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On July 20 2013 05:09 ticklishmusic wrote: On the other hand, I forget what MMO it was (Everquest maybe), but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something.
pandemonium warden in ffxi
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On July 20 2013 05:14 Requizen wrote:Show nested quote +On July 20 2013 05:10 Ketara wrote:On July 20 2013 05:09 overt wrote: They could give TF no passive at all and he'd still be the best mid laner in the game.
As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold. It at least makes the focus more about shutting down TF. I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold. You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess.
Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine.
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On July 20 2013 05:09 ticklishmusic wrote: Well, IWTBG becomes fun after awhile. You just start shrugging off deaths and being careful.
I still can't get over murder fruit.
On the other hand, I forget what MMO it was, but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something.
FFXI had multiple bosses of this nature, you're probly thinking of Pandamonium Warden, a popular blogger Rkenshin's guild spent days trying to kill it and a lot of hubub was made over his choice of words, i.e. saying guild members were vomiting during the kill (not sure why)
AV had similar problems my guild was made popular for holding it for 2 days via a exploit (talking to an npc would hold aggro but he could not damage you) to hold him between times when the guild could meet to fight him.
both supposedly had a "trick" to weaken them which neither was ever discovered (and trust me 100s of things were tried) and were eventually be nerfed to be killable
I think my Linkshell was the first one to get him below 50% besides using another exploit involoving making yourselves un reachable via terrain (they acctually killed him and the exploit was removed via a pull in withing days), not exploiting during the actual fight we got him to 50% over the course of an hour or so at which point he healed himself to full and started one shotting people with meteor lol
fun times
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On July 20 2013 05:11 Requizen wrote:Show nested quote +On July 20 2013 05:09 ticklishmusic wrote: Well, IWTBG becomes fun after awhile. You just start shrugging off deaths and being careful.
I still can't get over murder fruit.
On the other hand, I forget what MMO it was, but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something. It was WoW, C'Thun was literally unkillable upon release. Unless you're talking about something else?
Definitely not.
http://www.cracked.com/blog/the-7-biggest-dick-moves-in-history-online-gaming/
Number 5. Kerafyrm the Sleeper.
EDIT: Oh come on, Pandemonium Warden wasn't that bad. Okay, he was actually so bad that I'm pretty sure I wiped the memory from my mind to save my sanity.
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On July 20 2013 05:11 Requizen wrote:Show nested quote +On July 20 2013 05:09 ticklishmusic wrote: Well, IWTBG becomes fun after awhile. You just start shrugging off deaths and being careful.
I still can't get over murder fruit.
On the other hand, I forget what MMO it was, but apparently the devs came out with a boss that was supposed to be unkillable. A guild just got together and whacked away at it for like 2 days while reviving their allies faster than they could be killed, then the devs pulled the plug or something. It was WoW, C'Thun was literally unkillable upon release. Unless you're talking about something else? It was in Everquest, the devs intended a boss to be unkillable but instead of actually making it unkillable they just gave it a hundred billion hit points (for scale, the biggest bosses in that game had like a few million hit points). Some guild figured out how they could kill it but a GM reset the region halfway through which pissed off a bunch of players.
Source: http://gotgame.corante.com/archives20031101.html#61354
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On July 20 2013 05:02 Slusher wrote: I also don't like how Riot has been gradually been moving away from team buffs J4 flag getting nerfed over and over, incoming proposed bulwark nerfs and now this. I think stuff like auras and buffs add more depth to champion select, but then who knows at the start of s3 they said they don't like skill being involved in picking.
Riot seems to be centralizing power on the champions so that way they can be modular "balanced" units that you can swap in and out of compositions while keeping everything equal.
Thus, they remove hidden/obscure/nonobvious strengths that are only strong in the context of a team, and refocus the power more obviously.
Its an interesting way to look at the game, but I feel like not balancing the game at a holistic level and instead doing all these individual tweaks ends up removing complexity.
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On July 20 2013 05:15 overt wrote:Show nested quote +On July 20 2013 05:14 Requizen wrote:On July 20 2013 05:10 Ketara wrote:On July 20 2013 05:09 overt wrote: They could give TF no passive at all and he'd still be the best mid laner in the game.
As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold. It at least makes the focus more about shutting down TF. I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold. You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess. Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine. The reason I don't like the change; not because it targets TF; its because it targets ALL global passive; which I think is a really silly precedent they're trying to change.
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it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring.
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On July 20 2013 05:31 Slusher wrote: it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring. I do miss when knowing lane matchups was a huge emphasis, now it's knowing how to 1v2 lane, 2v1 lane, or knowing how to play roaming/pushing mids. It was always cool to see top matchups between pros best known champions and to see how well they knew the different matchups.
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On July 20 2013 05:31 Slusher wrote: it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring. Oh nvm; I get it. I sorta disagree. I think right now it mostly has to do with duo laners not being threatening enough to force the 3v2 (with jungler)
Using NA LCS as an example; CLG; almost forces the 2v2 simply because it's too much of a threat to leave DL in a 2v1 situation. So what ends up happening is we get a lot of 2v2 matchups in CLG games, and a lot of pressure taken away from lane; so we see cool Nien getting the 1v1 kills.
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On July 20 2013 05:33 Requizen wrote:Show nested quote +On July 20 2013 05:31 Slusher wrote: it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring. I do miss when knowing lane matchups was a huge emphasis, now it's knowing how to 1v2 lane, 2v1 lane, or knowing how to play roaming/pushing mids. It was always cool to see top matchups between pros best known champions and to see how well they knew the different matchups.
I can understand that opinion but I just think players have become too good for it to be interesting, how often do you see kills 1v1 or 2v2 in Asian level play?
s2 midlane was literally walk up clear wave go into jungle, that was no interesting, Froggen's 300 cs record or whatever on Karthus was the opposite of eventful.
I mean in the sense of I feel like champion select is less complex with these changes, something that Riot has expressed they feel is positive, but I vehemently disagree
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On July 20 2013 05:30 wei2coolman wrote:Show nested quote +On July 20 2013 05:15 overt wrote:On July 20 2013 05:14 Requizen wrote:On July 20 2013 05:10 Ketara wrote:On July 20 2013 05:09 overt wrote: They could give TF no passive at all and he'd still be the best mid laner in the game.
As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold. It at least makes the focus more about shutting down TF. I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold. You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess. Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine. The reason I don't like the change; not because it targets TF; its because it targets ALL global passive; which I think is a really silly precedent they're trying to change.
Personally I don't know if Zilean or Janna's passives are really that strong either. So I don't think it matters much.
Zil's is probably the best one and the champion that would be hurt most by it but it's not like the global passives were all that strong to begin with (with the notable exception of Zilean as you could very often hit level 2 before your opponent or else force your opponent to try and shove the wave).
Like, TF and Janna aren't going to suddenly be bad if Riot scraps their passives. Zilean isn't going to suddenly be good with a new passive unless it's something completely broken. And it's not like they were going to introduce new global passives anyway lol.
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Janna's passive is definitely the best global passive.They are kind of boring anyway.Hope they give them something interesting at least.
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On July 20 2013 05:37 overt wrote:Show nested quote +On July 20 2013 05:30 wei2coolman wrote:On July 20 2013 05:15 overt wrote:On July 20 2013 05:14 Requizen wrote:On July 20 2013 05:10 Ketara wrote:On July 20 2013 05:09 overt wrote: They could give TF no passive at all and he'd still be the best mid laner in the game.
As someone who plays a lot of TF I don't really care that his passive is being changed. The new passive will probably be even better for TF in solo queue even if the rest of your team gets a bit less gold. It at least makes the focus more about shutting down TF. I'm okay with TF being the star of the team where everything in the game is about TF and what TF is doing right now. The existing passive is like, well everything can be about TF, but if he just hangs out in mid lane he's still giving his team thousands of gold. You need 500 CS for just 1000 gold, and that's teamwide. Even in a long game where 300 CS on a carry is expected, that's 600 gold. You can get an Amp Tome or Longsword at 40+ minutes I guess. Yup. Which is why this change shouldn't bother anyone who plays TF at all. And it probably doesn't. I feel like a lot of the whine about this change is just whine for the sake of whine. The reason I don't like the change; not because it targets TF; its because it targets ALL global passive; which I think is a really silly precedent they're trying to change. Personally I don't know if Zilean or Janna's passives are really that strong either. So I don't think it matters much. Zil's is probably the best one and the champion that would be hurt most by it but it's not like the global passives were all that strong to begin with (with the notable exception of Zilean as you could very often hit level 2 before your opponent or else force your opponent to try and shove the wave). Like, TF and Janna aren't going to suddenly be bad if Riot scraps their passives. Zilean isn't going to suddenly be good with a new passive unless it's something completely broken. Ends don't justify the means. I think global passives do have quite a bit to offer to the game; it's just sort of annoying that Riot is essentially say "this'll never be a champion feature ever".
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On July 20 2013 05:36 Slusher wrote:Show nested quote +On July 20 2013 05:33 Requizen wrote:On July 20 2013 05:31 Slusher wrote: it's really sad, Korean influence has really cut down on picking lane vs lane and shit like this just shifts back to the old emphasis, which is so much more boring. I do miss when knowing lane matchups was a huge emphasis, now it's knowing how to 1v2 lane, 2v1 lane, or knowing how to play roaming/pushing mids. It was always cool to see top matchups between pros best known champions and to see how well they knew the different matchups. I can understand that opinion but I just think players have become too good for it to be interesting, how often do you see kills 1v1 or 2v2 in Asian level play? s2 midlane was literally walk up clear wave go into jungle, that was no interesting, Froggen's 300 cs record or whatever on Karthus was the opposite of eventful. I mean in the sense of I feel like champion select is less complex with these changes, something that Riot has expressed they feel is positive, but I vehemently disagree
it's not recent enough to apply to your point, but the first question reminded me of shy's jayce doing terrible things to pdd's zac at worlds, which i still find highly entertaining
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see I agree Janna's is the strongest, and I think it's exiting as a pick, what can they do with this? being faster is extremely valuable people spend quints, their strongest pre game powerup, on move speed on a lot of champions. idk mabye I'm different, I really like the idea of creating strong combonations with things like this.
It sorta reminds me of wow, when deciding group formations and lineups actually mattered in BC I found that interesting and cool as opposed to now when there are like 8? buff shared by multiple classes/specs, all raid wide, how boring zzz.
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Yeah I get that I just mean that it's just something that you have to remember when in game.It doesn't change the game if you actually just don't forget about it since you'll know what you can and can't do.There are just too few global passives for them to work how you want imo.
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Hi guys I am gonna quit LOL, i still love the game but I am going back to Vietnam and i dont think i can endure another 1 to 30 and IP grind just to be able to play ranked. So I decided it is my time to quit for good. Gonna move back to console gaming since there is no PC game that interested me atm. Was thinking about playing FF14 but on second thought I am too old for MMO already. I wish TL LOL all the best... If some of you ever come to visit Vietnam just shoot me a pm and I can work something out.
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I mean I still think it will be a really cool passive if it's local or like if they change her W passive and her passive passive so leveling W is more interesting (still local of course).
The real tragedy for me is if the buff was just completely gone, what it really boils down to is I think buffs encourage well thought out team comps and that sort of stuff is cool and interesting to me personally, but if it isn't to the community then I guess it does not matter, DOTA has is if it's really an end all be all for a person.
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On July 20 2013 05:50 Caphe wrote: Hi guys I am gonna quit LOL, i still love the game but I am going back to Vietnam and i dont think i can endure another 1 to 30 and IP grind just to be able to play ranked. So I decided it is my time to quit for good. Gonna move back to console gaming since there is no PC game that interested me atm. Was thinking about playing FF14 but on second thought I am too old for MMO already. I wish TL LOL all the best... If some of you ever come to visit Vietnam just shoot me a pm and I can work something out. You can still post and/or keep up with the proscene you know.
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