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[Patch 3.12] (j/k) Jinx General Discussion - Page 305

Forum Index > LoL General
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Slayer91
Profile Joined February 2006
Ireland23430 Posts
October 23 2013 22:06 GMT
#6081
On October 24 2013 07:05 Carnivorous Sheep wrote:
Show nested quote +
On October 24 2013 07:04 Slayer91 wrote:
it was technically ORGANIZED play


doesnt mean its not win lane win game skill disparity

Show nested quote +
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


again, doesnt matter lol your team is gonna go 0-20 4v5 while the jungler cries about how "omfg team all feed i farm so much but cant carry"


skill disparity
what you talking about
its not SOLO Q so everyone isn't solo q retards and therefore its perfectly good evidence
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 23 2013 22:07 GMT
#6082
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


Probably entirely reasonable to believe that with an extra camp if you were perfectly farming every single camp with no delays you'd be making as much gold as a solo laner. V. interested to see what the changes are in more detail.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ghost-z
Profile Joined September 2010
United States1291 Posts
October 23 2013 22:07 GMT
#6083
I did a thought experiment:

I put a jungle camp (say wraiths) inside each team's base and have it respawn immediately after dying. One player could essentially enter a "Hyperbolic-Time-Chamber" for the entire game and free farm constantly at the cost of losing map presence. How would games play out? Think of it like putting infinite gold in the jungle with the ability to farm it under a siege.

0) Neither team uses it and its a normal 5v5.
1) Both teams could farm up and play 3 solo lanes.
2) One team pushes 5v4 to take an early tower and/or dragon.
3) The free farming champion could use TP to delay outer towers from falling.
4) Teams who fall behind mid/late game can free farm in base while still defending inhibitor towers. Prevents a losing team from being starved out.
5) Teams who over commit to in-base farming lose baron control.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 23 2013 22:08 GMT
#6084
On October 24 2013 07:07 Ketara wrote:
Show nested quote +
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


Probably entirely reasonable to believe that with an extra camp if you were perfectly farming every single camp with no delays you'd be making as much gold as a solo laner. V. interested to see what the changes are in more detail.


spoilers: you can already get very close on live, it's just not worth it.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 23 2013 22:08 GMT
#6085
On October 24 2013 07:05 Carnivorous Sheep wrote:

its still not a choice your lanesare gonna lose 5v4 vs competent people, period, and a jungler with a bit more gold isnt gonna help with any of that


Losing is a matter of degree. If a camp gives you 90G in 5s then a gank shouldn't grant, on average, more than 90G per 5s.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 23 2013 22:09 GMT
#6086
On October 24 2013 06:52 Carnivorous Sheep wrote:
what would an extra jungle camp do besides have another camp that is left untaken as junglers sit in a lane brush for 30 seconds waiting to gank lol


An extra jungle camp by itself doesn't fix everything, but it's still (presuming Riot is implementing it correctly and for the right reasons) a crucial step in the right direction.

Honestly, there's way too much blind optimism and pessimism right now considering we have zero information regarding how anything is actually being implemented. For all we know the fourth jungle creep is in the fountain and champions tagged support get double the value of all gp10.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-10-23 22:14:37
October 23 2013 22:12 GMT
#6087
On October 24 2013 07:07 Ghost-z wrote:
I did a thought experiment:

I put a jungle camp (say wraiths) inside each team's base and have it respawn immediately after dying. One player could essentially enter a "Hyperbolic-Time-Chamber" for the entire game and free farm constantly at the cost of losing map presence. How would games play out? Think of it like putting infinite gold in the jungle with the ability to farm it under a siege.

0) Neither team uses it and its a normal 5v5.
1) Both teams could farm up and play 3 solo lanes.
2) One team pushes 5v4 to take an early tower and/or dragon.
3) The free farming champion could use TP to delay outer towers from falling.
4) Teams who fall behind mid/late game can free farm in base while still defending inhibitor towers. Prevents a losing team from being starved out.
5) Teams who over commit to in-base farming lose baron control.

Mundo and Singed would walk out of base at 10 minutes and solo the nexus turrets.

I don't think Riot's team has figured out what they want in S4 yet. This is complicated stuff. A change in one area has reverberating repercussions elsewhere. I'm gonna focus on other stuff.

Also, for the record, I guess it is possible to get items other than Jungler items. I did Tiamat jungle Rengar for quite a while.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 23 2013 22:14 GMT
#6088
On October 24 2013 07:08 Slusher wrote:
Show nested quote +
On October 24 2013 07:07 Ketara wrote:
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


Probably entirely reasonable to believe that with an extra camp if you were perfectly farming every single camp with no delays you'd be making as much gold as a solo laner. V. interested to see what the changes are in more detail.


spoilers: you can already get very close on live, it's just not worth it.


Realistically for it to be worth it it probably needs to be above solo lane gold.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Kinie
Profile Joined December 2011
United States3106 Posts
October 23 2013 22:15 GMT
#6089
On October 24 2013 07:12 obesechicken13 wrote:
Show nested quote +
On October 24 2013 07:07 Ghost-z wrote:
I did a thought experiment:

I put a jungle camp (say wraiths) inside each team's base and have it respawn immediately after dying. One player could essentially enter a "Hyperbolic-Time-Chamber" for the entire game and free farm constantly at the cost of losing map presence. How would games play out? Think of it like putting infinite gold in the jungle with the ability to farm it under a siege.

0) Neither team uses it and its a normal 5v5.
1) Both teams could farm up and play 3 solo lanes.
2) One team pushes 5v4 to take an early tower and/or dragon.
3) The free farming champion could use TP to delay outer towers from falling.
4) Teams who fall behind mid/late game can free farm in base while still defending inhibitor towers. Prevents a losing team from being starved out.
5) Teams who over commit to in-base farming lose baron control.

Mundo and Singed would walk out of base at 10 minutes and solo the nexus turrets.

I don't think Riot's team has figured out what they want in S4 yet. This is complicated stuff. A change in one area has reverberating repercussions elsewhere. I'm gonna focus on other stuff.

Also, for the record, I guess it is possible to get items other than Jungler items. I did Tiamat jungle Rengar for quite a while.


And at 20 minutes, Nasus would leave with his Q stacked to like 1200 and just one-shot champions.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 23 2013 22:17 GMT
#6090
On October 24 2013 07:14 Ketara wrote:
Show nested quote +
On October 24 2013 07:08 Slusher wrote:
On October 24 2013 07:07 Ketara wrote:
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


Probably entirely reasonable to believe that with an extra camp if you were perfectly farming every single camp with no delays you'd be making as much gold as a solo laner. V. interested to see what the changes are in more detail.


spoilers: you can already get very close on live, it's just not worth it.


Realistically for it to be worth it it probably needs to be above solo lane gold.


true, but then you reach the debate of, do you really want the best source of gold to be largely a PvE affair?
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 23 2013 22:18 GMT
#6091
--- Nuked ---
Simberto
Profile Blog Joined July 2010
Germany12008 Posts
October 23 2013 22:18 GMT
#6092
On October 24 2013 07:02 Slayer91 wrote:
Took me 2 games and 40 kills to get garen banned in EU inhouses
wheres the garen haters we have vods


Though a lot of that might have to do with playing a pretty snowbally champion in a dia 1 vs gold who doesn't even main it top.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 23 2013 22:26 GMT
#6093
On October 24 2013 07:18 JimmiC wrote:
I think it's not susposed to remove ganks and create a we all lane solo then join up for teamfights. But rather a situation where if the gank fails you were better off farming. so putting some risk to ganking. As some one pointed out currently. Simply being there and causing the one laner to miss farm is more valuable then getting your own farm.



maybe if champs like VI couldnt punch you for 10% of your health as bonus damage then them losing out on items would actually matter.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 23 2013 22:33 GMT
#6094
On October 24 2013 07:17 Slusher wrote:
Show nested quote +
On October 24 2013 07:14 Ketara wrote:
On October 24 2013 07:08 Slusher wrote:
On October 24 2013 07:07 Ketara wrote:
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


Probably entirely reasonable to believe that with an extra camp if you were perfectly farming every single camp with no delays you'd be making as much gold as a solo laner. V. interested to see what the changes are in more detail.


spoilers: you can already get very close on live, it's just not worth it.


Realistically for it to be worth it it probably needs to be above solo lane gold.


true, but then you reach the debate of, do you really want the best source of gold to be largely a PvE affair?


I don't think saying it's a PvE affair is a totally fair statement.

Realistically though, I think most people would prefer more available playstyles and more viable champions, even if some of those playstyles/champions were less action packed than others.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 23 2013 22:34 GMT
#6095
All I think will happen is that champions that are now good will become poop, and the currently bad champions will become good. Mundo will be god again in the jungle while j4 becomes useless... just because, you know, Riot cyclical balance strategies.
https://twitter.com/SufficientStats
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
October 23 2013 22:37 GMT
#6096
I just came up with a hilarious (ly bad) idea for reworking flash. Instead of going on CD when you use it, it just gains a cast time that diminishes over time until it returns to an instant cast time. So like, cast instant flash, now you can use it again immediately but it'll have like a 5 second cast time *and* then have a 10 second cast time after that. Hilariously bad idea. (Could be a viable mechanic for other spells, though :p)
3.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 23 2013 22:38 GMT
#6097
if the game is constantly changing everyone has an incentive to keep playing and keep buying. the worst thing riot could do for their business model is make a perfectly balanced game ;D
cLutZ
Profile Joined November 2010
United States19574 Posts
October 23 2013 22:45 GMT
#6098
On October 24 2013 07:33 Ketara wrote:
Show nested quote +
On October 24 2013 07:17 Slusher wrote:
On October 24 2013 07:14 Ketara wrote:
On October 24 2013 07:08 Slusher wrote:
On October 24 2013 07:07 Ketara wrote:
On October 24 2013 07:05 Slusher wrote:
do you know how much gold you can get on live by spamming camps? it's a lot more than you might think.


Probably entirely reasonable to believe that with an extra camp if you were perfectly farming every single camp with no delays you'd be making as much gold as a solo laner. V. interested to see what the changes are in more detail.


spoilers: you can already get very close on live, it's just not worth it.


Realistically for it to be worth it it probably needs to be above solo lane gold.


true, but then you reach the debate of, do you really want the best source of gold to be largely a PvE affair?


I don't think saying it's a PvE affair is a totally fair statement.

Realistically though, I think most people would prefer more available playstyles and more viable champions, even if some of those playstyles/champions were less action packed than others.


On the flipside, do you want essentially random encounters generated by the jungler to be determinative of winning/losing lanes?

It is not simply that farming the jungle is too bad, it is also that ganking is too good, which is a symptom (or maybe the cause IDK) of the snowballiness. Because if you give FB as Shen to Renekton, the lane is a struggle the rest of the game, not only are you behind, but their jungler can ward for good ole' Renekton and let him play aggro very safely. Then the jungler sees your jungler top (in a ward) and takes dragon 4v3. All because wards timed out.

Honestly, Carry junglers is a lot less disturbing to me than the power of fog of war.
Freeeeeeedom
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 23 2013 22:47 GMT
#6099
jungler ganking is not a random affair. it's actually something that requires player execution to pull off. would you rather watch 20 minutes of safe farming by both sides because the risk reward for ganking is low instead?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
cLutZ
Profile Joined November 2010
United States19574 Posts
October 23 2013 22:57 GMT
#6100
You wouldnt farm safely if you knew that the jungler wasn't likely to be up your ass. You are creating a false reality.
Freeeeeeedom
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