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On November 23 2013 21:14 TheLink wrote:If you want your game to last 20+ years you really need it to keep changing to maintain interest. There's no such thing as a perfect iteration of LoL because perfect gets boring after a year or 2. Look at what wizards of the coast do with their games.
People need to realize that change on it's own isn't bad, it's more how you go about that change. If fact Riot are actually making the game more like dota than LoL at this point. Dota has always been the one with the weird mechanics that aren't really intuitive like stacking/pulling, attacking ally minion to reset aggro etc. Just feels like LoL is losing it's identity when it was a really cool game :< Meh i'll prob still play every now and then regardless
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they were problem on season 3 :
- too much vision provided by only one person --> this person is extremely poor, he had to buy wards, oracles and doesnt feel powerful because he has no items. The support was playing a complete different role for the other 4. Good or bad ? that is the question. Riot thought it was bad. Now vision has to be a team effort, it's good for the game, no more sacrificial lamb. there's going to be a long time for some people to adapt. The map is dark now but in one month i hope everybody will participate in the warding game, especially with this much ambient gold.
- no last hitting for support / not much ambient gold/ cant take too much gold items cause need wards = support are poor. To correct that they introduced new gold/5 (too powerful in their current state) and changed the ambient gold flow (maybe a bit too much ?). Now you feel really powerful as a support and it feels great. Maybe too much ?
- they wanted like every season to balance jungling between ganking and farming by introducing/revamping jungle items and the jungle (new camp/more gold in the jungle but harder monsters). i don't know what i feel about the jungle ... If you don't have olaf,udyr or shyv it may be better to go duo lane but just because of targon. When this item will be nerfed we will see how the jungle goes really, but it feels you are behind the support 
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Have u guys tried GP as support lately? With recent changes he got more gold so he could be somehow usefull i guess~~ And if i find myself with a lot of gold as GP support should i rush statik shiv? or just build tank / aura guy? I guess Shiv is better for early teamfights but falls off pretty qucikly..
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I haven't tried it but I would probably do my default behind/counterlane build of sheen into resists into shiv into triforce
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Triforce Yasuo is going to be nasty. I think it'll be even better than IE first like most people are advocating.
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GP is still a terrible hero. Riot should fix his ult.
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I don't like the trinkets. Everything else I think just needs numbers tweaking, and I love the buffs to support gold. But the trinkets just feel clumsy, overly complex and unnecessary. It's not that they are unbalanced, it's that they are inelegant.
There's a spirit of simplicity in a lot of Riot's design, which I really admire. Trinkets seem the opposite of that.
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On November 23 2013 21:14 TheLink wrote:If you want your game to last 20+ years you really need it to keep changing to maintain interest. There's no such thing as a perfect iteration of LoL because perfect gets boring after a year or 2. Look at what wizards of the coast do with their games. BW says hi?
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On November 24 2013 01:05 Requizen wrote:Show nested quote +On November 23 2013 21:14 TheLink wrote:Can anyone tell me why riot feels like overhauling everything each season? If you want your game to last 20+ years you really need it to keep changing to maintain interest. There's no such thing as a perfect iteration of LoL because perfect gets boring after a year or 2. Look at what wizards of the coast do with their games. BW says hi?
Pretty shit example since BW was constantly changing via maps. A better example would most likely be 1.6 since they largely kept the same map pool for 5-8 years with a minor change here or there depending on tournament. Also both these games are incredibly simple at their core. The complexity isn't forced in some obtuse way.
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its funny that how after so many years probably more people wait on ladder reset in d2 (26th this month!) than in d3 lmao
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the ambient gold needs to be straight up reverted, buffed gold items was enough of a change, no need to give losing farmers so much leverage.
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On November 24 2013 00:41 cascades wrote: GP is still a terrible hero. Riot should fix his ult.
gp ult is so broken. Stand on top -> team fight at drake -> your team wins -> gg assists, i still farm and get big
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On November 24 2013 01:33 Sponkz wrote:Show nested quote +On November 24 2013 00:41 cascades wrote: GP is still a terrible hero. Riot should fix his ult. gp ult is so broken. Stand on top -> team fight at drake -> your team wins -> gg assists, i still farm and get big karth ult is so broken. Stand on top -> team fight at drake -> your team wins -> gg assists, i still farm and get big
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Finished a game playing Leona with 17k gold '-', only Vayne had 0.5k more gold than me lol.
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On November 24 2013 01:38 Djin)ftw( wrote:Show nested quote +On November 24 2013 01:33 Sponkz wrote:On November 24 2013 00:41 cascades wrote: GP is still a terrible hero. Riot should fix his ult. gp ult is so broken. Stand on top -> team fight at drake -> your team wins -> gg assists, i still farm and get big karth ult is so broken. Stand in mid -> team fight at drake -> your team wins -> gg assists, i still farm and get big
fixed <3
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On November 24 2013 01:41 Zhiroo wrote: Finished a game playing Leona with 17k gold '-', only Vayne had 0.5k more gold than me lol. It's definitely wonky how the game is playing out right now. I want to see how this game plays out when it stabalizes. I'd be down for Riot to only nerf targons a little bit, but buff the other gold generating support items significantly to mirror the gold gain that targun has.
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The new reignofgaming article on masteries + Show Spoiler +http://www.reignofgaming.net/blogs/a-different-view/oldmaneyebrows/26546-everything-you-need-to-know-about-the-mastery is dumb and reading it makes me feel dumb.
I suppose that's nothing new, though.
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Just watched dan dinhs play of yasou on pbe. Definitely looks like insta buy material. Shit is so cash
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I have a question about perceived "skill cap".
Whenever anyone asks about high skill cap champions, they always get the same responses. I'll use Lee Sin as an example (he is my most played and favorite jungle, no bias).
Let's stop for a minute to examine a true high skill cap. BW was so mechanically demanding that it was literally impossible to do everything. You had gods like Jaedong and Flash who could micro two groups of mutas or keep constant macro out of 12 barracks, but the level of complexity and intricacy meant that noone could actually ever hope to be doing everything that they needed to at once. This is an infinite skillcap.
Lee Sin is about landing Qs. Probably the most difficult part of his kit is landing Qs. In terms of mechanics, he isn't difficult at all. (nb: mechanics is a buzzword that gets thrown around a lot. I realize that it's a form of imagery to say "how the champ works", but I've always thought of it as (again using the BW analogy) the physical act of clicking and moving your hands fast enough to keep up, another thing not really required in LoL in general). Wardhopping as Lee Sin takes a bit of practice to get the timing down and understand your ping, and after that you reach the skill cap pretty fast.
I would say that the biggest difficulty for Lee Sin, which can be extended to pretty much every player, is knowing what the enemy is going to do and how you can counter it. For example, waiting for the Katarina ult to kick her out of it, waiting for the Shen taunt to wardhop away. Additionally, you need to know how your champ stacks up and trades/fights with others, damage peaks, etc. None of these things are specific to a high "skill cap" for that champion, but come down to general game knowledge.
This all being said, who is an actual high skill champ champion? One that you can never do everything right on, but you will keep continuously improving? I'm not talking cs'ing, as that isn't champion specific. I'm not talking gank/farm timings, as that is general gameplay.
For some reason this came to my mind in bed last night and I am posting it first thing after waking up.
Just to clarify, this isn't a hidden "Lee Sin no skill" or "LoL easy game" post, they are just examples using cases with which I am familiar. How do you define a high skill cap in LoL? Relatively?
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The more different stuff you can, the more decision-making there is in mashing these keys or not, whether to stall for a cooldown, turn around, how to flee, etc. is what makes a champion harder to play. Obviously having skillshots and such range on skills that you can skirt around it tends to add to it too.
Riven and Zed have low skill floors because you can pretty much mash your keyboard and still do okay (less so with Zed now since it's harder to get all the damage from his ult), however they also have the potential of applying decision-making to get more out of it that simply "get the job done", so it increases their skill ceiling. Problems occur when you don't need to shoot for the skill ceiling because you don't get enough out of it for it to be worth the effort. Also Riven is dumb as shit so I could probably have used a better example.
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