[Patch 3.12] (j/k) Jinx General Discussion - Page 302
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Amui
Canada10567 Posts
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Slusher
United States19143 Posts
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LaM
United States1321 Posts
On October 24 2013 05:38 Slusher wrote: I am actually extremely skeptical of this much undeniable gold being added to the game but I'm trying my hardest to maintain a wait and see attitude. I'm not sure why supports and junglers need as much gold as solo laners and ADs lol. Maybe they should just make 5 solo lanes. | ||
turdburgler
England6749 Posts
On October 24 2013 05:18 Amui wrote: + Show Spoiler + Apparently the point behind giving supports more gold is so that they can add stat <-> utility scaling. Ex. Janna shield AD bonus scales off of AP. Possibly stuff like soraka W armor off AP, etc. Not sold on this approach, because that basically means that you will never see a champion designed as a support EVER do something other than support. If the janna shield AD bonus also increased with AP, you'd see a corresponding nerf to her AP scaling elsewhere, and that hurts a laner far more than it hurts a support. i agree, but i still think thats a better situation than current. ive said before that i believe the game would be better if the whole idea of a 'support' champ was removed, and supporting became something more optional and/or abstract like 'initiator' or whatever. but if they are going to keep support champs in the game i think its at least interesting to see how a new form of scaling works out. offtopic, in starcraft the leagues (used to) roughly correspond to 20% skill segments of the player base, and i always assumed league was the same. bronze bottom 20%, silver 20-40% etc. but someone in an offhand comment on reddit early said that being in gold put you in the top 10% of people? does anyone have the official breakdown to hand? | ||
Kinie
United States3106 Posts
On October 24 2013 05:40 LaM wrote: I'm not sure why supports and junglers need as much gold as solo laners and ADs lol. Maybe they should just make 5 solo lanes. Well, it's just that most junglers are currently relegated to tank and secondary ward bitches and don't deal too much damage if the game gets past the 30 minute mark. On October 24 2013 05:47 turdburgler wrote: offtopic, in starcraft the leagues (used to) roughly correspond to 20% skill segments of the player base, and i always assumed league was the same. bronze bottom 20%, silver 20-40% etc. but someone in an offhand comment on reddit early said that being in gold put you in the top 10% of people? does anyone have the official breakdown to hand? My understanding was that they base the player distribution down to elo and MMR, and that the largest girth of players is in the Bronze 3 - Silver 3 divisions, with Silver 5 having like 20% of the player population by itself or some such number. I think the graph I saw was on lolking.net or lolnexus, I could be wrong. Plus, I don't want to dig through my browser history to find the link. | ||
Diamond
United States10796 Posts
On October 24 2013 05:40 LaM wrote: I'm not sure why supports and junglers need as much gold as solo laners and ADs lol. Maybe they should just make 5 solo lanes. From a jungler point of view myself, it's boring as fuck building Locket/Ancient Golem/Boots all game with every champ. It looked like the Meteos style might catch on but it did not and now if you don't build those three items then spend the rest or more tanky stuff you just fall off hard. Eve is like the lone exception, and I rarely see (or use) her anymore. | ||
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TheYango
United States47024 Posts
On October 24 2013 05:47 Kinie wrote: Well, it's just that most junglers are currently relegated to tank and secondary ward bitches and don't deal too much damage if the game gets past the 30 minute mark. My understanding was that they base the player distribution down to elo and MMR, and that the largest girth of players is in the Bronze 3 - Silver 3 divisions, with Silver 5 having like 20% of the player population by itself or some such number. I think the graph I saw was on lolking.net or lolnexus, I could be wrong. Plus, I don't want to dig through my browser history to find the link. Except that has zero to do with junglers not getting enough gold and everything to do with the fact that multiplicative scaling on offensive stats favoring putting damage on as few points as possible. | ||
arb
Noobville17921 Posts
On October 24 2013 04:14 Requizen wrote: The entire jungle should be brush DON'T GO INTO THE LONG GRASS *Kha'Zix pounce* I give you a 10/10 for that reference cuz I fucking rolled | ||
Numy
South Africa35471 Posts
On October 24 2013 05:50 Diamond wrote: From a jungler point of view myself, it's boring as fuck building Locket/Ancient Golem/Boots all game with every champ. It looked like the Meteos style might catch on but it did not and now if you don't build those three items then spend the rest or more tanky stuff you just fall off hard. Eve is like the lone exception, and I rarely see (or use) her anymore. Getting more gold in the jungle won't change that fact though. Maybe you'll just get a 3rd defensive item then. | ||
Fildun
Netherlands4122 Posts
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MattBarry
United States4006 Posts
On October 24 2013 06:04 Numy wrote: Getting more gold in the jungle won't change that fact though. Maybe you'll just get a 3rd defensive item then. If they make champions that absolutely cannot lane without getting completely shit on but have insane carry potential when farmed, then having more gold in the jungle will actually matter | ||
turdburgler
England6749 Posts
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Carnivorous Sheep
Baa?21243 Posts
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MattBarry
United States4006 Posts
On October 24 2013 06:10 turdburgler wrote: there are already plenty of junglers like that, except they suck because lee sin or vi will just take all their shit, so the amount of gold per camp doesnt matter, they have no camps. Well you can make junglers who are good duelists but still have crazy carry potential and yet still suck at laning like Shyvana and Nocturne | ||
Gladness
United States59 Posts
On October 24 2013 05:29 xes wrote: What is snowball? Most people have identified it as "the conditional probability that you will win given that you are winning is higher than the unconditional probability of winning" That's like ... ??? In economic games like LoL and SC2, a strategic advantage also confers a proportionate tactical advantage. The magnitude of this proportion is "snowballsiness" or whatever word you want to make up. Too much and the game becomes snowballsy, too little and the game stops rewarding risk which is usually crucial to economic games. In physical team sports this doesn't really happen, nor in fighting games. There's still tactical pressure created by a strategic advantage, but it's not like an economic game where leading in score means leading in resources available. Soccer teams don't take a player off the field to reward an opposing goal. Finally, casters' willingness to use snowball as a verb means that no one watches Clerks anymore, which is a pity. | ||
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Carnivorous Sheep
Baa?21243 Posts
On October 24 2013 06:12 MattBarry wrote: Well you can make junglers who are good duelists but still have crazy carry potential and yet still suck at laning like Shyvana and Nocturne nocturne is a fantastic laner (sometimes) and they play shyv solo lane in pro play | ||
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AsmodeusXI
United States15536 Posts
On October 24 2013 06:10 Carnivorous Sheep wrote: i think supports need to quit crying and buy more wards, theres nothing inherently bad about it except for some perverse call for item equality, so riot has to resort to stupid, boneheaded artificial changes that are inevitably toxic for the game I mean, supports should be buying wards, but (as I think has been mentioned before) vision is already a problem and those being a support's most useful/only item is part of that problem. To that end vision should be restricted and items should be put in their price range, but it's not like supports SHOULDN'T be buying items. They should just have items that are worth buying that aren't wards. Which brings us back to what lots of people have already said. Sure, I mean, in the current game, wards and Oracles are pretty much the only things worth buying and I think there's plenty of "fun" in playing your role with those. People who are bitching about that well... they probably shouldn't be playing support. | ||
MattBarry
United States4006 Posts
On October 24 2013 06:15 Carnivorous Sheep wrote: nocturne is a fantastic laner (sometimes) and they play shyv solo lane in pro play I have never seen solo lane Nocturne and solo lane shyvana seems to be more of a response to renekton being so favored right now plus she's good at split pushing which is all the rage right now Edit: On the support debate, I think the funniest part is that limiting supports ability to buy wards and making them buy items will significantly decrease the carry potential of support as a role. | ||
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Carnivorous Sheep
Baa?21243 Posts
On October 24 2013 06:16 AsmodeusXI wrote: They should just have items that are worth buying that aren't wards. why? everyone seems to take this for granted but there's no inherent reason why this is preferable to the alternative literally the only justification for this is cause "everyone should have funnnnn" or something stupid like that | ||
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yamato77
11589 Posts
On October 24 2013 05:40 LaM wrote: I'm not sure why supports and junglers need as much gold as solo laners and ADs lol. Maybe they should just make 5 solo lanes. So supports and junglers aren't all buying the same items every game, giving them real itemization options and the ability to make strategical decisions with their gold? Just because it's been the norm to have your jungler/support having almost no gold and being largely supportive in nature doesn't mean it always has to be that way. By allowing the jungle position more gold, you INCREASE jungler diversity and INCREASE jungle strategical options because they don't ALWAYS have to be champions that don't need a lot of farm. | ||
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