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[Patch 3.14] PreSeason 4 General Discussion - Page 21

Forum Index > LoL General
Post a Reply
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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-11-22 01:40:08
November 22 2013 01:37 GMT
#401
I'm feeling overwhelmed right now. Anyone else? Too much information.

1 more thing. How do you see enemy levels above the champion again?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
November 22 2013 01:39 GMT
#402
On November 22 2013 10:36 trollbone wrote:
or you can have the mastery that give you xp when you are behind and near an ally champ higher lvl than you

That mastery is awful. Nidalee's hidden passive is +5 XP every 5 seconds for being near a higher level champ, and nobody gave a shit about it. This one's 2 mastery points for +15 XP every 10 seconds.
Moderator
Vonthin
Profile Joined August 2010
United States2864 Posts
November 22 2013 01:41 GMT
#403
Loving the new taric, played him top then jungle. Does ok dmg with Iceborn first item, then builds sunfire/randiuns and is unkillable. Late game his dmg is ok but has lots of utility with a 40+ armor aura/heal/stun and the ad/ap ult aura while being a super tank
Best Trashcan NA - LoL Summoner. SKT / CLG / Liquid
TheLink
Profile Joined January 2011
Australia2725 Posts
November 22 2013 01:41 GMT
#404
To be fair the old xp mastery was beyond godawful as well. Just not many people noticed. Both of them are stone blank.
Only the weak link is strong enough to break the chain.
Gahlo
Profile Joined February 2010
United States35150 Posts
Last Edited: 2013-11-22 01:42:25
November 22 2013 01:42 GMT
#405
On November 22 2013 10:30 onlywonderboy wrote:
God I had no idea what to build as support Zyra. Probably should have just built straight AP, but I wanted to try new things lol.

So are most people just starting with the new support items? I feel like that's fine in soloq, but the lack of wards to start feels weirdddd

Buy MPen, Rylais, and Banner. Have fun killing EVERYTHING.
trollbone
Profile Blog Joined July 2007
France1905 Posts
November 22 2013 01:42 GMT
#406
even then if u are like blue side and you want to clear the wolves lvling dark wind may be actually faster than like what 2 point in drain ?
TheLink
Profile Joined January 2011
Australia2725 Posts
November 22 2013 01:44 GMT
#407
Well if Xpecial and OddOne are right we have a broken game for a few weeks until Riot patches things. OddOne is convinced having a jungle is pointless. That a support makes more gold than a jungler with access to both jungles.
Only the weak link is strong enough to break the chain.
TheYango
Profile Joined September 2008
United States47024 Posts
November 22 2013 01:47 GMT
#408
On November 22 2013 10:44 TheLink wrote:
Well if Xpecial and OddOne are right we have a broken game for a few weeks until Riot patches things. OddOne is convinced having a jungle is pointless. That a support makes more gold than a jungler with access to both jungles.

Trilanes pls.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-11-22 01:49:51
November 22 2013 01:49 GMT
#409
On November 22 2013 10:44 TheLink wrote:
Well if Xpecial and OddOne are right we have a broken game for a few weeks until Riot patches things. OddOne is convinced having a jungle is pointless. That a support makes more gold than a jungler with access to both jungles.

Jungle is pointless atm. New jungle items suck + they nerfed jungle gold/exp output. Support items, namely Targon, are nutso. Add the whole exp thing Yango was talking about, it may be better to have 2 "supports" and only jungle to catch up or take buffs.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
November 22 2013 01:50 GMT
#410
On November 22 2013 10:47 TheYango wrote:
Show nested quote +
On November 22 2013 10:44 TheLink wrote:
Well if Xpecial and OddOne are right we have a broken game for a few weeks until Riot patches things. OddOne is convinced having a jungle is pointless. That a support makes more gold than a jungler with access to both jungles.

Trilanes pls.


quadsmite into every camp into trilanes
When in doubt, just believe in yourself and press buttons
TheYango
Profile Joined September 2008
United States47024 Posts
November 22 2013 01:51 GMT
#411
That's the thing, if you're getting like double or triple XP off jungle camps for being underleveled, it becomes disgustingly easy for a second support to make back a level deficit just by having the supports clear jungle midgame.
Moderator
EquilasH
Profile Joined April 2009
Denmark2142 Posts
Last Edited: 2013-11-22 01:55:21
November 22 2013 01:54 GMT
#412
Scip was keeping up with solo laners in premade 5's jungling Evelynn, Elise and Skarner today. I even think he earned the most gold 2 out of the 5 games we played. He did obviously get quite fed those games - but if you are willing to just farm the jungle a lot, the new jungle seems much better.

If anything the jungle got a buff - it might not seem as that big of a buff though considering how ridiculous relic shield is.

Edit: Responding to an old post gg..

Edit2: okay, I'm not, it turns out I'm just dumb and tired.
wat
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
Last Edited: 2013-11-22 01:58:00
November 22 2013 01:55 GMT
#413
On November 22 2013 10:37 obesechicken13 wrote:
I'm feeling overwhelmed right now. Anyone else? Too much information.


Me too. Just played as Sona, and at the start of the game I didn't know what to buy, got confused whenever I backed, and by late game I really had no clue. Riot recommends using the spellthief's edge, but I'm not actually sure how good it is, think I'll try the coin next game.
I'm fucking terrible at using these new trinkets. And I was thrown by the new bushes and put a (now very valuable and rare) ward outside one.

No one is buying wards so there's just stupid plays happening all over the place.


Overall though, it seems interesting and fresh. I just want to play more games, but sadly it's 2am.


It is what you read when you don't have to that determines what you will be when you can't help it.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 22 2013 02:02 GMT
#414
On November 22 2013 10:22 TheYango wrote:
Read the patch notes:
Show nested quote +
Context: Junglers who fall behind had no opportunity to catch up, so now Jungle monsters grant bonus XP to champions who are lower level than the monster they killed.

Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap

It's supposed to help junglers catch up, but what it means is by midgame, the most efficient person to have farming jungle is the support because they're getting 50% bonus XP per level for free just by being lower level.

Given how Relic Shield can still be fully utilized even if you're only sometimes in lanes, and Golem Spirit can be fully utilized even if you're only sometimes farming jungle, it could actually be very realistic.


Why the hell did they think it was too hard for junglers to get back in the game anyway?

<_<

Brutal. All that change does for junglers is reduce jungler skill gap, as far as I am concerned. Unless they massively changed gold generation.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 22 2013 02:04 GMT
#415
The "catchup" XP from new jungle is absurd. There is no reason to try to stay ahead in XP because its almost impossible to fall behind unless you've lost total control of your jungle.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Gahlo
Profile Joined February 2010
United States35150 Posts
November 22 2013 02:06 GMT
#416
On November 22 2013 11:02 iCanada wrote:
Show nested quote +
On November 22 2013 10:22 TheYango wrote:
Read the patch notes:
Context: Junglers who fall behind had no opportunity to catch up, so now Jungle monsters grant bonus XP to champions who are lower level than the monster they killed.

Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap

It's supposed to help junglers catch up, but what it means is by midgame, the most efficient person to have farming jungle is the support because they're getting 50% bonus XP per level for free just by being lower level.

Given how Relic Shield can still be fully utilized even if you're only sometimes in lanes, and Golem Spirit can be fully utilized even if you're only sometimes farming jungle, it could actually be very realistic.


Why the hell did they think it was too hard for junglers to get back in the game anyway?

<_<

Brutal. All that change does for junglers is reduce jungler skill gap, as far as I am concerned. Unless they massively changed gold generation.

Because people don't like to be 4-5 levels behind everybody while being expected to tank shit because they had a poor start.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 22 2013 02:17 GMT
#417
so is yasuo the unforgiven resourceless
wheres his % total health true damage and built in ga
thug life.                                                       MVP/ex-
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
November 22 2013 02:21 GMT
#418
Yasuo looks really powerful in the hands of someone who knows how to play him to his fullest. Can't wait to try him out.
Yugoslavia will always live on in my heart
Gahlo
Profile Joined February 2010
United States35150 Posts
November 22 2013 02:24 GMT
#419
http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/yasuo-unforgiven-revealed
Oh look, now I can live out my advent children omnislash fantasy in league.
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 22 2013 02:28 GMT
#420
I played a few games today. Because of all the gold that goes around, it seems like lategame champs will be picked more.
I don't think they'll be anymore "full supports". Just played a few games where the supports seemed to have a crapton of items out of nowhere. Last game I played was a support lux and 25 mins into the game, it felt just the same as a regular mid lane lux.

I'm not feeling these changes. On top of the excess gold, the trinkets seem kind of lame to me. The vision battle before was fine, why change that?
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