• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:01
CEST 20:01
KST 03:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"4Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Battlenet Game Lobby Simulator Twitch StarCraft Holiday Bash (UMS) Artosis vs Ogre Zerg [The Legend Continues] BGH auto balance -> http://bghmmr.eu/ Why is nobody talking about game 1 of SK vs Rush?
Tourneys
[USBL Spring 2025] Groups cast [ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11577 users

[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 155 156 157 158 159 339 Next
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2013-07-19 20:30:25
July 19 2013 20:15 GMT
#3121
On July 20 2013 05:09 ticklishmusic wrote:
On the other hand, I forget what MMO it was (Everquest maybe), but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something.


pandemonium warden in ffxi

overt
Profile Blog Joined June 2010
United States9006 Posts
July 19 2013 20:15 GMT
#3122
On July 20 2013 05:14 Requizen wrote:
Show nested quote +
On July 20 2013 05:10 Ketara wrote:
On July 20 2013 05:09 overt wrote:
They could give TF no passive at all and he'd still be the best mid laner in the game.

As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold.


It at least makes the focus more about shutting down TF.

I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold.

You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess.


Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-07-19 20:17:26
July 19 2013 20:16 GMT
#3123
On July 20 2013 05:09 ticklishmusic wrote:
Well, IWTBG becomes fun after awhile. You just start shrugging off deaths and being careful.

I still can't get over murder fruit.

On the other hand, I forget what MMO it was, but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something.


FFXI had multiple bosses of this nature, you're probly thinking of Pandamonium Warden, a popular blogger Rkenshin's guild spent days trying to kill it and a lot of hubub was made over his choice of words, i.e. saying guild members were vomiting during the kill (not sure why)

AV had similar problems my guild was made popular for holding it for 2 days via a exploit (talking to an npc would hold aggro but he could not damage you) to hold him between times when the guild could meet to fight him.

both supposedly had a "trick" to weaken them which neither was ever discovered (and trust me 100s of things were tried) and were eventually be nerfed to be killable

I think my Linkshell was the first one to get him below 50% besides using another exploit involoving making yourselves un reachable via terrain (they acctually killed him and the exploit was removed via a pull in withing days), not exploiting during the actual fight we got him to 50% over the course of an hour or so at which point he healed himself to full and started one shotting people with meteor lol

fun times
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-07-19 20:22:33
July 19 2013 20:16 GMT
#3124
On July 20 2013 05:11 Requizen wrote:
Show nested quote +
On July 20 2013 05:09 ticklishmusic wrote:
Well, IWTBG becomes fun after awhile. You just start shrugging off deaths and being careful.

I still can't get over murder fruit.

On the other hand, I forget what MMO it was, but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something.

It was WoW, C'Thun was literally unkillable upon release. Unless you're talking about something else?


Definitely not.

http://www.cracked.com/blog/the-7-biggest-dick-moves-in-history-online-gaming/

Number 5. Kerafyrm the Sleeper.

EDIT: Oh come on, Pandemonium Warden wasn't that bad. Okay, he was actually so bad that I'm pretty sure I wiped the memory from my mind to save my sanity.
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-07-19 20:20:04
July 19 2013 20:18 GMT
#3125
On July 20 2013 05:11 Requizen wrote:
Show nested quote +
On July 20 2013 05:09 ticklishmusic wrote:
Well, IWTBG becomes fun after awhile. You just start shrugging off deaths and being careful.

I still can't get over murder fruit.

On the other hand, I forget what MMO it was, but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something.

It was WoW, C'Thun was literally unkillable upon release. Unless you're talking about something else?

It was in Everquest, the devs intended a boss to be unkillable but instead of actually making it unkillable they just gave it a hundred billion hit points (for scale, the biggest bosses in that game had like a few million hit points). Some guild figured out how they could kill it but a GM reset the region halfway through which pissed off a bunch of players.

Source: http://gotgame.corante.com/archives20031101.html#61354
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 19 2013 20:19 GMT
#3126
On July 20 2013 05:02 Slusher wrote:
I also don't like how Riot has been gradually been moving away from team buffs J4 flag getting nerfed over and over, incoming proposed bulwark nerfs and now this. I think stuff like auras and buffs add more depth to champion select, but then who knows at the start of s3 they said they don't like skill being involved in picking.


Riot seems to be centralizing power on the champions so that way they can be modular "balanced" units that you can swap in and out of compositions while keeping everything equal.

Thus, they remove hidden/obscure/nonobvious strengths that are only strong in the context of a team, and refocus the power more obviously.

Its an interesting way to look at the game, but I feel like not balancing the game at a holistic level and instead doing all these individual tweaks ends up removing complexity.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 19 2013 20:30 GMT
#3127
On July 20 2013 05:15 overt wrote:
Show nested quote +
On July 20 2013 05:14 Requizen wrote:
On July 20 2013 05:10 Ketara wrote:
On July 20 2013 05:09 overt wrote:
They could give TF no passive at all and he'd still be the best mid laner in the game.

As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold.


It at least makes the focus more about shutting down TF.

I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold.

You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess.


Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine.

The reason I don't like the change; not because it targets TF; its because it targets ALL global passive; which I think is a really silly precedent they're trying to change.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2013 20:31 GMT
#3128
it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring.
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 19 2013 20:33 GMT
#3129
On July 20 2013 05:31 Slusher wrote:
it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring.

I do miss when knowing lane matchups was a huge emphasis, now it's knowing how to 1v2 lane, 2v1 lane, or knowing how to play roaming/pushing mids. It was always cool to see top matchups between pros best known champions and to see how well they knew the different matchups.
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-07-19 20:38:59
July 19 2013 20:36 GMT
#3130
On July 20 2013 05:31 Slusher wrote:
it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring.

Oh nvm; I get it. I sorta disagree.
I think right now it mostly has to do with duo laners not being threatening enough to force the 3v2 (with jungler)

Using NA LCS as an example; CLG; almost forces the 2v2 simply because it's too much of a threat to leave DL in a 2v1 situation. So what ends up happening is we get a lot of 2v2 matchups in CLG games, and a lot of pressure taken away from lane; so we see cool Nien getting the 1v1 kills.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-07-19 20:40:03
July 19 2013 20:36 GMT
#3131
On July 20 2013 05:33 Requizen wrote:
Show nested quote +
On July 20 2013 05:31 Slusher wrote:
it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring.

I do miss when knowing lane matchups was a huge emphasis, now it's knowing how to 1v2 lane, 2v1 lane, or knowing how to play roaming/pushing mids. It was always cool to see top matchups between pros best known champions and to see how well they knew the different matchups.


I can understand that opinion but I just think players have become too good for it to be interesting, how often do you see kills 1v1 or 2v2 in Asian level play?

s2 midlane was literally walk up clear wave go into jungle, that was no interesting, Froggen's 300 cs record or whatever on Karthus was the opposite of eventful.

I mean in the sense of I feel like champion select is less complex with these changes, something that Riot has expressed they feel is positive, but I vehemently disagree
Carrilord has arrived.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-07-19 20:40:12
July 19 2013 20:37 GMT
#3132
On July 20 2013 05:30 wei2coolman wrote:
Show nested quote +
On July 20 2013 05:15 overt wrote:
On July 20 2013 05:14 Requizen wrote:
On July 20 2013 05:10 Ketara wrote:
On July 20 2013 05:09 overt wrote:
They could give TF no passive at all and he'd still be the best mid laner in the game.

As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold.


It at least makes the focus more about shutting down TF.

I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold.

You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess.


Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine.

The reason I don't like the change; not because it targets TF; its because it targets ALL global passive; which I think is a really silly precedent they're trying to change.


Personally I don't know if Zilean or Janna's passives are really that strong either. So I don't think it matters much.

Zil's is probably the best one and the champion that would be hurt most by it but it's not like the global passives were all that strong to begin with (with the notable exception of Zilean as you could very often hit level 2 before your opponent or else force your opponent to try and shove the wave).

Like, TF and Janna aren't going to suddenly be bad if Riot scraps their passives. Zilean isn't going to suddenly be good with a new passive unless it's something completely broken. And it's not like they were going to introduce new global passives anyway lol.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 19 2013 20:40 GMT
#3133
Janna's passive is definitely the best global passive.They are kind of boring anyway.Hope they give them something interesting at least.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 19 2013 20:40 GMT
#3134
On July 20 2013 05:37 overt wrote:
Show nested quote +
On July 20 2013 05:30 wei2coolman wrote:
On July 20 2013 05:15 overt wrote:
On July 20 2013 05:14 Requizen wrote:
On July 20 2013 05:10 Ketara wrote:
On July 20 2013 05:09 overt wrote:
They could give TF no passive at all and he'd still be the best mid laner in the game.

As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold.


It at least makes the focus more about shutting down TF.

I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold.

You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess.


Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine.

The reason I don't like the change; not because it targets TF; its because it targets ALL global passive; which I think is a really silly precedent they're trying to change.


Personally I don't know if Zilean or Janna's passives are really that strong either. So I don't think it matters much.

Zil's is probably the best one and the champion that would be hurt most by it but it's not like the global passives were all that strong to begin with (with the notable exception of Zilean as you could very often hit level 2 before your opponent or else force your opponent to try and shove the wave).

Like, TF and Janna aren't going to suddenly be bad if Riot scraps their passives. Zilean isn't going to suddenly be good with a new passive unless it's something completely broken.

Ends don't justify the means. I think global passives do have quite a bit to offer to the game; it's just sort of annoying that Riot is essentially say "this'll never be a champion feature ever".
liftlift > tsm
Kyrie
Profile Joined June 2013
1594 Posts
July 19 2013 20:43 GMT
#3135
On July 20 2013 05:36 Slusher wrote:
Show nested quote +
On July 20 2013 05:33 Requizen wrote:
On July 20 2013 05:31 Slusher wrote:
it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring.

I do miss when knowing lane matchups was a huge emphasis, now it's knowing how to 1v2 lane, 2v1 lane, or knowing how to play roaming/pushing mids. It was always cool to see top matchups between pros best known champions and to see how well they knew the different matchups.


I can understand that opinion but I just think players have become too good for it to be interesting, how often do you see kills 1v1 or 2v2 in Asian level play?

s2 midlane was literally walk up clear wave go into jungle, that was no interesting, Froggen's 300 cs record or whatever on Karthus was the opposite of eventful.

I mean in the sense of I feel like champion select is less complex with these changes, something that Riot has expressed they feel is positive, but I vehemently disagree


it's not recent enough to apply to your point, but the first question reminded me of shy's jayce doing terrible things to pdd's zac at worlds, which i still find highly entertaining
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2013 20:44 GMT
#3136
see I agree Janna's is the strongest, and I think it's exiting as a pick, what can they do with this? being faster is extremely valuable people spend quints, their strongest pre game powerup, on move speed on a lot of champions. idk mabye I'm different, I really like the idea of creating strong combonations with things like this.

It sorta reminds me of wow, when deciding group formations and lineups actually mattered in BC I found that interesting and cool as opposed to now when there are like 8? buff shared by multiple classes/specs, all raid wide, how boring zzz.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 19 2013 20:47 GMT
#3137
Yeah I get that I just mean that it's just something that you have to remember when in game.It doesn't change the game if you actually just don't forget about it since you'll know what you can and can't do.There are just too few global passives for them to work how you want imo.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 19 2013 20:50 GMT
#3138
Hi guys I am gonna quit LOL, i still love the game but I am going back to Vietnam and i dont think i can endure another 1 to 30 and IP grind just to be able to play ranked. So I decided it is my time to quit for good. Gonna move back to console gaming since there is no PC game that interested me atm. Was thinking about playing FF14 but on second thought I am too old for MMO already.
I wish TL LOL all the best... If some of you ever come to visit Vietnam just shoot me a pm and I can work something out.
Terran
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 19 2013 20:52 GMT
#3139
I mean I still think it will be a really cool passive if it's local or like if they change her W passive and her passive passive so leveling W is more interesting (still local of course).

The real tragedy for me is if the buff was just completely gone, what it really boils down to is I think buffs encourage well thought out team comps and that sort of stuff is cool and interesting to me personally, but if it isn't to the community then I guess it does not matter, DOTA has is if it's really an end all be all for a person.
Carrilord has arrived.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
July 19 2013 20:53 GMT
#3140
On July 20 2013 05:50 Caphe wrote:
Hi guys I am gonna quit LOL, i still love the game but I am going back to Vietnam and i dont think i can endure another 1 to 30 and IP grind just to be able to play ranked. So I decided it is my time to quit for good. Gonna move back to console gaming since there is no PC game that interested me atm. Was thinking about playing FF14 but on second thought I am too old for MMO already.
I wish TL LOL all the best... If some of you ever come to visit Vietnam just shoot me a pm and I can work something out.

You can still post and/or keep up with the proscene you know.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Prev 1 155 156 157 158 159 339 Next
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
RO32 Group E
MadiNho vs dxtr13
Gypsy vs Dark
LiquipediaDiscussion
Chat StarLeague
16:00
CSLPRO Spring
LiquipediaDiscussion
uThermal 2v2 Circuit
14:00
May
uThermal929
IndyStarCraft 349
SteadfastSC268
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 929
IndyStarCraft 337
SteadfastSC 268
BRAT_OK 119
goblin 51
MindelVK 35
StarCraft: Brood War
Calm 6394
Zeus 488
Hyuk 470
Dewaltoss 136
Shinee 66
soO 29
scan(afreeca) 28
Sexy 15
ajuk12(nOOB) 8
Stormgate
BeoMulf136
Dota 2
Gorgc13494
qojqva2588
Dendi1049
League of Legends
JimRising 401
Counter-Strike
fl0m2571
flusha894
NBK_264
Super Smash Bros
Mew2King179
Heroes of the Storm
Liquid`Hasu714
Khaldor462
Other Games
tarik_tv21135
singsing2665
FrodaN2173
B2W.Neo698
mouzStarbuck674
Hui .221
ArmadaUGS129
Organizations
Other Games
gamesdonequick2382
EGCTV2196
StarCraft 2
ESL.tv119
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2868
• Ler122
League of Legends
• Jankos2116
Counter-Strike
• Nemesis1848
Other Games
• Scarra889
• Shiphtur8
Upcoming Events
Circuito Brasileiro de…
59m
Afreeca Starleague
15h 59m
BeSt vs Light
Wardi Open
16h 59m
Replay Cast
1d 5h
Replay Cast
1d 15h
Afreeca Starleague
1d 15h
Snow vs Soulkey
WardiTV Invitational
1d 16h
PiGosaur Monday
2 days
GSL Code S
2 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
[ Show More ]
GSL Code S
3 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
3 days
RSL Revival
4 days
GSL Code S
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
SOOP
5 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.