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[Patch 3.11] General Discussion - Page 312

Forum Index > LoL General
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AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
September 29 2013 13:25 GMT
#6221
People who have had success with jungle Aatrox:

Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
JazzVortical
Profile Joined July 2013
Australia1825 Posts
September 29 2013 13:28 GMT
#6222
On September 29 2013 22:14 upperbound wrote:@jazzvortical did you ever run a tracert to Riot servers before? It's possible your ISP changed its routing algorithm in a way that's worse for your League connection.


Yeah I just did another tracert and I think I see an extra hop or two.

Thanks
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-09-29 13:34:48
September 29 2013 13:33 GMT
#6223
On September 29 2013 17:42 MattBarry wrote:
I just played against a guy named Tdot, I wonder if it was THE tdot

Not possible. He'd have gotten banned and had to have picked a new screen name. Though I guess screen names don't have to be unique...

Tdot is also the acronym for Toronto.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-09-29 13:36:47
September 29 2013 13:36 GMT
#6224
On September 29 2013 22:25 AsmodeusXI wrote:
People who have had success with jungle Aatrox:

Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early?

I run flat AD, the innate sustain is more than enough from my experience.
Glorious SEA doto
Alaric
Profile Joined November 2009
France45622 Posts
September 29 2013 14:18 GMT
#6225
On September 29 2013 15:18 TheYango wrote:
Show nested quote +
On September 29 2013 15:16 silencefc wrote:
On September 29 2013 15:14 wei2coolman wrote:
On September 29 2013 14:57 FinestHour wrote:
i hope season 4 brings some tryndamere and draven buffs

I want them to lower passive gold gain, it pretty much allows shittier players to still have effect in games. It's pretty silly.


As a support main, that was like the best patch ever.

Yeah more passive gold lets you buy more wards!

It doesn't fix anything if support itemization is still crap.

And Riot hasn't stated any intention at all to modify itemisation in the huge feedback thread.
I mean, I won't complain that they'd like to rework early game vision and CV, for example, but they looked like they were going to listen to people asking for a 7th slot only usable on a ward item, or different ward types with different ward items for each of them.

That'd be so mindshatteringly wrong.
Cant take LMS hipsters serious.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 29 2013 14:43 GMT
#6226
All this talk of supports makes me wonder if I am doing support lux wrong. Granted its not high MMR, but whenever I get stuck in a "support" role I rush CDR while trying to have like ~3 wards up. Better CDR lets me shield more and deal more damage.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
September 29 2013 14:59 GMT
#6227
Aaaand EUW took an arrow to the knee. AGAIN ><
hi
Masq
Profile Blog Joined March 2009
Canada1792 Posts
September 29 2013 15:01 GMT
#6228
On September 29 2013 23:43 TheRabidDeer wrote:
All this talk of supports makes me wonder if I am doing support lux wrong. Granted its not high MMR, but whenever I get stuck in a "support" role I rush CDR while trying to have like ~3 wards up. Better CDR lets me shield more and deal more damage.


I don't really play support so take this counter argument with a grain of salt.

CDR also makes you run oom quicker, while dealing less potential damage. I suppose it's better if you miss your skillshots more often than not, but I think Lux support is more damage oriented? I guess if you're building something like Athene's it covers all your bases, but I don't think in general you cap CDR as supports?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 29 2013 15:03 GMT
#6229
On September 30 2013 00:01 Masq wrote:
Show nested quote +
On September 29 2013 23:43 TheRabidDeer wrote:
All this talk of supports makes me wonder if I am doing support lux wrong. Granted its not high MMR, but whenever I get stuck in a "support" role I rush CDR while trying to have like ~3 wards up. Better CDR lets me shield more and deal more damage.


I don't really play support so take this counter argument with a grain of salt.

CDR also makes you run oom quicker, while dealing less potential damage. I suppose it's better if you miss your skillshots more often than not, but I think Lux support is more damage oriented? I guess if you're building something like Athene's it covers all your bases, but I don't think in general you cap CDR as supports?

How are you going to deal damage if you have no gold to build ap items lol?Cdr is cheap and all 3 of your basic abilities have amazing utility so it doesn't matter.
Lylat
Profile Joined August 2009
France8575 Posts
September 29 2013 15:05 GMT
#6230
Ranked disabled lol "we look into the cause of disconnects" really ? Why don't they just admit that their servers are shit
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 29 2013 15:13 GMT
#6231
On September 30 2013 00:05 Lylat wrote:
Ranked disabled lol "we look into the cause of disconnects" really ? Why don't they just admit that their servers are shit

The cause had better be the greatest mystery of humanity for how often it happens.
Glorious SEA doto
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
September 29 2013 15:17 GMT
#6232
On September 30 2013 00:13 Fusilero wrote:
Show nested quote +
On September 30 2013 00:05 Lylat wrote:
Ranked disabled lol "we look into the cause of disconnects" really ? Why don't they just admit that their servers are shit

The cause had better be the greatest mystery of humanity for how often it happens.


In the future, the cure to cancer and the fix to EUWest will be simultaneously discovered.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
September 29 2013 15:21 GMT
#6233
On September 30 2013 00:17 jcarlsoniv wrote:
Show nested quote +
On September 30 2013 00:13 Fusilero wrote:
On September 30 2013 00:05 Lylat wrote:
Ranked disabled lol "we look into the cause of disconnects" really ? Why don't they just admit that their servers are shit

The cause had better be the greatest mystery of humanity for how often it happens.


In the future, the cure to cancer and the fix to EUWest will be simultaneously discovered.


"AIDS cured! Still working on EU West Server!"
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 29 2013 15:30 GMT
#6234
On September 30 2013 00:01 Masq wrote:
Show nested quote +
On September 29 2013 23:43 TheRabidDeer wrote:
All this talk of supports makes me wonder if I am doing support lux wrong. Granted its not high MMR, but whenever I get stuck in a "support" role I rush CDR while trying to have like ~3 wards up. Better CDR lets me shield more and deal more damage.


I don't really play support so take this counter argument with a grain of salt.

CDR also makes you run oom quicker, while dealing less potential damage. I suppose it's better if you miss your skillshots more often than not, but I think Lux support is more damage oriented? I guess if you're building something like Athene's it covers all your bases, but I don't think in general you cap CDR as supports?

Yes, I usually rush athenes which basically solves any and all mana issues

Usually normal boots into athenes into sorc boots into morellums book (or whatever it is called, the other 20% CDR that uses lucky pick) then any other extra gold after wards and stuff goes towards spellcap
yawn
Profile Joined May 2010
Canada200 Posts
September 29 2013 15:32 GMT
#6235
On September 29 2013 22:25 AsmodeusXI wrote:
People who have had success with jungle Aatrox:

Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early?


6% lifesteal for dorans start. flat ad for machete+5pots
aka xusic
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
September 29 2013 15:35 GMT
#6236
When EUW is having problems everyone should go hop on NA and overload it, maybe then Riot will notice.
No I'm never serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 29 2013 15:39 GMT
#6237
On September 29 2013 16:20 Diamond wrote:
Just grabbing some stuff from LoLesports.com.

Winning junglers end game builds in the quarterfinals:

SKT T1 vs Gamma:
Game 1 (106 CS): Locket, Ancient Golem, Mobility Boots, Cloth Armor
Game 2 (99 CS): Locket, Ancient Golem, Sightstone, Mobility Boots

GG vs Najin Black
Game 1 (180 cs): Ancient Golem, Banshees, Locket, Glacial Shroud, Cloth Armor, Sorc Boots
Game 2 (76 cs): Locket, Ancient Golem, Negatron, Chain Vest, Ancient Golem, Sorc Boots
Game 3 (81 cs): Locket, Sightstone, Ancient Golem, Mobility Boots

Royal vs OMG:
Game 1 (61 cs): Locket, Ancient Golem, Boots 1, Cloth Armor
Game 2 (40 cs): Locket, Ancient Golem, Ward, Boots 1

C9 vs Fnatic:
Game 1 (97 cs): Ancient Golem, Locket, Tabi, Ward, Negatron
Game 2 (201 cs): Randuins, Locket, Ancient Golem, Cowl, Ruby Crystal, Tabi + Homeguard
Game 3 (85 cs): Locket, Madred's, Merc's, Sightstone, Hexdrinker, Chain Vest


So what does this all mean? You mentioned that junglers "still ends up with. 1 decent item (golem), a 2ndry shit item (locket), and oracles + wards the rest of the game".

In the 10 games played in the quarters, 5 4 of games played featured junglers that ended up with more than Locket + Ancient Golem + Wards/Oracles + Boots (only one game is Meteos too).

There is now two different styles of jungling and both seem to work very well, with the slight edge appearing to favor the lower farm, but both do work and have been used in pro play as little as a week ago.

More than ever (maybe sans S1 as I did not jungle then) farm CAN be important. Just matters on your teams and your playstyle. I never up until this jungle kept track of my cs vs the enemy jungle, now I do. There is often times in the new jungle I find myself with even gold to a solo lane for the 1st time ever (still end up 3rd/4th overall gold most of the time).

Are junglers rolling in gold all game long? Well no, that has not changed. But there is now a 2nd viable option of high farm/low gank as an alternative to low farm/high gank. Both have ups and downs, but they are both there for the 1st time in my time as a jungler.

"winning junglers", obviously winning junglers going to have WAYYYY more gold (due to global objective gold being the major difference in gold differential)
Lets looks at compared to S2 Quarterfinals.
I'll bold who won.
Clg.eu vs WE
Game 1- Snoopeh: Philo,HoG,Merc Treads, Wardens Mail, Glacial Shroud, Abyssal (120 cs)
ClearLove: Shurelya's, AotL,Merc Treads, HoG, Negatron Cloak (131 cs)
Game 2- Snoopeh: Frozen Heart, Shurelyas, Aotl, Wardens, Merc, HoG (143 cs)
ClearLove: Merc, Wardens, Wriggles, Wits End, GA, Fmallet (253 cs)
Game 3- Snoopeh: HoG, Merc Treads, Wardens Mail, Aotl, Shurelyas, Frozen Heart (133 cs)
ClearLove: Shurelyas, AotL, Merc Treads, HoG, Negatron Cloak (91 cs)

M5 vs iG
Game 1-Diamond: Null Magic Mantle, Chainvest, HoG, Merc Treads, Wriggles, AotL (138 cs)
Illusion: Randuins, AotL, Merc Treads, Giants Belts, Madreds (157 cs)
Game 2-Illusion: Merc Treads, AotL, Warden's Mail (91 cs)
Diamond: AotL, Wriggles, Merc Treads, Chain Vest, Null Magic Mantle (106 cs)

TSM vs AZF
Game 1-TOO: Rejuve Bead, Chain Vest, Merc Treads, Wriggles, AotL (128 cs)
CloudTemplar: Shurelya, AotL, Mobility Boots, HoG, Chain Vest, Ruby Crystal (90 cs)
Game 2-TOO: Shurelya, AotL, Mobility Boots, HoG, Chain Vest (94 cs)
CloudTemplar: Chain Vest, HoG, Giant's Belt, Merc Treads, AotL, Shurelya (126 cs)

TPA vs Sword
Game 1-Lilballz: Dshield, Dshield, HoG, Ninja Tabi, AotL (99 cs)
Watch: Mobility boots, HoG, Philo, Ruby Crystal, Null Magic Mantle (87 cs)
Game 2-Lilballz: Shurelya, AotL, Mobility boots, HoG, Negatron Cloak.
Watch: Philo, HoG, Merc, AotL
In fact, we see pretty core item builds from both S3 and S2. HoG+AotL was pretty mandatory, so was Shurelya, in comparison to Golem+Locket. In fact, we look at S2, due to the longer nature of the games, we actually got to see "carry "junglers, who could farm til lategame, and actually have noticeable OFFENSIVE effect, something we don't see any of from S3.
Aside from the occasional Sorc Shoes, and random bildgewater cutlass on Aatrox, we don't really see any lategame, or end game offensive damage dealing capabilities.
liftlift > tsm
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 29 2013 15:46 GMT
#6238
still going strong !

[image loading]
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 29 2013 15:48 GMT
#6239
On September 30 2013 00:46 AsnSensation wrote:
still going strong !

[image loading]

that's what you get for being a dirty fnatic fanboy. <3
liftlift > tsm
RouaF
Profile Joined October 2010
France4120 Posts
September 29 2013 16:15 GMT
#6240
On September 30 2013 00:48 wei2coolman wrote:
Show nested quote +
On September 30 2013 00:46 AsnSensation wrote:
still going strong !

[image loading]

that's what you get for being a dirty fnatic fanboy. <3

I have the SKT logo and I've been in an ARAM queue for 6 minutes. Thank god ranked games are disabled, the servers work so much better right now !
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