[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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nafta
Bulgaria18893 Posts
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ReketSomething
United States6012 Posts
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wei2coolman
United States60033 Posts
On July 26 2013 03:12 nafta wrote: Marksmen are in a perfect spot atm.Sivir/corki are kinda terrible but everything else is fine. In terms of inter-role balance; I agree, but I don't really like their overall game interaction when it gets to late game. On July 26 2013 03:12 AsnSensation wrote: you must not play a lot of vayne then Still nothing quite like season 2 vayne. | ||
Kyrie
1594 Posts
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wei2coolman
United States60033 Posts
On July 26 2013 03:18 Clinic wrote: vayne is much stronger with botrk than she was in season 2 No; she really isn't. She's stronger relative to other ADC's, in Season 3, because of BotRK, and E buff. But in terms of raw ability to kill shit at 6 items; she's only half as strong. | ||
Kyrie
1594 Posts
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TheYango
United States47024 Posts
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wei2coolman
United States60033 Posts
On July 26 2013 03:22 Clinic wrote: why are you so fixated on 6 item carries when games are usually decided with 2-3 If you read my original post; I was complaining about how 6-item interaction of ADC's are so underwhelming in Season 3.... | ||
nafta
Bulgaria18893 Posts
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TheYango
United States47024 Posts
On July 26 2013 03:22 Clinic wrote: why are you so fixated on 6 item carries when games are usually decided with 2-3 I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long. It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action. | ||
GhandiEAGLE
United States20754 Posts
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wei2coolman
United States60033 Posts
On July 26 2013 03:24 TheYango wrote: I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long. It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action. I just want to see doublelift and weixiao 1v5 enemy teams; IS THIS SO MUCH TO ASK? Also; I really want them to shift back passive in game gp10, and reallocate it back to farm/creeps. On July 26 2013 03:26 GhandiEAGLE wrote: I have such a big test today, and I'm so nervous ;_; Good luck! Just treat it as solo queue; if you fail, blame the jungler. | ||
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AsmodeusXI
United States15536 Posts
On July 26 2013 03:27 wei2coolman wrote: Good luck! Just treat it as solo queue; if you fail, blame the jungler. Worked for my whole academic career. | ||
Ketara
United States15065 Posts
On July 26 2013 03:24 TheYango wrote: I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long. It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action. I like a lot of action, but I think it's best when all types of games can possibly happen. One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play. | ||
SnK-Arcbound
United States4423 Posts
On July 26 2013 03:24 TheYango wrote: I think that's what the issue is--that the pace of the game has shifted to discourage games that draw out that long. It's a matter of personal preference, but some people like those farmy games that lead into epic late game confrontations, while others dislike the comparative lack of midgame action. I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game. I'm always impressed by how intelligent Tastetosis casting is even years later. If teams are waiting until 40+ minutes in a game, it is strictly due to a lack of skill and knowledge. I remember just learning chess and all games devolving into pawns + king + one other because we weren't good enough to end the game sooner. | ||
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onlywonderboy
United States23745 Posts
On July 26 2013 03:30 SnK-Arcbound wrote: I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game. I'm always impressed by how intelligent Tastetosis casting is even years later. If teams are waiting until 40+ minutes in a game, it is strictly due to a lack of skill and knowledge. I remember just learning chess and all games devolving into pawns + king + one other because we weren't good enough to end the game sooner. Yeah, a lot of teams are bad at closing out games when they have the advantage. That's one of the things C9 is pretty good at. | ||
ReketSomething
United States6012 Posts
On July 26 2013 03:30 Ketara wrote: I like a lot of action, but I think it's best when all types of games can possibly happen. One of the reasons I stopped watching SC2 was because I actually like cheese and I felt like for a while maps were just hugegantic and we stopped seeing crazy risky action packed early game play. I really like the balance of games in brood war between cheese and standard and greed. That was one of the things that made Jaedong vs Flash so exciting during their multi final wars. You never knew what would happen, 4 pool, 3 hatch before pool, 12 hatch, bbs, 14cc, etc etc. Balance and the transition between different hectic openings into different mid/late games were awesome. SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see 1/2 base protoss attacks over and over again. | ||
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TheYango
United States47024 Posts
On July 26 2013 03:30 SnK-Arcbound wrote: I wouldn't say long games are discouraged. The longer a game goes, the less all events that happened earlier matter. Only an idiot would let a game continue at length when you're winning. Similar to starcraft, you use your advantage, to get a larger advantage, so you can close the game. Well no, that depends on the power of defender's advantage in a given game. It's very possible to have scenarios where you are winning but can't actually make additional pressure due to the fact that defender's advantage in a given situation outweighs the size of your advantage. The extreme case was what happened in DotA a few years back, when buybacks had no CD and were cheaper and TPs had fixed channel time rather than increasing per person TPing to the same location, resulting in hour-and-a-half farmfest games because even if one team got an advantage, it was rarely enough to actually make anything happen because the defender's advantage in most attacking situations just outweighed their comparative gold/level advantage. Note that the nature of this genre tends to actually grant an enormous defender's advantage in most scenarios critical to game outcome. For example, the terrain disadvantage of trying to enter a base vs. defending one, or the absolutely crushing debuffs that Baron dishes out. | ||
JonnyLaw
United States3482 Posts
On July 26 2013 03:35 ReketSomething wrote: SC2 went from all all-ins to all macro to whatever blizzard felt like doing. I remember sometime in WoL you would just see one base Terran attacks over and over again. Thought I'd jog your memory. | ||
sylverfyre
United States8298 Posts
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