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[Patch 3.14] PreSeason 4 General Discussion - Page 58

Forum Index > LoL General
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Prev 1 56 57 58 59 60 211 Next
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2013-11-24 06:39:18
November 24 2013 06:35 GMT
#1141
On November 24 2013 15:01 Requizen wrote:


This ability is going to be really fun to watch pros use.


That is some Grade A bullshit.

IT FIZZLES ZIGGS ULT WHAT THE FUCK
Crispy Bacon craving overload.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
November 24 2013 06:42 GMT
#1142
With proper juking, it's fairly easy for Yasuo to outplay short range ADCs by positioning around the wall.
"His father is pretty juicy tbh." ~WaveofShadow
JazzVortical
Profile Joined July 2013
Australia1825 Posts
November 24 2013 06:43 GMT
#1143
Anyone else had more bug/crashes this patch?

Just got kicked of champ select because lol client stopped working. Currently waiting out the leaving penalty. Has happened a couple of times now.

Also had a really weird bug where I was in loading screen. About to start the game and it quits with a message saying it couldn't find essential assists: Jinx. It then prompted me to reinstall. I was gobsmacked, considering the game I played before had a Jinx in it aswell and there were no problems there. Restarted my comp and that fixed it.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 24 2013 06:44 GMT
#1144
On November 24 2013 15:32 GhandiEAGLE wrote:
Idk if Alzadar is trolling, but iirc Darius had his passive nerfed quite hard because it was just so hilariously strong.


When he first came out you could legit come to lane and he'd auto you twice and you'd be 1/3 hp after the passive ticks ended lol.
"Your full potential does not matter if you do not use all 100% of it."
cLutZ
Profile Joined November 2010
United States19574 Posts
November 24 2013 06:44 GMT
#1145
So, are other people having trouble using targon procs once lane ends on supports? People seem to still need to adjust to not just slaughter waves when I have 4 bubbles.
Freeeeeeedom
Masq
Profile Blog Joined March 2009
Canada1792 Posts
November 24 2013 07:07 GMT
#1146
love the new patch for junglers. Finally I can farm ^^
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 24 2013 07:21 GMT
#1147
On November 24 2013 15:44 cLutZ wrote:
So, are other people having trouble using targon procs once lane ends on supports? People seem to still need to adjust to not just slaughter waves when I have 4 bubbles.


Not to the point where I can't use up all of my charges, no...

I'm having a hard time convincing carries to leave cannon minions alone with charges up though.
Teamwork is awesome... As long as your team is doing all the work!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 24 2013 07:56 GMT
#1148
5 rammus vs any composition with AD is dumb as all hell, pretty sure its impossible to win

armor for AD, high health, attack speed slow through items, fast, taunt, low cd ult
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-24 08:20:21
November 24 2013 08:19 GMT
#1149
I feel like 5 Rammus could just max DBC, and just use 5x ulti to steamroll into the base because Tremors does damage to towers.

Just ignore champions and bulldoze towers.
Moderator
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
November 24 2013 08:25 GMT
#1150
5 Leonas has been my favorite so far. You can literally permastun, just need one person to land an E, and boom.
I got nothin'...
cLutZ
Profile Joined November 2010
United States19574 Posts
November 24 2013 08:27 GMT
#1151
On November 24 2013 16:21 Nemireck wrote:
Show nested quote +
On November 24 2013 15:44 cLutZ wrote:
So, are other people having trouble using targon procs once lane ends on supports? People seem to still need to adjust to not just slaughter waves when I have 4 bubbles.


Not to the point where I can't use up all of my charges, no...

I'm having a hard time convincing carries to leave cannon minions alone with charges up though.

What champs are you playing? Like if i play zyra, sure. But on Lulu/Janna/Nami my major farming spells I feel are too valuable to use in case a fight breaks out while on CD.
Freeeeeeedom
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 24 2013 08:29 GMT
#1152
On November 24 2013 17:19 TheYango wrote:
I feel like 5 Rammus could just max DBC, and just use 5x ulti to steamroll into the base because Tremors does damage to towers.

Just ignore champions and bulldoze towers.

Pretty solid point really. I want to try this now. 2-1-2 split until all are level 6 then just all rush middle once per minute. Like 5 minutes later you will be at the nexus
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-11-24 08:40:52
November 24 2013 08:37 GMT
#1153
I was worried about facing Evelynn for the first time with no proper vision but what do you know... warding the jungle vs Evelynn is so good. We constantly had their wraiths and blue warded(I was mid) and 2 times I could kill her when she was low hp by just flashing over the wall and 1shotting her. Could also barely get any surprise ganks off. I guess I'll just ward her normal camps instead of even trying to get vision from now on




If you don't have minions, the dmg Tremor deals to turrets is rather miniscule. Then again, if you have 5 Rammuses doing that at once, it might be enough... I still don't think you can stay alive long enough to kill it without giving up something enormous in return. They can just sacrifice the turret, ace the rammuses, and push a turret in return.

Imagine the old Heimer in this one for all gamemode, though. You just make a huge jungle of turrets and throw 2000+ range grenades to push turrets. Darn, too bad they remade him.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 24 2013 08:57 GMT
#1154
On November 24 2013 17:37 Shikyo wrote:
I was worried about facing Evelynn for the first time with no proper vision but what do you know... warding the jungle vs Evelynn is so good. We constantly had their wraiths and blue warded(I was mid) and 2 times I could kill her when she was low hp by just flashing over the wall and 1shotting her. Could also barely get any surprise ganks off. I guess I'll just ward her normal camps instead of even trying to get vision from now on




If you don't have minions, the dmg Tremor deals to turrets is rather miniscule. Then again, if you have 5 Rammuses doing that at once, it might be enough... I still don't think you can stay alive long enough to kill it without giving up something enormous in return. They can just sacrifice the turret, ace the rammuses, and push a turret in return.

Imagine the old Heimer in this one for all gamemode, though. You just make a huge jungle of turrets and throw 2000+ range grenades to push turrets. Darn, too bad they remade him.

They would probably autoban him though, like they did karthus + teemo
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 24 2013 08:58 GMT
#1155
On November 24 2013 17:37 Shikyo wrote:
I was worried about facing Evelynn for the first time with no proper vision but what do you know... warding the jungle vs Evelynn is so good. We constantly had their wraiths and blue warded(I was mid) and 2 times I could kill her when she was low hp by just flashing over the wall and 1shotting her. Could also barely get any surprise ganks off. I guess I'll just ward her normal camps instead of even trying to get vision from now on




If you don't have minions, the dmg Tremor deals to turrets is rather miniscule. Then again, if you have 5 Rammuses doing that at once, it might be enough... I still don't think you can stay alive long enough to kill it without giving up something enormous in return. They can just sacrifice the turret, ace the rammuses, and push a turret in return.

Imagine the old Heimer in this one for all gamemode, though. You just make a huge jungle of turrets and throw 2000+ range grenades to push turrets. Darn, too bad they remade him.


Eve's early game feels pretty weak now. It's easier to gank bot lane, but it's actually harder to get kills because of the targon's meta.
http://na.op.gg/summoner/userName=FLABREZU
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-11-24 09:14:20
November 24 2013 09:06 GMT
#1156
On November 24 2013 17:37 Shikyo wrote:
I was worried about facing Evelynn for the first time with no proper vision but what do you know... warding the jungle vs Evelynn is so good. We constantly had their wraiths and blue warded(I was mid) and 2 times I could kill her when she was low hp by just flashing over the wall and 1shotting her. Could also barely get any surprise ganks off. I guess I'll just ward her normal camps instead of even trying to get vision from now on




If you don't have minions, the dmg Tremor deals to turrets is rather miniscule. Then again, if you have 5 Rammuses doing that at once, it might be enough... I still don't think you can stay alive long enough to kill it without giving up something enormous in return. They can just sacrifice the turret, ace the rammuses, and push a turret in return.

Imagine the old Heimer in this one for all gamemode, though. You just make a huge jungle of turrets and throw 2000+ range grenades to push turrets. Darn, too bad they remade him.

Me and my friends tried to raise our dongers in one for all, didn't work at all because everyone kept tanking nid spears halting our pushes so the nids in the other lanes got hilariously farmed and killed us all.
http://lol.tga.plu.cn/lpl/live
LPL summer finals between OMG vs PE is on now (Royal club got dq'd due to roster changes)
Glorious SEA doto
Sprouter
Profile Joined December 2009
United States1724 Posts
November 24 2013 09:16 GMT
#1157
I think it'd be cool if the great wall of yasuo blocked friendly projectiles too. So much trolling to be had.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
November 24 2013 09:25 GMT
#1158
Okay seems that PE are taking royal's give jax jungle 1v2 strat to its logical conclusion and straight up giving jax red. He first blooded cool with it tho (Then fed red to lovelin by tanking too much turret)
Glorious SEA doto
TheYango
Profile Joined September 2008
United States47024 Posts
November 24 2013 09:32 GMT
#1159
On November 24 2013 18:25 Fusilero wrote:
Okay seems that PE are taking royal's give jax jungle 1v2 strat to its logical conclusion and straight up giving jax red. He first blooded cool with it tho (Then fed red to lovelin by tanking too much turret)

I think the "Evelynn doesn't do any jungle camps and is level 2 in 5 minutes without participating in any kills either" is their own invention though.
Moderator
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-11-24 09:38:30
November 24 2013 09:33 GMT
#1160
On November 24 2013 18:32 TheYango wrote:
Show nested quote +
On November 24 2013 18:25 Fusilero wrote:
Okay seems that PE are taking royal's give jax jungle 1v2 strat to its logical conclusion and straight up giving jax red. He first blooded cool with it tho (Then fed red to lovelin by tanking too much turret)

I think the "Evelynn doesn't do any jungle camps and is level 2 in 5 minutes without participating in any kills either" is their own invention though.

The entire strat pretty much got ruined by the blue ward lol.
Uuuuuh they re'd it. Wow PE just busted out their pocket strat and now it's gone.
PE are really committed to this first buff jax
Glorious SEA doto
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