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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 268 269 270 271 272 339 Next
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 25 2013 18:12 GMT
#5381
Marksmen are in a perfect spot atm.Sivir/corki are kinda terrible but everything else is fine.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
July 25 2013 18:15 GMT
#5382
Honestly I think if they made Sivirs ult not stop her from walking I think she would be OP in solo queue.
Jaedong :3
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 25 2013 18:16 GMT
#5383
On July 26 2013 03:12 nafta wrote:
Marksmen are in a perfect spot atm.Sivir/corki are kinda terrible but everything else is fine.

In terms of inter-role balance; I agree, but I don't really like their overall game interaction when it gets to late game.

On July 26 2013 03:12 AsnSensation wrote:
you must not play a lot of vayne then

Still nothing quite like season 2 vayne.
liftlift > tsm
Kyrie
Profile Joined June 2013
1594 Posts
July 25 2013 18:18 GMT
#5384
vayne is much stronger with botrk than she was in season 2
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-07-25 18:20:54
July 25 2013 18:20 GMT
#5385
On July 26 2013 03:18 Clinic wrote:
vayne is much stronger with botrk than she was in season 2

No; she really isn't. She's stronger relative to other ADC's, in Season 3, because of BotRK, and E buff. But in terms of raw ability to kill shit at 6 items; she's only half as strong.
liftlift > tsm
Kyrie
Profile Joined June 2013
1594 Posts
July 25 2013 18:22 GMT
#5386
why are you so fixated on 6 item carries when games are usually decided with 2-3
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2013 18:23 GMT
#5387
BotRK on Vayne essentially just shifts her power curve, making her not dead weight at the 1-2 item timing, but the item fundamentally is weaker at 6 items than other item choices.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 25 2013 18:24 GMT
#5388
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

If you read my original post; I was complaining about how 6-item interaction of ADC's are so underwhelming in Season 3....
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 25 2013 18:24 GMT
#5389
Depends on situation.Sometimes the active is a lot stronger than the damage you'd get from a bt.
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2013 18:24 GMT
#5390
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.
Moderator
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 25 2013 18:26 GMT
#5391
I have such a big test today, and I'm so nervous ;_;
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-07-25 18:29:35
July 25 2013 18:27 GMT
#5392
On July 26 2013 03:24 TheYango wrote:
Show nested quote +
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.

I just want to see doublelift and weixiao 1v5 enemy teams; IS THIS SO MUCH TO ASK?
Also; I really want them to shift back passive in game gp10, and reallocate it back to farm/creeps.
On July 26 2013 03:26 GhandiEAGLE wrote:
I have such a big test today, and I'm so nervous ;_;

Good luck! Just treat it as solo queue; if you fail, blame the jungler.
liftlift > tsm
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
July 25 2013 18:29 GMT
#5393
On July 26 2013 03:27 wei2coolman wrote:
Show nested quote +
On July 26 2013 03:26 GhandiEAGLE wrote:
I have such a big test today, and I'm so nervous ;_;

Good luck! Just treat it as solo queue; if you fail, blame the jungler.


Worked for my whole academic career.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 18:30 GMT
#5394
On July 26 2013 03:24 TheYango wrote:
Show nested quote +
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
July 25 2013 18:30 GMT
#5395
On July 26 2013 03:24 TheYango wrote:
Show nested quote +
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.

I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game.

I'm always impressed by how intelligent Tastetosis casting is even years later.

If teams are waiting until 40+ minutes in a game, it is strictly due to a lack of skill and knowledge. I remember just learning chess and all games devolving into pawns + king + one other because we weren't good enough to end the game sooner.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 25 2013 18:34 GMT
#5396
On July 26 2013 03:30 SnK-Arcbound wrote:
Show nested quote +
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.

I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game.

I'm always impressed by how intelligent Tastetosis casting is even years later.

If teams are waiting until 40+ minutes in a game, it is strictly due to a lack of skill and knowledge. I remember just learning chess and all games devolving into pawns + king + one other because we weren't good enough to end the game sooner.

Yeah, a lot of teams are bad at closing out games when they have the advantage. That's one of the things C9 is pretty good at.
RIP Ryan Davis / TL or Die / @onlywonderboy
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
July 25 2013 18:35 GMT
#5397
On July 26 2013 03:30 Ketara wrote:
Show nested quote +
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.


I really like the balance of games in brood war between cheese and standard and greed. That was one of the things that made Jaedong vs Flash so exciting during their multi final wars. You never knew what would happen, 4 pool, 3 hatch before pool, 12 hatch, bbs, 14cc, etc etc. Balance and the transition between different hectic openings into different mid/late games were awesome.

SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see 1/2 base protoss attacks over and over again.
Jaedong :3
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-25 18:40:08
July 25 2013 18:36 GMT
#5398
On July 26 2013 03:30 SnK-Arcbound wrote:
I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game.

Well no, that depends on the power of defender's advantage in a given game. It's very possible to have scenarios where you are winning but can't actually make additional pressure due to the fact that defender's advantage in a given situation outweighs the size of your advantage.

The extreme case was what happened in DotA a few years back, when buybacks had no CD and were cheaper and TPs had fixed channel time rather than increasing per person TPing to the same location, resulting in hour-and-a-half farmfest games because even if one team got an advantage, it was rarely enough to actually make anything happen because the defender's advantage in most attacking situations just outweighed their comparative gold/level advantage.

Note that the nature of this genre tends to actually grant an enormous defender's advantage in most scenarios critical to game outcome. For example, the terrain disadvantage of trying to enter a base vs. defending one, or the absolutely crushing debuffs that Baron dishes out.
Moderator
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
Last Edited: 2013-07-25 18:40:15
July 25 2013 18:40 GMT
#5399
On July 26 2013 03:35 ReketSomething wrote:
Show nested quote +
On July 26 2013 03:30 Ketara wrote:
On July 26 2013 03:24 TheYango wrote:
On July 26 2013 03:22 Clinic wrote:
why are you so fixated on 6 item carries when games are usually decided with 2-3

I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long.

It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action.


I like a lot of action, but I think it's best when all types of games can possibly happen.

One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play.



SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see one base Terran attacks over and over again.


Thought I'd jog your memory.
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 25 2013 18:41 GMT
#5400
I am totally up for getting my butt kicked a few times, especially my weak laning phase bot lane when I'm playing ANYTHING apart from Twitch+Sona with Nat.
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