able to farm safely which is a huge plus for Vayne since she really needs it. I think the -8 AD is going to hurt you, if you already struggle with cs'ing.
hi
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 13 2014 18:39 GMT
#4273
On January 14 2014 03:07 Ketara wrote:
I have a question for the better ADC players than me out there.

I've been theorycrafting the idea of doing different ADC openers, because I'm not too impressed with the Dorans Blade start right now.

I'm looking at the idea of opening Dorans Shield on more passive early game ADCs, especially ones that don't have AD ratios, such as Tristana. The concept is that Dorans Shield gives more HP, much more regen, and the 8 damage off autoattacks is better vs. aggressive lanes than 8 AD is, since you're blocking 8 damage from 2 peoples attacks instead of adding 8 damage to 1 persons attack.

Here's my question though.

Is the 8 lost AD going to make last hitting too difficult? What do people think about that?

I know there's some magic to you wanting X amount of AD to be able to last hit under tower easily early game and I don't know what that number is, which is why I'm asking.

It doesn't really change anything.It is more of a comfort thing atm to go blade.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
January 13 2014 18:41 GMT
#4274
Sona's feels underwheleming these days but I don't think it's related to the supposed "new support scaling" you guys talk about. The item load on supports right now is more or less talisman + sightstone, upgraded red trincket and 2 pinks (1 on map, 1 on inventory), after that everyone puts their own personal touch. It is still pretty expensive and is reached more or less when games are decided.

The real problem with sona these days is that she is a slow ass character.
let's take for example sona/adc vs leona/adc

the fighting capacity of both teams are fairly easy to judge, sona's lane wins at level 1, and loses for the next 17 levels.
sona's lane doesn't want to straight up fight, but push the lane, to prevent leona from getting the brush control. IF they manage to do that, they can pull ahead in the lane thanks to the harass, but they are very very vulnerable to ganks since sona is slow as fk and made of paper. (point aside, sona/adc wins vs leona/adc if sona's team is not greedy and ready to blow their flash to avoid leona's ult)
this effect is magnified in 2v1 lanes, how often is the sona caught by a flash taunt or other random cc and just dies while the adc is running for his life?

Be nice, buy wards and don't feed double buff.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
January 13 2014 18:48 GMT
#4275
There are several factors to account for, before you talk about why Sona is shit. Her movement speed, the changed scaling, her base stats, more AP-oriented supports etc. All these factors put together makes her shit.
hi
Goumindong
Profile Joined February 2013
United States3529 Posts
January 13 2014 19:02 GMT
#4276
On January 14 2014 03:07 Ketara wrote:
I have a question for the better ADC players than me out there.

I've been theorycrafting the idea of doing different ADC openers, because I'm not too impressed with the Dorans Blade start right now.

I'm looking at the idea of opening Dorans Shield on more passive early game ADCs, especially ones that don't have AD ratios, such as Tristana. The concept is that Dorans Shield gives more HP, much more regen, and the 8 damage off autoattacks is better vs. aggressive lanes than 8 AD is, since you're blocking 8 damage from 2 peoples attacks instead of adding 8 damage to 1 persons attack.

Here's my question though.

Is the 8 lost AD going to make last hitting too difficult? What do people think about that?

I know there's some magic to you wanting X amount of AD to be able to last hit under tower easily early game and I don't know what that number is, which is why I'm asking.


I support main instead of ADC and generally don't pick weaker ADC's when I do so I am not sure. It is very likely that ADC's that need to farm and are in a difficult lane would do very well with a D shield instead of a D blade.

As far as I can tell the HP/5 between them, even if you're attacking a good deal is about equal. At level 3 an ADC will attack about .7 times per second. So if you are always able to auto attack when you can that is about 10.5 HP/5. Doran's Shield provides 10 HP/5 even when not last hitting so until you've gotten extra attack speed and have a wave the shield is better for sustain.

It also provides much better effectiveness on a trade (IIRC the -8 damage is applied after resistances and so is stronger than +8 AD) as well as more HP.

The weakness it has is that because it does not have AD when you're not trading, but rather fighting in a situation where you're not the one taking damage (good positioning or your support is out of position) your DPS will be significantly lower which will reduce your ability to threaten them/generate kills. This is probably what you have to worry about most, because ideally your support will be going D shield and attempting to use their body/abilities to prevent you from taking damage.
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2014-01-13 19:10:51
January 13 2014 19:05 GMT
#4277
with a start of doran shield and some defensive masteries/rune you are going to be ok vs leona, u poke first because u got ure shield try to not spend a lot of mana, she all in you, she fails and you regen
It's at 6 the real problem because with all her cc she can chain lock you down

tresh is the same with less cc

Blitz is THE problem, i think if u check every site that list winrate against champions u will see a 35% winrate vs blitz
The difference is that he pulls you, tresh and leona go on you.

people are a little too pessimist about the state of sona she is still good, that ult wins you game
Alaric
Profile Joined November 2009
France45622 Posts
January 13 2014 19:11 GMT
#4278
So Blitz has a 65% winrate. You sure about that?
Cant take LMS hipsters serious.
trollbone
Profile Blog Joined July 2007
France1905 Posts
Last Edited: 2014-01-13 19:16:26
January 13 2014 19:14 GMT
#4279
against sona yes, i main support (sona,zilean,soraka,taric,karma,nami) and he is the biggest threat, especially if he gets his boots of mobility before you, you're going to be wrecked
MCMilo
Profile Joined February 2010
United States365 Posts
January 13 2014 19:26 GMT
#4280
On January 14 2014 03:39 nafta wrote:
Show nested quote +
On January 14 2014 03:07 Ketara wrote:
I have a question for the better ADC players than me out there.

I've been theorycrafting the idea of doing different ADC openers, because I'm not too impressed with the Dorans Blade start right now.

I'm looking at the idea of opening Dorans Shield on more passive early game ADCs, especially ones that don't have AD ratios, such as Tristana. The concept is that Dorans Shield gives more HP, much more regen, and the 8 damage off autoattacks is better vs. aggressive lanes than 8 AD is, since you're blocking 8 damage from 2 peoples attacks instead of adding 8 damage to 1 persons attack.

Here's my question though.

Is the 8 lost AD going to make last hitting too difficult? What do people think about that?

I know there's some magic to you wanting X amount of AD to be able to last hit under tower easily early game and I don't know what that number is, which is why I'm asking.

It doesn't really change anything.It is more of a comfort thing atm to go blade.


The best thing to look at item builds for AD is to look at a single goal: How will I win / stay even / not fall behind in last hits?? What DShield accomplishes over DBlade is three things:
1) 20 more HP
2) You regen more if the enemy AD doesn't autoattack the creeps 3 times within 5 seconds.
3) 8 Damage block

20 extra HP is kinda useless.

8 damage block does have its merits, but trading it off for 8 damage is complete nonsense. AND when the enemy AD hits you it's essentially a 3 damage block because the enemy AD will lifesteal+life-on-hit at LEAST 5 hp each time that guy hits you, which is the only time the damage block actually procs (useless), and you can't fight back because an 8 AD differential early game is really fucking high.
The second problem is the regen component. After they're done harassing you (you can't fight back with 8 AD differential, but good luck with that), you regen back up away from the enemy AD. Obviously, the next thing to do is to push the lane constantly and shove it to your tower because of two things:

1) When your ally jungler ganks you, the enemy laners will most likely have full hp. Even in the WORST positioning in the game, they simply pop their summoners and they can't die because they're full hp and you're sitting on your damn shield.
2) Last hitting under tower can get quite difficult once you're forced to hit creeps in an unreasonable way. It will screw up your own last hitting, and it will be easier for the enemy laners to harass you under tower because you force yourself into last hitting in a very predictable pattern, which means you actually take MORE harass, which pretty much nullifies any pros on shield except for ONE factor, which is not dying.

What "not dying" does is that when you get behind in last hits BECAUSE of the item start that you did, you're fucked anyway! Doran Shield on Vayne vs Caitlyn won't ever actually work out for Vayne because Caitlyn will simply increase the aggression and you can't do anything about it. Doran's Blade (or 2) in a bad lane will at least keep the enemy honest about overextending and trying to harass you out of last hits. Doran's Shield doesn't accomplish anything that Blade can't except for not dying, which is simply asking the enemy botlane (+enemy jungler) to just walk all over your stupid face and you get even more behind in last hits.

A 0-0-0 Vayne that is 50 cs against a 100 cs Caitlyn is 100% worse than a 0-2-0 Vayne that is 80 vs 100. AND EVEN THEN what you actually want with Vayne is the magical bork timing window and shield screws that up too (waste of 440 gold sup?). Doran's Blade is simply more well-rounded in lane and doesn't just let the enemy take their sweet ass time pooping on your tier 1 tower.
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