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[Patch 3.15] Yasuo General Discussion - Page 189

Forum Index > LoL General
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Ghost-z
Profile Joined September 2010
United States1291 Posts
January 09 2014 15:14 GMT
#3761
On January 09 2014 23:26 cLutZ wrote:
Show nested quote +
On January 09 2014 22:32 JazzVortical wrote:
On January 09 2014 22:06 GolemMadness wrote:
I just saw this: http://leagueoflegends.wikia.com/wiki/Evolution:_Death_Storm

This would be so hilariously OP.

And hilariously awesome.


30% Non-Unique Mana Pen. LOL

Viktor couldn't buy 2 of them even if he wanted to. There's no reason to make it unique.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Dgiese
Profile Joined July 2010
United States2687 Posts
January 09 2014 15:23 GMT
#3762
Yeah but think of how op that extra pen on his mana is.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 09 2014 15:24 GMT
#3763
On January 09 2014 22:49 Slayer91 wrote:
so you're saying assassins are good against squishies with low mobility?
thats kinda a case of all comps having ad but only some of them having assassins so you can't have like ziggs and an assassin without doing some weird shit or have only 1 tank and lots of farm dependent guysif you pick asssasin top

your speech about team dependent and reliant on team formation and positioning is generally what I refer to as "you just cleaned up we did all the work" in games


I agree 80%. MM most of the time feel more like sidekicks than playmakers. They are just that guy in the back who shoots arrows who is allowed to have a legolas moment when the stars align. There are a couple things that are asked from them in their role though.

There's alot to say about how he uses his utility. There's quite a difference from your average soloq player using rocket jump offensively and a good player dodging skillshots with it and jumping to the exact position from where he can deal the most damage.

You also rely on your mm to switch to the right targets in time and not tunnel vision, which is most of the time the one who's nearest (with a few exceptions) but you kind of depend on his good jundgement there.

But in 99% of the time when you see a team getting "carried" by an MM, they set up the teamcomp for exactly that.

I remember when eve mid was more popular and m5 picked xin and lee sin with alex ich on eve. The botlane was something and graves. The whole setup was for alex ich to carry though, because with the knockbacks from xinand lee they could split engagements into small skirmishes so eve can wreck havoc.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 09 2014 15:33 GMT
#3764
On January 10 2014 00:23 Dgiese wrote:
Yeah but think of how op that extra pen on his mana is.

Viktor the new anti-mage, penetrating your mana
Bronze player stuck in platinum
cLutZ
Profile Joined November 2010
United States19574 Posts
January 09 2014 15:45 GMT
#3765
On January 10 2014 00:04 Alaric wrote:
Show nested quote +
On January 09 2014 23:26 cLutZ wrote:
On January 09 2014 22:32 JazzVortical wrote:
On January 09 2014 22:06 GolemMadness wrote:
I just saw this: http://leagueoflegends.wikia.com/wiki/Evolution:_Death_Storm

This would be so hilariously OP.

And hilariously awesome.


30% Non-Unique Mana Pen. LOL

The item-duplicating glitches are over there on the AGDQ stream.


I meant magic pen!

\
On January 10 2014 00:14 Ghost-z wrote:
Show nested quote +
On January 09 2014 23:26 cLutZ wrote:
On January 09 2014 22:32 JazzVortical wrote:
On January 09 2014 22:06 GolemMadness wrote:
I just saw this: http://leagueoflegends.wikia.com/wiki/Evolution:_Death_Storm

This would be so hilariously OP.

And hilariously awesome.


30% Non-Unique Mana Pen. LOL

Viktor couldn't buy 2 of them even if he wanted to. There's no reason to make it unique.


Well, what I meant is it can stack with Void Staff. If it went live they would have to give it the Aegis treatment. Or else youd have 65% Magic pen.
Freeeeeeedom
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
January 09 2014 15:50 GMT
#3766
On January 09 2014 23:42 Sufficiency wrote:
Yeah those numbers are grossly overtuned. Someone said this on the forum.

The guy in charge of the viktor item rework said he gave them high numbers in order to test the concepts
Glorious SEA doto
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
January 09 2014 16:58 GMT
#3767
On January 10 2014 00:24 clickrush wrote:
Show nested quote +
On January 09 2014 22:49 Slayer91 wrote:
so you're saying assassins are good against squishies with low mobility?
thats kinda a case of all comps having ad but only some of them having assassins so you can't have like ziggs and an assassin without doing some weird shit or have only 1 tank and lots of farm dependent guysif you pick asssasin top

your speech about team dependent and reliant on team formation and positioning is generally what I refer to as "you just cleaned up we did all the work" in games


I agree 80%. MM most of the time feel more like sidekicks than playmakers. They are just that guy in the back who shoots arrows who is allowed to have a legolas moment when the stars align. There are a couple things that are asked from them in their role though.

There's alot to say about how he uses his utility. There's quite a difference from your average soloq player using rocket jump offensively and a good player dodging skillshots with it and jumping to the exact position from where he can deal the most damage.

You also rely on your mm to switch to the right targets in time and not tunnel vision, which is most of the time the one who's nearest (with a few exceptions) but you kind of depend on his good jundgement there.

But in 99% of the time when you see a team getting "carried" by an MM, they set up the teamcomp for exactly that.

I remember when eve mid was more popular and m5 picked xin and lee sin with alex ich on eve. The botlane was something and graves. The whole setup was for alex ich to carry though, because with the knockbacks from xinand lee they could split engagements into small skirmishes so eve can wreck havoc.

you know calling them mm, despite whatever you may (mistakenly) believe, is really dumb right? no one else calls them that except ironically and the point of language is to communicate concepts across different individuals, not to stroke your own inflated ego

so if everyone else calls them adc just call them adc instead of confusing me as to how matchmaking is a sidekick to playmaking.
TranslatorBaa!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 09 2014 17:05 GMT
#3768
here's my wishlist of changes for the next patch:

- sotag getting a kind of minor thornmail effect that works against neutrals -> the tradeoff should be between offense and defense and not clearspeed as well.
- buff the really fun champions who have exciting moves and/or aggressive initiation like ali, blitz, ashe, janna, mao etc. I want so see more of them in pro level play and in general.
- nerf innate sustain and healing across the board (and balance it out with something else). Sustain makes everything boring and slow.
+ Show Spoiler +
yes I like playing gragas and sona, but not because they sustain, but because sona deals tons of damage in lane and pressures like crazy while having one of the strongest support ults. I rather have better base stats on her and gragas because of his sudden burst spikes and his in your face kind of playstyle.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 09 2014 17:11 GMT
#3769
On January 10 2014 01:58 Carnivorous Sheep wrote:
Show nested quote +
On January 10 2014 00:24 clickrush wrote:
On January 09 2014 22:49 Slayer91 wrote:
so you're saying assassins are good against squishies with low mobility?
thats kinda a case of all comps having ad but only some of them having assassins so you can't have like ziggs and an assassin without doing some weird shit or have only 1 tank and lots of farm dependent guysif you pick asssasin top

your speech about team dependent and reliant on team formation and positioning is generally what I refer to as "you just cleaned up we did all the work" in games


I agree 80%. MM most of the time feel more like sidekicks than playmakers. They are just that guy in the back who shoots arrows who is allowed to have a legolas moment when the stars align. There are a couple things that are asked from them in their role though.

There's alot to say about how he uses his utility. There's quite a difference from your average soloq player using rocket jump offensively and a good player dodging skillshots with it and jumping to the exact position from where he can deal the most damage.

You also rely on your mm to switch to the right targets in time and not tunnel vision, which is most of the time the one who's nearest (with a few exceptions) but you kind of depend on his good jundgement there.

But in 99% of the time when you see a team getting "carried" by an MM, they set up the teamcomp for exactly that.

I remember when eve mid was more popular and m5 picked xin and lee sin with alex ich on eve. The botlane was something and graves. The whole setup was for alex ich to carry though, because with the knockbacks from xinand lee they could split engagements into small skirmishes so eve can wreck havoc.

you know calling them mm, despite whatever you may (mistakenly) believe, is really dumb right? no one else calls them that except ironically and the point of language is to communicate concepts across different individuals, not to stroke your own inflated ego

so if everyone else calls them adc just call them adc instead of confusing me as to how matchmaking is a sidekick to playmaking.


My hobby: queuing up for MM as a MM while eating M&M's and listening to Eminem via MediaMonkey a mm away from the Myanmar border while fellow TL poster mnm plays SK Terran.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 09 2014 17:12 GMT
#3770
On January 10 2014 02:05 clickrush wrote:
here's my wishlist of changes for the next patch:

- sotag getting a kind of minor thornmail effect that works against neutrals -> the tradeoff should be between offense and defense and not clearspeed as well.
- buff the really fun champions who have exciting moves and/or aggressive initiation like ali, blitz, ashe, janna, mao etc. I want so see more of them in pro level play and in general.
- nerf innate sustain and healing across the board (and balance it out with something else). Sustain makes everything boring and slow.
+ Show Spoiler +
yes I like playing gragas and sona, but not because they sustain, but because sona deals tons of damage in lane and pressures like crazy while having one of the strongest support ults. I rather have better base stats on her and gragas because of his sudden burst spikes and his in your face kind of playstyle.


ali is already really strong. and he happens to be good vs. Leona who is all over the goddamn place at the moment.
Carrilord has arrived.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 09 2014 17:13 GMT
#3771
They shouldn't give sotag minor thornmail effect, because the tradeoff should be between clear speed+dmg vs. survivability. That's one of the interesting things.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
January 09 2014 17:15 GMT
#3772
On January 10 2014 02:11 GrandInquisitor wrote:
Show nested quote +
On January 10 2014 01:58 Carnivorous Sheep wrote:
On January 10 2014 00:24 clickrush wrote:
On January 09 2014 22:49 Slayer91 wrote:
so you're saying assassins are good against squishies with low mobility?
thats kinda a case of all comps having ad but only some of them having assassins so you can't have like ziggs and an assassin without doing some weird shit or have only 1 tank and lots of farm dependent guysif you pick asssasin top

your speech about team dependent and reliant on team formation and positioning is generally what I refer to as "you just cleaned up we did all the work" in games


I agree 80%. MM most of the time feel more like sidekicks than playmakers. They are just that guy in the back who shoots arrows who is allowed to have a legolas moment when the stars align. There are a couple things that are asked from them in their role though.

There's alot to say about how he uses his utility. There's quite a difference from your average soloq player using rocket jump offensively and a good player dodging skillshots with it and jumping to the exact position from where he can deal the most damage.

You also rely on your mm to switch to the right targets in time and not tunnel vision, which is most of the time the one who's nearest (with a few exceptions) but you kind of depend on his good jundgement there.

But in 99% of the time when you see a team getting "carried" by an MM, they set up the teamcomp for exactly that.

I remember when eve mid was more popular and m5 picked xin and lee sin with alex ich on eve. The botlane was something and graves. The whole setup was for alex ich to carry though, because with the knockbacks from xinand lee they could split engagements into small skirmishes so eve can wreck havoc.

you know calling them mm, despite whatever you may (mistakenly) believe, is really dumb right? no one else calls them that except ironically and the point of language is to communicate concepts across different individuals, not to stroke your own inflated ego

so if everyone else calls them adc just call them adc instead of confusing me as to how matchmaking is a sidekick to playmaking.


My hobby: queuing up for MM as a MM while eating M&M's and listening to Eminem via MediaMonkey a mm away from the Myanmar border while fellow TL poster mnm plays SK Terran.


i got baited and outsmarted
TranslatorBaa!
Sponkz
Profile Joined May 2011
Denmark4564 Posts
January 09 2014 17:17 GMT
#3773
On January 10 2014 02:05 clickrush wrote:
here's my wishlist of changes for the next patch:

- sotag getting a kind of minor thornmail effect that works against neutrals -> the tradeoff should be between offense and defense and not clearspeed as well.
- buff the really fun champions who have exciting moves and/or aggressive initiation like ali, blitz, ashe, janna, mao etc. I want so see more of them in pro level play and in general.
- nerf innate sustain and healing across the board (and balance it out with something else). Sustain makes everything boring and slow.
+ Show Spoiler +
yes I like playing gragas and sona, but not because they sustain, but because sona deals tons of damage in lane and pressures like crazy while having one of the strongest support ults. I rather have better base stats on her and gragas because of his sudden burst spikes and his in your face kind of playstyle.



My wish list for the next patch is that all the season 3 and 4 changes are reverted and we go back to boring season 2 style so i can win more games than i do at the moment.
hi
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 09 2014 17:18 GMT
#3774
There is a mastery for that isn't there? Like if a jungle mob hits you they take 1% of their max hp in damage?
Bronze player stuck in platinum
cLutZ
Profile Joined November 2010
United States19574 Posts
January 09 2014 17:20 GMT
#3775
On January 10 2014 02:13 Scip wrote:
They shouldn't give sotag minor thornmail effect, because the tradeoff should be between clear speed+dmg vs. survivability. That's one of the interesting things.


Interesting POV. I kinda agree, particularly because offensively built junglers dont really exist anyways. Except Eve, kinda, but Eve feels less strong to me than I anticipated, but that might be the laning meta atm.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-01-09 17:39:38
January 09 2014 17:21 GMT
#3776
my wish list would be to have a patch with only item changes and a decrease on ambient gold.

SV too good, current nerf on ptr is acceptable.
I don't think sunfire is too good but the nerf on ptr is acceptable.
randuin's is too good, but wardens effect has already been nerfed too many times and it already costs 3000 gold I'm at a loss, perhaps ambient nerf will help here.

rework executioners to not be unbuyable even vs. triple heal teams. mabye something that gives the stats of old double dorans(s2) and grevious wounds for ~1.3k gold

I hate to get this theoretical but when talking about adc problems the other day in general I came to the personal conclusion that current Doran's blades are so bad they essentially kill all IE first builds, this item is interesting because not only is it a cheap bridge to getting your build going, but despite making going IE first safer if early team fights happen it does not make bottom lane a farm fest because trades would cancel the healing of one another.

dfg cdr removal. it makes no sense this item does anything other than what it does, it should be a hard damage item only.

Athenes to 50 ap. this item (basically) allows you to cast spells without mana management, needs to have more of a punishment for not going double doran into damage.
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
January 09 2014 17:24 GMT
#3777
On January 10 2014 02:15 Carnivorous Sheep wrote:
Show nested quote +
On January 10 2014 02:11 GrandInquisitor wrote:
On January 10 2014 01:58 Carnivorous Sheep wrote:
On January 10 2014 00:24 clickrush wrote:
On January 09 2014 22:49 Slayer91 wrote:
so you're saying assassins are good against squishies with low mobility?
thats kinda a case of all comps having ad but only some of them having assassins so you can't have like ziggs and an assassin without doing some weird shit or have only 1 tank and lots of farm dependent guysif you pick asssasin top

your speech about team dependent and reliant on team formation and positioning is generally what I refer to as "you just cleaned up we did all the work" in games


I agree 80%. MM most of the time feel more like sidekicks than playmakers. They are just that guy in the back who shoots arrows who is allowed to have a legolas moment when the stars align. There are a couple things that are asked from them in their role though.

There's alot to say about how he uses his utility. There's quite a difference from your average soloq player using rocket jump offensively and a good player dodging skillshots with it and jumping to the exact position from where he can deal the most damage.

You also rely on your mm to switch to the right targets in time and not tunnel vision, which is most of the time the one who's nearest (with a few exceptions) but you kind of depend on his good jundgement there.

But in 99% of the time when you see a team getting "carried" by an MM, they set up the teamcomp for exactly that.

I remember when eve mid was more popular and m5 picked xin and lee sin with alex ich on eve. The botlane was something and graves. The whole setup was for alex ich to carry though, because with the knockbacks from xinand lee they could split engagements into small skirmishes so eve can wreck havoc.

you know calling them mm, despite whatever you may (mistakenly) believe, is really dumb right? no one else calls them that except ironically and the point of language is to communicate concepts across different individuals, not to stroke your own inflated ego

so if everyone else calls them adc just call them adc instead of confusing me as to how matchmaking is a sidekick to playmaking.


My hobby: queuing up for MM as a MM while eating M&M's and listening to Eminem via MediaMonkey a mm away from the Myanmar border while fellow TL poster mnm plays SK Terran.


i got baited and outsmarted


PUT YOUR FAITH IN THE LIGHT
aka Teutonica
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 09 2014 17:28 GMT
#3778
Gonna do this instead from now on: marksmen (MM)
When the word first appears just so I don't confuse you too much CSheep! (And so I don't get one of your smartass language rants anymore)
<3
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2014-01-09 17:36:15
January 09 2014 17:32 GMT
#3779
On January 10 2014 02:11 GrandInquisitor wrote:
Show nested quote +
On January 10 2014 01:58 Carnivorous Sheep wrote:
On January 10 2014 00:24 clickrush wrote:
On January 09 2014 22:49 Slayer91 wrote:
so you're saying assassins are good against squishies with low mobility?
thats kinda a case of all comps having ad but only some of them having assassins so you can't have like ziggs and an assassin without doing some weird shit or have only 1 tank and lots of farm dependent guysif you pick asssasin top

your speech about team dependent and reliant on team formation and positioning is generally what I refer to as "you just cleaned up we did all the work" in games


I agree 80%. MM most of the time feel more like sidekicks than playmakers. They are just that guy in the back who shoots arrows who is allowed to have a legolas moment when the stars align. There are a couple things that are asked from them in their role though.

There's alot to say about how he uses his utility. There's quite a difference from your average soloq player using rocket jump offensively and a good player dodging skillshots with it and jumping to the exact position from where he can deal the most damage.

You also rely on your mm to switch to the right targets in time and not tunnel vision, which is most of the time the one who's nearest (with a few exceptions) but you kind of depend on his good jundgement there.

But in 99% of the time when you see a team getting "carried" by an MM, they set up the teamcomp for exactly that.

I remember when eve mid was more popular and m5 picked xin and lee sin with alex ich on eve. The botlane was something and graves. The whole setup was for alex ich to carry though, because with the knockbacks from xinand lee they could split engagements into small skirmishes so eve can wreck havoc.

you know calling them mm, despite whatever you may (mistakenly) believe, is really dumb right? no one else calls them that except ironically and the point of language is to communicate concepts across different individuals, not to stroke your own inflated ego

so if everyone else calls them adc just call them adc instead of confusing me as to how matchmaking is a sidekick to playmaking.


My hobby: queuing up for MM as a MM while eating M&M's and listening to Eminem via MediaMonkey a mm away from the Myanmar border while fellow TL poster mnm plays SK Terran.

A nun and me, Annette O'Meade, and Ann, a maid, who are not your sea anenome enemies, had an enema with Eminem, an eminent MTV emissary
-Stephen Pastis

I have a few friends who call ADCs marksmen, but it's 100% sarcasm. I'm still waiting for the "new wave" of League players who leveled up using Marksmen. It'll be a sign.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 09 2014 17:34 GMT
#3780
On January 10 2014 02:20 cLutZ wrote:
Show nested quote +
On January 10 2014 02:13 Scip wrote:
They shouldn't give sotag minor thornmail effect, because the tradeoff should be between clear speed+dmg vs. survivability. That's one of the interesting things.


Interesting POV. I kinda agree, particularly because offensively built junglers dont really exist anyways. Except Eve, kinda, but Eve feels less strong to me than I anticipated, but that might be the laning meta atm.

Kha'Zix always builds pure dmg, Vi and Elise both can build significant amount of dmg (Lizard Edler+bruta/Spectral Wraith+HG+Sorcs), Amumu is mostly built AP... I definitely wouldn't say that dmg junglers don't exist
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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