A League Player’s Primer to Smite - Page 9
| Forum Index > LoL General |
|
canikizu
4860 Posts
| ||
|
Requizen
United States33802 Posts
On December 22 2013 09:53 canikizu wrote: Question: Why is Thanatos's 3rd autoattack is aoe? Are there any gods that have aoe autoattack like him? Ne Zha has AoE on the final auto of his chain, I think that's it. Plenty of gods have an attack chain, it's important to know how yours works. For example, timing the sped up shots for Zeus to stack his passive is important, and knowing which auto on Loki will burst increases your damage output. | ||
|
Ryuu314
United States12679 Posts
Question, do people ever use Wukong's Ox form? Cause it just seems like his Bird and Tiger are just so much stronger. | ||
|
jcarlsoniv
United States27922 Posts
On December 22 2013 18:41 Ryuu314 wrote: I think Isis has a aoe auto on her final attack too. Question, do people ever use Wukong's Ox form? Cause it just seems like his Bird and Tiger are just so much stronger. AOE knock up can be really valuable at times, so yes, ox form is used | ||
|
Duvon
Sweden2360 Posts
| ||
|
jcarlsoniv
United States27922 Posts
| ||
|
Requizen
United States33802 Posts
| ||
|
jcarlsoniv
United States27922 Posts
This is part of why I can't wait to get into ranked - I really want to see where I fall in the general Smite community skill-wise. | ||
|
Requizen
United States33802 Posts
Jungling is a bit different from League, especially in the early game. In a serious match, you’re going to spend some time with your solo laner. To this end, the starting route differs depending on whether you’re Olympian or Invader side. Either way, your starting items will likely be the same. Items Most junglers start with the same 3 items each game.
Certain gods can eschew this in favor for other starts if their sustain is high enough. For example, Thanatos can start with rank 1 Tabi in place of Bumba’s, thanks to his 1 and passive. This lets him get almost a full item ahead of the enemy jungle. Everyone can do the Bumba’s start, though, so stick to it until you’re comfortable. Olympian Right side Mid Furies -> Red buff -> Blue buff Your solo laner and mid will help you with Furies, after which mid may go back to his lane, or he can help with Red. Regardless, kill Furies, go to Red, and use your HoG on it, then kill it with the help of your solo. Try to get the last hit for the heal, and take the buff for yourself. Go to Blue, and if your solo has HoG, they’ll use it as you help finish off the buff monster, which they’ll take. Invader Orange buff -> Blue buff Your solo laner will help you with Orange, while your mid and duo will take the right side Furies. Use your HoG on Orange, and take the buff. Go to Blue, and your solo should use their HoG and then take that one with your help. Next Step Now, you can pop your Potion, or hold onto it, it depends on whether you think you need the extra damage for fighting and clearing. Use your judgement, but if you’re not sure, just pop it right after Blue. From here, it depends on the situation. In a “best case” or “high level” game, you want to go hang out in solo lane for approximately two waves. The enemy jungle should be there as well, so it’ll be a 2v2 lane for a short amount of time. Around the time the second wave dies, mid Furies should be coming up, so you want to leave and then contest them with the help of your mid and possibly solo. See below about why this is important. If the enemy jungler is not there, or if your solo laner is being uncooperative, then you can just go farm. You’ll want to go clear the two small Harpy camps in the south, and then pop into a lane, even just to do some damage. At that point, mid camps should be coming back, so contest them. Clearing In Smite, clearing the jungle is better than camping a lane pretty much at all times. You should only gank when there’s a high probability of getting a kill, or if you’re counterganking/saving a lane. If they’re farming away, you should be doing the same. With fast clearing and the occasional gank gold, you should keep up with lanes or even surpass them in gold. Priority for camps is as follows: Mid Furies > Red/Orange > Blue > Small Furies Mid camps have highest priority for several reasons. They give the same amount of gold as buff camps (well, 1 less), respawn more than twice as fast, and most importantly, are contested between each side. By killing them, not only are you getting the gold for yourself (and likely your mid), but you’re denying it from the enemy. Blue camps are slightly less important because they’ll always go to your side laner, so they can often get it by themselves. Help if you’re around, but often they’ll grab it by themselves. So basically you’re rotating between the various Fury camps and grabbing Red/Orange when they’re up, all the while looking for ganks/counterganks. Use your HoG on buff camps, but remember that you may need it to contest Mid Furies from the enemy. Who can Jungle? Currently, it seems that most any god can jungle if put in the position, though of course some are bad and some are nearly made for it. Any current assassin can jungle, and do well at it with their ability to come into a gank and provide massive damage for their laner. They also clear fairly well, most having burst to quickly kill large monsters or even AoE abilities. Currently some of the best junglers include Mercury, Thanatos, and Thor. All Warriors can jungle with a certain degree of skill, from the very good (Guan Yu, Wukong) to the mediocre (Vamana). Generally you find Warriors in the solo lane, but they can also do well in a jungle setting where they can avoid fighting bad matchups against gods like Zeus and Chang’e, who are solo lane bullies. Certain Guardians can jungle well. Ymir and Athena are the ones you’ll see most often, both having good clear prowess and high stats, which allows them to build magic damage and be decent threats and good gankers. Other Guardians are gimmicky but occasionally passable. Of Mages, the only ones you see jungling with any frequency are Freya and Anubis. Nu Wa can jungle, as can He Bo, but less so than the other two. These gods have low CD and high damage AoE that can be used to clear quickly, and each bring enough hard CC to assist in ganks. No Hunter should jungle. I mean, maybe they can, but just don’t. Jungler notes, some of the more popular picks
Other Like in League, people will beg for ganks and for you to win their lane for them. Honestly, most of the time it’s just best to ignore them. Like I said, farming is best unless there’s a high chance for a kill. If you’re in a lane and the enemy jungle gets both Mid Fury camps while you’re dawdling, you’re way behind. Counterjungling is very iffy, and I’m not really an authority on it. If you’re playing someone who can 1v1 well, like Arachne, Mercury, Thor, or Tyr, feel free to ward up enemy buffs and jump them, but many junglers can’t invade, similar to League. I’d say stay away from it until you’re really comfortable at assessing power levels. Since Assassins are prevalent junglers, I’d like to talk about Heartseeker. It’s one of the best items if you can keep it fully or nearly fully stacked. The MS helps your roaming as well. However, while you get similar gold to lanes, you don’t always get numerically as much creeps as lanes do. If you feel like you’re farming well and you’re not spending too much downtime roaming or babysitting, Heartseeker is a great investment. If you’re dying a lot, losing camps, etc, skip it. Again, I’m not the best player, but I’ve been playing a lot of jungle recently and thought people would appreciate a quick breakdown. | ||
|
canikizu
4860 Posts
Buff camps respawn every 4 minutes, and buffs expire in 2 minutes. So if you don't plan to clear both red and orange buffs, you should plan your jungle route to get one buff, and protect the other buff from invasion, so that you can get that buff 2 minutes after. With good rotation, you can never run out of buffs. Fury camps respawn every 100 seconds (it's harder to get used to timing it). The mid furry camp is super important. They give more gold than a non-last-hit wavecreep ( 90g > 17x3+12x3). That's why you should always plan your jungle route to farm the mid fury camps as soon as they respawn. | ||
|
Requizen
United States33802 Posts
Furies (Mid and Small) have a 100 second (1 min 40 second) respawn timer. Keeping track of mid furies seperates good from bad junglers. All Buff camps have a 240 second (4 minute) respawn timer. Buffs last 2 minutes. Buff baubles will sit on the ground for 30 seconds, sometimes enough time to finish a camp, kill nearby Small Fury, and get it before it despawns. Gold Fury and Fire Giant have a 300 second (5 minute) respawn timer. Gold Fury gives 300 Gold and 200 EXP global. Fire Giant gives 150 Gold and 200 EXP global. Fire Giant buff lasts 240 seconds (4 minutes). You can time Fire Giant easily (even without the timer) by watching when it falls off and then waiting a minute. | ||
|
wei2coolman
United States60033 Posts
| ||
|
Requizen
United States33802 Posts
Start Death's Toll + Tabi1, then one of each potion. First item should be maxing out Heartseeker and starting to stack it as fast as possible. Then, finish maxing boots (ArPen over CDR always). Your next item is either Qin's Sais (Sai is better than Blade) or Deathbringer depending on what you like/what you need. Deathbringer is better straight damage because of the crit, Sais is better for finishing because of the passive and also gives Lifesteal. Buy one, then the other. Get Malice or Rage, I think Malice is better but that's because I'm not great at chaining autos and I feel that flat stats are better. Sell Death's Toll and get some sort of Pen item. You can do this before Malice/Rage if you need Pen faster, but use your judgement. Titan's Bane is best, but if they have 0 Armor (never happens) you can go Executioner. You can get Devourer's Gloves over Heartseeker for a stacking item, but Heartseeker is more flat damage and cheaper. Devo Gloves used to be better, but then they have Qin's Lifesteal and buffed it, so Heartseeker/Qin's is better than Devo unless you're dying a lot and using your stacks. Fatalis is a sometimes item. Hunters should get regular Fatalis over Hastened imo. As for actives, get Beads or Aegis (whichever you require in lane for enemy lane or jungler), and then you can get the other or get Sprint. You don't particularly need any other Actives, maybe Combat Blink if you're someone without a dash like AMC. So yeah, the "standard" Hunter build that I see is: Death's Toll + Tabi1 -> Heartseeker -> ArPen Tabi (finish) -> Deathbringer/Qin's Sai -> (Sell Death's Toll) -> Rage/Titan's Bane You don't have to stick to this, just what I see on streams and tourneys. | ||
|
canikizu
4860 Posts
On December 28 2013 02:09 wei2coolman wrote: Anyone mind giving me a quick list of good itenization for Nieth? And why thise item choices are good? Still getting use to item variety. Also how essential is phys pen? Neith is all about burst, her skills have way better scaling tha, so her build is quite basic. Warrior Tabi - Heartseeker - Jotunn Wrath - Titan Bane - Transcendence - Hydra. All of these items give you mad physical damage Tabi + Jotunn + Titan should push your Physical Penetration to 40 which is max. Jotunn + Hydra should let you have max CDR Jotunn + Transcendence give you unlimited mana and big physical damage from mana conversion If you have max build, there's very good chance you can one-shot the support with your ultimate alone. This is kind of like Legolas build. Of course you can always go with the conventional carry build too. If you are able to stun/slow the enemy, Rage+Deathbringer can always let you autoattack somebody to death. | ||
|
Figgy
Canada1788 Posts
It's very toned down compared to both games. | ||
|
Requizen
United States33802 Posts
On December 28 2013 03:12 canikizu wrote: Neith is all about burst, her skills have way better scaling tha, so her build is quite basic. Warrior Tabi - Heartseeker - Jotunn Wrath - Titan Bane - Transcendence - Hydra. All of these items give you mad physical damage Tabi + Jotunn + Titan should push your Physical Penetration to 40 which is max. Jotunn + Hydra should let you have max CDR Jotunn + Transcendence give you unlimited mana and big physical damage from mana conversion If you have max build, there's very good chance you can one-shot the support with your ultimate alone. This is kind of like Legolas build. Of course you can always go with the conventional carry build too. If you are able to stun/slow the enemy, Rage+Deathbringer can always let you autoattack somebody to death. I don't think Neith can stack Transcendence fast enough for it to be worthwhile. Even AMC can't do it that fast since they nerfed Hive, Xbal is the only one that I think can stack it fast. I mean, it's an interesting build for straight bursty stuff, making her kind of a caster Hunter like AMC. I'd run it in solo or mid, but your duo Hunter really should build more of a carry build imo. On December 28 2013 03:16 Figgy wrote: Smite is just WoW Arena with 4 skills instead of 50. It's very toned down compared to both games. That's kind of why I like it. WoW got a bit bloated by Cata (when I stopped playing) and I never really liked the isometric control of LoL or DOTA. Also, I'd say it's only toned down compared to LoL in the itemization, the skills are all harder to hit and more powerful than anything in League (CC wise, damage is pretty comparable). | ||
|
wei2coolman
United States60033 Posts
Also, is there a movespeed reduction cap like League? | ||
|
canikizu
4860 Posts
On December 28 2013 03:21 Requizen wrote: I don't think Neith can stack Transcendence fast enough for it to be worthwhile. Even AMC can't do it that fast since they nerfed Hive, Xbal is the only one that I think can stack it fast. I mean, it's an interesting build for straight bursty stuff, making her kind of a caster Hunter like AMC. I'd run it in solo or mid, but your duo Hunter really should build more of a carry build imo. That's kind of why I like it. WoW got a bit bloated by Cata (when I stopped playing) and I never really liked the isometric control of LoL or DOTA. Also, I'd say it's only toned down compared to LoL in the itemization, the skills are all harder to hit and more powerful than anything in League (CC wise, damage is pretty comparable). I think you can push Transcendence before Titan Bane. It's not really hard to stack Transcendence, especially on Neith. She's kind of have infinite mana when you are building Transcendence, and usually after Jotunn, her Q can one-shot the creepwave. Since you don't even lose stack when dying, it should only take at most 5 minutes to get full stack of Transcendence. Yeah this is more of a burst damage type of build, hence Legolas build, but as I said though, you can always skip Titan and Hydra to get Rage and DeathBringer, which is actually what I usually do lol. On December 28 2013 03:35 wei2coolman wrote: As far as hunters go, are there good solo defensive item I should be aiming for if I'm being blown up by Assassins like Mercury too quickly? The actives are pretty good, but sometimes it's nice to have straight up defensive stats. Also, is there a movespeed reduction cap like League? Hide of Leviathan is a good item. Ankh is also good. | ||
|
Requizen
United States33802 Posts
On December 28 2013 03:35 wei2coolman wrote: As far as hunters go, are there good solo defensive item I should be aiming for if I'm being blown up by Assassins like Mercury too quickly? The actives are pretty good, but sometimes it's nice to have straight up defensive stats. Also, is there a movespeed reduction cap like League? If you want a single Defensive item, you can go Hide of the Leviathan/Urchin, or Magi's Cowl/Blessing. Both give all defensive stats and (except for Urchin) CC reduction. If you want something more focused for Assassins, getting Hide of the Nemian Lion is a choice. That said, it's much better to just get good at surviving with moves and actives. Especially with Neith, who has a Slow, Root, and Stun on top of her Backflip, you shouldn't have issues keeping them at range once you use Beads. Not sure about the MS cap, can't find any info on it. MAYBE THERE SHOULD BE A SITE THAT HAS THAT. | ||
|
Duvon
Sweden2360 Posts
On December 28 2013 03:55 Requizen wrote: ... MAYBE THERE SHOULD BE A SITE THAT HAS THAT. Maybe you're building one? :D:E:D I think Fatalis should be gotten on any hunter with additional mobility, the kite goes skyward. | ||
| ||