• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:31
CET 16:31
KST 00:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1591 users

[Patch 3.10a: Worlds Balance] General Discussion - Page 75

Forum Index > LoL General
Post a Reply
Prev 1 73 74 75 76 77 156 Next
[PSA]: Challenging the status quo...
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2013-08-27 12:29:17
August 27 2013 12:28 GMT
#1481
I don't think Tear or Rod of ages are as blatantly broken as you claim. Your thinking too much in terms of Dota 2 while analyzing these item, your influence too strong here, remember these are pretty vastly different games as similar as they might appear.

Tear is strong when spamming stuff and pushing waves, or long laning/trades where you have pots, but very weak in a straight up all in or jungle gank or early team fight.

You underrate catalyst, overrate rod.

Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 27 2013 12:35 GMT
#1482
On August 27 2013 20:16 XilDarkz wrote:
Show nested quote +
On August 27 2013 19:49 Amui wrote:
On August 27 2013 19:41 XilDarkz wrote:
Do people not realize in Dota that you can disable allies being able to use 'helping' abilities/items? This includes Force Staff obviously. Hell, this could be on by default...

Remove Summoner Spells, Runes, and Masteries, add in itemization that isn't just incremental


I had a really sarcastic reply, but I decided it wasn't worth it.

There are plenty of other possibilities for high impact item actives. Just a bunch of them don't fit in line with Leagues design philosophy.


Soul Ring(dota), or for that matter, Blood Chalice? (HoN)
I don't see how these are a bad idea.


If they only want to continue in the direction they are in, they should just remove AP and AD and just make it "Power," and each item gives an amount of power that is proportional to the cost, with expensive items giving +80 power for 1600 or a cheap item giving +20 power for 435; these Power items would be the only items. Combining Power items is too complicated for new players, so there is only 5 Power items, all of which differ only in the amount of Power they give.

Jesus, I know Riot gets shit for being less complicated than Dota but come on, this post is just ridiculous.
RIP Ryan Davis / TL or Die / @onlywonderboy
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-08-27 12:44:55
August 27 2013 12:35 GMT
#1483
Rod of ages isn't broken at all.. I'd actually argue it's on the weaker end of items. Tear pre nerf was pretty broken, right now it isn't so much. The items it builds into are just good.

Also, flash makes league 10x better. Without it the game would be incredibly dull and predictable. It promotes reaction time and engages. In most cases it IS better than other summoners but making each summoner spell balanced to each other shouldn't be the goal. Summoner spells should be taken depending upon the situation, and any summoners without a purpose should just be removed. To balance the game around champions with gap closers you'd essentially have to give everyone a built in gap close/escape. Champions like TF and other ADCs simply cannot deal without flash.
qanik
Profile Joined May 2010
Denmark1899 Posts
Last Edited: 2013-08-27 13:38:54
August 27 2013 13:13 GMT
#1484
AP varus is broken as hell. He is the one true tank-sniper. End game build: 50% on his W with 3 stacks, 1k+ ult. There's not a more satisfying feeling than seeing a tank went from 60% hp to death in one spell.
Best Teemo World
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 27 2013 13:26 GMT
#1485
Tear isn't broken.

Muramana was.
The legend of Darien lives on
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-08-27 13:49:14
August 27 2013 13:37 GMT
#1486
On August 27 2013 21:18 ETisME wrote:
do you guys build with more focus on AS or AD for lucian?
I feel like his passive makes it so that he should get more AD but his ulti seems to benefit quite a lot more from AS
(400% more damage against minions help him to bring down minions quicker and hit the champions)


I dont know whether it is right or not, but I've had a lot of success doing the oldschool Graves build. Been Rushing BT->PD then either LW if enemy has a ton of armor or IE.

I've messed around alittle with Trinity Force, and while that seems strong, I think you really need the survivability that having a full-stacked BT affords you. Trinity Force is more damage than just BT+Zeal, but at the same time you get a lot more eHP out of the second and I think that important for an AD with Lucian's ranges.

So I suppose my answer is I dont focus on either, I build like an AD carry with short range. I dont know why everyone assumes you should build around his ult scaling, I think that is kind of dumb.

That being said, I think BotRK is awful on him. Its really bad for his passive, kind of a noob trap. Just Straight up BT gives him more damage early (passive scales way better, spells scale way better that way), and late game it kind of a dead slot for an AD anyway.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
August 27 2013 13:51 GMT
#1487
On August 27 2013 21:18 ETisME wrote:
do you guys build with more focus on AS or AD for lucian?
I feel like his passive makes it so that he should get more AD but his ulti seems to benefit quite a lot more from AS
(400% more damage against minions help him to bring down minions quicker and hit the champions)


Vs'd a Lucian who went BT -> TF -> LW -> IE and was doing quite a lot of damage (though he was quite fed).
His ult is basically useless, and most of his damage comes from his combo with passive.
Liquipedia"Expert"
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-08-27 14:15:18
August 27 2013 14:03 GMT
#1488
Is the ult really that "useless" with BT LW IE? O_o Seems like it would hit like a truck.

As for LoL itemization, I feel what's really missing (and we've talked about this before) is that there are very few items which lean heavily towards Slot-inefficient, Cost-efficient. These kind of items are great because they create an interesting power curves with lulls rather than "power always going up"

There's a few items that do this - Haunting guise, Hexdrinker, Brutalizer. But when one-item timings like BORK completely eclipse a two-cheap-item timing like, say, brutalizer + something else (wtf do you even pair with it? There's no other 'i need power NOW I'm not concerned about long term) then you're going to have some really degenerate scenarios because there's no real 'trade-off' - the best item now is a great item later on.

I'm actually kinda annoyed by the MoM buff because straight up buffing maw meant it's no longer an 'I am out of item slots i guess ill upgrade this' item. Same goes for the introduction of Liandry and Cleaver - though at least these items are still situational upgrades (Liandry only good if you're not building for spike, Cleaver mostly good for sharing your arpen with your team)
Alaric
Profile Joined November 2009
France45622 Posts
August 27 2013 14:08 GMT
#1489
Just because you can't put hard cc on item actives in LoL doesn't mean you can't have interesting effects, wtf.
On the contrary, not being able to put the most-straightforward effects as actives forces you to be more creative when you want to introduce actives.

Ohmwrecker, Twin Shadows, etc. are pretty fine, the problem lies more within the implementation (weak MS on ghosts) or the item holding them (Ohmwrecker's mumbo jumbo of stats and stupidly high cost) than within the concept itself.
Cant take LMS hipsters serious.
ArchAngelSC
Profile Joined April 2012
England706 Posts
August 27 2013 14:10 GMT
#1490
On August 27 2013 23:03 sylverfyre wrote:
Is the ult really that "useless" with BT LW IE? O_o Seems like it would hit like a truck.

I don't think his ult crits? And it has such low scaling with AD that BT won't help it much either. Sure PD gives you more shots but idk I think his ult is pretty crap really.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-08-27 14:17:42
August 27 2013 14:11 GMT
#1491
On August 27 2013 20:55 XilDarkz wrote:
+ Show Spoiler [Long Wall of Text] +
IMHO, Tear and Rod of Ages (tear especially, since it is upgraded) are supposed to be the same role as Midas/Alch Bones, except they are flat out better in League than their counterparts in dota; and with Tear being so much better that its ridiculous how strong it is. I believe that Tear and RoA aren't good for League while Midas is great for Dota, and here is why:

Gold is valued only in terms of the item potential.

The correct choice for items is the choice around: 1.) spend towards an reagent item aimed at later power, 2.) spend in immediate power, 3.) save for immediate power at a later time. In not-League, the 4th choice is to prevent your gold from being lost.

The second you buy an item, your power to exert on the neutrals+enemy team immediately increases in proportion to gold saved via earlier power exertions. When you buy an item, you get better at buying future items.
This creates the dynamic that in most games, you will end up buying early items in an arms race for early objectives, secure momentum, save for big items, and spend on big items for the huge power spikes that can shift the momentum.
In Dota, this leads to the dynamic where saving your money is beneficial for the act of buying expensive items (League has an incredibly low price ceiling--1600 for single component, 3500(off the top of my head) for full item) and beneficial for the act of utilizing buy back--but detrimental if you die.
In League, Tear and Rod of Ages are (in comparison) ridiculously cheap and provide a power spike and a continuous power increase for their durations. In the case of Tear, the power spike is substantial (sustain for abilities) and for virtually free gives you a huge amount of room to extend that power; also in the case of tear, you gain a ridiculous power spike when you complete the item's final stage with 1k Mana stored. These items should be incredibly cost inefficient. Archangel's Staff is incredibly cost efficient, however. This is broken. These items encourage you to buy them early and give the additional benefit of also being an investment in later power.

There was an item this broken in Dota before: the old Bloodstone. It was completely remade and nerfed into the ground a few times but retained the fun mechanic.

What makes Midas not so broken?

Midas takes away a lot of saved gold (a large amount! That's more than a 3rd of a sheep stick or skadi or whatever highest end item); saved gold is far more valuable in Dota
Midas gives almost no power spike (maybe if you're jungling it might.)
Midas doesn't build into anything and is not end-game viable. (Rod of Ages doesnt build into anything but is end-game viable; Tear not only builds into stuff, those items are possibly among the best for end-game.)

I also believe that Mejai's and Sword of the Occult are much better than Tear and RoA, mostly because they copied the limiting factor of Bloodstone (death losing charges) and the constraints of Midas (no immediate power spike, limited end-game viability)

TL;DR:
Remove Tear or make it more like Soulstealer (Dying = lost charges) and Midas
Remove Rod of Ages or make it more expensive to complete, and its components more useful (Catalyst cough)
Buff Mejai's and Sword of the Occult; they create additional gameplay dynamics that are beneficial to players (exerting lead and encouraging good play (not dying) (focus the guy with them) and are interesting to spectators (ballsy move! will it pay off? will the enemy team shut it down?!) this also encourages more action, which league sorely lacks--Dota sees far more team fighting and action.


Just a few things:
  • Items cost more in DotA 2, but you also get significantly more gold from killing creeps and towers. It's really hard to compare the two as a result of this and other factors (buyback, gold loss, creep mechanics etc.).
  • Tear feels so powerful to you because your primary champion is a mana-hungry, ability-spamming lane bully (Syndra). Many other champions who build Tear do not get the same mileage (e.g. Karthus, Ezreal), and actually give their opponents an advantageous timing window by building it.
  • Mejai's and Soulstealer should not be buffed. Changed perhaps, but LoL is at its worst when it's snowbally, and straight buffs to Mejai's and Soulstealer would just encourage more snowballing.


On August 27 2013 23:03 sylverfyre wrote:
Is the ult really that "useless" with BT LW IE? O_o Seems like it would hit like a truck.


The raw damage from his ult with that setup is 2100 damage if you land every single shot. The enemy tank (who is going to be in front and the most likely target) will have at least 180 Armor, which after LW will reduce the incoming damage to ~968.

So over 3 seconds you can maybe do nearly 1000 damage to a tank, or you can auto -> Q -> double auto and do at least half that damage in less than a second, or nearly as much damage if you get crits.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2013 14:13 GMT
#1492
Really what they should do is re-add Leviathan, but only in bot games.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Simberto
Profile Blog Joined July 2010
Germany11630 Posts
August 27 2013 14:20 GMT
#1493
On August 27 2013 23:11 Seuss wrote:
Show nested quote +
On August 27 2013 20:55 XilDarkz wrote:
+ Show Spoiler [Long Wall of Text] +
IMHO, Tear and Rod of Ages (tear especially, since it is upgraded) are supposed to be the same role as Midas/Alch Bones, except they are flat out better in League than their counterparts in dota; and with Tear being so much better that its ridiculous how strong it is. I believe that Tear and RoA aren't good for League while Midas is great for Dota, and here is why:

Gold is valued only in terms of the item potential.

The correct choice for items is the choice around: 1.) spend towards an reagent item aimed at later power, 2.) spend in immediate power, 3.) save for immediate power at a later time. In not-League, the 4th choice is to prevent your gold from being lost.

The second you buy an item, your power to exert on the neutrals+enemy team immediately increases in proportion to gold saved via earlier power exertions. When you buy an item, you get better at buying future items.
This creates the dynamic that in most games, you will end up buying early items in an arms race for early objectives, secure momentum, save for big items, and spend on big items for the huge power spikes that can shift the momentum.
In Dota, this leads to the dynamic where saving your money is beneficial for the act of buying expensive items (League has an incredibly low price ceiling--1600 for single component, 3500(off the top of my head) for full item) and beneficial for the act of utilizing buy back--but detrimental if you die.
In League, Tear and Rod of Ages are (in comparison) ridiculously cheap and provide a power spike and a continuous power increase for their durations. In the case of Tear, the power spike is substantial (sustain for abilities) and for virtually free gives you a huge amount of room to extend that power; also in the case of tear, you gain a ridiculous power spike when you complete the item's final stage with 1k Mana stored. These items should be incredibly cost inefficient. Archangel's Staff is incredibly cost efficient, however. This is broken. These items encourage you to buy them early and give the additional benefit of also being an investment in later power.

There was an item this broken in Dota before: the old Bloodstone. It was completely remade and nerfed into the ground a few times but retained the fun mechanic.

What makes Midas not so broken?

Midas takes away a lot of saved gold (a large amount! That's more than a 3rd of a sheep stick or skadi or whatever highest end item); saved gold is far more valuable in Dota
Midas gives almost no power spike (maybe if you're jungling it might.)
Midas doesn't build into anything and is not end-game viable. (Rod of Ages doesnt build into anything but is end-game viable; Tear not only builds into stuff, those items are possibly among the best for end-game.)

I also believe that Mejai's and Sword of the Occult are much better than Tear and RoA, mostly because they copied the limiting factor of Bloodstone (death losing charges) and the constraints of Midas (no immediate power spike, limited end-game viability)

TL;DR:
Remove Tear or make it more like Soulstealer (Dying = lost charges) and Midas
Remove Rod of Ages or make it more expensive to complete, and its components more useful (Catalyst cough)
Buff Mejai's and Sword of the Occult; they create additional gameplay dynamics that are beneficial to players (exerting lead and encouraging good play (not dying) (focus the guy with them) and are interesting to spectators (ballsy move! will it pay off? will the enemy team shut it down?!) this also encourages more action, which league sorely lacks--Dota sees far more team fighting and action.


Just a few things:
  • Items cost more in DotA 2, but you also get significantly more gold from killing creeps and towers. It's really hard to compare the two as a result of this and other factors (buyback, gold loss, creep mechanics etc.).
  • Tear feels so powerful to you because your primary champion is a mana-hungry, ability-spamming lane bully (Syndra). Many other champions who build Tear do not get the same mileage (e.g. Karthus, Ezreal), and actually give their opponents an advantageous timing window by building it.
  • Mejai's and Soulstealer should not be buffed. Changed perhaps, but LoL is at its worst when it's snowbally, and straight buffs to Mejai's and Soulstealer would just encourage more snowballing.


Show nested quote +
On August 27 2013 23:03 sylverfyre wrote:
Is the ult really that "useless" with BT LW IE? O_o Seems like it would hit like a truck.


The raw damage from his ult with that setup is 2100 damage if you land every single shot. The enemy tank (who is going to be in front and the most likely target) will have at least 180 Armor, which after LW will reduce the incoming damage to ~968.

So over 3 seconds you can maybe do nearly 1000 damage to a tank, or you can auto -> Q -> double auto and do at least half that damage in less than a second, or nearly as much damage if you get crits.


I really think the main part of his ult is that you do the damage while moving, instead of having to stop to shoot. You can continue to run backwards while shooting a line of bullets at the guys chasing you. Either they eat the bullets, or they dodge them and give you time to gain distance.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 27 2013 14:23 GMT
#1494
Haven't really had enough time to see lucian but from last few games ult seems pretty much a long range snipe while chasing.Otherwise is pretty meh.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 27 2013 14:25 GMT
#1495
On August 27 2013 22:26 mr_tolkien wrote:
Tear isn't broken.

Muramana was.

Eh, Seraph's was incredibly strong, still is if the champ stacks it at reasonable rate. Although those are few and far between now.
RIP Ryan Davis / TL or Die / @onlywonderboy
iCanada
Profile Joined August 2010
Canada10660 Posts
August 27 2013 14:30 GMT
#1496
On August 27 2013 23:11 Seuss wrote:
Show nested quote +
On August 27 2013 20:55 XilDarkz wrote:
+ Show Spoiler [Long Wall of Text] +
IMHO, Tear and Rod of Ages (tear especially, since it is upgraded) are supposed to be the same role as Midas/Alch Bones, except they are flat out better in League than their counterparts in dota; and with Tear being so much better that its ridiculous how strong it is. I believe that Tear and RoA aren't good for League while Midas is great for Dota, and here is why:

Gold is valued only in terms of the item potential.

The correct choice for items is the choice around: 1.) spend towards an reagent item aimed at later power, 2.) spend in immediate power, 3.) save for immediate power at a later time. In not-League, the 4th choice is to prevent your gold from being lost.

The second you buy an item, your power to exert on the neutrals+enemy team immediately increases in proportion to gold saved via earlier power exertions. When you buy an item, you get better at buying future items.
This creates the dynamic that in most games, you will end up buying early items in an arms race for early objectives, secure momentum, save for big items, and spend on big items for the huge power spikes that can shift the momentum.
In Dota, this leads to the dynamic where saving your money is beneficial for the act of buying expensive items (League has an incredibly low price ceiling--1600 for single component, 3500(off the top of my head) for full item) and beneficial for the act of utilizing buy back--but detrimental if you die.
In League, Tear and Rod of Ages are (in comparison) ridiculously cheap and provide a power spike and a continuous power increase for their durations. In the case of Tear, the power spike is substantial (sustain for abilities) and for virtually free gives you a huge amount of room to extend that power; also in the case of tear, you gain a ridiculous power spike when you complete the item's final stage with 1k Mana stored. These items should be incredibly cost inefficient. Archangel's Staff is incredibly cost efficient, however. This is broken. These items encourage you to buy them early and give the additional benefit of also being an investment in later power.

There was an item this broken in Dota before: the old Bloodstone. It was completely remade and nerfed into the ground a few times but retained the fun mechanic.

What makes Midas not so broken?

Midas takes away a lot of saved gold (a large amount! That's more than a 3rd of a sheep stick or skadi or whatever highest end item); saved gold is far more valuable in Dota
Midas gives almost no power spike (maybe if you're jungling it might.)
Midas doesn't build into anything and is not end-game viable. (Rod of Ages doesnt build into anything but is end-game viable; Tear not only builds into stuff, those items are possibly among the best for end-game.)

I also believe that Mejai's and Sword of the Occult are much better than Tear and RoA, mostly because they copied the limiting factor of Bloodstone (death losing charges) and the constraints of Midas (no immediate power spike, limited end-game viability)

TL;DR:
Remove Tear or make it more like Soulstealer (Dying = lost charges) and Midas
Remove Rod of Ages or make it more expensive to complete, and its components more useful (Catalyst cough)
Buff Mejai's and Sword of the Occult; they create additional gameplay dynamics that are beneficial to players (exerting lead and encouraging good play (not dying) (focus the guy with them) and are interesting to spectators (ballsy move! will it pay off? will the enemy team shut it down?!) this also encourages more action, which league sorely lacks--Dota sees far more team fighting and action.


Just a few things:
  • Items cost more in DotA 2, but you also get significantly more gold from killing creeps and towers. It's really hard to compare the two as a result of this and other factors (buyback, gold loss, creep mechanics etc.).
  • Tear feels so powerful to you because your primary champion is a mana-hungry, ability-spamming lane bully (Syndra). Many other champions who build Tear do not get the same mileage (e.g. Karthus, Ezreal), and actually give their opponents an advantageous timing window by building it.
  • Mejai's and Soulstealer should not be buffed. Changed perhaps, but LoL is at its worst when it's snowbally, and straight buffs to Mejai's and Soulstealer would just encourage more snowballing.


Show nested quote +
On August 27 2013 23:03 sylverfyre wrote:
Is the ult really that "useless" with BT LW IE? O_o Seems like it would hit like a truck.


The raw damage from his ult with that setup is 2100 damage if you land every single shot. The enemy tank (who is going to be in front and the most likely target) will have at least 180 Armor, which after LW will reduce the incoming damage to ~968.

So over 3 seconds you can maybe do nearly 1000 damage to a tank, or you can auto -> Q -> double auto and do at least half that damage in less than a second, or nearly as much damage if you get crits.


Late game teamfights I think the ult just good for refreshing E CD tbh. I think it good for chases too, or if you get blinded or something silly like that, but other than that it pretty meh.

I dunno, compared to say MF ult for example it worthless. Even if you can move, you likely only going to land 75% if it like a solid ultimate in a tight knit location. Like 1400 damage over 3 seconds, compared to MF being able to do like 1200 damage over 2 seconds to an entire enemy team.

I dunno, I think Lucian should be able to auto while channeling his ult. Maybe take away its AP scaling, but it really is just lackluster.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-27 14:34:37
August 27 2013 14:32 GMT
#1497
His ult is really strong in 1v1's, imo. Reeeeeeally strong. Maybe not when he has a full build, but during parts of the game where you might actually 1v1 it's ridic.

Also, saying Lucians ult would do 1400 damage to MFs 1200 is an exaggeration. With a full item build 75% of Lucians ult damage will be over 1400.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-08-27 14:42:04
August 27 2013 14:33 GMT
#1498
On August 27 2013 23:32 Ketara wrote:
His ult is really strong in 1v1's, imo. Reeeeeeally strong.


Not really. Most times just auto-Q-pauto-W-pauto does more damage in same time frame.

Say at level 6 you have a DRing and Vamp scepter. Thats 20 bonus AD.

auto-Q-pauto-W-pauto is 64+(160+.9x20)+(1.5x64)+(60+.6x20)+(1.5x64) = 506 damage.

Ult is (40+.25x20)x(7.5+7.5(0.764)~13 shots = 585 damage.

Its literally about the same even at most beneficial level for the ult, but that is with him landing all the shots.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
August 27 2013 14:34 GMT
#1499
On August 27 2013 20:15 Capped wrote:
New Item:

Unquestionable Doubt - 5000 Gold

Every 3 minutes the active of this item becomes available. Upon use it will select a random ultimate from any game at its disposable and activate upon the entire enemy team. Such effects include but are not limited to. Fizz Shark, FF7 Clouds Omnislash, Naruto's Rasengan and Luffy's Gomu Gomu Gatling Gun.

These attacks are instant and unavoidable. They also OHKO all minions within a 3 mile radius.

Best idea that came from the last pages.
but wits end would still be better than that. <insert completly meaningless an badly understood vague term like first item timings or some random other>
Be nice, buy wards and don't feed double buff.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2013 14:38 GMT
#1500
On August 27 2013 23:33 iCanada wrote:
Show nested quote +
On August 27 2013 23:32 Ketara wrote:
His ult is really strong in 1v1's, imo. Reeeeeeally strong.


Not really. Most times just auto-Q-pauto-W-pauto does more damage in same time frame.


You act like he has to choose between one or the other.

The range on Lucians ult shots is 1400. You start the fight off with your auto-Q-auto-W-auto burst, then dash to a position where you're at about 1000 range of your opponent, activate ult and follow his movements. It's not hard to follow 1 person unless they have some sort of dash ability, which they've probably already used to get onto you or away from you at that point.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prev 1 73 74 75 76 77 156 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage - Group A, Day 2
WardiTV1007
TKL 262
Rex126
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 262
Rex 126
SteadfastSC 59
MindelVK 13
StarCraft: Brood War
Britney 41708
Calm 4144
Rain 3513
Horang2 1160
Bisu 865
firebathero 451
Flash 264
Snow 228
Soma 226
Zeus 157
[ Show more ]
Rush 87
Hyun 85
hero 72
Soulkey 64
BeSt 58
Killer 55
Sea.KH 55
sas.Sziky 45
Mind 45
TY 21
Barracks 21
Terrorterran 17
Free 16
Movie 15
Shine 13
Bale 10
JulyZerg 5
Dota 2
singsing4785
qojqva3028
Dendi1197
Counter-Strike
byalli368
oskar104
Super Smash Bros
Mew2King95
Other Games
B2W.Neo1209
hiko521
crisheroes427
Lowko326
Happy272
RotterdaM240
Sick145
Liquid`VortiX107
QueenE50
febbydoto10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3185
League of Legends
• Nemesis4855
• TFBlade857
• Stunt738
Other Games
• WagamamaTV362
Upcoming Events
CranKy Ducklings
18h 29m
RSL Revival
18h 29m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
20h 29m
Cure vs Reynor
Classic vs herO
IPSL
1d 1h
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d 3h
BSL 21
1d 4h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 18h
RSL Revival
1d 18h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 20h
WardiTV Korean Royale
1d 20h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.