[Patch 3.14] PreSeason 4 General Discussion - Page 74
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Alaric
France45622 Posts
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jcarlsoniv
United States27922 Posts
On November 27 2013 01:21 obesechicken13 wrote: Fucking forever. By the time Wriggles starts kicking in the other lanes are taking your camps. If you're nice you'll never get blues. I had like 180 gold at one point with wriggles yesterday. I thought it was bugged. Then I went to do like 2 more camps but my laners want red and a big golem to finish IE. I doubt I made back like 400 gold from the wriggles. Wriggles is just a tax item. You get it so the jungle camps don't kill you while you clear them. It gives shitty stats and isn't very cost efficient once you leave PvE mode. The wards are nice, but definitely do not redeem the item That doesn't say anything about his viability. No, but it can point to his state in the game for S3. All the good things about him in S2 were just simply outclassed by other champs in S3. There were a few very highly qualified Vik mains in S2 (master yeh 420 is the first that comes to mind). Sure, it's a correlation/causation argument, but playing him S3 left a bitter taste in my mouth. I'm gonna try him again once things for S4 settle down. | ||
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ticklishmusic
United States15977 Posts
If you use revive, does the enemy team know? They don't see you, but does your death timer automatically go to zero on the killsheet? | ||
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Requizen
United States33802 Posts
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Carnivorous Sheep
Baa?21244 Posts
On November 27 2013 01:38 ticklishmusic wrote: Random question: If you use revive, does the enemy team know? They don't see you, but does your death timer automatically go to zero on the killsheet? Yes. | ||
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Dandel Ion
Austria17960 Posts
On November 27 2013 01:38 ticklishmusic wrote: Random question: If you use revive, does the enemy team know? They don't see you, but does your death timer automatically go to zero on the killsheet? afaik yes | ||
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Shikyo
Finland33997 Posts
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wei2coolman
United States60033 Posts
On November 26 2013 20:47 JonGalt wrote: http://www.reddit.com/r/leagueoflegends/comments/1rgrk6/champions_with_the_most_dedicated_summoner_s3/ decently interesting. That is fucking painful >.> How do you play that many games of one champion and are only in silver and bronze? that's freaking painful. On November 27 2013 01:59 Shikyo wrote: Wriggles Lantern is 75 gold every 3 minutes, so it should only take around 7 and half minutes to pay back for it that way. Then add some monsters in and it shouldn't take that long. Even so, it definitely is an afk farm gp5 item and not imo a good idea to get if you're ganking alot early. Should be compared to other jungler items as well, not just how fast it pays itself off in vacuum. | ||
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obesechicken13
United States10467 Posts
On November 27 2013 01:59 Shikyo wrote: Wriggles Lantern is 75 gold every 3 minutes, so it should only take around 7 and half minutes to pay back for it that way. Then add some monsters in and it shouldn't take that long. Even so, it definitely is an afk farm gp5 item and not imo a good idea to get if you're ganking alot early. You mean how it is on PBE? The 1650 gold one? | ||
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Gahlo
United States35166 Posts
On November 27 2013 01:38 ticklishmusic wrote: Random question: If you use revive, does the enemy team know? They don't see you, but does your death timer automatically go to zero on the killsheet? Your body also disappears when you respawn. Fun fact: While your opponent is dead, if they buy, you can see what they bought if you have vision of their corpse. | ||
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JonnyLaw
United States3482 Posts
How much gold are you guys getting on the item? With 1-2 dblades and real combat stats it's very hard to lose a 2v2 vs someone with mobas/spirit stone or just spirit stone. I'm just not seeing the appeal of the item after the hp nerf to be honest. | ||
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-Zoda-
France3578 Posts
This is rather bad imo. Riot said the preseason is kind of a try before starting the real season 4. It also changes a lot the flow of the game, and they want pros to play serious matches on this after two weeks ? :/ | ||
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Alaric
France45622 Posts
Seriously? With such a short notice, and the chaos incoming? I hope they'll at least implement the next patch nerfing Relic along with it, though, but even then that's so mindbogglingly dumb, even moreso for the LCS promos. | ||
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jcarlsoniv
United States27922 Posts
On November 27 2013 04:27 Alaric wrote: ... what. Seriously? With such a short notice, and the chaos incoming? I hope they'll at least implement the next patch nerfing Relic along with it, though, but even then that's so mindbogglingly dumb, even moreso for the LCS promos. in response from Phreak: David Turley @RiotPhreak 6m @RiotTiza @lolesports I predict 5 Relic Shields per team on average. David Turley @RiotPhreak 4m @RiotTiza @lolesports JK, it'll be 3.14 with hotfixes. I'm guessing on average one per game. | ||
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Nos-
Canada12016 Posts
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wei2coolman
United States60033 Posts
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TheYango
United States47024 Posts
It's a large part, but it's not the only thing. I'd say the combined effect of underleveled bonus XP in jungle and assist streak bonus gold is higher. | ||
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Nos-
Canada12016 Posts
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Gahlo
United States35166 Posts
On November 27 2013 04:36 Nos- wrote: Pretty sure major tournaments won't play on a pre-season patch, that would be incredibly silly Pretty sure they don't have a choice because they need to use the tourney servers. | ||
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TheYango
United States47024 Posts
On November 27 2013 04:39 Gahlo wrote: Pretty sure they don't have a choice because they need to use the tourney servers. Obviously OGN should use the Chinese tournament servers that are always like a month late with patches. ![]() | ||
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