• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:22
CEST 02:22
KST 09:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash2[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion [ASL21] Ro24 Preview Pt2: News Flash RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4424 users

[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 269 270 271 272 273 339 Next
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2013-07-25 18:43:30
July 25 2013 18:41 GMT
#5401
On July 26 2013 03:40 JonnyLaw wrote:
Show nested quote +
On July 26 2013 03:35 ReketSomething wrote:
On July 26 2013 03:30 Ketara wrote:
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.



SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see one base Terran attacks over and over again.


Thought I'd jog your memory.


Thanks. I was a protoss main...just trying to be racially fair. But yea, zerg was pretty dumb. There was a period of time when all they did was macro and defend all ins.

edit: and oh god PvP. I somehow enjoyed BW ZvZ though. Not quite sure whats different but...yea...
Jaedong :3
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2013-07-25 18:44:56
July 25 2013 18:41 GMT
#5402
On July 26 2013 03:36 TheYango wrote:
Show nested quote +
On July 26 2013 03:30 SnK-Arcbound wrote:
I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game.

Well no, that depends on the power of defender's advantage in a given game. It's very possible to have scenarios where you are winning but can't actually make additional pressure due to the fact that defender's advantage in a given situation outweighs the size of your advantage.

The extreme case was what happened in DotA a few years back, when buybacks had no CD and were cheaper and TPs had fixed channel time rather than increasing per person TPing to the same location, resulting in hour-and-a-half farmfest games because even if one team got an advantage, it was rarely enough to actually make anything happen because the defender's advantage in most attacking situations just outweighed their comparative gold/level advantage.


that raises the question of how significant defender's advantage is in league, and while 'significant' is subjective I think current high level pro play indicates that it isn't sufficient to draw out games long enough for the defenders to have a chance of winning

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-25 18:44:15
July 25 2013 18:43 GMT
#5403
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

A lot of it comes down to player/spectator preference, but I'm not sure there's any good data on which is generally preferred.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 25 2013 18:45 GMT
#5404
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35172 Posts
July 25 2013 18:46 GMT
#5405
On July 26 2013 03:41 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:40 JonnyLaw wrote:
On July 26 2013 03:35 ReketSomething wrote:
On July 26 2013 03:30 Ketara wrote:
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.



SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see one base Terran attacks over and over again.


Thought I'd jog your memory.


Thanks. I was a protoss main...just trying to be racially fair. But yea, zerg was pretty dumb. There was a period of time when all they did was macro and defend all ins.

edit: and oh god PvP. I somehow enjoyed BW ZvZ though. Not quite sure whats different but...yea...

Let's get ready to play WHO CAN 4 GATE FASTEST!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2013-07-25 18:48:48
July 25 2013 18:48 GMT
#5406
On July 26 2013 03:45 wei2coolman wrote:
Show nested quote +
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.
Jaedong :3
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 18:49 GMT
#5407
On July 26 2013 03:48 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 25 2013 18:50 GMT
#5408
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
July 25 2013 18:51 GMT
#5409
On July 26 2013 03:49 Ketara wrote:
Show nested quote +
On July 26 2013 03:48 ReketSomething wrote:
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.


The only thing that changed by Riot is that new champs can dive towers and gtfo without much pain and suffering. Before Anivia's wall actually stopped people.
Jaedong :3
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 18:52 GMT
#5410
BTW Yango, tomorrows TROLLS test is blue Corki. You coming?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
silencefc
Profile Blog Joined October 2008
United States875 Posts
July 25 2013 18:53 GMT
#5411
The XFL has proven that a strong defenders advantage makes the game boring to watch.
Slice like a goddamn hammer.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 25 2013 18:54 GMT
#5412
On July 26 2013 03:49 Ketara wrote:
Show nested quote +
On July 26 2013 03:48 ReketSomething wrote:
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.

The problem is there's no reward for being able to stall the game pace with an inherently weaker mid game comp.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2013 18:57 GMT
#5413
On July 26 2013 03:49 Ketara wrote:
Show nested quote +
On July 26 2013 03:48 ReketSomething wrote:
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.

Well there's fundamentally a defender's advantage associated with pretty much offensive action in League. Terrain advantage of breaking base, vision advantage in your own jungle, having a tower defending a tower, Baron/Dragon debuffs when contesting Baron/Dragon, etc.

Additionally, there are a couple other issues we've discussed before on this forum. For example, items with steep cost/slot-efficiency tradeoffs fundamentally favor the losing team, because it means that the winning team's stat advantage is underrepresented by their gold advantage. If you have more gold to spend, you can buy bigger items, but if those bigger items are less cost-effective, you get less of a stat advantage than your gold advantage represents. Conversely, if you buy small items to maintain your stat advantage, you will cap out on items sooner, and you will waste some of your gold advantage when you have to sell items to continue buying more stats.

This is actually quite relevant to the way the game changed in S3, given how Riot made certain cost-effective midgame items more slot-effective by giving them lategame build paths (Aegis by far the most notable, but also Brutalizer, Guise, etc.).
Moderator
cLutZ
Profile Joined November 2010
United States19574 Posts
July 25 2013 19:00 GMT
#5414
On July 26 2013 03:48 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yes you need a staller. Something like Anivia-Nasus can stall at an inner turret for days.

Generally, I see a few generalized problems for stall comps that are not (entirely) Riots doing, and I don't see easy ways to fix.

1. Top/Bot inner turrets are death traps to defend.
2. It is easier to poke someone under turret than it is to avoid poke while trying to waveclear.
3. You "late game" AD needs to be farming, probably meaning you are 4v5 somewhere.
4. No control over blue/red. So your AD can't chase if a fight breaks out, and your waveclear is gated, a lot.
5. Fog of war/rotation by a coordinated team means they will always find a way to get free damage on a turret.
6. Baron control.
7. [Most importantly] Being aggressive is much easier than being reactive. The only thing that holds back aggression during the early-midgame is creep damage and the possibility of re-enforcements appearing out of the fog. At a cruciale tower siege, you know its gonna be 5v5, and if you are a midgame comp, you probably have some kind of herp-derp engage like Malph/Rumble + Zac/Jarvan + Orianna. These things are twice as easy to execute as they are to defend against, its the C9 version of needing to ban Malph/Amumu in Bronze/Silver.
Freeeeeeedom
.AK
Profile Joined September 2010
United States561 Posts
July 25 2013 19:01 GMT
#5415
On July 26 2013 03:50 WaveofShadow wrote:
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.

One of the things that I always thought would make IHs easier would be to have a dedicated vent/ts/skype channel for people to go to when looking to play with members of TL. Having a place where you can pop in, see a couple people playing, and join in for the next one makes the game a lot more enjoyable (if there is 5 people on, bam it becomes an inhouse). Plus you are already getting that slight competitive advantage because you are talking and not typing which makes communication easier. I know I would play a lot more with TL members if there was a vent that 20 people cycled in and out of throughout the day.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
cLutZ
Profile Joined November 2010
United States19574 Posts
July 25 2013 19:02 GMT
#5416
On July 26 2013 03:52 Ketara wrote:
BTW Yango, tomorrows TROLLS test is blue Corki. You coming?


VODS.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 19:04 GMT
#5417
Yango should rush over to the thread and make a build order for us.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 25 2013 19:04 GMT
#5418
On July 26 2013 04:01 .AK wrote:
Show nested quote +
On July 26 2013 03:50 WaveofShadow wrote:
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.

One of the things that I always thought would make IHs easier would be to have a dedicated vent/ts/skype channel for people to go to when looking to play with members of TL. Having a place where you can pop in, see a couple people playing, and join in for the next one makes the game a lot more enjoyable (if there is 5 people on, bam it becomes an inhouse). Plus you are already getting that slight competitive advantage because you are talking and not typing which makes communication easier. I know I would play a lot more with TL members if there was a vent that 20 people cycled in and out of throughout the day.

This exists, just not everyone uses it.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2013-07-25 19:22:50
July 25 2013 19:10 GMT
#5419
NA servers currently spazzing out, anybody know anything?

Apparently, it's been going on for at least an hour...

No loss forgiven either. Cool.
.AK
Profile Joined September 2010
United States561 Posts
July 25 2013 19:12 GMT
#5420
On July 26 2013 04:04 WaveofShadow wrote:
Show nested quote +
On July 26 2013 04:01 .AK wrote:
On July 26 2013 03:50 WaveofShadow wrote:
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.

One of the things that I always thought would make IHs easier would be to have a dedicated vent/ts/skype channel for people to go to when looking to play with members of TL. Having a place where you can pop in, see a couple people playing, and join in for the next one makes the game a lot more enjoyable (if there is 5 people on, bam it becomes an inhouse). Plus you are already getting that slight competitive advantage because you are talking and not typing which makes communication easier. I know I would play a lot more with TL members if there was a vent that 20 people cycled in and out of throughout the day.

This exists, just not everyone uses it.

Then I would be promoting that instead of whatever liquidparty is currently in favor. For me it is a lot more fun going into a comm room and hearing actual people talking instead of words on a screen.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
Prev 1 269 270 271 272 273 339 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #77
LiquipediaDiscussion
BSL
19:00
S22 - Open Qualifier #4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 78
JuggernautJason72
StarCraft: Brood War
GuemChi 4449
Artosis 671
Shine 56
NaDa 18
Bale 11
Dota 2
monkeys_forever104
Other Games
summit1g12980
Liquid`RaSZi1979
C9.Mang0393
Maynarde82
Mew2King63
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH287
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21702
• Scarra1348
Upcoming Events
Replay Cast
8h 38m
Afreeca Starleague
9h 38m
Light vs Calm
Royal vs Mind
Wardi Open
10h 38m
Monday Night Weeklies
15h 38m
OSC
23h 38m
Sparkling Tuna Cup
1d 9h
Afreeca Starleague
1d 9h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.