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I was advocating PLAYING diana, what?
The only thing i said that was "calling bullshit" is describing her Q and how to dodge it - it's not entirely intuitive based on its animation because the tip is much larger than it looks, and she was pretty new so the whole "wtf i dodged that animation why did i get hit by it" was happening to people.
Release Diana was pretty sick, and even late S3 we didnt have assassins who fit all 3 of: 1 - Sick waveclear, 2 - Initiates well. 3 - Very Durable.
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On November 25 2013 11:46 sylverfyre wrote:I was advocating PLAYING diana, what? The only thing i said that was "calling bullshit" is describing her Q and how to dodge it - it's not entirely intuitive based on its animation because the tip is much larger than it looks, and she was pretty new so the whole "wtf i dodged that animation why did i get hit by it" was happening to people. Release Diana was pretty sick, and even late S3 we didnt have assassins who fit all 3 of: 1 - Sick waveclear, 2 - Initiates well. 3 - Very Durable.
You're right. I only looked at 2-3 posts. I remember being pissed when told Diana wasn't op. You did in fact say work on 'this' and it'll help you against her.
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I for one am glad we could work out this dispute in a timely manner... Were you seriously upset at people being wrong on the internet for over a year?
How do people feel about the proposed Relic changes to the execute proc being melee attacks only?
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I need some advice
I have a problem of playing too many champions. I enjoy and have fun playing every champion (even sion, yes sion) because I feel like I get the most value out of the game if I play with all the options it has to offer.
However, I don't find losing fun and losing is exactly what's happening lately to me. I'm not one of those kids who believe in elo hell because once a game is over I am pretty aware that I was the main reason we lost.
Yes we lost because I missed my Riven wall jump and ended up baiting my team into an ace. Yea we lost because I only landed 2/10 Ashe arrows. Yep we lost because I knocked away a 50 hp Ezreal with my Vayne condemn. Yup we lost because I misplaced my gragas ult and knocked an Amumu into my team.
It goes on and on... all these mistakes stem from the fact that I play so many champions that I haven't mastered a single one. Sure I grasp the basic concept every champion because I've played them all but I don't know the little intricacies of each one.
I get really bummed out because I know someone who got to challenger only playing fiddlesticks and he sucks huge cocks with every other champion. I want to win and I also want to rank up on the ladder. I'm at conflict with myself because I know a formula to win yet I don't use it because I feel it will clash with my need to try and play everything.
I tried to pick 1-3 champions to only play and what ends up happening is I get bored extremely fast and move on to another set of champions once again. I was stuck in low silver for like 600 ranked games then for 2 weeks I challenged myself to only play one champion and I went to Plat playing only eve. This is the only time I've ever stuck with 1 champion.
what the fuck do i do man it's so confusing to me
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What division are you at? Depends where your development in your play is it. Could be a lot of your losses are more caused by bad game knowledge than actual mechanical problems
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play champions that can fulfill multiple roles, you get to know a few champs very well but there's still some variation in the play style so it isn't as boring.
Examples would be Zyra/Annie for support/mid Fiddle for jungle/support/mid Lee/Riven for jungle/top/mid
And then there's ADC's that can go top, but i never play ADC so i can't give any recommendations on that
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On November 25 2013 12:03 GozoShioda wrote: I need some advice
I have a problem of playing too many champions. I enjoy and have fun playing every champion (even sion, yes sion) because I feel like I get the most value out of the game if I play with all the options it has to offer.
However, I don't find losing fun and losing is exactly what's happening lately to me. I'm not one of those kids who believe in elo hell because once a game is over I am pretty aware that I was the main reason we lost.
Yes we lost because I missed my Riven wall jump and ended up baiting my team into an ace. Yea we lost because I only landed 2/10 Ashe arrows. Yep we lost because I knocked away a 50 hp Ezreal with my Vayne condemn. Yup we lost because I misplaced my gragas ult and knocked an Amumu into my team.
It goes on and on... all these mistakes stem from the fact that I play so many champions that I haven't mastered a single one. Sure I grasp the basic concept every champion because I've played them all but I don't know the little intricacies of each one.
I get really bummed out because I know someone who got to challenger only playing fiddlesticks and he sucks huge cocks with every other champion. I want to win and I also want to rank up on the ladder. I'm at conflict with myself because I know a formula to win yet I don't use it because I feel it will clash with my need to try and play everything.
I tried to pick 1-3 champions to only play and what ends up happening is I get bored extremely fast and move on to another set of champions once again. I was stuck in low silver for like 600 ranked games then for 2 weeks I challenged myself to only play one champion and I went to Plat playing only eve. This is the only time I've ever stuck with 1 champion.
what the fuck do i do man it's so confusing to me
your need to try and play everything is easily replaced by your need to try and play everything within the bounds of the same champ. You get to experiment but less wildly, you'll improve a lot more and its not as boring as you think its less fun technically but its also less fun to play against worse opponents and still lose you only need to be good at 1 champion, have a couple of backups, you mightn't win as much with them but if you dont get your prefered champ+role then well at least its your chance to play something else.
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Meh. Eventually after you play lots of champions you fall into comforts. I used to do that, then fell into Maokai/Singed, then Olaf/Singed, then Zyra/Singed.
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I used to do that too, except occasionally I get hooked on a champ and binge that champ in ranked for awhile. Did that with Jayce, Vlad, Lee, Sona... Currently on a Lucian binge. And a mighty-fine one too.
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the more I play this patch the more I like it, it fixes so many issues at higher levels of play (mainly snowballing related), just need to iron out a few issues (relic/targon, obviously... and the fact that the defense tree sucks ass)
the fact that comebacks are so much more possible is really cool, I really like what they did with inhibitors.
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On November 25 2013 13:08 Dusty wrote: the more I play this patch the more I like it, it fixes so many issues at higher levels of play (mainly snowballing related), just need to iron out a few issues (relic/targon, obviously... and the fact that the defense tree sucks ass)
the fact that comebacks are so much more possible is really cool, I really like what they did with inhibitors. Eh. Comebacks seem to happen randomly, rather than earned. Feels more like first 20 minute doesn't matter, then coinflip aafterwads.
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Being a S3 support main seeing the map so dark makes me shed a tear
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On November 25 2013 13:08 Dusty wrote: the more I play this patch the more I like it, it fixes so many issues at higher levels of play (mainly snowballing related), just need to iron out a few issues (relic/targon, obviously... and the fact that the defense tree sucks ass)
the fact that comebacks are so much more possible is really cool, I really like what they did with inhibitors.
I feel like, however, comebacks are not necessarily skill-related. Just more likely.
Under the old system, we had this problem: Team A is much better than Team B, but Team B gets an advantage early (lets say A is 80% better than B, but A is only 50/50 with B early on). Team B is still more likely to win because of this early, essentially random, advantage.
Under the new system, we have another problem: Same Team A and Team B, except now team A makes the random mistake at 25 mins (which even under the old system was too easy to punish), they now have given up almost everything they have accumulated for 25 mins.
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I agree with you completely clutz, which is why I like it. Before if you were really far ahead and you made a mistake and lost a fight or whatever it didn't matter, now if you get ahead and mess up, you can actually lose. "Random mistakes" as you call them weren't really random, honestly, they were just dumb mistakes, and you now have to think about staying ahead instead of like before, where you can get ahead, do dumb stuff, and stay ahead.
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Lets look at the changes that directly and heavily indirectly effect comeback potential in this patch.
Firstblood reduced early. Tower gold promote team grouping (indirect as early towers in laning phase less effect on other lanes still in lane) Less vision (this is number 1) Lvl 3 jungle and early clear nerfed (indirect) Exp jungle bullshit Support items gold generation (even if you lose lane your never poor with them) Inhibitor lane minion changes Inhibitor tower regen (Incoming) lowered game start time (indirect) (Incoming) baron changing to tower stuff not game ending buff
These are just what i feel was changed to nerf snowballing, my opinion so most likely wrong but i feel its like they just changed toooooooooooooooo much to prevent snowballing which has resulted in this 30 minute teamfight 5v5 for the game.
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On November 25 2013 13:36 TyrantPotato wrote: Lets look at the changes that directly and heavily indirectly effect comeback potential in this patch.
Firstblood reduced early. Tower gold promote team grouping (indirect as early towers in laning phase less effect on other lanes still in lane) Less vision (this is number 1) Lvl 3 jungle and early clear nerfed (indirect) Exp jungle bullshit Support items gold generation (even if you lose lane your never poor with them) Inhibitor lane minion changes Inhibitor tower regen (Incoming) lowered game start time (indirect) (Incoming) baron changing to tower stuff not game ending buff
These are just what i feel was changed to nerf snowballing, my opinion so most likely wrong but i feel its like they just changed toooooooooooooooo much to prevent snowballing which has resulted in this 30 minute teamfight 5v5 for the game. There's way more changes than just that.
Dragon's supposed to give more exp to lower level allies Assist streaks Now getting too much CS increases your bounty so splitpushing makes you worth more or something Assists now give more gold so if you lost lane by dying twice in 1v1's you can make it back by getting a kill 2v1.
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I haven't played too much of SR in new patch, but splitpushing feels more effective.
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United States47024 Posts
On November 25 2013 12:03 GozoShioda wrote: Yes we lost because I missed my Riven wall jump and ended up baiting my team into an ace. Yea we lost because I only landed 2/10 Ashe arrows. Yep we lost because I knocked away a 50 hp Ezreal with my Vayne condemn. Yup we lost because I misplaced my gragas ult and knocked an Amumu into my team.
Three of four of these are particular scenarios. I would make note that you are scapegoating losses on single technical misplays. Generally single technical misplays are not entirely game-losing and when they are, it's by and large because of many other mistakes that got you to that point. While I applaud your effort to try and narrow down your champion pool, I would caution you that attributing your losses to single end-of-game technical misplays may blind you to much larger errors you are making earlier on in the game (many of which are probably not technical but broader game understanding mistakes).
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So, Relic Shield is supposedly getting hotfixed today (Monday). Was a fun time as long as it lasted, played a lot of Wukong and Singed support. Especially Singed was great. Just kept pushing all day long, the insane regen from Relic Shield topped me off all the time. After level 6 just tower dive all day erry day. Tear first best build, you never get into lengthy fights anyways and can stack like mad. I really hope he can stay viable, Singed is totally some next level Alistar shit. Protip: Play Jinxed/Singed. Flip into Chompers for 20-0 laning phase.
Wukong was kinda meh at first, haven't played him in over a year. After a few games I got him figured out though, really fun to lane with him. You can really terrorize the enemy from the brush, EQW all day erry day. Again, insane sustain from the Relic Shield. Needs some damage though. I experimented with Brutalizer -> boots 1 -> vamp scepter -> tank boots -> Hydra/Cleaver -> wardens mail -> negatron -> Cleaver/Hydra. Damage is awesome, but your other lanes better not lost too hard because it feels kinda squishy. Getting tank after Brutalizer feels meh as well, sure you are more tanky but you do literally zero damage. I love Wukong in teamfights, but haven't figured out how to play him from support yet.
I really hope the bruiser support viability stays despite the Relic shield nerfs, it's just so much fun :D
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Dunno man, in the last game we had our relic shield annie(bot with relic shield graves) 1-shotting the enemy midlaner and was at 200 gold less than me despite me being 6-0. I think Relic Shield is fine.
Thing with Relic Shield is that in that game for example, the annie had 60 lasthits, which also will count as 60 lasthits(with bonus gold) for the graves. The graves also probably had given around 60 kills worth of lasthits to the Annie, so the Annie is at 120 lasthits for free and the ADC too has 60 lasthits more than normal.
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