On July 17 2013 05:17 onlywonderboy wrote: We really should take this discussion to the Nami thread and archive it there, we've had it several times already.
What I really wanted to do was steer the conversation towards the validity of guides, not towards what to max on Nami.
Many times when I learn a new character I follow a guide blindly in order to have a launching point from which to develop my playstyle.
On July 17 2013 05:51 TheYango wrote: I actually like this better than the HoN/DotA 2 implementation (time-based sell-back). The HoN/DotA implementations have certain limitations (can't "un-sell" a sold item, can't undo combining a recipe item), which a plain undo button fixes.
Now they need to make the refund button BIG enough so that I don't accidently click SELL instead of refund.
On July 17 2013 05:51 TheYango wrote: I actually like this better than the HoN/DotA 2 implementation (time-based sell-back). The HoN/DotA implementations have certain limitations (can't "un-sell" a sold item, can't undo combining a recipe item), which a plain undo button fixes.
Now they need to make the refund button BIG enough so that I don't accidently click SELL instead of refund.
The best part about the undo button is that it can undo selling of items too! And it looks like it will have multiple undo levels.
On July 17 2013 06:00 Scip wrote: I might actually spend my first money on LoL to buy a namechange got my e and a swapped (I have scipeaus instead of scipaeus) and it's annoying. zz
You can be like IdrA and keep the misspelling (IdrA is a misspelling of the Hindu god Indra)
On July 17 2013 05:51 TheYango wrote: I actually like this better than the HoN/DotA 2 implementation (time-based sell-back). The HoN/DotA implementations have certain limitations (can't "un-sell" a sold item, can't undo combining a recipe item), which a plain undo button fixes.
Now they need to make the refund button BIG enough so that I don't accidently click SELL instead of refund.
The best part about the undo button is that it can undo selling of items too! And it looks like it will have multiple undo levels.
On July 17 2013 06:00 Scip wrote: I might actually spend my first money on LoL to buy a namechange got my e and a swapped (I have scipeaus instead of scipaeus) and it's annoying. zz
You can be like IdrA and keep the misspelling (IdrA is a misspelling of the Hindu god Indra)
I thought it was a misspelling of indrajit the legendary warrior; and then shortened down to idra.
haha Req will reinstall when I get a chance to duo with him. Though since the only computer that doesn't lag to hell exploded recently, that may not be for a little while.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
On July 17 2013 05:51 TheYango wrote: I actually like this better than the HoN/DotA 2 implementation (time-based sell-back). The HoN/DotA implementations have certain limitations (can't "un-sell" a sold item, can't undo combining a recipe item), which a plain undo button fixes.
Now they need to make the refund button BIG enough so that I don't accidently click SELL instead of refund.
The best part about the undo button is that it can undo selling of items too! And it looks like it will have multiple undo levels.
On July 17 2013 06:00 Scip wrote: I might actually spend my first money on LoL to buy a namechange got my e and a swapped (I have scipeaus instead of scipaeus) and it's annoying. zz
You can be like IdrA and keep the misspelling (IdrA is a misspelling of the Hindu god Indra)
I thought it was a misspelling of indrajit the legendary warrior; and then shortened down to idra.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
I think Nintendo's tightening of their stream/live play policy is just ridiculous.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
I think Nintendo's tightening of their stream/live play policy is just ridiculous.
Yeah, I was going to mention them specifically. The fact they almost didn't let them steam Melee from Evo is insane to me. It's not like it was going to make someone not buy a 12 year old game lol.
The excuse that evo needed to reach out to them is ridiculous too. They've run the same game several times before with no contact and no issue, as have others, and suddenly it's a problem? Makes no sense.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
I think Nintendo's tightening of their stream/live play policy is just ridiculous.
Yeah, I was going to mention them specifically. The fact they almost didn't let them steam Melee from Evo is insane to me. It's not like it was going to make someone not buy a 12 year old game lol.
The irony being that they would've missed out on one of (if not the?) most watched stream for the tournament.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
I think Nintendo's tightening of their stream/live play policy is just ridiculous.
Yeah, I was going to mention them specifically. The fact they almost didn't let them steam Melee from Evo is insane to me. It's not like it was going to make someone not buy a 12 year old game lol.
The irony being that they would've missed out on one of (if not the?) most watched stream for the tournament.
Nah, MvC3 got the highest viewers, but Melee was in the upper 130,000s, certainly no slouch.
On July 17 2013 06:43 UniversalSnip wrote: The excuse that evo needed to reach out to them is ridiculous too. They've run the same game several times before with no contact and no issue, as have others, and suddenly it's a problem? Makes no sense.
Idk, Nintendo just got weird with a lot of their policies. This was in the last couple months so it's probably related to that.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
I think Nintendo's tightening of their stream/live play policy is just ridiculous.
Yeah, I was going to mention them specifically. The fact they almost didn't let them steam Melee from Evo is insane to me. It's not like it was going to make someone not buy a 12 year old game lol.
The irony being that they would've missed out on one of (if not the?) most watched stream for the tournament.
Nah, MvC3 got the highest viewers, but Melee was in the upper 130,000s, certainly no slouch.
On July 17 2013 06:43 UniversalSnip wrote: The excuse that evo needed to reach out to them is ridiculous too. They've run the same game several times before with no contact and no issue, as have others, and suddenly it's a problem? Makes no sense.
Idk, Nintendo just got weird with a lot of their policies. This was in the last couple months so it's probably related to that.
Marvel only peaked at like 145k, when JWong was getting everyone's jollies rogered, not much higher than SF4 and Melee got. Negligible difference really.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.
I think Nintendo's tightening of their stream/live play policy is just ridiculous.
Yeah, I was going to mention them specifically. The fact they almost didn't let them steam Melee from Evo is insane to me. It's not like it was going to make someone not buy a 12 year old game lol.
The irony being that they would've missed out on one of (if not the?) most watched stream for the tournament.
Nah, MvC3 got the highest viewers, but Melee was in the upper 130,000s, certainly no slouch.
On July 17 2013 06:43 UniversalSnip wrote: The excuse that evo needed to reach out to them is ridiculous too. They've run the same game several times before with no contact and no issue, as have others, and suddenly it's a problem? Makes no sense.
Idk, Nintendo just got weird with a lot of their policies. This was in the last couple months so it's probably related to that.
Marvel only peaked at like 145k, when JWong was getting everyone's jollies rogered, not much higher than SF4 and Melee got. Negligible difference really.
Oh yeah, I'm just not gonna pass up an opportunity to call out Asmo for being factually wrong huehue.
this is awesome. That is one big reason why I like Riot as a company. They know how to use the internet age to their advantage and how to treat their community well
Agreed. It's always a bummer when companies shut down cool fan projects, even if they were going to be free.