• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview3[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1735 users

[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 269 270 271 272 273 339 Next
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2013-07-25 18:43:30
July 25 2013 18:41 GMT
#5401
On July 26 2013 03:40 JonnyLaw wrote:
Show nested quote +
On July 26 2013 03:35 ReketSomething wrote:
On July 26 2013 03:30 Ketara wrote:
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.



SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see one base Terran attacks over and over again.


Thought I'd jog your memory.


Thanks. I was a protoss main...just trying to be racially fair. But yea, zerg was pretty dumb. There was a period of time when all they did was macro and defend all ins.

edit: and oh god PvP. I somehow enjoyed BW ZvZ though. Not quite sure whats different but...yea...
Jaedong :3
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2013-07-25 18:44:56
July 25 2013 18:41 GMT
#5402
On July 26 2013 03:36 TheYango wrote:
Show nested quote +
On July 26 2013 03:30 SnK-Arcbound wrote:
I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game.

Well no, that depends on the power of defender's advantage in a given game. It's very possible to have scenarios where you are winning but can't actually make additional pressure due to the fact that defender's advantage in a given situation outweighs the size of your advantage.

The extreme case was what happened in DotA a few years back, when buybacks had no CD and were cheaper and TPs had fixed channel time rather than increasing per person TPing to the same location, resulting in hour-and-a-half farmfest games because even if one team got an advantage, it was rarely enough to actually make anything happen because the defender's advantage in most attacking situations just outweighed their comparative gold/level advantage.


that raises the question of how significant defender's advantage is in league, and while 'significant' is subjective I think current high level pro play indicates that it isn't sufficient to draw out games long enough for the defenders to have a chance of winning

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-25 18:44:15
July 25 2013 18:43 GMT
#5403
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

A lot of it comes down to player/spectator preference, but I'm not sure there's any good data on which is generally preferred.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 25 2013 18:45 GMT
#5404
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35173 Posts
July 25 2013 18:46 GMT
#5405
On July 26 2013 03:41 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:40 JonnyLaw wrote:
On July 26 2013 03:35 ReketSomething wrote:
On July 26 2013 03:30 Ketara wrote:
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.



SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see one base Terran attacks over and over again.


Thought I'd jog your memory.


Thanks. I was a protoss main...just trying to be racially fair. But yea, zerg was pretty dumb. There was a period of time when all they did was macro and defend all ins.

edit: and oh god PvP. I somehow enjoyed BW ZvZ though. Not quite sure whats different but...yea...

Let's get ready to play WHO CAN 4 GATE FASTEST!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2013-07-25 18:48:48
July 25 2013 18:48 GMT
#5406
On July 26 2013 03:45 wei2coolman wrote:
Show nested quote +
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.
Jaedong :3
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 18:49 GMT
#5407
On July 26 2013 03:48 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 25 2013 18:50 GMT
#5408
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
July 25 2013 18:51 GMT
#5409
On July 26 2013 03:49 Ketara wrote:
Show nested quote +
On July 26 2013 03:48 ReketSomething wrote:
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.


The only thing that changed by Riot is that new champs can dive towers and gtfo without much pain and suffering. Before Anivia's wall actually stopped people.
Jaedong :3
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 18:52 GMT
#5410
BTW Yango, tomorrows TROLLS test is blue Corki. You coming?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
silencefc
Profile Blog Joined October 2008
United States875 Posts
July 25 2013 18:53 GMT
#5411
The XFL has proven that a strong defenders advantage makes the game boring to watch.
Slice like a goddamn hammer.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 25 2013 18:54 GMT
#5412
On July 26 2013 03:49 Ketara wrote:
Show nested quote +
On July 26 2013 03:48 ReketSomething wrote:
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.

The problem is there's no reward for being able to stall the game pace with an inherently weaker mid game comp.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2013 18:57 GMT
#5413
On July 26 2013 03:49 Ketara wrote:
Show nested quote +
On July 26 2013 03:48 ReketSomething wrote:
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yeah "Defenders Advantage" in League I think is a teamcomp oriented thing. Some champions are just much better at defending than others, Anivia and Lux being likely the best examples.

Well there's fundamentally a defender's advantage associated with pretty much offensive action in League. Terrain advantage of breaking base, vision advantage in your own jungle, having a tower defending a tower, Baron/Dragon debuffs when contesting Baron/Dragon, etc.

Additionally, there are a couple other issues we've discussed before on this forum. For example, items with steep cost/slot-efficiency tradeoffs fundamentally favor the losing team, because it means that the winning team's stat advantage is underrepresented by their gold advantage. If you have more gold to spend, you can buy bigger items, but if those bigger items are less cost-effective, you get less of a stat advantage than your gold advantage represents. Conversely, if you buy small items to maintain your stat advantage, you will cap out on items sooner, and you will waste some of your gold advantage when you have to sell items to continue buying more stats.

This is actually quite relevant to the way the game changed in S3, given how Riot made certain cost-effective midgame items more slot-effective by giving them lategame build paths (Aegis by far the most notable, but also Brutalizer, Guise, etc.).
Moderator
cLutZ
Profile Joined November 2010
United States19574 Posts
July 25 2013 19:00 GMT
#5414
On July 26 2013 03:48 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:45 wei2coolman wrote:
On July 26 2013 03:43 TheYango wrote:
Yes.

The question is whether there SHOULD be more of a defender's advantage or not. Which is not an easy game design question to answer. On the one hand it increases the likelihood of comebacks due to providing more time/space/options for the losing team to come back, but on the other it also has a tendency to make games longer and spread out the action.

I didn't like Season 2 defenders advantage; but I feel like there's no punishment for teams who run mid-game comps transitioning into late game in Season 3. The relative power curve doesn't drop enough into late game imo. I don't mind if teams like C9 close out games in like 35 minutes; but there's a thing to be said for a team that can FORCE the late game with a weak midgame comp; but strong lategame comp.


Part of having a strong late game comp is to have a champion that can stall the midgame. Take for example Anivia S2. CLG EU would just take anivia and stall out the midgame into lategame with a good lategame comp every game.


Yes you need a staller. Something like Anivia-Nasus can stall at an inner turret for days.

Generally, I see a few generalized problems for stall comps that are not (entirely) Riots doing, and I don't see easy ways to fix.

1. Top/Bot inner turrets are death traps to defend.
2. It is easier to poke someone under turret than it is to avoid poke while trying to waveclear.
3. You "late game" AD needs to be farming, probably meaning you are 4v5 somewhere.
4. No control over blue/red. So your AD can't chase if a fight breaks out, and your waveclear is gated, a lot.
5. Fog of war/rotation by a coordinated team means they will always find a way to get free damage on a turret.
6. Baron control.
7. [Most importantly] Being aggressive is much easier than being reactive. The only thing that holds back aggression during the early-midgame is creep damage and the possibility of re-enforcements appearing out of the fog. At a cruciale tower siege, you know its gonna be 5v5, and if you are a midgame comp, you probably have some kind of herp-derp engage like Malph/Rumble + Zac/Jarvan + Orianna. These things are twice as easy to execute as they are to defend against, its the C9 version of needing to ban Malph/Amumu in Bronze/Silver.
Freeeeeeedom
.AK
Profile Joined September 2010
United States561 Posts
July 25 2013 19:01 GMT
#5415
On July 26 2013 03:50 WaveofShadow wrote:
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.

One of the things that I always thought would make IHs easier would be to have a dedicated vent/ts/skype channel for people to go to when looking to play with members of TL. Having a place where you can pop in, see a couple people playing, and join in for the next one makes the game a lot more enjoyable (if there is 5 people on, bam it becomes an inhouse). Plus you are already getting that slight competitive advantage because you are talking and not typing which makes communication easier. I know I would play a lot more with TL members if there was a vent that 20 people cycled in and out of throughout the day.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
cLutZ
Profile Joined November 2010
United States19574 Posts
July 25 2013 19:02 GMT
#5416
On July 26 2013 03:52 Ketara wrote:
BTW Yango, tomorrows TROLLS test is blue Corki. You coming?


VODS.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 19:04 GMT
#5417
Yango should rush over to the thread and make a build order for us.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 25 2013 19:04 GMT
#5418
On July 26 2013 04:01 .AK wrote:
Show nested quote +
On July 26 2013 03:50 WaveofShadow wrote:
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.

One of the things that I always thought would make IHs easier would be to have a dedicated vent/ts/skype channel for people to go to when looking to play with members of TL. Having a place where you can pop in, see a couple people playing, and join in for the next one makes the game a lot more enjoyable (if there is 5 people on, bam it becomes an inhouse). Plus you are already getting that slight competitive advantage because you are talking and not typing which makes communication easier. I know I would play a lot more with TL members if there was a vent that 20 people cycled in and out of throughout the day.

This exists, just not everyone uses it.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2013-07-25 19:22:50
July 25 2013 19:10 GMT
#5419
NA servers currently spazzing out, anybody know anything?

Apparently, it's been going on for at least an hour...

No loss forgiven either. Cool.
.AK
Profile Joined September 2010
United States561 Posts
July 25 2013 19:12 GMT
#5420
On July 26 2013 04:04 WaveofShadow wrote:
Show nested quote +
On July 26 2013 04:01 .AK wrote:
On July 26 2013 03:50 WaveofShadow wrote:
FINALLY caught up.
I would love to participate in organized IH 5s; kudos to you guys for trying to set that up for people.
Whether I'd actually be able to is another story but I'd certainly spectate every so often if I can.

One of the things that I always thought would make IHs easier would be to have a dedicated vent/ts/skype channel for people to go to when looking to play with members of TL. Having a place where you can pop in, see a couple people playing, and join in for the next one makes the game a lot more enjoyable (if there is 5 people on, bam it becomes an inhouse). Plus you are already getting that slight competitive advantage because you are talking and not typing which makes communication easier. I know I would play a lot more with TL members if there was a vent that 20 people cycled in and out of throughout the day.

This exists, just not everyone uses it.

Then I would be promoting that instead of whatever liquidparty is currently in favor. For me it is a lot more fun going into a comm room and hearing actual people talking instead of words on a screen.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
Prev 1 269 270 271 272 273 339 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO8 - Day 1
Bonyth vs Doodle
Dewalt vs TerrOr
LiquipediaDiscussion
BSL
16:00
RO8 TieBreaker
TBD vs SterlingLIVE!
eOnzErG vs TBD
ZZZero.O366
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 445
JuggernautJason96
Railgan 61
BRAT_OK 45
MindelVK 28
StarCraft: Brood War
Britney 16988
ZZZero.O 366
Mini 366
firebathero 118
Dewaltoss 108
Aegong 33
Heroes of the Storm
Liquid`Hasu242
Other Games
Grubby21863
FrodaN1644
Liquid`RaSZi1440
Beastyqt1222
B2W.Neo633
summit1g547
ArmadaUGS140
monkeys_forever129
Organizations
Other Games
gamesdonequick1059
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 73
• printf 46
• Adnapsc2 25
• Dystopia_ 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 27
• 80smullet 15
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Other Games
• imaqtpie1349
Upcoming Events
Patches Events
2h 48m
GSL
12h 3m
Cure vs herO
SHIN vs Maru
IPSL
20h 3m
Bonyth vs Napoleon
G5 vs JDConan
BSL
23h 3m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 13h
Monday Night Weeklies
1d 20h
Replay Cast
2 days
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.