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On November 27 2013 04:41 TheYango wrote:Show nested quote +On November 27 2013 04:39 Gahlo wrote:On November 27 2013 04:36 Nos- wrote: Pretty sure major tournaments won't play on a pre-season patch, that would be incredibly silly Pretty sure they don't have a choice because they need to use the tourney servers. Obviously OGN should use the Chinese tournament servers that are always like a month late with patches.  Do they have accounts for that server?
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On November 27 2013 04:41 Gahlo wrote:Show nested quote +On November 27 2013 04:41 TheYango wrote:On November 27 2013 04:39 Gahlo wrote:On November 27 2013 04:36 Nos- wrote: Pretty sure major tournaments won't play on a pre-season patch, that would be incredibly silly Pretty sure they don't have a choice because they need to use the tourney servers. Obviously OGN should use the Chinese tournament servers that are always like a month late with patches.  Do they have accounts for that server?
Sure it's not hard if they really wanna do it. Think Yango was mocking them.
CLG got unlocked accts on the chinese server to scrim when they were in OGN.
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Is 4 relics shield still a thing? I thought the honeymoon is over? From my games and from watching streams, usually only bot lane go double relics nowaday. I barely see 2-1-2 anymore.
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I guess it depends on how Riot managers tournament accounts. Either way, if Riot wants you to do things a certain way on the tournament servers there's not much you can do about it.
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3.14 with hotfixes. I understand the need to get tournaments onto S4/preseason patch ASAP, but patching it in the middle of the group stages just feels a bit rushed to me.
At the same time though, I'm interested to see how the koreans adapt to S4.
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I promised I wasn't going to buy any more RP this year. >.>
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On November 27 2013 05:00 wei2coolman wrote:I promised I wasn't going to buy any more RP this year. >.> Hot dang, I knew I should save my RP from the amex card for christmas time!
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Let's see...
I have red baron corki already(mystery gift OP), and I don't play a lot of the other ones.
Still waiting for the january sale(team spirit anivia!)
Somewhat tempted to splurge for Riot Nasus and some of the TPA skins though.
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On November 27 2013 05:00 wei2coolman wrote:I promised I wasn't going to buy any more RP this year. >.> edit ; wups didn't see the entire quote soz
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not sure if this has been discussed already but i think the oracles trinket is by far the best choice for mid. possibly a ward trinket start swapping to the oracles after first back. curious to see what will happen in ogn
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On November 27 2013 04:35 TheYango wrote: Riot's making the same mistake everyone else is overly attributing a lot of how things play right now to the overtuned Relic Shield.
It's a large part, but it's not the only thing. I'd say the combined effect of underleveled bonus XP in jungle and assist streak bonus gold is higher.
The bonus jungle XP and assist streak gold are contributing factors, but their impact doesn't surface until at least 10 or so minutes into the game. The first part of the problem is that the balance between jungling and laning has been destroyed by the new support items (regardless of Relic Shield being overtuned) and also the relics.
Before: A second support had no income of their own and the enemy jungler's income + map control offset the small farm impact on the top lane. After: The second support has equal income to an AFK farming jungler and a ganking jungler either makes kills happen or falls behind.
Remove the new support items and junglers would still be necessary instead of optional/suboptimal, even with assist streaks and catchup XP.
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On November 27 2013 05:35 Seuss wrote:Show nested quote +On November 27 2013 04:35 TheYango wrote: Riot's making the same mistake everyone else is overly attributing a lot of how things play right now to the overtuned Relic Shield.
It's a large part, but it's not the only thing. I'd say the combined effect of underleveled bonus XP in jungle and assist streak bonus gold is higher. The bonus jungle XP and assist streak gold are contributing factors, but their impact doesn't surface until at least 10 or so minutes into the game. The first part of the problem is that the balance between jungling and laning has been destroyed by the new support items (regardless of Relic Shield being overtuned) and also the relics. Before: A second support had no income of their own and the enemy jungler's income + map control offset the small farm impact on the top lane. After: The second support has equal income to an AFK farming jungler and a ganking jungler either makes kills happen or falls behind. Remove the new support items and junglers would still be necessary instead of optional/suboptimal, even with assist streaks and catchup XP. I agree that Relics Shield is op for bot lane, but how does a support can have higher income than a jungler? A duo lane with relic will give a support generously maximum 15 gp10, which means 90 gold/min. A jungler can get at least 90 gold/min by just killing wolf and wraith camp, he doesn't even need to be afk. A golem camp alone worths 70gold. Not to mention camp bounty goes up every minute while lane minion's bounty goes up every 3 minute. Even in the situation where the jungler overgank and fail at farm, he only needs 2 minute of power jungle to catch up to the support.
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Last game, 3-3-12 mid with 200 farm, 3-3-24 support with ~30 farm and participating in a double relic lane. The support was ahead by ~2k gold.
Assist streaks are simply too high, they're the only reason junglers believe they have more gold currently: because either they get fed so they're rich, or they aren't and they benefit from the assist streaks, giving them a fuckton of gold anyway. I never really feel richer at all (more exp though, yeah) until the teamfights break out.
(Also screw the Sona/Ezreal/Singed/Rengar game, no wonder I don't get assists as Brand when they engage 3v5 or 4v5 as I'm catching up to them. T_T)
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United States47024 Posts
A support can start the game with auxiliary gp10 from other sources (not just the Relic Shield), while a jungler cannot do the same without negatively impacting his ability to jungle.
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On November 27 2013 05:57 canikizu wrote:Show nested quote +On November 27 2013 05:35 Seuss wrote:On November 27 2013 04:35 TheYango wrote: Riot's making the same mistake everyone else is overly attributing a lot of how things play right now to the overtuned Relic Shield.
It's a large part, but it's not the only thing. I'd say the combined effect of underleveled bonus XP in jungle and assist streak bonus gold is higher. The bonus jungle XP and assist streak gold are contributing factors, but their impact doesn't surface until at least 10 or so minutes into the game. The first part of the problem is that the balance between jungling and laning has been destroyed by the new support items (regardless of Relic Shield being overtuned) and also the relics. Before: A second support had no income of their own and the enemy jungler's income + map control offset the small farm impact on the top lane. After: The second support has equal income to an AFK farming jungler and a ganking jungler either makes kills happen or falls behind. Remove the new support items and junglers would still be necessary instead of optional/suboptimal, even with assist streaks and catchup XP. I agree that Relics Shield is op for bot lane, but how does a support can have higher income than a jungler? A duo lane with relic will give a support generously maximum 15 gp10, which means 90 gold/min. A jungler can get at least 90 gold/min by just killing wolf and wraith camp, he doesn't even need to be afk. A golem camp alone worths 70gold. Not to mention camp bounty goes up every minute while lane minion's bounty goes up every 3 minute. Even in the situation where the jungler overgank and fail at farm, he only needs 2 minute of power jungle to catch up to the support. Assist streaks are a bit OP on anyone who naturally gets a lot of assists which gives supports more gold than any jungler who can't easily farm 3-5 assists in a fight.
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IDK, the support was involved in 12 more kills than the mid laner, also mid had only 200 creeps... support looked alot more active in that game you describe, i don't see it as a problem really, if the guy is doing stuff, him getting money is right...
What i feel in this new patch is that the exp levels are alot more flattened than they were s3. creeps giving less exp and jungle giving more exp if you're low level makes everyone stay in close range of exp, makes supports life alot easier now that they're not 6 levels behind solos now.
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Assists give bonus 60 gold right? So if a jungler and a support are assisting a lot with ganks and just natural supporting and are 2-2-6, they both get 60 gold on their ADC's next kill (assuming they assist) meaning the team gets 120 gold on that kill. That's pretty big and also rather snowbally.
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On November 27 2013 05:59 TheYango wrote: A support can start the game with auxiliary gp10 from other sources (not just the Relic Shield), while a jungler cannot do the same without negatively impacting his ability to jungle. Yeah, but even that is the cases (rune + mastery = 5.25+1.5 = 6.75 gp10), the gold/min difference still not better than a jungler who can farm 3 monster camps once a while.
On November 27 2013 06:00 Ghost-z wrote:Show nested quote +On November 27 2013 05:57 canikizu wrote:On November 27 2013 05:35 Seuss wrote:On November 27 2013 04:35 TheYango wrote: Riot's making the same mistake everyone else is overly attributing a lot of how things play right now to the overtuned Relic Shield.
It's a large part, but it's not the only thing. I'd say the combined effect of underleveled bonus XP in jungle and assist streak bonus gold is higher. The bonus jungle XP and assist streak gold are contributing factors, but their impact doesn't surface until at least 10 or so minutes into the game. The first part of the problem is that the balance between jungling and laning has been destroyed by the new support items (regardless of Relic Shield being overtuned) and also the relics. Before: A second support had no income of their own and the enemy jungler's income + map control offset the small farm impact on the top lane. After: The second support has equal income to an AFK farming jungler and a ganking jungler either makes kills happen or falls behind. Remove the new support items and junglers would still be necessary instead of optional/suboptimal, even with assist streaks and catchup XP. I agree that Relics Shield is op for bot lane, but how does a support can have higher income than a jungler? A duo lane with relic will give a support generously maximum 15 gp10, which means 90 gold/min. A jungler can get at least 90 gold/min by just killing wolf and wraith camp, he doesn't even need to be afk. A golem camp alone worths 70gold. Not to mention camp bounty goes up every minute while lane minion's bounty goes up every 3 minute. Even in the situation where the jungler overgank and fail at farm, he only needs 2 minute of power jungle to catch up to the support. Assist streaks are a bit OP on anyone who naturally gets a lot of assists which gives supports more gold than any jungler who can't easily farm 3-5 assists in a fight. We are talking about early game. You don't usually get assist streak early game (unless the lane is crazy, I doubt you can see more than 2,3 kill from both sides by 10 minutes). Moreover, because of the nature of the duo bot 2v2, it's harder to score kills/assist without the jungler assist most of the time. So there's no statistic to back up duo bot usually has more kill in laning phrase than other lanes.
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Assist streaks basically doubled the support income. Take a normal teamfight kill for 300 gold and 150 divided among assists. If an average of 3 people assist a kill each of them gets 50 gold. But if you have an assist streak you get 30-60 bonus gold for a total of 80-110.
In order to min/max team fight gold you would want to only let the carries get kills so the other 3 could stack the assist bonus (which is 30-60 gold each from a vacuum).
They improved support gold from masteries and items vastly so I don't see why this mechanic needs to exist if only to promote the solo Q masses to team fight more often for the bonus gold.
edit: From the Wiki + Show Spoiler + Scoring an assist will grant a certain amount of gold. Gold equal to 50% of the amount the killer receives is put in a pot which is split equally among all champions who scored an assist. This percentage (50%) applies before 20 minutes and then linearly increase up to 80% at 35 minutes.
If players have 2 more assists than kills they earn 30 additional gold per assist. Additional assists increase this bonus by 15 Gold, capping at 60 gold. This gold cannot be more than the original value of the kill.
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