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[Patch 3.11] General Discussion - Page 168

Forum Index > LoL General
Post a Reply
Prev 1 166 167 168 169 170 331 Next
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-09-16 18:22:00
September 16 2013 18:21 GMT
#3341
On September 17 2013 02:27 Flakes wrote:
Show nested quote +
On September 17 2013 02:15 Ketara wrote:
Realistically, I think Riots buff/nerf ratios are fairly 50/50, or at most like 60% nerf 40% buff. The issue is people notice nerfs more than buffs and tend to be more upset about nerfs than buffs, so even if it's 60/40, it looks like 80/20 unless you actually sit back and examine it objectively.

Also when you "nerf OP" then that just means there's an opening for a new OP strat that the designers haven't identified yet. By buffing the counter to an OP strat, you create ... 'balance'

e.g. back in the day when Twitch was mind-bogglingly OP but TF balanced him out with global slow+TP+stealth reveal+gold card stun

The OLD TF just was absolutely and utterly broken. The most broken champion in LoL history by far.

Twitch wasn't even close, you could focus him and he dies instantly, he also had no CC.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
September 16 2013 18:21 GMT
#3342
Also Zuna looked good on Ezreal and Genja looked good on Kog'maw
the Triforce Effect
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 16 2013 18:22 GMT
#3343
GG.eu at least made teams work for it lol
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-09-16 18:25:32
September 16 2013 18:23 GMT
#3344
On September 17 2013 03:21 Flakes wrote:
Also Zuna looked good on Ezreal and Genja looked good on Kog'maw
the Triforce Effect


are you fucking kidding me? he was down like 40 cs, thank god he was playing Ezreal or Imp would have killed him like 4 times in lane.

or are you mabye referring to when he arcane shifted towards Mata when already in auto range in the River so when support showed up he had no escape?
Carrilord has arrived.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
September 16 2013 18:25 GMT
#3345
On September 17 2013 03:23 Slusher wrote:
Show nested quote +
On September 17 2013 03:21 Flakes wrote:
Also Zuna looked good on Ezreal and Genja looked good on Kog'maw
the Triforce Effect


are you fucking kidding me? he was down like 40 cs, thank god he was playing Ezreal or Imp would have killed him like 4 times in lane.

I was kinda expecting him to lol
I mean, Zuna vs. Imp?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 16 2013 18:27 GMT
#3346
people are so focused on the fact that Mancloud actually blew up Dade, if you rewatch the games the sidelanes played like garbage.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 16 2013 18:27 GMT
#3347
On September 17 2013 03:09 Shiznick wrote:
I think the assassin meta is fine, since most mid assassins have some form of counterpick. Corki on the other hand seems too dominant in lane or mid game compared to every other ADC.


Like Zed and Ahri?

The reason I think assassin meta is what Riot intends, is that they nerfed attackspeed, buffed AD, and made champs like Zed and Kha6. The new triforce is just an extension of assassin meta, because Corki and Ezreal are able to survive assassin meta.

So far we haven't seen any Irelia, so that means assassin meta is still intact.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 16 2013 18:29 GMT
#3348
which is weird because Irelia can build SV AND Triforce.
Carrilord has arrived.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 16 2013 18:33 GMT
#3349
On September 17 2013 02:43 Slusher wrote:
I know it's early but I'm surprised we haven't seen more Lissandra, I was expecting her to be a break out at worlds. Of course we still have no idea what Dade plans to play.


Peke picked her, did relatively well considering Vulcun got 2 kills and he died right when minions already arrived in the mid of the lane, basically gg lane over.
TheYango
Profile Joined September 2008
United States47024 Posts
September 16 2013 18:37 GMT
#3350
On September 17 2013 03:21 Shikyo wrote:
Show nested quote +
On September 17 2013 02:27 Flakes wrote:
On September 17 2013 02:15 Ketara wrote:
Realistically, I think Riots buff/nerf ratios are fairly 50/50, or at most like 60% nerf 40% buff. The issue is people notice nerfs more than buffs and tend to be more upset about nerfs than buffs, so even if it's 60/40, it looks like 80/20 unless you actually sit back and examine it objectively.

Also when you "nerf OP" then that just means there's an opening for a new OP strat that the designers haven't identified yet. By buffing the counter to an OP strat, you create ... 'balance'

e.g. back in the day when Twitch was mind-bogglingly OP but TF balanced him out with global slow+TP+stealth reveal+gold card stun

The OLD TF just was absolutely and utterly broken. The most broken champion in LoL history by far.

Twitch wasn't even close, you could focus him and he dies instantly, he also had no CC.

I think the best part about beta TF in retrospect was that everyone maxed Teleport last.

Somehow it completely eluded people how mind-bogglingly OP a champ that could base every creep wave and TP back out was, and they instead leveled teleport once at 2 and then after the nukes were maxed.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 16 2013 18:42 GMT
#3351
On September 17 2013 02:55 Don_Julio wrote:
The best part about Season 3 has been the diversified champion pool for adcs. Almost every champion that fits the role has been played in the LCS at one point.
The overbuff of Triforce completely ruined that aspect just at the right moment for Worlds. Sad.


You're correct that the Trinity Force buff hasn't helped anything, but "At one point" is a tricky phrase. We saw Draven played in the LCS "at one point", but the chances of him appearing at Worlds were and are practically nil. The same can be said for many other champions who were popular picks in the LCS "at one point".

What matters is the diversity that exists now, and generally speaking I don't think it's particularly great. Here are all the picks for each role so far:

  • Top: Kennen, Malphite, Nasus, Renekton, Rumble, Shen, Singed, Yorick, Zac
  • Jungle: Aatrox, Elise, Evelynn, Jarvan, Lee Sin, Nocturne, Vi
  • Mid: Ahri, Diana, Gragas, Fizz, Lissandra, Orianna, Swain, Ryze, Zed
  • ADC: Caitlyn, Corki, Ezreal, Kog'maw, Vayne
  • Support: Fiddlesticks, Leona, Nami, Thresh, Sona, Zyra

I've bolded those that surprised me. Out of a pool of 115 champions we've seen a total of 36, with 5 big surprises. Granted, that's only day 1, but I doubt that number is going to dramatically expand going forward. By the time Worlds is over I expect we'll see another 19 champions at most, leaving us at less than half of the available pool (which excludes Lucian).

It's not a complete diversity disaster, but it could be better.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 16 2013 18:43 GMT
#3352
On September 17 2013 03:37 TheYango wrote:
Show nested quote +
On September 17 2013 03:21 Shikyo wrote:
On September 17 2013 02:27 Flakes wrote:
On September 17 2013 02:15 Ketara wrote:
Realistically, I think Riots buff/nerf ratios are fairly 50/50, or at most like 60% nerf 40% buff. The issue is people notice nerfs more than buffs and tend to be more upset about nerfs than buffs, so even if it's 60/40, it looks like 80/20 unless you actually sit back and examine it objectively.

Also when you "nerf OP" then that just means there's an opening for a new OP strat that the designers haven't identified yet. By buffing the counter to an OP strat, you create ... 'balance'

e.g. back in the day when Twitch was mind-bogglingly OP but TF balanced him out with global slow+TP+stealth reveal+gold card stun

The OLD TF just was absolutely and utterly broken. The most broken champion in LoL history by far.

Twitch wasn't even close, you could focus him and he dies instantly, he also had no CC.

I think the best part about beta TF in retrospect was that everyone maxed Teleport last.

Somehow it completely eluded people how mind-bogglingly OP a champ that could base every creep wave and TP back out was, and they instead leveled teleport once at 2 and then after the nukes were maxed.

Read post first, then looked up at poster name.
Was not surprised.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 16 2013 18:46 GMT
#3353
On September 17 2013 03:37 TheYango wrote:
Show nested quote +
On September 17 2013 03:21 Shikyo wrote:
On September 17 2013 02:27 Flakes wrote:
On September 17 2013 02:15 Ketara wrote:
Realistically, I think Riots buff/nerf ratios are fairly 50/50, or at most like 60% nerf 40% buff. The issue is people notice nerfs more than buffs and tend to be more upset about nerfs than buffs, so even if it's 60/40, it looks like 80/20 unless you actually sit back and examine it objectively.

Also when you "nerf OP" then that just means there's an opening for a new OP strat that the designers haven't identified yet. By buffing the counter to an OP strat, you create ... 'balance'

e.g. back in the day when Twitch was mind-bogglingly OP but TF balanced him out with global slow+TP+stealth reveal+gold card stun

The OLD TF just was absolutely and utterly broken. The most broken champion in LoL history by far.

Twitch wasn't even close, you could focus him and he dies instantly, he also had no CC.

I think the best part about beta TF in retrospect was that everyone maxed Teleport last.

Somehow it completely eluded people how mind-bogglingly OP a champ that could base every creep wave and TP back out was, and they instead leveled teleport once at 2 and then after the nukes were maxed.


to be fair, the ability to TP to lane with fresh items every wave is nice, as you minimize your chance of dying, but you also minimize the damage you can do. i guess if you forced tiny trades into backs and TPs you could eventually wear down your opponent, but how drab would that be to actually play out? i'd be exhausted by the time i wore someone down enough to kill them
i play ... hearthstone =\^.^/= Winterfox
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-09-16 18:52:24
September 16 2013 18:46 GMT
#3354
I expect to see at least 1 Q max Kha'zix

also Annie is a lock if not banned every game vs. Royal. Outside of that mabye a Kassadin or a Trynd? I'm suprised you didn't bold Leona I don't think we'll see her a 2nd time.

oh and if DLift is to be believed we'll see Graves soon.

add Ashe, Mundo and Jax to my probable list.
Carrilord has arrived.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
Last Edited: 2013-09-16 18:50:51
September 16 2013 18:50 GMT
#3355
On September 17 2013 03:42 Seuss wrote:
Show nested quote +
On September 17 2013 02:55 Don_Julio wrote:
The best part about Season 3 has been the diversified champion pool for adcs. Almost every champion that fits the role has been played in the LCS at one point.
The overbuff of Triforce completely ruined that aspect just at the right moment for Worlds. Sad.


You're correct that the Trinity Force buff hasn't helped anything, but "At one point" is a tricky phrase. We saw Draven played in the LCS "at one point", but the chances of him appearing at Worlds were and are practically nil. The same can be said for many other champions who were popular picks in the LCS "at one point".

What matters is the diversity that exists now, and generally speaking I don't think it's particularly great. Here are all the picks for each role so far:

  • Top: Kennen, Malphite, Nasus, Renekton, Rumble, Shen, Singed, Yorick, Zac
  • Jungle: Aatrox, Elise, Evelynn, Jarvan, Lee Sin, Nocturne, Vi
  • Mid: Ahri, Diana, Gragas, Fizz, Lissandra, Orianna, Swain, Ryze, Zed
  • ADC: Caitlyn, Corki, Ezreal, Kog'maw, Vayne
  • Support: Fiddlesticks, Leona, Nami, Thresh, Sona, Zyra

I've bolded those that surprised me. Out of a pool of 115 champions we've seen a total of 36, with 5 big surprises. Granted, that's only day 1, but I doubt that number is going to dramatically expand going forward. By the time Worlds is over I expect we'll see another 19 champions at most, leaving us at less than half of the available pool (which excludes Lucian).

It's not a complete diversity disaster, but it could be better.



Really? I'd be surprised if less than 70 champions (somewhere around 2/3) get picked over the course of the tournament...
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
September 16 2013 18:52 GMT
#3356
On September 17 2013 03:46 gtrsrs wrote:
Show nested quote +
On September 17 2013 03:37 TheYango wrote:
On September 17 2013 03:21 Shikyo wrote:
On September 17 2013 02:27 Flakes wrote:
On September 17 2013 02:15 Ketara wrote:
Realistically, I think Riots buff/nerf ratios are fairly 50/50, or at most like 60% nerf 40% buff. The issue is people notice nerfs more than buffs and tend to be more upset about nerfs than buffs, so even if it's 60/40, it looks like 80/20 unless you actually sit back and examine it objectively.

Also when you "nerf OP" then that just means there's an opening for a new OP strat that the designers haven't identified yet. By buffing the counter to an OP strat, you create ... 'balance'

e.g. back in the day when Twitch was mind-bogglingly OP but TF balanced him out with global slow+TP+stealth reveal+gold card stun

The OLD TF just was absolutely and utterly broken. The most broken champion in LoL history by far.

Twitch wasn't even close, you could focus him and he dies instantly, he also had no CC.

I think the best part about beta TF in retrospect was that everyone maxed Teleport last.

Somehow it completely eluded people how mind-bogglingly OP a champ that could base every creep wave and TP back out was, and they instead leveled teleport once at 2 and then after the nukes were maxed.


to be fair, the ability to TP to lane with fresh items every wave is nice, as you minimize your chance of dying, but you also minimize the damage you can do. i guess if you forced tiny trades into backs and TPs you could eventually wear down your opponent, but how drab would that be to actually play out? i'd be exhausted by the time i wore someone down enough to kill them

That's true. More fun to kill someone with OP PAC stun and 1:1 Wild Cards AP ratio.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 16 2013 19:02 GMT
#3357
TForce nerfs on the pbe btw. 10 less ad and bonus move speed half on ranged champs according to twitter
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
September 16 2013 19:03 GMT
#3358
They need to just make the on-kill and on-hit MS boosts not stack like they do currently.
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 16 2013 19:04 GMT
#3359
proposed Triforce nerfs just went up on the PBE, reducing the attack damage, and speed boost for ranged champions.

I'd have preferred they just put it back to the old price, but I guess we'll see.
Carrilord has arrived.
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
September 16 2013 19:08 GMT
#3360
Just change sheen proc on TF to 175% and call it a day.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
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