On September 23 2013 23:35 Kenpark wrote: So inspired by Genja I´ve been going Dorans Shield and 14-16 masteries corki vs cait without a heal support, Having great sucess. The harass is neglible and you trade like a boss. LH is also not rly a prob cause of Corki passive.
On September 24 2013 01:40 Requizen wrote: I decided that I suck in melee and will only play ranged champs in every position from now on.
Does Twitch jungle still work?
Nah, but dat Elise and Karma doe. Real ballers Karma jungle.
Troll all you like. You can't get me demoted anymore :3
I could probably learn Fiddle jungle too.
Clearly someone hasn't watched much Diamondprox. Karma jungle legit.
You're legit going to get me reported.
Link.
I could only remember that it was vs alternate, so look for the vod yourself ^^ week7 vs atn fnatic destroyed it though, mainly because of a lvl 3 invade where Diamond died and lost his blue.
On September 24 2013 01:03 Carnivorous Sheep wrote: I think HG is really good if you're ahead to amplify your damage but if you find yourself unable to convert early ganks into kills it does slow down your items quite a bit and makes it a bit more difficult for you to maximize effectiveness in mid game fights.
Pen just tend to be better when you're ahead in general for all roles and characters since it then forces the enemy to choose between building tank at the cost of no damage or to keep with their normal build and end up really easy to kill, since pen is more effective the less stats they have.
Is there a writeup out there somewhere that explains stats like mpen/apen and why they're effective in certain situations over building AP/AD? I've been playing League for around two years now and I understand how to build champions (for the most part), but I don't really know why. The stat system that Riot uses is still very foreign to me for some reason.
On September 24 2013 01:03 Carnivorous Sheep wrote: I think HG is really good if you're ahead to amplify your damage but if you find yourself unable to convert early ganks into kills it does slow down your items quite a bit and makes it a bit more difficult for you to maximize effectiveness in mid game fights.
Pen just tend to be better when you're ahead in general for all roles and characters since it then forces the enemy to choose between building tank at the cost of no damage or to keep with their normal build and end up really easy to kill, since pen is more effective the less stats they have.
Is there a writeup out there somewhere that explains stats like mpen/apen and why they're effective in certain situations over building AP/AD? I've been playing League for around two years now and I understand how to build champions (for the most part), but I don't really know why. The stat system that Riot uses is still very foreign to me for some reason.
Not really an exhaustive explanation but: The less Mres the enemy has the better Mpen is (up until the point where your Mpen is higher than their Mres) The more damage your skills have and the worse ratios they have, the better Mpen is on them. example: Annie's Q needs 350 AP to double its damage at max level. Karthus' E needs 550 AP to double its damage at max level. Mpen is comparatively better for Karthus' E than for Annie's Q.
From an outsider's prospective, someone who never tried it, it feels to me like jungle Karma was nerfed out of being good by the locket/bulwark changes.
On September 24 2013 02:14 Slusher wrote: From an outsider's prospective, someone who never tried it, it feels to me like jungle Karma was nerfed out of being good by the locket/bulwark changes.
is this wrong?
The skill kit is pretty good for a jungler in the current meta. Fast clear/ root / poke/ sustain. And the locket isnt needed on jungler anymore. The MR builds is now more individual.
wow wtf how does that work? He taunts everybody until he flashes (assuming he flashes before the taunt finishes and taunts the people directly on top of where he flashes?
pretty sick, although I'm not exactly sure taunting 4 people level 1 seems like the best idea if you just spent your flash (although it worked out! )
wow wtf how does that work? He taunts everybody until he flashes (assuming he flashes before the taunt finishes and taunts the people directly on top of where he flashes?
pretty sick, although I'm not exactly sure taunting 4 people level 1 seems like the best idea if you just spent your flash (although it worked out! )
He taunts, grabs the first two then flashes. Since he's still in taunt mode the two behind get the end of it. I love flash taunting, it's the main reason I play shen if only for the level of "surprise motherfucker" when people forget you can do that in yolo queue. Also there is one thing I must make clear, steak (the shen) has a fucking Asian fro, impact stands no chance http://euw.lolesports.com/worlds/players/steak