Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early?
[Patch 3.11] General Discussion - Page 312
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AsmodeusXI
United States15536 Posts
Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early? | ||
JazzVortical
Australia1825 Posts
On September 29 2013 22:14 upperbound wrote:@jazzvortical did you ever run a tracert to Riot servers before? It's possible your ISP changed its routing algorithm in a way that's worse for your League connection. Yeah I just did another tracert and I think I see an extra hop or two. Thanks ![]() | ||
obesechicken13
United States10467 Posts
On September 29 2013 17:42 MattBarry wrote: I just played against a guy named Tdot, I wonder if it was THE tdot Not possible. He'd have gotten banned and had to have picked a new screen name. Though I guess screen names don't have to be unique... Tdot is also the acronym for Toronto. | ||
Fusilero
United Kingdom50293 Posts
On September 29 2013 22:25 AsmodeusXI wrote: People who have had success with jungle Aatrox: Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early? I run flat AD, the innate sustain is more than enough from my experience. | ||
Alaric
France45622 Posts
On September 29 2013 15:18 TheYango wrote: Yeah more passive gold lets you buy more wards! It doesn't fix anything if support itemization is still crap. And Riot hasn't stated any intention at all to modify itemisation in the huge feedback thread. I mean, I won't complain that they'd like to rework early game vision and CV, for example, but they looked like they were going to listen to people asking for a 7th slot only usable on a ward item, or different ward types with different ward items for each of them. That'd be so mindshatteringly wrong. | ||
TheRabidDeer
United States3806 Posts
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Sponkz
Denmark4564 Posts
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Masq
Canada1792 Posts
On September 29 2013 23:43 TheRabidDeer wrote: All this talk of supports makes me wonder if I am doing support lux wrong. Granted its not high MMR, but whenever I get stuck in a "support" role I rush CDR while trying to have like ~3 wards up. Better CDR lets me shield more and deal more damage. I don't really play support so take this counter argument with a grain of salt. CDR also makes you run oom quicker, while dealing less potential damage. I suppose it's better if you miss your skillshots more often than not, but I think Lux support is more damage oriented? I guess if you're building something like Athene's it covers all your bases, but I don't think in general you cap CDR as supports? | ||
nafta
Bulgaria18893 Posts
On September 30 2013 00:01 Masq wrote: I don't really play support so take this counter argument with a grain of salt. CDR also makes you run oom quicker, while dealing less potential damage. I suppose it's better if you miss your skillshots more often than not, but I think Lux support is more damage oriented? I guess if you're building something like Athene's it covers all your bases, but I don't think in general you cap CDR as supports? How are you going to deal damage if you have no gold to build ap items lol?Cdr is cheap and all 3 of your basic abilities have amazing utility so it doesn't matter. | ||
Lylat
France8575 Posts
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Fusilero
United Kingdom50293 Posts
On September 30 2013 00:05 Lylat wrote: Ranked disabled lol "we look into the cause of disconnects" really ? Why don't they just admit that their servers are shit The cause had better be the greatest mystery of humanity for how often it happens. | ||
jcarlsoniv
United States27922 Posts
On September 30 2013 00:13 Fusilero wrote: The cause had better be the greatest mystery of humanity for how often it happens. In the future, the cure to cancer and the fix to EUWest will be simultaneously discovered. | ||
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AsmodeusXI
United States15536 Posts
On September 30 2013 00:17 jcarlsoniv wrote: In the future, the cure to cancer and the fix to EUWest will be simultaneously discovered. "AIDS cured! Still working on EU West Server!" | ||
TheRabidDeer
United States3806 Posts
On September 30 2013 00:01 Masq wrote: I don't really play support so take this counter argument with a grain of salt. CDR also makes you run oom quicker, while dealing less potential damage. I suppose it's better if you miss your skillshots more often than not, but I think Lux support is more damage oriented? I guess if you're building something like Athene's it covers all your bases, but I don't think in general you cap CDR as supports? Yes, I usually rush athenes which basically solves any and all mana issues Usually normal boots into athenes into sorc boots into morellums book (or whatever it is called, the other 20% CDR that uses lucky pick) then any other extra gold after wards and stuff goes towards spellcap | ||
yawn
Canada200 Posts
On September 29 2013 22:25 AsmodeusXI wrote: People who have had success with jungle Aatrox: Do you go with full lifesteal in quints or AD (or both)? What runes do you feel get you the best starts early? 6% lifesteal for dorans start. flat ad for machete+5pots | ||
Nytefish
United Kingdom4282 Posts
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wei2coolman
United States60033 Posts
On September 29 2013 16:20 Diamond wrote: Just grabbing some stuff from LoLesports.com. Winning junglers end game builds in the quarterfinals: SKT T1 vs Gamma: Game 1 (106 CS): Locket, Ancient Golem, Mobility Boots, Cloth Armor Game 2 (99 CS): Locket, Ancient Golem, Sightstone, Mobility Boots GG vs Najin Black Game 1 (180 cs): Ancient Golem, Banshees, Locket, Glacial Shroud, Cloth Armor, Sorc Boots Game 2 (76 cs): Locket, Ancient Golem, Negatron, Chain Vest, Ancient Golem, Sorc Boots Game 3 (81 cs): Locket, Sightstone, Ancient Golem, Mobility Boots Royal vs OMG: Game 1 (61 cs): Locket, Ancient Golem, Boots 1, Cloth Armor Game 2 (40 cs): Locket, Ancient Golem, Ward, Boots 1 C9 vs Fnatic: Game 1 (97 cs): Ancient Golem, Locket, Tabi, Ward, Negatron Game 2 (201 cs): Randuins, Locket, Ancient Golem, Cowl, Ruby Crystal, Tabi + Homeguard Game 3 (85 cs): Locket, Madred's, Merc's, Sightstone, Hexdrinker, Chain Vest So what does this all mean? You mentioned that junglers "still ends up with. 1 decent item (golem), a 2ndry shit item (locket), and oracles + wards the rest of the game". In the 10 games played in the quarters, There is now two different styles of jungling and both seem to work very well, with the slight edge appearing to favor the lower farm, but both do work and have been used in pro play as little as a week ago. More than ever (maybe sans S1 as I did not jungle then) farm CAN be important. Just matters on your teams and your playstyle. I never up until this jungle kept track of my cs vs the enemy jungle, now I do. There is often times in the new jungle I find myself with even gold to a solo lane for the 1st time ever (still end up 3rd/4th overall gold most of the time). Are junglers rolling in gold all game long? Well no, that has not changed. But there is now a 2nd viable option of high farm/low gank as an alternative to low farm/high gank. Both have ups and downs, but they are both there for the 1st time in my time as a jungler. "winning junglers", obviously winning junglers going to have WAYYYY more gold (due to global objective gold being the major difference in gold differential) Lets looks at compared to S2 Quarterfinals. I'll bold who won. Clg.eu vs WE Game 1- Snoopeh: Philo,HoG,Merc Treads, Wardens Mail, Glacial Shroud, Abyssal (120 cs) ClearLove: Shurelya's, AotL,Merc Treads, HoG, Negatron Cloak (131 cs) Game 2- Snoopeh: Frozen Heart, Shurelyas, Aotl, Wardens, Merc, HoG (143 cs) ClearLove: Merc, Wardens, Wriggles, Wits End, GA, Fmallet (253 cs) Game 3- Snoopeh: HoG, Merc Treads, Wardens Mail, Aotl, Shurelyas, Frozen Heart (133 cs) ClearLove: Shurelyas, AotL, Merc Treads, HoG, Negatron Cloak (91 cs) M5 vs iG Game 1-Diamond: Null Magic Mantle, Chainvest, HoG, Merc Treads, Wriggles, AotL (138 cs) Illusion: Randuins, AotL, Merc Treads, Giants Belts, Madreds (157 cs) Game 2-Illusion: Merc Treads, AotL, Warden's Mail (91 cs) Diamond: AotL, Wriggles, Merc Treads, Chain Vest, Null Magic Mantle (106 cs) TSM vs AZF Game 1-TOO: Rejuve Bead, Chain Vest, Merc Treads, Wriggles, AotL (128 cs) CloudTemplar: Shurelya, AotL, Mobility Boots, HoG, Chain Vest, Ruby Crystal (90 cs) Game 2-TOO: Shurelya, AotL, Mobility Boots, HoG, Chain Vest (94 cs) CloudTemplar: Chain Vest, HoG, Giant's Belt, Merc Treads, AotL, Shurelya (126 cs) TPA vs Sword Game 1-Lilballz: Dshield, Dshield, HoG, Ninja Tabi, AotL (99 cs) Watch: Mobility boots, HoG, Philo, Ruby Crystal, Null Magic Mantle (87 cs) Game 2-Lilballz: Shurelya, AotL, Mobility boots, HoG, Negatron Cloak. Watch: Philo, HoG, Merc, AotL In fact, we see pretty core item builds from both S3 and S2. HoG+AotL was pretty mandatory, so was Shurelya, in comparison to Golem+Locket. In fact, we look at S2, due to the longer nature of the games, we actually got to see "carry "junglers, who could farm til lategame, and actually have noticeable OFFENSIVE effect, something we don't see any of from S3. Aside from the occasional Sorc Shoes, and random bildgewater cutlass on Aatrox, we don't really see any lategame, or end game offensive damage dealing capabilities. | ||
AsnSensation
Germany24009 Posts
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wei2coolman
United States60033 Posts
On September 30 2013 00:46 AsnSensation wrote: still going strong ! ![]() that's what you get for being a dirty fnatic fanboy. <3 | ||
RouaF
France4120 Posts
On September 30 2013 00:48 wei2coolman wrote: that's what you get for being a dirty fnatic fanboy. <3 I have the SKT logo and I've been in an ARAM queue for 6 minutes. Thank god ranked games are disabled, the servers work so much better right now ! | ||
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