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Ya but your question involved like power curves on champs, something that can really only be learned through a lot of grinding matchups. Unfortunately this is really one of the major things that allows you to outplay someone in lane so not many people are willing to reveal their secrets or w/e (though there are a few good guides on specific champs that have a lot of detailed matchup knowledge).
This is gonna end up going off on a tangent but pretty much whenever you're playing or watching someone else play, just constantly ask yourself relevant questions about the action and see if you can answer them to your own satisfaction. Like if I watch a stream of someone playing a champion or if I'm playing myself, I'll be asking myself a whole bunch of questions like:
1) Am I stronger than X? How strong am I in comparison to Y? 2) Can I fight him with my summoners up? 3) Does he have summoners? 4) Will I be stronger vs X with Z item or V item? etcetcetc
Just a whole bunch of questions like that, you pretty much ask yourself them and try to figure out the answers. If you're playing you sometimes just gotta ask yourself these questions and experiment. Other times you can deduce the answer based off some available information. But once you get that information you need to internalize it and remember it (if even vaguely) so that next time a similar situation arises involving that champion you have some previous experience to fall back on. (IE: Can't let Tryndamere get 6 items, he just dives onto our ADC and 1 shots him).
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Tear on Blitz, yes or no? I saw it on some korean stream some time ago, and have been trying it out when ever i get the change to play godhand. Your sightstone is 700g later, but i still find it pretty stronk, it makes your mana management so much easier, helps with your all ins, and come endgame it gives you something like 300EHP. So, what do you think, buy always, situational, never?
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So, I'd like to point out that with talk about ad Sion and the new Spellbreaker item, nobody actually linked the two. Isn't this item the ideal item for ad Sion?
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Tear makes sense on him, because you want a large-ish mana pool for grabs and the like and it works with your passive. On the other hand, it's not exactly easy to stack on him unless you're firing your Hook on cooldown (which you shouldn't be).
I'd say it's a luxury item when you're ahead, but even then you should be focusing on getting team helping items like Aegis/Locket/Sightstone.
Tear is pretty core for solo lane Blitz tho
On July 23 2013 23:30 canucks12 wrote: So, I'd like to point out that with talk about ad Sion and the new Spellbreaker item, nobody actually linked the two. Isn't this item the ideal item for ad Sion? Nice for him, but you're likely already getting Merc's for Tenacity and you'd rather have AS over the pittance of AD you get from Hex.
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On July 23 2013 23:05 Capped wrote:ALRIGHT, bringing up a valid point someone made to him earlier because im scrub and actually want advice on it myself. Item timings. Champion power curves / timings How does one figure these out? Like..i feel like i SORTA know what im doing around these things, like at some point i know i should have an item or expect a champion to be strong and check their items etc. I also know not to engage certain champions at times if they're wellfed or itemed-up But its like..all subliminal and i dont really understand it, its just sorta in the back of my head that my jarvan should get dat bruta or i shouldn't fight tryndamere. How do i refine my subliminal thoughts and learn this shit better? ALSO @Teut spamming games with one champ is a good way to learn, but first you should play a game or two with all the champs, your understanding of a champ increases dramatically with just one game, wouldnt you agree? EDIT: The post in question for Herpdederp. (Durr.) explanation of the other points would be nice too, while i feel i "know" how i should improve those, an explanation from someone better is always welcome Show nested quote +4) Bringing up mechanical skill is a pile of horseshit. Having "good mechanics" is relavent only to a point (in LoL OR DotA). Understanding lane matchups, champion power curves, build paths, jungle timings, game flow, gold/item disparities, relative advantage/disadvantages, etc are all far more important and contribute/synergize with mechanical skill. In BW having "good mechanics" was extremely important. It didn't matter if you had all the game knowledge in the world if you couldn't properly control your units or react quickly and efficiently. It is less important (relatively) in SC2. In MOBAs where you are controlling <5 units at MOST, "good mechanics" is going to comprise MAYBE 10% of what makes a good player.
champion specific timings are very difficult to get a comprehensive grasp on for a mix of factors, the perhaps most important one being that league of legends is starting to resemble gen 1 pokemon if tier lists and movesets were changed every month. they are also, for the most part, not particularly relevant at most levels of play because champions aren't being played to their potential anyways, so timings are far outweighed by simple mechanics. you'll develop a feel for when your mains are strong just from playing them - this is enough. the one other general 'timing' concept i would encourage at an introductory level is just being mindful of levels. 6, 11, and 16 are big jumps in power for nearly every champion, and a 1 or 2 level difference, especially early game, can turn a matchup on its head.
item timings are a much more straightforward and a reliable way to track power spikes. initial complete items such as brutalizer and haunting guise give a commanding lane advantage when completed first, and 'big' items such as randuins, deathcap, and infinity edge can win entire teamfights. some component items, namely tear, indicate a period of weakness in the buyer while they build up to the power spike upon completing the full item. if this seems almost insultingly straightforward, that's because it is. of course, certain item timings (elise haunting guise for midtier item, kennen hourglass for major item, ryze tear for component) are much more important than others, but the basic idea is very straightforward.
in a nutshell - at first, focus learning general item timings and only bother with champion timings for the commonly played fotms and your own mains.
this is a very broad view - if you've got specific situations you want to break down, just throw them out
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On July 23 2013 23:22 DURRHURRDERP wrote: Ya but your question involved like power curves on champs, something that can really only be learned through a lot of grinding matchups. Unfortunately this is really one of the major things that allows you to outplay someone in lane so not many people are willing to reveal their secrets or w/e (though there are a few good guides on specific champs that have a lot of detailed matchup knowledge).
This is gonna end up going off on a tangent but pretty much whenever you're playing or watching someone else play, just constantly ask yourself relevant questions about the action and see if you can answer them to your own satisfaction. Like if I watch a stream of someone playing a champion or if I'm playing myself, I'll be asking myself a whole bunch of questions like:
1) Am I stronger than X? How strong am I in comparison to Y? 2) Can I fight him with my summoners up? 3) Does he have summoners? 4) Will I be stronger vs X with Z item or V item? etcetcetc
Just a whole bunch of questions like that, you pretty much ask yourself them and try to figure out the answers. If you're playing you sometimes just gotta ask yourself these questions and experiment. Other times you can deduce the answer based off some available information. But once you get that information you need to internalize it and remember it (if even vaguely) so that next time a similar situation arises involving that champion you have some previous experience to fall back on. (IE: Can't let Tryndamere get 6 items, he just dives onto our ADC and 1 shots him).
Cool thanks..I feel like my mind answers those questions without actually asking them if you can understand what im saying..I just sort of "know" things before ive bothered to think about learning them lol.
Kinda like when i used to do math and people would ask me HOW i worked out the answers and i wouldnt have a fucking clue but i was right T.T
Guess i need to slow down and try and work out how my mind is working out LoL Obviously i have alot more to learn and alot to improve upon, but just generally atm this is how things seem to be going
Thanks alot dude
EDIT: Clinic that actually helps alot, ive always been wary of level 3 and 6 (owned a stupid mumu who wasnt 6 when i was in a 2v2 yesterday is a good example of that tbh) but not after that. Ive been somewhat on the ball with level disparities but not as much as i need to be and never paid much attention to how big a difference it makes after early-early game (like pre6, usually pre4 )
Thanks for the explanation on items, like i said i had a general feeling for things like that but it helped clear my mind alot on what i need to look out for and whatnot.
You guys are awesome.
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Man, I missed a fun shitstorm yesterday didn't I.
Tear super strong on Blitz. I'm usually willing to delay my sightstone for a Tear (in situations where I'm ahead). Mana barrier baits OP.
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I think there is something wrong with you
he literally refuses to do prep because he was 'told' not to in sc2. how fucking retarded is that?
Doesn't matter how wrong you think he is, talking like this achieves nothing but making you feel good for insulting people, if that's your thing.
This isn't even SoloQ
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On July 23 2013 23:32 Requizen wrote:Show nested quote +On July 23 2013 23:30 canucks12 wrote: So, I'd like to point out that with talk about ad Sion and the new Spellbreaker item, nobody actually linked the two. Isn't this item the ideal item for ad Sion? Nice for him, but you're likely already getting Merc's for Tenacity and you'd rather have AS over the pittance of AD you get from Hex.
Point being that he can get Tabis or Swifties. He has a large AS steroid as well as his AD, so both AS and AD scale well. Really crit is the best stat that he can get. The new spirit visage/banshees veil looks really good on him too, esp with the removal of bulwark.
edit: Actually his base AS is really bad, so I find AS items to not be worth much gold on him.
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Spectating a friend at around Gold IV, the top lane has Quinn vs Vayne (and bot is Tristana/Thresh vs Caitlyn/Leona so "standard"). Made me chuckle. The guy who picked Xerath after Ahri was locked in made me cringe a bit tho.
(Actually a lot makes me cringe, Quinn maxing E and not buying any wards nor pots, Leona going EW and trying to lock down people with that at level 2, Thresh trying to 1v1 Cait when he's half-health and she has a big wave... )
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On July 23 2013 23:52 canucks12 wrote:Show nested quote +On July 23 2013 23:32 Requizen wrote:On July 23 2013 23:30 canucks12 wrote: So, I'd like to point out that with talk about ad Sion and the new Spellbreaker item, nobody actually linked the two. Isn't this item the ideal item for ad Sion? Nice for him, but you're likely already getting Merc's for Tenacity and you'd rather have AS over the pittance of AD you get from Hex. Point being that he can get Tabis or Swifties. He has a large AS steroid as well as his AD, so both AS and AD scale well. Really crit is the best stat that he can get. The new spirit visage/banshees veil looks really good on him too, esp with the removal of bulwark. I mean it's possible, but still pretty mediocre. If you need tenacity, you're better getting it faster on your Merc's. If you need crit, you're better off going for PD over Spellbreaker. It looks like a decent 3rd or 4th item, but this is all kind of moot since AD Sion is pretty well trash :\
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I think they're trying to make AD Sion less trash.
If you think about it, it wouldn't make sense to make a shiny new item that's viable on champs that are already viable, that just makes them OP.
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On July 24 2013 00:03 thenexusp wrote: I think they're trying to make AD Sion less trash.
If you think about it, it wouldn't make sense to make a shiny new item that's viable on champs that are already viable, that just makes them OP.
That makes a lot of sense actually. Also I remember hearing about a possible Sion rework because AP Sion is stupid boring and "anti-fun". Maybe this is a step towards not having to change much about hit at all.
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On July 24 2013 00:03 thenexusp wrote: I think they're trying to make AD Sion less trash.
If you think about it, it wouldn't make sense to make a shiny new item that's viable on champs that are already viable, that just makes them OP. Possible I guess, but they already confirmed they're working on a rework for him, I doubt they're trying to make him super viable before it's done. Item could be in place in prep for the rework, though.
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Man, screw my ISP. When the box has to update (even for just the phone) it just turns off the Internet without warning nor telling me it's doing anything, so I check it's not the client, or the computer, then have to restart the box manually, wait for it to install its update and restart, and then I can... well... get into the game 10 minutes late I guess?
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Also
Your stream has been added to the teamliquid stream list.

Tonight gonna be a bit late, meeting family for dinner, but Imma try to duo with johnnywup when I get on.
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This just destroyed me two games in a row, so totally legit: nocturne mid. He even fed the annie in the second game, but managed to to come back so strong.
He's a very good assassin in mid game teamfights despite having no escape because he's got to the spellshield to stop being peeled, and his ult in both that it helps isolate someone incredibly easily as well as it being the best gap closer you could ask for.
He's basically tf with half(?) the range in terms of destroying any attempt at bot lane aggression--if you get low against him, he shows up and you're dead, and it doesn't matter how many escapes you have or if you're under tower or whatever.
I don't know his laning, but he's got both spell shield and crazy aoe wave clear.
I added the guy afterwards, seems like his core is double doran's blade mobo boots and youmous and botrk in some order (I think bruta was first, but I don't know for sure).
I can try to dig through his mastery pages and runepages if there's interest.
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