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[Patch 3.14] PreSeason 4 General Discussion - Page 57

Forum Index > LoL General
Post a Reply
Prev 1 55 56 57 58 59 211 Next
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-11-24 04:18:28
November 24 2013 04:17 GMT
#1121
On November 24 2013 13:04 Scip wrote:
Show nested quote +
On November 24 2013 12:50 canikizu wrote:
On November 24 2013 12:39 Ryuu314 wrote:
On November 24 2013 11:06 TheLink wrote:
So in other words all our problems stem from Junglers refusing to accept they're a fellow bitch role and wanting to be full carries.

I can't speak for everyone but personally I just have an issue with the fact that junglers went from 4th position to 5th position or negligible. Not to mention that Riot stated that they were gonna buff junglers, but the patch just feels like an overall nerf. In other words, the outcome was the opposite of Riot's stated goal, which sucks. Then again, it's not the first time they've done that.

I don't feel like the patch nerfs jungler.
You may feel it that way because relic shield is op and create the situation 2-1-2 vs 1-1-2 which is clearly superior for 2-1-2. However, if you think about it, going jungling still gives you better xp for you and your solo lane, and after you get golem spirit, it's like having a 8gp10 item on top of the monster bounty.

When relic shields got nerfed down, we'll see junglers coming back i guess.

If 2-1-2 meta became dominant I'd expect 1-2-1 with jungler to start to pop up
this is not a prediction just a hunch

1 solo laner starts relic shield -> Jungler visits lane to consume stacks every time a cannon spawns -> profit

This isn't really in response to your post so I'm not sure why I quoted that one in specific.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
canikizu
Profile Joined September 2010
4860 Posts
November 24 2013 04:21 GMT
#1122
On November 24 2013 13:04 Scip wrote:
Show nested quote +
On November 24 2013 12:50 canikizu wrote:
On November 24 2013 12:39 Ryuu314 wrote:
On November 24 2013 11:06 TheLink wrote:
So in other words all our problems stem from Junglers refusing to accept they're a fellow bitch role and wanting to be full carries.

I can't speak for everyone but personally I just have an issue with the fact that junglers went from 4th position to 5th position or negligible. Not to mention that Riot stated that they were gonna buff junglers, but the patch just feels like an overall nerf. In other words, the outcome was the opposite of Riot's stated goal, which sucks. Then again, it's not the first time they've done that.

I don't feel like the patch nerfs jungler.
You may feel it that way because relic shield is op and create the situation 2-1-2 vs 1-1-2 which is clearly superior for 2-1-2. However, if you think about it, going jungling still gives you better xp for you and your solo lane, and after you get golem spirit, it's like having a 8gp10 item on top of the monster bounty.

When relic shields got nerfed down, we'll see junglers coming back i guess.

If 2-1-2 meta became dominant I'd expect 1-2-1 with jungler to start to pop up
this is not a prediction just a hunch

It sounds reasonable. Running 1-2-1 gives the support (which relic shields) more access to roaming both top and bot, which sounds interesting.
IMoperator
Profile Joined October 2011
4476 Posts
November 24 2013 04:26 GMT
#1123
what's the deal with riot trying to give support insane gold flow for basically not doing shit? At least when supports were the ward jockies they were doing something like clearing/placing wards. But now they just get free gold from the stupid items and are tanky as fuck. I'm sorry, but im under the impression that not every role has to be a carry role. I know that riot and a lot of players think differently, but i was completely fine buying only wards and using my abilities to help the team as support, not buying a shit ton of defensive items and basically becoming an unkillable tank.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 24 2013 04:34 GMT
#1124
On November 24 2013 13:21 canikizu wrote:
Show nested quote +
On November 24 2013 13:04 Scip wrote:
On November 24 2013 12:50 canikizu wrote:
On November 24 2013 12:39 Ryuu314 wrote:
On November 24 2013 11:06 TheLink wrote:
So in other words all our problems stem from Junglers refusing to accept they're a fellow bitch role and wanting to be full carries.

I can't speak for everyone but personally I just have an issue with the fact that junglers went from 4th position to 5th position or negligible. Not to mention that Riot stated that they were gonna buff junglers, but the patch just feels like an overall nerf. In other words, the outcome was the opposite of Riot's stated goal, which sucks. Then again, it's not the first time they've done that.

I don't feel like the patch nerfs jungler.
You may feel it that way because relic shield is op and create the situation 2-1-2 vs 1-1-2 which is clearly superior for 2-1-2. However, if you think about it, going jungling still gives you better xp for you and your solo lane, and after you get golem spirit, it's like having a 8gp10 item on top of the monster bounty.

When relic shields got nerfed down, we'll see junglers coming back i guess.

If 2-1-2 meta became dominant I'd expect 1-2-1 with jungler to start to pop up
this is not a prediction just a hunch

It sounds reasonable. Running 1-2-1 gives the support (which relic shields) more access to roaming both top and bot, which sounds interesting.

Standard 1-1-2 would be better than. Since the roam distance between top and bot is long, not as time efficient. With top and mid solo laner. The roaming jungle/support gains xp from both lanes and gold without spending too much time walking back and forth, as in comparison to top and bot.
liftlift > tsm
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 24 2013 04:39 GMT
#1125
On November 24 2013 13:26 IMoperator wrote:
what's the deal with riot trying to give support insane gold flow for basically not doing shit? At least when supports were the ward jockies they were doing something like clearing/placing wards. But now they just get free gold from the stupid items and are tanky as fuck. I'm sorry, but im under the impression that not every role has to be a carry role. I know that riot and a lot of players think differently, but i was completely fine buying only wards and using my abilities to help the team as support, not buying a shit ton of defensive items and basically becoming an unkillable tank.


blame sightstone, its a stupid item to give free vision w/o having much skill to control gold flow like in S2.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 24 2013 04:56 GMT
#1126
On November 24 2013 13:39 justiceknight wrote:
Show nested quote +
On November 24 2013 13:26 IMoperator wrote:
what's the deal with riot trying to give support insane gold flow for basically not doing shit? At least when supports were the ward jockies they were doing something like clearing/placing wards. But now they just get free gold from the stupid items and are tanky as fuck. I'm sorry, but im under the impression that not every role has to be a carry role. I know that riot and a lot of players think differently, but i was completely fine buying only wards and using my abilities to help the team as support, not buying a shit ton of defensive items and basically becoming an unkillable tank.


blame sightstone, its a stupid item to give free vision w/o having much skill to control gold flow like in S2.

Uhhh, did you forget HOG's ridiculousness in S2? Sightstone filled that role much better.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
November 24 2013 04:56 GMT
#1127
The range on blue trinket is really disappointing, I don't really see the point of it except to like check over a wall into baron or dragon pit if you don't have a ward.
I got nothin'...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-24 05:34:31
November 24 2013 05:20 GMT
#1128
On November 24 2013 13:56 sylverfyre wrote:
Show nested quote +
On November 24 2013 13:39 justiceknight wrote:
On November 24 2013 13:26 IMoperator wrote:
what's the deal with riot trying to give support insane gold flow for basically not doing shit? At least when supports were the ward jockies they were doing something like clearing/placing wards. But now they just get free gold from the stupid items and are tanky as fuck. I'm sorry, but im under the impression that not every role has to be a carry role. I know that riot and a lot of players think differently, but i was completely fine buying only wards and using my abilities to help the team as support, not buying a shit ton of defensive items and basically becoming an unkillable tank.


blame sightstone, its a stupid item to give free vision w/o having much skill to control gold flow like in S2.

Uhhh, did you forget HOG's ridiculousness in S2? Sightstone filled that role much better.

HoG in and of itself was not really degenerate, its ubiquity on supports more just signified the lack of real utility items for supports to buy in that price range. There simply was not much you could actually DO with the 800 gold you spent on HoG that would produce immediate advantage, particularly in lane, so you sat on HoG because by the time you actually needed anything your first gp10 usually was cost-effective.

Sightstone filled that hole, it's just that giving free vision is a pretty iffy way to make a utility item, given the implications that free vision has overall on the rest of the game.

Ultimately, Riot's failing is still that they STILL support income as a resource allocation problem and not as an incentivization problem (that is, they see support gold flow as an issue because there's not enough gold for supports to have, not a problem of there's not enough reason to give the existing gold flow to supports).

Gold flow for a large portion of the game is easily transferrable. It's not that a support cannot farm, it's that there is no reason for them to be given farm when there are zero support items in the game that are good enough to be worth taking farm off someone else for them to have.

The support gold items in S4 didn't really solve this problem, it just transformed supports into being able to buy core role items by giving them an enormous source of free gold. But you'll note that everyone who's tried to buy support items essentially "ran out of things to buy" because S4 still has not provided a large enough pool of effective support items.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 24 2013 05:21 GMT
#1129
On November 24 2013 13:56 YouGotNothin wrote:
The range on blue trinket is really disappointing, I don't really see the point of it except to like check over a wall into baron or dragon pit if you don't have a ward.

Imo it's the perfect anti fnatic item in late game.
liftlift > tsm
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 24 2013 05:43 GMT
#1130
Riot did improve one item into what support items probably should look like now - Mikael's Crucible now is only 1600 gold and upgrades off a chalice + no other items. If support income drops down to reasonable levels (honestly it probably won't - the INCOME was never as low as it seemed, it's just several thousand gold was spent on stacks of wards, which doesn't do much anymore.)
Cr4zyH0r5e
Profile Blog Joined November 2007
Peru1308 Posts
November 24 2013 05:48 GMT
#1131
On November 24 2013 14:43 sylverfyre wrote:
If support income drops down to reasonable levels (honestly it probably won't - the INCOME was never as low as it seemed, it's just several thousand gold was spent on stacks of wards, which doesn't do much anymore.)


What? Killing oracles and nerfing pinks? Tons of wards are a lot stronger than they used to be. It's just that it cannot be controlled by one individual anymore. Now it's a "team effort". I've lost all faith in riot.
Diamond 4 Jungle/Support - http://www.twitch.tv/cr4zyh0r5e/c/3051057 Zyra support 101
Mondeezy
Profile Joined August 2011
United States1938 Posts
November 24 2013 05:52 GMT
#1132
On November 24 2013 05:41 Mondeezy wrote:
Show nested quote +
On November 24 2013 03:56 koreasilver wrote:
Man, I'm really lost with the patch. Every game I'm not entirely sure what I'm doing.


I feel the exact same. I'm not sure if I should be duoing top, jungling, or what.

I really would like 2-1-2 lanes to be an option, because I think it'd bring some interesting game flow and lane compositions to play around with, but not at the expense of making jungle obsolete.

Also, what are supports building nowadays? Still sightstone rush after Targons?




Bump for my earlier question.

Sidenote - what is the optimal jungle gank path now? I used to go bot lane buff, other buff, level 3 gank top. Did that big wraith being introduced change anything up, or have people kept it relatively the same?
LoL NA: Mondeezy - TL - Riven <3
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 24 2013 06:01 GMT
#1133


This ability is going to be really fun to watch pros use.
It's your boy Guzma!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 24 2013 06:17 GMT
#1134
On November 24 2013 15:01 Requizen wrote:
http://www.youtube.com/watch?feature=player_embedded&v=AeG6kPPHwq8

This ability is going to be really fun to watch pros use.


It blocks basically everything with a travel time. This includes autos, skillshots(some fizzle, some explode at that point).

And then you remember who made yasuo, and you realize that every single one of his releases had to get nerfed to hell before they became "balanced"
Porouscloud - NA LoL
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 24 2013 06:22 GMT
#1135
On November 24 2013 15:17 Amui wrote:
Show nested quote +
On November 24 2013 15:01 Requizen wrote:
http://www.youtube.com/watch?feature=player_embedded&v=AeG6kPPHwq8

This ability is going to be really fun to watch pros use.


It blocks basically everything with a travel time. This includes autos, skillshots(some fizzle, some explode at that point).

And then you remember who made yasuo, and you realize that every single one of his releases had to get nerfed to hell before they became "balanced"


Thresh, Zed and Zyra, yeah.

He also made Darius but honestly Darius was super well-balanced on release and wasn't nerfed for over a year.
I am the Town Medic.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
November 24 2013 06:25 GMT
#1136
Main thoughts on Yasuo's W: it needs a way higher CD. 26-18 CD is too low for a skill with that much impact (with max CDR has a 37% uptime, though CDR should be a poor stat). Either that or give it a longer windup time or dramatically shorter duration.
"His father is pretty juicy tbh." ~WaveofShadow
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 24 2013 06:25 GMT
#1137
Darius was nerfed repeatedly after release tho.
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-11-24 06:31:13
November 24 2013 06:27 GMT
#1138
On November 24 2013 15:17 Amui wrote:
Show nested quote +
On November 24 2013 15:01 Requizen wrote:
http://www.youtube.com/watch?feature=player_embedded&v=AeG6kPPHwq8

This ability is going to be really fun to watch pros use.


It blocks basically everything with a travel time. This includes autos, skillshots(some fizzle, some explode at that point).

And then you remember who made yasuo, and you realize that every single one of his releases had to get nerfed to hell before they became "balanced"


I don't understand why they'd restrict auto attacks from champions. I sincerely have to wonder if that is intended or not.

I also find it amazing that it entirely negates cc too. No effect from that gragas barrel.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
November 24 2013 06:30 GMT
#1139
It blocks turret shots also.

Meanwhile, Fiora's W still doesn't block on-hits .
"His father is pretty juicy tbh." ~WaveofShadow
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 24 2013 06:32 GMT
#1140
Idk if Alzadar is trolling, but iirc Darius had his passive nerfed quite hard because it was just so hilariously strong.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
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