• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:21
CEST 04:21
KST 11:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!12Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)83Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut? screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7277 users

[Patch 3.10a: Worlds Balance] General Discussion - Page 74

Forum Index > LoL General
Post a Reply
Prev 1 72 73 74 75 76 156 Next
[PSA]: Challenging the status quo...
FinestHour
Profile Joined August 2010
United States18466 Posts
August 27 2013 09:30 GMT
#1461
On August 27 2013 18:09 I_Love_Bacon wrote:
Has Riot ever given an answer as to why they shy away from activation abilities on items compared to Dota?

My hunch is they'd say something about wanting the champs to shine, not the items... but that seems silly. So any actual info/quote would be nice.


literally more then half of the playerbase doesnt use active items in teamfights
so many flasks with charges left or pots unused or even bigger important items in silver bronze etc
thug life.                                                       MVP/ex-
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 27 2013 09:31 GMT
#1462
Honestly, pros even forget to use pots in fights quite frequently too.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
August 27 2013 09:48 GMT
#1463
On August 27 2013 18:09 I_Love_Bacon wrote:
Has Riot ever given an answer as to why they shy away from activation abilities on items compared to Dota?

My hunch is they'd say something about wanting the champs to shine, not the items... but that seems silly. So any actual info/quote would be nice.

I believe they did years ago, and it's because every champion is built around those items not existing. Changing it would be monumental task.
GTR
Profile Blog Joined September 2004
51660 Posts
August 27 2013 10:18 GMT
#1464
blink dagger + flash imba
Commentator
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
August 27 2013 10:19 GMT
#1465
Zhonas can stop a ton of fizz's first combo. you have to do it right before the shark bites OR he Qs in. if he times it wrong you can negate almost all of his damage.

Things like forces staff would be broken for toxic reasons. Mid is pissed because you taxed his lane or whatever and next thing you know you get force staffed into the tower/enemy team.
LiquidLegends StaffWho is Jon Galt?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 27 2013 10:36 GMT
#1466
I'd be in favor of removing Flash from the game and perhaps introducing a blink dagger. Everyone having a do-over every 5 minutes is kinda boring.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
BlueBird.
Profile Joined August 2008
United States3890 Posts
August 27 2013 10:41 GMT
#1467
Force staff is bad because we already have flash, and built in mobility on most champions, it would start to get ridiculous/out of hand very quickly.

Also I don't think the toxic reasons are good, they could make it self or enemy cast only like Lissandra.

I just think the games already gone too far in another direction, would love to see more high impact item activated abilities, but the game couldn't handle blink dagger, force staff, sheepstick, midas, etc.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
Last Edited: 2013-08-27 10:42:34
August 27 2013 10:41 GMT
#1468
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 27 2013 10:49 GMT
#1469
On August 27 2013 19:41 XilDarkz wrote:
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental


I had a really sarcastic reply, but I decided it wasn't worth it.

There are plenty of other possibilities for high impact item actives. Just a bunch of them don't fit in line with Leagues design philosophy.
Porouscloud - NA LoL
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 27 2013 10:54 GMT
#1470
On August 27 2013 19:36 Osmoses wrote:
I'd be in favor of removing Flash from the game and perhaps introducing a blink dagger. Everyone having a do-over every 5 minutes is kinda boring.


I'd be in favour of having no flash and no blink dagger. I find both frustrating to watch personally.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 27 2013 11:00 GMT
#1471
Terrible ideas all around.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 27 2013 11:03 GMT
#1472
All these ideas of remove flash and stuff have too great an implication on the game so I doubt you'll ever see that. What I would like to see is a greater emphasis on utility. It's often not very quantifiable so I can understand why Riot is so scared of actually going down this route but I can't help but feel they underestimate their player base far too much which causes them to intentionally hurt the potential of the game. Everything being stats gets a bit bland where as some non-quantifiable utility(ie: Force staff) brings in a whole host of new potential.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-08-27 11:16:12
August 27 2013 11:15 GMT
#1473
New Item:

Unquestionable Doubt - 5000 Gold

Every 3 minutes the active of this item becomes available. Upon use it will select a random ultimate from any game at its disposable and activate upon the entire enemy team. Such effects include but are not limited to. Fizz Shark, FF7 Clouds Omnislash, Naruto's Rasengan and Luffy's Gomu Gomu Gatling Gun.

These attacks are instant and unavoidable. They also OHKO all minions within a 3 mile radius.
Useless wet fish.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
August 27 2013 11:16 GMT
#1474
On August 27 2013 19:49 Amui wrote:
Show nested quote +
On August 27 2013 19:41 XilDarkz wrote:
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental


I had a really sarcastic reply, but I decided it wasn't worth it.

There are plenty of other possibilities for high impact item actives. Just a bunch of them don't fit in line with Leagues design philosophy.


Soul Ring(dota), or for that matter, Blood Chalice? (HoN)
I don't see how these are a bad idea.


If they only want to continue in the direction they are in, they should just remove AP and AD and just make it "Power," and each item gives an amount of power that is proportional to the cost, with expensive items giving +80 power for 1600 or a cheap item giving +20 power for 435; these Power items would be the only items. Combining Power items is too complicated for new players, so there is only 5 Power items, all of which differ only in the amount of Power they give.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-08-27 11:21:18
August 27 2013 11:20 GMT
#1475
I don't see soul ring being necessary in league though. Most champions don't have enough mana problems to warrant it. Also, mana regen items in league are far more sufficient than early game dota mana regen items. I also think promoting more spam wave clear shit and back off is pretty stupid. Mana management should be a thing.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
August 27 2013 11:24 GMT
#1476
On August 27 2013 20:20 Itsmedudeman wrote:
I don't see soul ring being necessary in league though. Most champions don't have enough mana problems to warrant it. Also, mana regen items in league are far more sufficient than early game dota mana regen items. I also think promoting more spam wave clear shit and back off is pretty stupid. Mana management should be a thing.


oh, I forgot that every single champion can spam spells in lane with reckless abandon

Make it the other way around then; Sac mana, get health. SUP SON ¯\_(ツ)_/¯
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
Last Edited: 2013-08-27 11:56:57
August 27 2013 11:55 GMT
#1477
IMHO, Tear and Rod of Ages (tear especially, since it is upgraded) are supposed to be the same role as Midas/Alch Bones, except they are flat out better in League than their counterparts in dota; and with Tear being so much better that its ridiculous how strong it is. I believe that Tear and RoA aren't good for League while Midas is great for Dota, and here is why:

Gold is valued only in terms of the item potential.

The correct choice for items is the choice around: 1.) spend towards an reagent item aimed at later power, 2.) spend in immediate power, 3.) save for immediate power at a later time. In not-League, the 4th choice is to prevent your gold from being lost.

The second you buy an item, your power to exert on the neutrals+enemy team immediately increases in proportion to gold saved via earlier power exertions. When you buy an item, you get better at buying future items.
This creates the dynamic that in most games, you will end up buying early items in an arms race for early objectives, secure momentum, save for big items, and spend on big items for the huge power spikes that can shift the momentum.
In Dota, this leads to the dynamic where saving your money is beneficial for the act of buying expensive items (League has an incredibly low price ceiling--1600 for single component, 3500(off the top of my head) for full item) and beneficial for the act of utilizing buy back--but detrimental if you die.
In League, Tear and Rod of Ages are (in comparison) ridiculously cheap and provide a power spike and a continuous power increase for their durations. In the case of Tear, the power spike is substantial (sustain for abilities) and for virtually free gives you a huge amount of room to extend that power; also in the case of tear, you gain a ridiculous power spike when you complete the item's final stage with 1k Mana stored. These items should be incredibly cost inefficient. Archangel's Staff is incredibly cost efficient, however. This is broken. These items encourage you to buy them early and give the additional benefit of also being an investment in later power.

There was an item this broken in Dota before: the old Bloodstone. It was completely remade and nerfed into the ground a few times but retained the fun mechanic.

What makes Midas not so broken?

Midas takes away a lot of saved gold (a large amount! That's more than a 3rd of a sheep stick or skadi or whatever highest end item); saved gold is far more valuable in Dota
Midas gives almost no power spike (maybe if you're jungling it might.)
Midas doesn't build into anything and is not end-game viable. (Rod of Ages doesnt build into anything but is end-game viable; Tear not only builds into stuff, those items are possibly among the best for end-game.)

I also believe that Mejai's and Sword of the Occult are much better than Tear and RoA, mostly because they copied the limiting factor of Bloodstone (death losing charges) and the constraints of Midas (no immediate power spike, limited end-game viability)

TL;DR:
Remove Tear or make it more like Soulstealer (Dying = lost charges) and Midas
Remove Rod of Ages or make it more expensive to complete, and its components more useful (Catalyst cough)
Buff Mejai's and Sword of the Occult; they create additional gameplay dynamics that are beneficial to players (exerting lead and encouraging good play (not dying) (focus the guy with them) and are interesting to spectators (ballsy move! will it pay off? will the enemy team shut it down?!) this also encourages more action, which league sorely lacks--Dota sees far more team fighting and action.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
ArchAngelSC
Profile Joined April 2012
England706 Posts
August 27 2013 11:57 GMT
#1478
On August 27 2013 18:30 FinestHour wrote:
Show nested quote +
On August 27 2013 18:09 I_Love_Bacon wrote:
Has Riot ever given an answer as to why they shy away from activation abilities on items compared to Dota?

My hunch is they'd say something about wanting the champs to shine, not the items... but that seems silly. So any actual info/quote would be nice.


literally more then half of the playerbase doesnt use active items in teamfights
so many flasks with charges left or pots unused or even bigger important items in silver bronze etc

Where'd you get all dem LITERAL stats from? ;o
Duvon
Profile Joined October 2011
Sweden2360 Posts
August 27 2013 12:01 GMT
#1479
I don't quite know how to put this in a flowing text...
There are a lot of things I feel Riot is doing right with the game, and a lot of things that could be done better.
However, time is money.

Two cents:

-Champions bring the abilities.
Want another ability?
Take a different champion.

-Somewhat linear item-scaling power curves are good.
I prefer where an item doesn't make-or-break a champion.
Having stat-based items makes this more natural, if having a lot of a stat makes or breaks the champion, it's more likely to be the champion, not the item, that is borked.

-Flash, Cleanse (at least QSS), possibly Ignite and Exhaust as well, are broken, and not in line with the seemingly design goal that champions bring the abilities.
Flash gives a new ability. QSS breaks Zed, Morde? Ignite breaks heal/leech, Exhaust is exhaust...
I guess at some point around Exhaust you have to draw a line, where do champion stats augmentation/emancipation end and an ability begin. I think Ghost is fine, as is Heal and Barrier. They add movespeed or HP, something your character already have.
Nothing is impossible, only some things for some people.
ETisME
Profile Blog Joined April 2011
12788 Posts
Last Edited: 2013-08-27 12:18:37
August 27 2013 12:18 GMT
#1480
do you guys build with more focus on AS or AD for lucian?
I feel like his passive makes it so that he should get more AD but his ulti seems to benefit quite a lot more from AS
(400% more damage against minions help him to bring down minions quicker and hit the champions)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 72 73 74 75 76 156 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#91
PiGStarcraft316
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft370
RuFF_SC2 130
FoxeR 49
StarCraft: Brood War
GuemChi 3811
Artosis 551
Purpose 16
Terrorterran 10
Dota 2
LuMiX1
League of Legends
Trikslyr68
Counter-Strike
summit1g10660
taco 308
minikerr103
Super Smash Bros
hungrybox546
Other Games
tarik_tv5783
JimRising 621
WinterStarcraft510
ViBE193
JuggernautJason109
Organizations
Other Games
gamesdonequick1862
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 101
• EnkiAlexander 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo209
Other Games
• Scarra2006
Upcoming Events
The PondCast
7h 39m
Kung Fu Cup
8h 39m
OSC
21h 39m
CrankTV Team League
1d 8h
Replay Cast
1d 21h
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.