[Patch 3.13] Heimer Rework General Discussion - Page 33
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GhandiEAGLE
United States20754 Posts
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Fusilero
United Kingdom50293 Posts
Considering that I instinctively still scroll to the bottom for league this will take some adjusting to. | ||
Requizen
United States33802 Posts
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Goumindong
United States3529 Posts
On November 01 2013 05:07 GhandiEAGLE wrote: TSM isn't that bad with baron throwing. Honestly, they're pretty reputable when it comes to holding on to leads. It's more never having them in the first place that tends to get TSM. No. TSM's weakpoint has always been team compositions and decision making/morale. Decision making/Morale is/was almost entirely on Regi's in game behavior. Not sure about team comps but probably also on Regi. They play really great in lane and often get early leads but against teams that know what they're doing in champion select they cannot capitalize on those leads. Then the morale/rage snowballs hard and they can't come back. TSM(and NA in general) doesn't have a good handle on what makes a team composition strong, and the micro objectives that make/break team composition play. TSM can play against non-C9 NA teams because non-C9 NA teams also don't understand champion select and TSM's raw ability can overcome. A good example of this is the C9 v TSM game at the regional finals. Three games in a row, C9 played a beefy engage comp. Their goals in team fights were threefold 1) Prevent Sona from ulting the back line/entire team 2) Kill Karthus first 3) Team fights must be linear*. [Edit: Their goals in overall strategy was to end laning early and contest jungle objectives as 5] To achieve this they stuck their least engage oriented bruiser between Sona and their back line and used the other beef to take down Karthus, if either Karthus or Sona got past their blockers Zyra would disengage ult them to stop their forward momentum. This meant that if Karthus and Sona both didn't have their flash up TSM had no way of winning a team fight, it was effectively 3v5 or 4v5 for most of them. Sona was reduced to ulting a tank and/or doing nothing, Karthus died out of range of the back line. This meant that in any linear team fight there was no way for TSM to win. When C9 was flanked they retreated until the fight was linear. (fights at dragon when TSM came in from tri/top C9 would either collapse one way before TSM could flank or pull back into the blue pit. TSM would follow and line up for the fight C9 wanted). In all of the games, TSM got ahead early. Some of them with really amazing play in lane. Sometimes taking objectives early. But at some point the game would move to team fights and they were team fights that TSM could not win because they had failed to recognize what they had done in champion select and how the team fights would play out. Because of the champions they had picked for top and mid they didn't even have the option to not team fight. They did not have the mobility and clear on a single champion to splitpush. If they somehow successfully split then they didn't have disengage to prevent losing the ensuing 4v5. They had no poke or kite so they could not siege. If they had picked two out of a disengage support, a split pushing top, or a poke/kite mid they could have won. But they didn't do that three games in a row. Watch the best Korean's play. They might make those mistakes once or twice early in a series. But after that they have a read on the opposing comps and pick in ways to neutralize them while maximizing the strengths of their own strategy. And importantly, the winner of the Korean's matches doesn't necessarily hinge on amazing individual play (though there is a lot of that) but rather the winning team executing the strategy their composition needs to win in a way that the enemy composition cannot deal with. *that is to say you can draw a line between your back line, your front line, the enemies front line, and the enemies back line. | ||
Louuster
Canada2869 Posts
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Ares[Effort]
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DEMACIA6550 Posts
On November 01 2013 07:00 Fusilero wrote: We're now in the front of TL with dota and SC2, soon we shall take over. Considering that I instinctively still scroll to the bottom for league this will take some adjusting to. You can adjust the sidebars to have whatever game you want in any order you want. | ||
GhandiEAGLE
United States20754 Posts
I LOVE YOU ALL | ||
Requizen
United States33802 Posts
nty, meh | ||
jcc
United States472 Posts
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GhandiEAGLE
United States20754 Posts
That thing gets three fucking heads when you ult. | ||
smOOthMayDie
United States997 Posts
Love how they included League in main squad of games, not just other games :D | ||
ShaLLoW[baY]
Canada12499 Posts
and the three heads heofdghefoighafogfdg abgdoifughfdgaifdg so good | ||
Requizen
United States33802 Posts
meh Edit: As I thought, new VO keeps the theme (cool) but the voice is not nearly on the same level. | ||
Slusher
United States19143 Posts
What made it so badass is how Stoic and matter of fact Nasus was, this just sounds like a run of the mill voice filter. | ||
Ketara
United States15065 Posts
+ Show Spoiler + I think it's great. | ||
ZataN
New Zealand414 Posts
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Requizen
United States33802 Posts
Ok, that's legit pretty good. I love WoW references. | ||
Requizen
United States33802 Posts
Though that change for Lucian Q is nice. | ||
Ketara
United States15065 Posts
Janna +0.9 AP ratio on her AD on her shield. A Janna with 700 AP's shield shields for 870 and gives 680 AD. Oh and with that much AP her W's passive movespeed bonus will be +366%. These numbers can't be legit. | ||
Requizen
United States33802 Posts
Soraka's health and mana restoring abilities are 1% more powerful for each 2% health or mana the target is missing. That's.... interesting. | ||
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