
[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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ExoFun
Netherlands2041 Posts
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Requizen
United States33802 Posts
how'd they do today neo? + Show Spoiler + ![]() | ||
obesechicken13
United States10467 Posts
On July 13 2013 10:17 Icysoul wrote: not sure if posted, but here's the changes coming to jayce in the pbe presented by Xypherous himself + Show Spoiler + Passive Statistics Shifting around his statistics to favor mana regeneration as Jayce should be more of an active laner focused around spells to achieve victory. The shift in regeneration should also compensate for the removal of Mana on Hit from Static Field. HP/5 reduced to 5 from 7 HP/5 per Level reduced to 0.5 from 0.7 MP/5 increased to 10 from 7 MP/5 per level increased to 1.0 from 0.7 Jayce may no longer level Transform but his abilities have 6 ranks. Hextech Capacitor Moved a portion of his transform passives onto his character passive. Additionally, Hextech Capacitor is weak at character levels 1-3 but stronger at 6 and 9 to smooth out power differences between the fact that he has multi-form abilities and no ultimate. * Now additionally grants 5 to 130 magic damage for the first attack after transformation, based on character level. To the Skies! To the Skies! had some early game spike power and late game spike power. Normalizing this curve such that you don't have to stack a ton of early Attack Damage or a ton of late Penetration in order to utilize this ability effectively for burst. * Mana Cost fixed at 30 at all ranks from 40/50/60/70/80 * Damage rescaled to 25/75/125/175/225/275 (+0.6 Bonus) physical damage from 20/65/110/155/200 (+1.0 Bonus) physical damage Static Field Static Field should encourage Jayce to stay in Hammer form and engage on his opponents for prolonged periods of time while his Cannon Transform is unavailable. Also experimenting with a W -> R -> W swap combo - though the current gameplay is a little unintuitive. * Passive mana gain on-hit removed. * Damage rescaled to 60/110/160/210/260/310 (+1) from 100/170/240/310/380 (+1) * Basic Attacks during static field now deal an additional 10/15/20/25/30/35 (+0.2) magic damage on hit. Numbers even more highly experimental and subject to change on this one. * Cooldown rescaled to 13/12/11/10/9/8 from 10 Thundering Blow Thundering Blow in top lane was often Jayce's easy-mode button. If Jayce was in a bad spot - he could simply Thundering Blow to escape. Aggressively gating the Mana Cost on this ability means that eventually, Jayce's second chances will run out. However, we wanted to preserve Jayce's engagement pattern if he chooses to be active - hence the To the Skies! Mana changes. * Mana cost fixed at 85 from 40/50/60/70/80 * Now has a rank 6 that deals 23% health damage and up to 700 magic damage versus minions. Transform: Mercury Hammer * Now grants 5 to 35 Armor and Magic Resistance, based on character level. Shock Blast Changes here are mostly to increase the dodgability of Shock Blast, especially from fog of war + acceleration gate circumstances. The acceleration of gate also favors using E after launching Q - as this will give the opponent the smallest amount of time to react. * Damage rescaled to 60/105/150/195/240/285 (+1.2 Bonus) from 60/115/170/225/280 (+1.2 Bonus) - Probably needs to be scaled up a tad. * Missile Speed increased to 1450 from 1350 * Missile Width decreased to 50 from 60. * Missile Area of Effect decreased to 160 from 175 * Accelerated Missile Width remains at 60. * Accelerated Missile Area of Effect decreased to 225 from 250 * Accelerated Shock Blast initial speed increased to 2550 from 2350 * Accelerated Shock blast now decays down to 1550 during flight Hyper Charge Hyper Charge harass becomes more dominating depending on the rank of the spell in a lot of cases. Early ranks of Hyper Charge tend to be less than mana efficient in a lot of ways. These changes are designed to reduce some of obtuse abuse cases of Hyper Charge with IE or priming the skill but to also make Hyper Charge's cost roughly equivalent to its effect. * Damage reduced to 70/80/90/100/110/120% from 70/85/100/115/130% * Critical strikes now simply add 100% of your total AD to the damage (this can be further modified by critical strike damage) rather than being dependent on the rank of the skill. * Cooldown rescaled to 14/12/10/8/6/4 from 14/12/10/8/6 * Cooldown now begins when Hyper Charge is fully consumed * Mana Cost rescaled to 30/38/46/54/62/70 from 40 Acceleration Gate Jayce brings Acceleration Gate as his primary team utility. The Jayce player should feel confident that his team contribution shouldn't be necessarily gated by his playstyle or what he is forced to build. The cooldown nerfs in 3.9 should control Gate''s spamminess and uptime - and thus the Mana Cost here seems to be unnecessarily restricting him to Mana intensive builds. * Mana Cost reduced to 20 from 50 * Has a 6th rank that increases Movement Speed by 55%. Transform: Mercury Cannon This proc effect was mostly unnecessary - while it ensured Jayce made it to late game, the combined effect of the proc means that Jayce effectively ignored far too much of his opponent's armor than was healthy. * No longer has an armor and magic resist reducing proc. source: http://na.leagueoflegends.com/board/showthread.php?t=3650167 + Show Spoiler + Much needed jayce nerfs: mostly manipulated mana costs around in hammer form, with a moderate nerf on poke and small nerf on hyper charge. Need to see how his poke is affected by the speed decrease before making a final judgement on usability. I haven't seen this many small nerfs ever. | ||
cLutZ
United States19573 Posts
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Nos-
Canada12016 Posts
On July 13 2013 10:29 ExoFun wrote: I only need Pax TF to complete my sets of PAX/Riot ![]() prepare your wallet then cause pax TF is crazy rare | ||
WaveofShadow
Canada31494 Posts
What else was there? Sona/Nasus/Graves/Sivir....? | ||
ComaDose
Canada10357 Posts
spirit of golem -> speedy shoes -> IBG tenacity and slow reduction and speedy and cool down and health and health regen and mana and mana regen and armour and IBG passive. I like to play hec as the tanky initiator so im not that worried about doing dmg and i think spirit of lizard is over rated on him. | ||
canikizu
4860 Posts
dat elephant in the room. | ||
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onlywonderboy
United States23745 Posts
On July 13 2013 08:17 wussleeQ wrote: 3 Consecutive nerfs also kinda did some damage. Slow on E went down by 8%, Ulti lost 20-40 damage and the biggest one of all, additional stack costs increased to 10 stacks with the shots costing you 400 per shot from 200. You were still able to spam ultis without going oom so fast when they capped at 200. also, he's really shaky during early game till his ult gains enough range. But he's pretty awesome once he gets rolling. Those 10+%hp per autos are pretty funny AP Kog brings back memories. The first LoL tournament I watched was MLG Anaheim and Froggen played a fuck ton of AP Kog. He was promptly nerfed next patch. On July 13 2013 11:44 canikizu wrote: On TwitchTV, this is the first time I see EVO has more viewers than LoL. dat elephant in the room. Well no big names are streaming, not too surprising. | ||
RagequitBM
Canada2270 Posts
+ Show Spoiler + He's cloud 9 now. Bandwagoner | ||
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onlywonderboy
United States23745 Posts
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Zhiroo
Kosovo2724 Posts
On July 13 2013 11:44 canikizu wrote: On TwitchTV, this is the first time I see EVO has more viewers than LoL. dat elephant in the room. Europeans sleeping and NA big streamers had LCS | ||
Requizen
United States33802 Posts
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ETisME
12345 Posts
I am almost level 30 and sometimes normal queue pairs me up with silver/gold rank players. I play all my games with my GF who isn't terrible but must play with me on a lane, so we usually go bot. would have been fine if she sticks with using sona, but she is starting to use annie and karma bot and so I need to give her some cs. (no cs was what she most disliked about support) I bought rengar thinking I can make use of the support for killing their adc but it seems not working at all I am not sure if that's my problem (rengar is still very new to me) or this lane is just horrible for rengar because support can ward the bush should I just get another champion instead? maybe elise because she is flexible? | ||
Requizen
United States33802 Posts
On July 13 2013 12:16 onlywonderboy wrote: Dem Ryze nerfs. I'll trade range for mana costs and MS any day, honestly. | ||
ticklishmusic
United States15977 Posts
On July 13 2013 12:20 Requizen wrote: Why do icons need new darkgritty realism? ![]() ![]() ![]() ![]() ![]() ![]() ![]() It's part of Riot's plan to make League look a little more like DOTA. | ||
Anakko
France1934 Posts
On July 13 2013 12:16 onlywonderboy wrote: Dem Ryze nerfs. I kinda like it. Ryze is an in your face kind of champion anyway, so nerfing his range and buffing his speed doesn't bother me that much. One can even imagine a lategame ryze running flash/ghost and becoming a splitpush monster, lol | ||
Dusty
United States3359 Posts
Good night sweet prince, holy fucking shit he's going to be so fucking bad if Riot doesn't remove 90% of these changes. He's going to be Olaf/Sion tier if they don't holy shit. Does anyone at riot actually play Jayce? Regardless, glad I switched roles before they gutted my favorite champion. | ||
Ketara
United States15065 Posts
On July 13 2013 12:23 ticklishmusic wrote: It's part of Riot's plan to make League look a little more like DOTA. WOW that looks awful. I almost always like their artistic reworks, but wow. Really does look more like Dota, which IMO has terrible art. | ||
obesechicken13
United States10467 Posts
On July 13 2013 12:21 ETisME wrote: can someone give me some advice? I am almost level 30 and sometimes normal queue pairs me up with silver/gold rank players. I play all my games with my GF who isn't terrible but must play with me on a lane, so we usually go bot. would have been fine if she sticks with using sona, but she is starting to use annie and karma bot and so I need to give her some cs. (no cs was what she most disliked about support) I bought rengar thinking I can make use of the support for killing their adc but it seems not working at all I am not sure if that's my problem (rengar is still very new to me) or this lane is just horrible for rengar because support can ward the bush should I just get another champion instead? maybe elise because she is flexible? I don't know. Rengar's an ok champ. I wouldn't say he's the best to start with but he's ok. I think he might work well with Annie. Generally when people do a different comp bot they try to get lots of kills and both Rengar and Annie are decent at getting kills. Most bot lanes are AD carry(ranger) and Support but since you guys aren't playing meta that doesn't matter. Your opponents won't be playing something vastly superior. | ||
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