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On July 03 2013 01:57 Spaiku wrote:Show nested quote +On July 03 2013 01:48 ticklishmusic wrote: Random question, do pros take the +damage to minions mastery? I feel like its a crutch, but it helps scrubs like me (who play like support/ jungle) out a lot. Yes, most masteries from pros that i've seen with 21 in offense take butcher over havoc.
This is mathematically like so SO stupid. Aside from the 21 pointer Havoc is the largest damage increase of any mastery in the tree for basically everybody on all of their abilities other than autoattacks at level 1.
Not that Butcher is bad, but you should be looking at it in comparison to the other tier 1 offense talents. Havoc is ridiculously efficient per point.
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I thought if you lose games while at 0 LP you get demoted. I've won a game then lost 3 and haven't dropped?
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It won't drop you till your MMR is below a certain unknown threshold.
If you keep losing it'll happen tho.
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On July 03 2013 02:01 StateAlchemist wrote: Muramana/Ice born isnt that bad on GP. Problem about him is that you have to wait too long for him to get items to be somewhat relevant. Anyways he's getting outclassed in pretty much any roles he could fill. :< I tried playing him a bit in the jungle with the usual locket/aegis build and its somewhat ok, but same as top lane, you have tons of champ that fills the spot better than him.
That's why you take him mid and fuck squishy midlanes up.
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On July 03 2013 02:03 Sandster wrote:Show nested quote +On July 03 2013 01:03 Slayer91 wrote: i pick nasus top into everything now and i never lose lane
u bad neo why would anyone want to jungle a champ who wants to afk farm It's hilarious playing with a farming jungle Nasus on the team while I'm on TF. He was afk farming for 20 minutes (except to kill dragon with his ult, or to take mid farm when I go gank). Any fights he was involved in was usually on the way to another jungle camp, where he comes in towards to end for the kill secure. Comes in at the 25 min mark for first true team fight and smacks their diana for half her health. S3 (and the Nasus buffs) have been particularly good for him, in terms of itemization. IBG as an alternate to Triforce as a Sheen upgrade offers him much more room to get the 40% CDR you want on him (FH or SV + Locket/Shureylas, generally).
On July 03 2013 01:59 Lord Tolkien wrote:Show nested quote +On July 03 2013 01:53 kainzero wrote:On July 03 2013 01:14 Osmoses wrote:I haven't played GP in forever, it may just be that he's terrible in general and therefore not relevant to this argument  This is how I feel as well. Hell, I would take a lot of underfarmed 1v2 champions over a decently farmed 1v2 GP. Out of curiosity I would like to hear which champions can't 1v2 and are severely hampered by it. As far as I can see, there are very few champions that were good 1v1, not good 1v2, and played competitively. Even MegaZero and ZionSpartan have made Riven work, and I remember when they debuted that pick that Jatt didn't think they would survive at all. Irelia and Jax aren't played much anymore specifically because of the 1v2 situation (the S2->S3 changes also, but 1v2ing in particular has made them cry). Darius, and a couple others I'm forgetting.
I feel like even when they were played, it was predicated on the "survive under tower longer than the other guy" strategy so your ad+supp pushes down the tower faster than you lose yours, then swap to a 1v1 lane.[/QUOTE] When the lane swapping meta started it was, as people were still trying to fit them into the new laning meta.
Then people said "fk this, we'll just play ranged champions and actually get farm, or play less farm-dependent tops". Also S3 hit with league of cleavers/warmogs, and Irelia (and Jax to a lesser extent) were pretty unviable until BotRK was buffed drasatically.
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On July 03 2013 02:12 Ketara wrote: It won't drop you till your MMR is below a certain unknown threshold.
If you keep losing it'll happen tho.
Oh ok I didn't realize it checks that too. Thought maybe it was some ui bug.
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On July 03 2013 02:08 Ketara wrote:Show nested quote +On July 03 2013 01:57 Spaiku wrote:On July 03 2013 01:48 ticklishmusic wrote: Random question, do pros take the +damage to minions mastery? I feel like its a crutch, but it helps scrubs like me (who play like support/ jungle) out a lot. Yes, most masteries from pros that i've seen with 21 in offense take butcher over havoc. This is mathematically like so SO stupid. Aside from the 21 pointer Havoc is the largest damage increase of any mastery in the tree for basically everybody on all of their abilities other than autoattacks at level 1. Not that Butcher is bad, but you should be looking at it in comparison to the other tier 1 offense talents. Havoc is ridiculously efficient per point.
Uh, for AD's the damage is terrible for 3 points. If you do 100 damage with your autoattack, you will now do...102. If you start with ~70 AD like most ADs, you are getting even less, especially after factoring in armor. Compared to 5% turret damage and 4 extra damage to minions (to help early cs'ing), most people prefer the latter.
It's not as bad for APs since spell damages are higher, but it's not an exceptional 3 points by any means. It's mostly used as a filler.
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On July 03 2013 01:52 TheYango wrote:Show nested quote +On July 03 2013 01:08 Shikyo wrote: Gangplank should imo also go for Tiamat because it gives him waveclear and it also gives him AoE bonus gold on Parrrley for some epic farming and mana replenish
Get a clump of minions, group them up, deal dmg to them all, Parrrley the one in the middle, collect like 100 bonus gold and gain 200 mana, easy~ You don't splash the Parrrley bonus damage anymore though (Tiamat proc is % of your AD, not % of damage dealt like it used to be). Honestly, Iceborn is probably better for doing the same thing, particularly since Parrrley still uses the melee version of on-hit effects, meaning you get the melee Iceborn proc at range, and you still get the multiple gold/mana restore effect just the same. You might be correct, though I think that the lifesteal and the significantly better pushing is still worth something... To be honest though, I think I'd just go ahead and get both... probably along with Muramana >_>
If I played GP though, I don't think he's been viable in forever
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On July 03 2013 02:08 Don_Julio wrote: MYM Kubon picked Irelia against Lemondogs. Didn't watch the game though so I have no idea how it worked for him.
he also picked irelia against nasus just now in scips game but he didnt really do anything j4 camped lane pretty hard but nasus had tf. irelia cant really deny nasus and doesnt really do better later either so
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United States47024 Posts
I think Muramana is pretty redundant if you're already getting Iceborn. Your mana should be sufficient past that point, and Muramana doesn't interact with the other 2 items or the rest of GP's abilities.
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On July 03 2013 02:08 Ketara wrote:Show nested quote +On July 03 2013 01:57 Spaiku wrote:On July 03 2013 01:48 ticklishmusic wrote: Random question, do pros take the +damage to minions mastery? I feel like its a crutch, but it helps scrubs like me (who play like support/ jungle) out a lot. Yes, most masteries from pros that i've seen with 21 in offense take butcher over havoc. This is mathematically like so SO stupid. Aside from the 21 pointer Havoc is the largest damage increase of any mastery in the tree for basically everybody on all of their abilities other than autoattacks at level 1. Not that Butcher is bad, but you should be looking at it in comparison to the other tier 1 offense talents. Havoc is ridiculously efficient per point.
3 points for 1,5% damage increase (15 extra damage for every 1000 damage) versus easier last-hitting+destruction (5% damage to tower).
Don't take havoc on anyone, except lee sin, nocturne and some other champions who benefit from 21 offense but cannot take the crit-masteries because you don't build it on them.
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On July 03 2013 02:12 arb wrote:Show nested quote +On July 03 2013 02:01 StateAlchemist wrote: Muramana/Ice born isnt that bad on GP. Problem about him is that you have to wait too long for him to get items to be somewhat relevant. Anyways he's getting outclassed in pretty much any roles he could fill. :< I tried playing him a bit in the jungle with the usual locket/aegis build and its somewhat ok, but same as top lane, you have tons of champ that fills the spot better than him.
That's why you take him mid and fuck squishy midlanes up.
Yes he's a pretty decent mid laner in his own niche way. Dem oranges.
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Kubon got utterly destroyed in the 1v2. Irelia is just super sad, like Xin, Jax, Wukong, etc. in a 1v2
On July 03 2013 00:58 Shikyo wrote:Show nested quote +On July 03 2013 00:54 Osmoses wrote:On July 03 2013 00:52 Shikyo wrote:On July 03 2013 00:48 Osmoses wrote:On July 03 2013 00:35 Shikyo wrote:On July 03 2013 00:33 Osmoses wrote: If you wanna counter a champion, play your favorite champion -_- I've had so many games where the opposition obviously went "oh this is his counter, gg" but have no idea how to play them and I destroy them. Likewise, I've been surprised by champions I'm supposed to crush being played unusually well. Erm... Duuuhhh? If you're good you beat someone who's bad? News flash? Wonder how the matchups go when you CAN play a champion vs someone who you're strong against? I wonder how that 30 minion 25min Gangplank felt against my Pantheon etc Clearly that Gangplank wasn't very good  I'm saying both players being skilled it's always better to play the champion you actually know how to play rather than pick the supposed "counter" which you do not. Well he just parrleyed me as I speared him... Then he parrleyed me as I speared him... Then he parrrleyed me as I speared him... Then he was at 50% and I was full and the rest is history. You know how the MU works. You cannot say if one player is good and if one isn't, it's just practically impossible Why does every yoloQ lee singer stack lifesteal? Uh no, that's ridiculous. If his parlay loses to your spear then obviously that's not how you play that matchup. How do you play it? You do get speared every 4 seconds if you try to farm and when you go lasthit with melees you get autod as well. If you auto or Parrrley Pantheon near melee range to remove Aegis you get stunned and Aegis passive stacks on top of the stun Aegis so you get it soon. W sustain isn't nearly enough. You don't get to "max W", you get pushed off lane at lvl... 3? 2 is when I allin. I'd rather trust Smash than you on that one, and his point was that GP can survive Panth just fine. You don't spec/itemise to kill Panth anyway, just to survive and be more useful than him later once you're superfarmed.
Also Panth can't beat Trynd post-6 unless he set him super far behind, because it doesn't really matter how hard you wreck him as long as he gets enough damage to kill you during his ult, which isn't function or your own damage. I don't really see Panth having any hope in that lane unless you managed to deny a bunch of farm off Trynd so you can keep snowballing off him (one kill pre-6 usually isn't even enough, unless you zoned him afterwards).
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On July 03 2013 02:22 TheYango wrote: I think Muramana is pretty redundant if you're already getting Iceborn. Your mana should be sufficient past that point, and Muramana doesn't interact with the other 2 items or the rest of GP's abilities. It's just an efficient damage item, though. It only costs 2.1k and it gives you around 70 flat AD or whatever it was. In addition it gives a ton of single-target burst / harrass ability, about150 bonus damage potentially.
You can say you trust Smash more, that's understandable, but you don't explain how GP can survive vs Pantheon when every lasthit he does is a spear in the face so I don't see value in saying that.
Not to mention that one kill pre6 is easily enough and you can deny Trynd incredibly hard. He cannot even properly get attacks against you and if he allins you you can just ult away.
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On July 03 2013 02:27 Shikyo wrote:Show nested quote +On July 03 2013 02:22 TheYango wrote: I think Muramana is pretty redundant if you're already getting Iceborn. Your mana should be sufficient past that point, and Muramana doesn't interact with the other 2 items or the rest of GP's abilities. It's just an efficient damage item, though. It only costs 2.1k and it gives you around 70 flat AD or whatever it was. In addition it gives a ton of single-target burst / harrass ability, about150 bonus damage potentially.
Along with the Sheen/Gauntlet proc the damage out put is pretty nice for the price invested in the items. Armor and cdr are both nice as well :p
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Armour seals, quints, masteries, cloth armour, and chug those pots. If you can't 100-0 him (and you won't) you'll probably end up oom before you kill him, especially if he tries to push the lane to ding 2 at around the same time as you and prevent the all-in.
v yeah.
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Is SF Scipeaus Scip's ingame nick?
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On July 03 2013 02:37 Argoth. wrote: Is SF Scipeaus Scip's ingame nick?
yes
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K, he's on Soaz stream right now rocking that jungle Eve. Just the perfect time as I wanna pick up her for jungling =)
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On July 03 2013 02:37 Alaric wrote: Armour seals, quints, masteries, cloth armour, and chug those pots. If you can't 100-0 him (and you won't) you'll probably end up oom before you kill him, especially if he tries to push the lane to ding 2 at around the same time as you and prevent the all-in.
v yeah. "You'll end up oom" is like the weakest argument, I start flask and have mana regen masteries, I don't run oom until about 14 spears by lvl 2 and after I back once I never have that problem again. He cannot drop below 40% because then your allin kills him.
Armor's not some magical answer either, he still takes plenty of damage.
If the GP tries to push the lane that's amazing for you, you can use autos which is basically free harrass because they cost no mana. That's a gigantic bonus. You can even allin him at 1 if he insists.
You also don't even need to kill GP, you are a much stronger lategame champion / teamfighter
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