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On October 28 2013 23:29 Sponkz wrote: You can also run HP per level seals instead of armor if you´re against bursty ap´s like annie and Leblanc. Armor is a not MUST. It´s a nice tool to avoid extra damage from other sources, but if you´re playing a farm-heavy AP-mid like orianna, ahri or nidalee (which arguably are among the 3 strongest at the moment), i´d be more wise to run HP per level seals to gain a slighty higher health-pool since you generally don´t purchase additional health from items.
Against LeBlanc it's a possibility but Annie is a REALLY bad example of champs to not run armor against. She's one of the mid laners that auto the most. Against Orianna I'd also never run hp/lvl seals - Ahri and Nidalee would be MU dependant.
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No regen, Nidalee now even more intrinsic to poke. Huehuehue
But seriously, getting that turret gold for the carries of the poke comp is huge. Before, it took forever to kill nexus turrets with a poke comp, but now they're gonna be able to take it faster. Especially with Caitlyn.
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On October 29 2013 01:19 EquilasH wrote:Show nested quote +On October 28 2013 23:29 Sponkz wrote: You can also run HP per level seals instead of armor if you´re against bursty ap´s like annie and Leblanc. Armor is a not MUST. It´s a nice tool to avoid extra damage from other sources, but if you´re playing a farm-heavy AP-mid like orianna, ahri or nidalee (which arguably are among the 3 strongest at the moment), i´d be more wise to run HP per level seals to gain a slighty higher health-pool since you generally don´t purchase additional health from items. Against LeBlanc it's a possibility but Annie is a REALLY bad example of champs to not run armor against. She's one of the mid laners that auto the most.Against Orianna I'd also never run hp/lvl seals - Ahri and Nidalee would be MU dependant.
Ah yeah, that didn't cross my mind I normally did it, to prevent the instant-burst gib where she gets 6 and flash-tibbers you, but from a wider perspective you're right.
I normally just like it, where no real action is happening and both AP's are shoving lanes back and forth (and it's a huge plus if you decide to go double dorans or rush something like athene´s).
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You guys have changed my mind about the Baron changes. While it serves the same functional role as the old baron, and now becomes even more "only take when you are confident in winning," it does make the transitions smoother and leaves more room for counterplay (at least more so than before, so at least better than nothing).
Hopefully Misaya's analysis of the changes is on point though. What I really disliked in S3 near the end was the move away from skirmishing (except when someone facechecked and it was accidental skirmish, see every Fnatic game) and just lane pushing,4-1/1-3-1 split pushing, and only 5v5 fights at major objectives that lead to very binary outcomes. Even the hecarim-centric midgame roaming gank squad style died out, compared to how much smoke->roaming was refreshing to watch as a spectator for TI3. Misaya's post seems to indicate that S4 changes really favor smaller squads and more roaming in a PvP sense, as opposed to the current "roaming" as rotations for map objectives and PvE
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Cayman Islands24199 Posts
when and if the poke comp gets baron, they'll have an easier tiem getting the base etc. but they are not very good at baron fights. a team fight comp might use the ms boost to better engage the ones running away
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Well obviously free stats are still useful, but it's not the same as it is now. I'm honestly ok with it I think, Baron just gives a lot of "invisible stats" that viewers/lowbies don't really understand.
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Cayman Islands24199 Posts
i think bischu said they are going to remake nidalee to make her suck. the specific hero changes probably will affect poke etc a lot.
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On October 29 2013 00:49 Shiznick wrote: also im worried about the support changes if beefed up supports with items make that much of a difference just because the game will probably become so bot lane centric, because instead of snowballing the highest gold-scaling role in the game, you also have the side benefit of snowballing a cc-support tank. Imagine a leona with actual tank items or something just being able to sit in your back line for entire team fights. While before, supports could snowball the game through vision, at least vision took finesse to play and could be outplayed by better teams. Actual combat stats make outplaying a fed bot lane less likely. Yeah I agree. I was playing vs a support Zyra who won lane with the usual ruby into liandry build, which does so much damage, and thinking about how incredibly broken she'd be coming from bot with a couple thousand more gold... If you lose bot, how can you win now?
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Cayman Islands24199 Posts
assist streak is probably a very big change. might promote roaming gank squads more and snowball the game that way.
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EUW server is down what does happen do my ranked ? Is it a forgiven loss or like not played ?!
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Apparently Zac has an uppercut animation if he crits (sometimes). I'm tempted to just play bot games and go crit Zac for the awesome for a while. >_>
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Diana jungle is fine at gold and below. The problem with her jungling is that she benefits from resistance in terms of her tankiness over say HP/AP (spirit of blue golem isn't as good on her as some others. I often just end up going machete into double dorans instead) and you rarely get the gold in the correct timing from jungle compared to her in lane.
As for Diana mid, you need a fair amount of matchup knowledge and every matchup is more or less a skill matchup. The only matchups I specifically find difficult are Gragas/Orianna. Orianna, I feel I potentially misplay certain aspects of the matchup but Gragas is just flat out a bad matchup due to his sustain and mobility.
I would probably comfortably play Diana mid versus anything else.
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On October 29 2013 02:00 BlACKTrA wrote: EUW server is down what does happen do my ranked ? Is it a forgiven loss or like not played ?!
Pretty sure the loss-forgiven button has been pressed. Otherwise, back to grinding, yolo-style (can´t say the same thing for the EUW server though)
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On October 29 2013 01:59 oneofthem wrote: assist streak is probably a very big change. might promote roaming gank squads more and snowball the game that way.
punishes the support for kill secures
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On October 29 2013 02:14 turdburgler wrote:Show nested quote +On October 29 2013 01:59 oneofthem wrote: assist streak is probably a very big change. might promote roaming gank squads more and snowball the game that way. punishes the support for kill secures  That's like saying getting a job punishes you by taking away your unemployment checks.
Pls
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On October 29 2013 02:04 zer0das wrote: Apparently Zac has an uppercut animation if he crits (sometimes). I'm tempted to just play bot games and go crit Zac for the awesome for a while. >_> Anivia also does backflips when she crits, and amumu does a little breakdance
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Baron changes are going to make bding hero and tryn pretty damn strong.
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All they need to do is make all her moves beside her heal scale with AD.
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United States15536 Posts
On October 29 2013 03:02 ddrddrddrddr wrote: Baron changes are going to make bding hero and tryn pretty damn strong.
Then again, if there's a splitpush champ then hopefully one team can 5v4 Baron then knock their enemy's base down before the single BD'er can win.
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