[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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beefhamburger
United States3962 Posts
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beefhamburger
United States3962 Posts
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AsmodeusXI
United States15536 Posts
On July 13 2013 08:40 beefhamburger wrote: Wow didn't expect DL to blow everything to take down Regi like that. ballsdeep hue On July 13 2013 08:43 beefhamburger wrote: DL with an extra mana crystal? huehue | ||
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Ares[Effort]
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DEMACIA6550 Posts
- Quickshot in NA? - What happen with Vilerose - Weren't Regi / Dyrus going to swap positions | ||
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AsmodeusXI
United States15536 Posts
On July 13 2013 08:49 Ares[Effort] wrote: I been gone for a while, can someone fill me in - Quickshot in NA? - What happen with Vilerose - Weren't Regi / Dyrus going to swap positions - They just moved casters for a few weeks. - I believe he has something keeping him out. Medical maybe? - They did, but only for the ban slot for Regi. | ||
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Ares[Effort]
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DEMACIA6550 Posts
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wussleeQ
United States3130 Posts
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Nos-
Canada12016 Posts
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arb
Noobville17920 Posts
On July 13 2013 07:07 NeoIllusions wrote: I'm surprised you only realized this now. The irony is thick. I think they're both pretty upset league is like way bigger than both of them combined personally. I have both the Dota and SC2 forum removed from my sidebar though tbh. | ||
Sickworld
437 Posts
wat do | ||
wussleeQ
United States3130 Posts
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NeoIllusions
United States37500 Posts
On July 13 2013 09:12 Sickworld wrote: full metal rammus on sale.. to buy or not to buy. I've been wanting to buy a skin for him and saw that molten rammus was going to be retired so I thought about that but full metal feels cooler and molten its about the same as normal but with fire on the powerball. wat do Rammus has a lot of good skins but I think Full Metal Rammus has the best particles though. I use FM or Bowser skins for him anyways. Happy buying. | ||
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AsmodeusXI
United States15536 Posts
On July 13 2013 09:19 NeoIllusions wrote: Rammus has a lot of good skins but I think Full Metal Rammus has the best particles though. I use FM or Bowser skins for him anyways. Happy buying. Bowser Rammus? Humble brag gtfo. | ||
Requizen
United States33802 Posts
On July 13 2013 09:19 NeoIllusions wrote: Rammus has a lot of good skins but I think Full Metal Rammus has the best particles though. I use FM or Bowser skins for him anyways. Happy buying. I stole a FM rammus from someone once true story | ||
cLutZ
United States19573 Posts
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NeoIllusions
United States37500 Posts
On July 13 2013 10:00 cLutZ wrote: I just want the full riot squad...only have graves TT. Singed plz. Edit: Don't get me on PAX. :< | ||
Icysoul
Canada254 Posts
+ Show Spoiler + Passive Statistics Shifting around his statistics to favor mana regeneration as Jayce should be more of an active laner focused around spells to achieve victory. The shift in regeneration should also compensate for the removal of Mana on Hit from Static Field. HP/5 reduced to 5 from 7 HP/5 per Level reduced to 0.5 from 0.7 MP/5 increased to 10 from 7 MP/5 per level increased to 1.0 from 0.7 Jayce may no longer level Transform but his abilities have 6 ranks. Hextech Capacitor Moved a portion of his transform passives onto his character passive. Additionally, Hextech Capacitor is weak at character levels 1-3 but stronger at 6 and 9 to smooth out power differences between the fact that he has multi-form abilities and no ultimate. * Now additionally grants 5 to 130 magic damage for the first attack after transformation, based on character level. To the Skies! To the Skies! had some early game spike power and late game spike power. Normalizing this curve such that you don't have to stack a ton of early Attack Damage or a ton of late Penetration in order to utilize this ability effectively for burst. * Mana Cost fixed at 30 at all ranks from 40/50/60/70/80 * Damage rescaled to 25/75/125/175/225/275 (+0.6 Bonus) physical damage from 20/65/110/155/200 (+1.0 Bonus) physical damage Static Field Static Field should encourage Jayce to stay in Hammer form and engage on his opponents for prolonged periods of time while his Cannon Transform is unavailable. Also experimenting with a W -> R -> W swap combo - though the current gameplay is a little unintuitive. * Passive mana gain on-hit removed. * Damage rescaled to 60/110/160/210/260/310 (+1) from 100/170/240/310/380 (+1) * Basic Attacks during static field now deal an additional 10/15/20/25/30/35 (+0.2) magic damage on hit. Numbers even more highly experimental and subject to change on this one. * Cooldown rescaled to 13/12/11/10/9/8 from 10 Thundering Blow Thundering Blow in top lane was often Jayce's easy-mode button. If Jayce was in a bad spot - he could simply Thundering Blow to escape. Aggressively gating the Mana Cost on this ability means that eventually, Jayce's second chances will run out. However, we wanted to preserve Jayce's engagement pattern if he chooses to be active - hence the To the Skies! Mana changes. * Mana cost fixed at 85 from 40/50/60/70/80 * Now has a rank 6 that deals 23% health damage and up to 700 magic damage versus minions. Transform: Mercury Hammer * Now grants 5 to 35 Armor and Magic Resistance, based on character level. Shock Blast Changes here are mostly to increase the dodgability of Shock Blast, especially from fog of war + acceleration gate circumstances. The acceleration of gate also favors using E after launching Q - as this will give the opponent the smallest amount of time to react. * Damage rescaled to 60/105/150/195/240/285 (+1.2 Bonus) from 60/115/170/225/280 (+1.2 Bonus) - Probably needs to be scaled up a tad. * Missile Speed increased to 1450 from 1350 * Missile Width decreased to 50 from 60. * Missile Area of Effect decreased to 160 from 175 * Accelerated Missile Width remains at 60. * Accelerated Missile Area of Effect decreased to 225 from 250 * Accelerated Shock Blast initial speed increased to 2550 from 2350 * Accelerated Shock blast now decays down to 1550 during flight Hyper Charge Hyper Charge harass becomes more dominating depending on the rank of the spell in a lot of cases. Early ranks of Hyper Charge tend to be less than mana efficient in a lot of ways. These changes are designed to reduce some of obtuse abuse cases of Hyper Charge with IE or priming the skill but to also make Hyper Charge's cost roughly equivalent to its effect. * Damage reduced to 70/80/90/100/110/120% from 70/85/100/115/130% * Critical strikes now simply add 100% of your total AD to the damage (this can be further modified by critical strike damage) rather than being dependent on the rank of the skill. * Cooldown rescaled to 14/12/10/8/6/4 from 14/12/10/8/6 * Cooldown now begins when Hyper Charge is fully consumed * Mana Cost rescaled to 30/38/46/54/62/70 from 40 Acceleration Gate Jayce brings Acceleration Gate as his primary team utility. The Jayce player should feel confident that his team contribution shouldn't be necessarily gated by his playstyle or what he is forced to build. The cooldown nerfs in 3.9 should control Gate''s spamminess and uptime - and thus the Mana Cost here seems to be unnecessarily restricting him to Mana intensive builds. * Mana Cost reduced to 20 from 50 * Has a 6th rank that increases Movement Speed by 55%. Transform: Mercury Cannon This proc effect was mostly unnecessary - while it ensured Jayce made it to late game, the combined effect of the proc means that Jayce effectively ignored far too much of his opponent's armor than was healthy. * No longer has an armor and magic resist reducing proc. source: http://na.leagueoflegends.com/board/showthread.php?t=3650167 + Show Spoiler + Much needed jayce nerfs: mostly manipulated mana costs around in hammer form, with a moderate nerf on poke and small nerf on hyper charge. Need to see how his poke is affected by the speed decrease before making a final judgement on usability. | ||
cLutZ
United States19573 Posts
On July 13 2013 10:11 NeoIllusions wrote: Singed plz. Edit: Don't get me on PAX. :< Pax skins are the best for those 3 champs. Same with Riot squad though. | ||
Amarok
Australia2003 Posts
I feel dirty, but I've made my choice. I'm ready to embrace the dark. | ||
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NeoIllusions
United States37500 Posts
On July 13 2013 10:23 Amarok wrote: I just bought a CLG summoner icon. I feel dirty, but I've made my choice. I'm ready to embrace the dark. <3 | ||
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