• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:36
CEST 02:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?101Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10202 users

[Patch 3.10a: Worlds Balance] General Discussion - Page 74

Forum Index > LoL General
Post a Reply
Prev 1 72 73 74 75 76 156 Next
[PSA]: Challenging the status quo...
FinestHour
Profile Joined August 2010
United States18466 Posts
August 27 2013 09:30 GMT
#1461
On August 27 2013 18:09 I_Love_Bacon wrote:
Has Riot ever given an answer as to why they shy away from activation abilities on items compared to Dota?

My hunch is they'd say something about wanting the champs to shine, not the items... but that seems silly. So any actual info/quote would be nice.


literally more then half of the playerbase doesnt use active items in teamfights
so many flasks with charges left or pots unused or even bigger important items in silver bronze etc
thug life.                                                       MVP/ex-
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 27 2013 09:31 GMT
#1462
Honestly, pros even forget to use pots in fights quite frequently too.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
August 27 2013 09:48 GMT
#1463
On August 27 2013 18:09 I_Love_Bacon wrote:
Has Riot ever given an answer as to why they shy away from activation abilities on items compared to Dota?

My hunch is they'd say something about wanting the champs to shine, not the items... but that seems silly. So any actual info/quote would be nice.

I believe they did years ago, and it's because every champion is built around those items not existing. Changing it would be monumental task.
GTR
Profile Blog Joined September 2004
51690 Posts
August 27 2013 10:18 GMT
#1464
blink dagger + flash imba
Commentator
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
August 27 2013 10:19 GMT
#1465
Zhonas can stop a ton of fizz's first combo. you have to do it right before the shark bites OR he Qs in. if he times it wrong you can negate almost all of his damage.

Things like forces staff would be broken for toxic reasons. Mid is pissed because you taxed his lane or whatever and next thing you know you get force staffed into the tower/enemy team.
LiquidLegends StaffWho is Jon Galt?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2013 10:36 GMT
#1466
I'd be in favor of removing Flash from the game and perhaps introducing a blink dagger. Everyone having a do-over every 5 minutes is kinda boring.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
BlueBird.
Profile Joined August 2008
United States3890 Posts
August 27 2013 10:41 GMT
#1467
Force staff is bad because we already have flash, and built in mobility on most champions, it would start to get ridiculous/out of hand very quickly.

Also I don't think the toxic reasons are good, they could make it self or enemy cast only like Lissandra.

I just think the games already gone too far in another direction, would love to see more high impact item activated abilities, but the game couldn't handle blink dagger, force staff, sheepstick, midas, etc.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
Last Edited: 2013-08-27 10:42:34
August 27 2013 10:41 GMT
#1468
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 27 2013 10:49 GMT
#1469
On August 27 2013 19:41 XilDarkz wrote:
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental


I had a really sarcastic reply, but I decided it wasn't worth it.

There are plenty of other possibilities for high impact item actives. Just a bunch of them don't fit in line with Leagues design philosophy.
Porouscloud - NA LoL
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 27 2013 10:54 GMT
#1470
On August 27 2013 19:36 Osmoses wrote:
I'd be in favor of removing Flash from the game and perhaps introducing a blink dagger. Everyone having a do-over every 5 minutes is kinda boring.


I'd be in favour of having no flash and no blink dagger. I find both frustrating to watch personally.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 27 2013 11:00 GMT
#1471
Terrible ideas all around.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 27 2013 11:03 GMT
#1472
All these ideas of remove flash and stuff have too great an implication on the game so I doubt you'll ever see that. What I would like to see is a greater emphasis on utility. It's often not very quantifiable so I can understand why Riot is so scared of actually going down this route but I can't help but feel they underestimate their player base far too much which causes them to intentionally hurt the potential of the game. Everything being stats gets a bit bland where as some non-quantifiable utility(ie: Force staff) brings in a whole host of new potential.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-08-27 11:16:12
August 27 2013 11:15 GMT
#1473
New Item:

Unquestionable Doubt - 5000 Gold

Every 3 minutes the active of this item becomes available. Upon use it will select a random ultimate from any game at its disposable and activate upon the entire enemy team. Such effects include but are not limited to. Fizz Shark, FF7 Clouds Omnislash, Naruto's Rasengan and Luffy's Gomu Gomu Gatling Gun.

These attacks are instant and unavoidable. They also OHKO all minions within a 3 mile radius.
Useless wet fish.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
August 27 2013 11:16 GMT
#1474
On August 27 2013 19:49 Amui wrote:
Show nested quote +
On August 27 2013 19:41 XilDarkz wrote:
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental


I had a really sarcastic reply, but I decided it wasn't worth it.

There are plenty of other possibilities for high impact item actives. Just a bunch of them don't fit in line with Leagues design philosophy.


Soul Ring(dota), or for that matter, Blood Chalice? (HoN)
I don't see how these are a bad idea.


If they only want to continue in the direction they are in, they should just remove AP and AD and just make it "Power," and each item gives an amount of power that is proportional to the cost, with expensive items giving +80 power for 1600 or a cheap item giving +20 power for 435; these Power items would be the only items. Combining Power items is too complicated for new players, so there is only 5 Power items, all of which differ only in the amount of Power they give.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-08-27 11:21:18
August 27 2013 11:20 GMT
#1475
I don't see soul ring being necessary in league though. Most champions don't have enough mana problems to warrant it. Also, mana regen items in league are far more sufficient than early game dota mana regen items. I also think promoting more spam wave clear shit and back off is pretty stupid. Mana management should be a thing.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
August 27 2013 11:24 GMT
#1476
On August 27 2013 20:20 Itsmedudeman wrote:
I don't see soul ring being necessary in league though. Most champions don't have enough mana problems to warrant it. Also, mana regen items in league are far more sufficient than early game dota mana regen items. I also think promoting more spam wave clear shit and back off is pretty stupid. Mana management should be a thing.


oh, I forgot that every single champion can spam spells in lane with reckless abandon

Make it the other way around then; Sac mana, get health. SUP SON ¯\_(ツ)_/¯
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
Last Edited: 2013-08-27 11:56:57
August 27 2013 11:55 GMT
#1477
IMHO, Tear and Rod of Ages (tear especially, since it is upgraded) are supposed to be the same role as Midas/Alch Bones, except they are flat out better in League than their counterparts in dota; and with Tear being so much better that its ridiculous how strong it is. I believe that Tear and RoA aren't good for League while Midas is great for Dota, and here is why:

Gold is valued only in terms of the item potential.

The correct choice for items is the choice around: 1.) spend towards an reagent item aimed at later power, 2.) spend in immediate power, 3.) save for immediate power at a later time. In not-League, the 4th choice is to prevent your gold from being lost.

The second you buy an item, your power to exert on the neutrals+enemy team immediately increases in proportion to gold saved via earlier power exertions. When you buy an item, you get better at buying future items.
This creates the dynamic that in most games, you will end up buying early items in an arms race for early objectives, secure momentum, save for big items, and spend on big items for the huge power spikes that can shift the momentum.
In Dota, this leads to the dynamic where saving your money is beneficial for the act of buying expensive items (League has an incredibly low price ceiling--1600 for single component, 3500(off the top of my head) for full item) and beneficial for the act of utilizing buy back--but detrimental if you die.
In League, Tear and Rod of Ages are (in comparison) ridiculously cheap and provide a power spike and a continuous power increase for their durations. In the case of Tear, the power spike is substantial (sustain for abilities) and for virtually free gives you a huge amount of room to extend that power; also in the case of tear, you gain a ridiculous power spike when you complete the item's final stage with 1k Mana stored. These items should be incredibly cost inefficient. Archangel's Staff is incredibly cost efficient, however. This is broken. These items encourage you to buy them early and give the additional benefit of also being an investment in later power.

There was an item this broken in Dota before: the old Bloodstone. It was completely remade and nerfed into the ground a few times but retained the fun mechanic.

What makes Midas not so broken?

Midas takes away a lot of saved gold (a large amount! That's more than a 3rd of a sheep stick or skadi or whatever highest end item); saved gold is far more valuable in Dota
Midas gives almost no power spike (maybe if you're jungling it might.)
Midas doesn't build into anything and is not end-game viable. (Rod of Ages doesnt build into anything but is end-game viable; Tear not only builds into stuff, those items are possibly among the best for end-game.)

I also believe that Mejai's and Sword of the Occult are much better than Tear and RoA, mostly because they copied the limiting factor of Bloodstone (death losing charges) and the constraints of Midas (no immediate power spike, limited end-game viability)

TL;DR:
Remove Tear or make it more like Soulstealer (Dying = lost charges) and Midas
Remove Rod of Ages or make it more expensive to complete, and its components more useful (Catalyst cough)
Buff Mejai's and Sword of the Occult; they create additional gameplay dynamics that are beneficial to players (exerting lead and encouraging good play (not dying) (focus the guy with them) and are interesting to spectators (ballsy move! will it pay off? will the enemy team shut it down?!) this also encourages more action, which league sorely lacks--Dota sees far more team fighting and action.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
ArchAngelSC
Profile Joined April 2012
England706 Posts
August 27 2013 11:57 GMT
#1478
On August 27 2013 18:30 FinestHour wrote:
Show nested quote +
On August 27 2013 18:09 I_Love_Bacon wrote:
Has Riot ever given an answer as to why they shy away from activation abilities on items compared to Dota?

My hunch is they'd say something about wanting the champs to shine, not the items... but that seems silly. So any actual info/quote would be nice.


literally more then half of the playerbase doesnt use active items in teamfights
so many flasks with charges left or pots unused or even bigger important items in silver bronze etc

Where'd you get all dem LITERAL stats from? ;o
Duvon
Profile Joined October 2011
Sweden2360 Posts
August 27 2013 12:01 GMT
#1479
I don't quite know how to put this in a flowing text...
There are a lot of things I feel Riot is doing right with the game, and a lot of things that could be done better.
However, time is money.

Two cents:

-Champions bring the abilities.
Want another ability?
Take a different champion.

-Somewhat linear item-scaling power curves are good.
I prefer where an item doesn't make-or-break a champion.
Having stat-based items makes this more natural, if having a lot of a stat makes or breaks the champion, it's more likely to be the champion, not the item, that is borked.

-Flash, Cleanse (at least QSS), possibly Ignite and Exhaust as well, are broken, and not in line with the seemingly design goal that champions bring the abilities.
Flash gives a new ability. QSS breaks Zed, Morde? Ignite breaks heal/leech, Exhaust is exhaust...
I guess at some point around Exhaust you have to draw a line, where do champion stats augmentation/emancipation end and an ability begin. I think Ghost is fine, as is Heal and Barrier. They add movespeed or HP, something your character already have.
Nothing is impossible, only some things for some people.
ETisME
Profile Blog Joined April 2011
12865 Posts
Last Edited: 2013-08-27 12:18:37
August 27 2013 12:18 GMT
#1480
do you guys build with more focus on AS or AD for lucian?
I feel like his passive makes it so that he should get more AD but his ulti seems to benefit quite a lot more from AS
(400% more damage against minions help him to bring down minions quicker and hit the champions)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 72 73 74 75 76 156 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 178
ProTech140
JuggernautJason52
StarCraft: Brood War
Rain 2227
GuemChi 1762
Yoon 9
Dota 2
monkeys_forever406
NeuroSwarm35
Counter-Strike
summit1g8770
minikerr145
Super Smash Bros
hungrybox317
AZ_Axe139
PPMD40
Other Games
Liquid`RaSZi1545
C9.Mang0336
Organizations
Other Games
BasetradeTV148
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH310
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22408
Upcoming Events
Afreeca Starleague
9h 24m
Leta vs ggaemo
Jaedong vs Queen
GSL
10h 24m
PiGosaur Cup
23h 24m
Kung Fu Cup
1d 10h
Replay Cast
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.