You deal damage with sheen, which is core whether you go ap or ad.
[Patch 3.12] (j/k) Jinx General Discussion - Page 314
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Osmoses
Sweden5302 Posts
You deal damage with sheen, which is core whether you go ap or ad. | ||
Jek
Denmark2771 Posts
On October 24 2013 17:31 Osmoses wrote: Hey Gangplankers, is there any reason not to build GP AP? (OP?) In theory it ought to be about the same but tankier, and dealing ap instead of ad which would be terribly convenient if the other solo laner went ad (delete zed riot plz). Because Iceborn + Spirit Visage basically does the same (silly heals) is much cheaper and makes you actually be tanky + relevant without ulti. | ||
ZERG_RUSSIAN
10417 Posts
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obesechicken13
United States10467 Posts
On October 24 2013 18:35 ZERG_RUSSIAN wrote: I personally still prefer the shiv/wits/belt build that was popularized in Korea My problem with attack speed on melee champions is that they need to have great sticking ability to make use of it. GP has great sticking power but he still only has 125 range. I'm sure if the Koreans are doing it, then it works for them, but if I tried it *shudders*. | ||
Dusty
United States3359 Posts
dem aoe farms | ||
Gahlo
United States35154 Posts
On October 24 2013 18:43 Dusty wrote: only true gp build is hydra/shiv/hydra dem aoe farms Dat double Hydra. | ||
Dusty
United States3359 Posts
3meta5you | ||
Slayer91
Ireland23335 Posts
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GolemMadness
Canada11044 Posts
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Zergneedsfood
United States10671 Posts
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Slayer91
Ireland23335 Posts
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turdburgler
England6749 Posts
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Alaric
France45622 Posts
On October 24 2013 11:33 Seuss wrote: I won't laugh until I see all the changes in aggregate. It's pretty silly to try and evaluate individual changes outside of their greater context. As Yango said, it's not for the effects themselves, but the way Riot handles stuff: when we discuss "how to give more gold to the junglers", we're mostly discussing means, often indirect, to affect their income by looking at the causes (like how a bunch of us thought "carry junglers" wouldn't work off of increasing camp value in s3 because you can't afford to afk farm). But when Riot talk about issues I (too) often get a nasty feeling that their "give more gld to the junglers" is to be taken at face value. They're speaking literally. Which suggests that they ignore (whether on purpose or not) the underlying causes. Regarding the 4th camp, I remember TL mentioning it at least as far as 1v2 lanes popping up (after donating the blue stopped). Its positioning suggests several things to me: - easy access to one camp from a side lane (golems or the new one), potentially lets 1v2 laners take it to still get some gold/exp when zoned? - reduces the farm discrepancy between jungle sides (when purple side I won't be bot often unless I plan for it because there's only the wolves). - it's close to the lane so barring other changes, it makes you lose less farm camping the nearby lane instead of making it harder for you to gank/countergank by drawing you away from the lanes (when thinking "4th camp" behind inner tower, opposite from wolves instinctively came to me) - easy access also means that wherever the duo lane goes, if it shoves or 2v1 it'll have access to a camp to poach The more I think about it, the more the map looks too tiny to me, or rather, the lanes too short. The waves reach towers so fast so 1v2 laners can barely leave it without immediatly losing cs to the tower, and when you're missing it can immediatly be assumed that you're roaming rather than still in lne, just out of view. Editing the map's size would have pretty huge consequences not limited to these topics, though. Also, this whole "carry junglers get stronger because they have items that scale with camps", first sounds dumb: - instead of giving you the income/farm opportunities to buy carry items, you get items that give you more bonuses as you "kill camps" - we're again in a forced interaction over freedom and the player making a choice: "you want to carry? You'll have these stats by killing camps". Not item build customised by the gold you earn, no income from farm allocation or jungle's gold rewards: you kill monsters, not minions or other stuff, specifically monsters (so outside of laning you have to weight the value of stats gained by killing a camp over the gold earned by clearing a wave), to receive specific stats from specific items granted to you. On the other hand maybe these are actually items like Seeker's Armguard, so that once they're stacked you don't have incentive to prioritise monsters, and they're balanced at low cost/low efficiency, so they're accessible early, and once stacked they're very cost-effective but only as slot-effective as standard laner items. Curious about how the "per camp" thing is handled too, seeing possible incentive to counterjungle champs using these items: if it's given by the big monster, or a flat increase per monster (so you casually kill his little wraiths, not cost-effective for you but you reduce the camp's stack worth by 75%), or something else entirely. On October 24 2013 10:20 NeoIllusions wrote: CLG doing tryout scrims against Quantic atm. Looks like they're running TrickZ and aphro for the new roles. TrickZ is another normal queue guy who decided to go pro recent. Think Meteos lite. Going to SMH if CLG goes back to aphro on Support. I don't get the need to acronymise (yay neologisms) so much stuff. @_@ | ||
Gahlo
United States35154 Posts
Has Riot been wrong before? Yes, but so have we. | ||
justiceknight
Singapore5741 Posts
Stats are: Atk speed, Atk dmg, 40% increased gold from killing creeps, and bonus dmg based on how many creeps youve killed with bloodrazer. Confirmed on manclouds stream. Your thoughts? | ||
Slayer91
Ireland23335 Posts
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TheLink
Australia2725 Posts
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Zdrastochye
Ivory Coast6262 Posts
I'm a support. AMA | ||
Gahlo
United States35154 Posts
On October 24 2013 21:36 Zdrastochye wrote: I sell everything I have for wards. If I buy any items I immediately refund them and spend that 1.2k on more ward + oracles. I'm a support. AMA Why don't you get a real job? | ||
Zdrastochye
Ivory Coast6262 Posts
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