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[Patch 3.12] (j/k) Jinx General Discussion - Page 314

Forum Index > LoL General
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Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 24 2013 08:59 GMT
#6261
Squishy as fuck and scurvy cd is no different than if you're going ad lol.

You deal damage with sheen, which is core whether you go ap or ad.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 24 2013 09:20 GMT
#6262
On October 24 2013 17:31 Osmoses wrote:
Hey Gangplankers, is there any reason not to build GP AP? (OP?)

In theory it ought to be about the same but tankier, and dealing ap instead of ad which would be terribly convenient if the other solo laner went ad (delete zed riot plz).

Because Iceborn + Spirit Visage basically does the same (silly heals) is much cheaper and makes you actually be tanky + relevant without ulti.
It's Elo not ELO - Every statiscian playing League
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 24 2013 09:35 GMT
#6263
I personally still prefer the shiv/wits/belt build that was popularized in Korea
I'm on GOLD CHAIN
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-10-24 09:54:50
October 24 2013 09:42 GMT
#6264
On October 24 2013 18:35 ZERG_RUSSIAN wrote:
I personally still prefer the shiv/wits/belt build that was popularized in Korea

My problem with attack speed on melee champions is that they need to have great sticking ability to make use of it. GP has great sticking power but he still only has 125 range. I'm sure if the Koreans are doing it, then it works for them, but if I tried it *shudders*.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-10-24 10:11:59
October 24 2013 09:43 GMT
#6265
only true gp build is hydra/shiv/gauntlet

dem aoe farms
Gahlo
Profile Joined February 2010
United States35172 Posts
October 24 2013 10:06 GMT
#6266
On October 24 2013 18:43 Dusty wrote:
only true gp build is hydra/shiv/hydra

dem aoe farms

Dat double Hydra.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 24 2013 10:12 GMT
#6267
On October 24 2013 19:06 Gahlo wrote:
Show nested quote +
On October 24 2013 18:43 Dusty wrote:
only true gp build is hydra/shiv/hydra

dem aoe farms

Dat double Hydra.


3meta5you
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 24 2013 11:20 GMT
#6268
I actually generally agree with most of what riot has been doing across the seasons
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
October 24 2013 11:21 GMT
#6269
Kassadin up to 87.8% ban rate... LP was so much easier a few months ago when he was rarely banned.
http://na.op.gg/summoner/userName=FLABREZU
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 24 2013 11:51 GMT
#6270
wtf why is Riot buffing supports and the amount of gold they get? Dumbest thing ever, support needs to remain the bitch that gets no money and needs to learn how to optimize with little resources.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 24 2013 11:52 GMT
#6271
aka buy only wards
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 24 2013 11:57 GMT
#6272
remove pink wards from the game and make oracles at least lose duration on death. people wouldnt need to buy so many wards if it wasnt so cheap (20g lose for your team) to remove other wards. game solved no need to thank me.
Alaric
Profile Joined November 2009
France45622 Posts
October 24 2013 12:04 GMT
#6273
On October 24 2013 11:33 Seuss wrote:
Show nested quote +
On October 24 2013 08:58 Alaric wrote:
Kill me now. (Paging Seuss and Yango for a laugh.)
It sometimes baffles me how they can fine tune some balancing aspects that I wouldn't ever dare touch with a 10-foot pole because I've got no experience toward it, and yet they still fall for such crutches and ideas you can label as "do not want" at first sight.


I won't laugh until I see all the changes in aggregate. It's pretty silly to try and evaluate individual changes outside of their greater context.

As Yango said, it's not for the effects themselves, but the way Riot handles stuff: when we discuss "how to give more gold to the junglers", we're mostly discussing means, often indirect, to affect their income by looking at the causes (like how a bunch of us thought "carry junglers" wouldn't work off of increasing camp value in s3 because you can't afford to afk farm).
But when Riot talk about issues I (too) often get a nasty feeling that their "give more gld to the junglers" is to be taken at face value. They're speaking literally. Which suggests that they ignore (whether on purpose or not) the underlying causes.

Regarding the 4th camp, I remember TL mentioning it at least as far as 1v2 lanes popping up (after donating the blue stopped).
Its positioning suggests several things to me:
- easy access to one camp from a side lane (golems or the new one), potentially lets 1v2 laners take it to still get some gold/exp when zoned?
- reduces the farm discrepancy between jungle sides (when purple side I won't be bot often unless I plan for it because there's only the wolves).
- it's close to the lane so barring other changes, it makes you lose less farm camping the nearby lane instead of making it harder for you to gank/countergank by drawing you away from the lanes (when thinking "4th camp" behind inner tower, opposite from wolves instinctively came to me)
- easy access also means that wherever the duo lane goes, if it shoves or 2v1 it'll have access to a camp to poach

The more I think about it, the more the map looks too tiny to me, or rather, the lanes too short. The waves reach towers so fast so 1v2 laners can barely leave it without immediatly losing cs to the tower, and when you're missing it can immediatly be assumed that you're roaming rather than still in lne, just out of view. Editing the map's size would have pretty huge consequences not limited to these topics, though.


Also, this whole "carry junglers get stronger because they have items that scale with camps", first sounds dumb:
- instead of giving you the income/farm opportunities to buy carry items, you get items that give you more bonuses as you "kill camps"
- we're again in a forced interaction over freedom and the player making a choice: "you want to carry? You'll have these stats by killing camps". Not item build customised by the gold you earn, no income from farm allocation or jungle's gold rewards: you kill monsters, not minions or other stuff, specifically monsters (so outside of laning you have to weight the value of stats gained by killing a camp over the gold earned by clearing a wave), to receive specific stats from specific items granted to you.

On the other hand maybe these are actually items like Seeker's Armguard, so that once they're stacked you don't have incentive to prioritise monsters, and they're balanced at low cost/low efficiency, so they're accessible early, and once stacked they're very cost-effective but only as slot-effective as standard laner items.

Curious about how the "per camp" thing is handled too, seeing possible incentive to counterjungle champs using these items: if it's given by the big monster, or a flat increase per monster (so you casually kill his little wraiths, not cost-effective for you but you reduce the camp's stack worth by 75%), or something else entirely.

On October 24 2013 10:20 NeoIllusions wrote:
CLG doing tryout scrims against Quantic atm. Looks like they're running TrickZ and aphro for the new roles.

TrickZ is another normal queue guy who decided to go pro recent. Think Meteos lite.
Going to SMH if CLG goes back to aphro on Support.

I don't get the need to acronymise (yay neologisms) so much stuff. @_@
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35172 Posts
October 24 2013 12:08 GMT
#6274
I'm gonna refrain from commenting on the S4 changes until I actually see what they are.

Has Riot been wrong before? Yes, but so have we.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 24 2013 12:10 GMT
#6275
how much do u earn with twisted fate jungle and that new bloodrazor stats?

Stats are:

Atk speed, Atk dmg, 40% increased gold from killing creeps, and bonus dmg based on how many creeps youve killed with bloodrazer.

Confirmed on manclouds stream.

Your thoughts?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 24 2013 12:19 GMT
#6276
a lot less than any other jungle who farms faster
TheLink
Profile Joined January 2011
Australia2725 Posts
October 24 2013 12:28 GMT
#6277
I've been wondering, how many of you guys sell Dorans items for wards when your inventory is full? be honest and not the usual "I always get 2 wards every back" that the mids always lie about.
Only the weak link is strong enough to break the chain.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 24 2013 12:36 GMT
#6278
I sell everything I have for wards. If I buy any items I immediately refund them and spend that 1.2k on more ward + oracles.

I'm a support.

AMA
Hey! How you doin'?
Gahlo
Profile Joined February 2010
United States35172 Posts
October 24 2013 12:38 GMT
#6279
On October 24 2013 21:36 Zdrastochye wrote:
I sell everything I have for wards. If I buy any items I immediately refund them and spend that 1.2k on more ward + oracles.

I'm a support.

AMA

Why don't you get a real job?
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 24 2013 12:39 GMT
#6280
I gave it to my carry so he can get all the money.
Hey! How you doin'?
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