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On the topic of cheese:
I would like to say, that at silver elo on purple side. AD carry and support buy quickly and both get their ass down to the opposing team's bot tribush ASAP. Wait for facecheck from their adc or support. Collect first blood.
This has something like a 70% success rate. The other 30% of the time, my support didn't buy fast enough so I backed out of the bush when someone showed up.
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Waking up to watch myself some vods of mlg. mfw they decided to upload some random FXOpen vs Curse Academy games instead of the LCS ones.
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On June 30 2013 16:06 qanik wrote: Waking up to watch myself some vods of mlg. mfw they decided to upload some random FXOpen vs Curse Academy games instead of the LCS ones. The first 2 games are already uploaded, I think the rest should be up soon as well.
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On June 30 2013 16:06 qanik wrote: Waking up to watch myself some vods of mlg. mfw they decided to upload some random FXOpen vs Curse Academy games instead of the LCS ones. It was a pretty good game imo.
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So how do you make Elise not lag out for like 1.5 seconds after the first attack after using spider W?
I was under the impression they fixed that. Kind of lame that half of the steroid goes to a waste.
edit: Oh the timing seems very specific
Only get it like 1 time out of 20 -.-
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No more TPA basically :[
Seems like moving Mistake to TPS to help that team grow hurt the TPA/TPS organization more than anything. Especially considering how Stanley's stated reason for leaving is communication issues and Toyz's reason for leaving is too much pressure being team captain.
Lilballz apparently also leaving TPA for good to become a shoutcaster. So only Bebe left from TPA S2 championship team :[
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The fact that I had zero clue about the exact reasons for Azubu Taipei Assassins struggling in the summer split of the GPL, and am taken-aback by the announcements made about the roster changes regarding Toyz and Stanley goes to show how little I knew about the Taiwanese/South East Asian scene. I feel completely uninformed about the fall from grace Taipei Assassins as a team had after their meteoric rise to the top at Season 2 World Championship. Sure Lilballz struggled to cope with the metagame shifts, and their key players were no longer in beastly form they were in during their heydays, but I always had tremendous respect for the team, and thought they might be able to pull through, and personally saw small signs of recovery such as their 2-1 triumph over OMG (definately one of the top teams in the world) in a LAN setting. I was really struggling to make sense of Azubu Taipei Assassin's poor performance compared to other teams in the region such as AHQ e-Sports Club, and Singapore Sentinels. Sometimes I thought it was because TPA had regressed a team, but other times it just seemed the other teams had gotten stronger. Now that the team is essentially no longer recognizable, I guess all my assumptions will have to be done retrospectively.
As for the Asian Indoor Games, there's next to no coverage by any of the medias, whether Korean, or non-Korean (only the finals will be broadcasted, it seems). It's a real shame because it was the one competition where a spectator like me had the chance to gauge the styles and relative strength of each of the regions, but all I have are results from the games, and results alone cannot produce any interesting discussion because the games cannot dissected at all. That being said, even the results alone are valuable materials in their own right due to the sheer scarcity of cross-regional play in a LAN setting.
Round of robin stage to decide the round of four brackets.
KT Rolster Bullets (with original KT Rolster B members): 3-0 Team WE: 1-2 -> 2-0 in tie-breakers Azubu Taipei Snipers: 1-2 -> 1-1 in tie-breakers Saigon Jokers: 1-2 -> 0-2 in tie-breakers
Saigon Jokers now face KT Rolster Bullets in the round of four, and Azubu Taipei Snipers will face Team WE. Saigon Jokers did better than I imagined by defeating Team WE (or maybe it was Team WE not being as strong as I imagined), and pushed KT Rolster Bullets to their hardest fought victory (reports say that inSec stole a baron to turn the game in their favour). How strong is the South East Asian region? Sure the top Taiwanese teams seem to be respected across the world, but it also seems like top South East Asian teams like Singapore Sentinels and Saigon Jokers are more competitive than I imagined them to be. I personally did not expect these kind of results from GPL Summer Season, and these kind of results from the Asian Indoor Games. It's so hard to gauge the strength of the various different scenes in the region when I know so little. It's so frustrating.
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I honestly think it's TPA getting much worse. Toyz never struck me as a very good captain/shot caller and it showed in TPA's games. They seemed much more disorganized than they were at S2 championships, although the change in meta definitely was part of it. Stanley and Lilballz's playstyle/champion pool got hurt by the S3 changes (1v2 laneswaps+new jungle meta respectively). Toyz also played a lot worse S3; partially due to the new meta shifts, but likely also because of the fact that he had to adapt to become the shot caller, as well. Bebe seemed to have been playing well and Dinter was also mechanically better than Mistake, but that doesn't offset the fact that the other positions were doing badly.
Even with all those pitfalls, the SEA scene simply isn't very good and TPA was just miles ahead of the rest of the scene, which is why they were able to still be pretty dominant in the GPL.
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United States23455 Posts
SEA's depth is biting them in the ass. You can be a huge fish in a small pond, but you'll never get better if you're continually playing teams that are below your level. While they did win Season 2, Korea and China were still in their infancy, and there were no Europe or American LCS before then. With all regions now having so many matches per season and a stable structure, having depth in a region is a huge plus. Ozone, SKT, Blaze, Frost, Sword, and Bullets could all very well beat any team in the world not from Korea, and they all have a chance to win the world championship.
In China, you have OMG, World Elite, and IG. Positive Energy did make the finals, but you could say that was more IG choking/regressing than them being high level.
In SEA, you have Jokers? Sentinels? ahq look good, but they're completely new. While teams in Korea were power leveling by scrimming and constantly playing against championship caliber teams, the Assassins were beating up on cupcakes and never got any better.
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Bear in mind SAJ was also laughed at before S2 worlds, but they proceeded to beat the NA representative *cough*.
That being said NA LCS is improving them by leaps and bounds, while Garena's nepotism means that there are really weak teams stuck with Elementz-tier players.
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On June 30 2013 17:50 cascades wrote: Bear in mind SAJ was also laughed at before S2 worlds, but they proceeded to beat the NA representative *cough*.
That being said NA LCS is improving them by leaps and bounds, while Garena's nepotism means that there are really weak teams stuck with Elementz-tier players. narrowly beating NA is not really much to boast about though
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On June 30 2013 17:30 Ryuu314 wrote: I honestly think it's TPA getting much worse. Toyz never struck me as a very good captain/shot caller and it showed in TPA's games. They seemed much more disorganized than they were at S2 championships, although the change in meta definitely was part of it. Stanley and Lilballz's playstyle/champion pool got hurt by the S3 changes (1v2 laneswaps+new jungle meta respectively). Toyz also played a lot worse S3; partially due to the new meta shifts, but likely also because of the fact that he had to adapt to become the shot caller, as well. Bebe seemed to have been playing well and Dinter was also mechanically better than Mistake, but that doesn't offset the fact that the other positions were doing badly.
Even with all those pitfalls, the SEA scene simply isn't very good and TPA was just miles ahead of the rest of the scene, which is why they were able to still be pretty dominant in the GPL.
I used to believe that Taipei Assassins were a world-class team that failed to adapt to the season 3 changes a-la CLG EU, and that the lack of competion in the region hid their obvious drop in strength. However, some of the results don't fit well with the explanation. For example, as for Evil Geniuses, they had consistently bad results in IEM tournaments and mediocre performances in the LCS Spring Season. There's a gradual degredation, and a fairly steady flow of results since that period, whether it is positive, or negative.
As for Azubu Taipei Assassins, they finished 5th in the SWL S2 ahead of teams such as MVP Ozone, Royal Club, Azubu Taipei Snipers, and Najin Shield (although we do have to account for the numerous roster changes that happened in that "off-season" period, not to mention technical issues that comes with cross-regional online play), they simply swept the GPL Spring Season in a manner no less dominant than their performance in season 2, and although they lost to Royal Club in a BO1 in one of the rare cross-regional LAN tournaments that happened this season, NVIDIA Game Festival, they did manage to overcome what is currently the best team in China in a BO3 in the 3rd/4th place play-offs.
So here is the status of the team as of May 2013.
1) Best team in the GPL Spring Season with a 27-1 record despite the addition of AHQ e-Sports Club in the league, a new team composed of some of the most recognizable names in the Taiwanese scene such as Lantyr and Westdoor. 2) Finished behind iG, Team WE, Najin Sword, and Positive Energy in SWL S2. They finish ahead of teams such as Azubu TPS, MVP Ozone, and Najin Shield. 3) Finished behind Team WE, Royal Club in NVIDIA Game Festival. They finish ahead of OMG.
-> At this point in time, they can be said to be far ahead of the domestic competition that includes Singapore Sentinels, AHQ e-Sports Club, and Saigon Jokers. -> They also are reasonably competitive against Chinese, and Korean teams in both online and LAN settings, although they no longer place highly like they used during their past ventures in Chinese tournaments.
Then they change their jungler, Lilballz, who has been struggling like many other famous junglers throughout the region. Since then:
1) They have an astonishingly bad start to the GPL Summer Season with a measly 7-5 record, with AHQ e-Sports Club taking their place as the untouchable number one, and Singapore Sentinels keeping their place as the second best team. They also lost a game against Kuala Lumpur Hunters, so it's not just the case of the top GPL teams challenging their place. 2) Azubu Taipei Snipers dominate the TeSL, so AHQ e-Sports Club probably cannot be said to be the best team in the region. 3) Saigon Jokers managed to defeat Team WE in the Asian Indoor Games, and seem to be competitive enough to push top teams from both the Chinese and Korean regions. 4) Two members of the team, Toyz and Stanley, leave the team, leaving Bebe as the only remaining member of the squad that topped the world.
TPA has regressed as a team, and despite that kept their place as the top dog in GPL until the replaced Lilballz. However, since then, they have looked no better than these teams we look down upon so easily for simply being in an unrespected region. Further more, if the results from Asian Indoor Games are an indication of anything, Saigon Jokers seem to be a pretty respectable team. If a team from a Western hemisphere produced such an upset in a LAN setting, I think the uproar would have been bigger. Now I'm simply not sure what to make of the region at all.
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Not so much a regression, as it is being passed by. I'm still shocked TPA won World Championship; though I attribute it more to the stars aligning for them, than it was necessarily their team being *that* much better than everyone else. GPL surprisingly produces decent teams; despite it mostly being online. I'm curious to see how NA/EU LCS will have any impact in NA/EU representation in Worlds; or has it been too late for NA and EU, and CN/KR's gap just increasing?
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Speaking of dblade, do you guys understand it's a defensive opening? If you can make it to your first back without dying, you saved on a lot of consumables normally, which means you are virtually ahead of your opponent if you kept us in cs.
Meaning dblade is pretty much the opposite of an aggressive all-in opening, except if you really wish to play it like it :p
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dblade is kinda like CC first in a way. Somewhat risky, but if you survive the first 5 minutes without getting behind, it's amazing. It's a defensive opening in the sense that you don't really want to make large trades where the sustain differential between pots and dblade is exacerbated, but you're stronger in trades and all-ins against any non-red pot opening.
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Bought riven! Woot, fun hero!
Ganking with her is so easy. I dont understand how to build her for late game though, I currently do what almost feels like an adc like build minus the speed, but a lot of team mates expect her to be tanky...and ask me to tank, which doesnt really seem right to me, I'm it's guessing because I jungled/solo top laned. I did win most of the games, and the carry like build was sort of justified, as the carries were not really doing the damage (hi 80 last hit mf, and 50 last hit cait)
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TPA slumped and never recovered. Point about lack of competition in SEA is 100% true. SEA just sucks.
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On June 30 2013 18:18 mr_tolkien wrote: Speaking of dblade, do you guys understand it's a defensive opening? If you can make it to your first back without dying, you saved on a lot of consumables normally, which means you are virtually ahead of your opponent if you kept us in cs.
Meaning dblade is pretty much the opposite of an aggressive all-in opening, except if you really wish to play it like it :p If you can play safely with a Dblade, you can play safely with consumables too. Regardless of starting items, you're bound to buy potions and wards. It's less a matter of "saving" gold on consumables and more on when you pay for them.
On June 30 2013 18:54 dartoo wrote: Bought riven! Woot, fun hero!
Ganking with her is so easy. I dont understand how to build her for late game though, I currently do what almost feels like an adc like build minus the speed, but a lot of team mates expect her to be tanky...and ask me to tank, which doesnt really seem right to me, I'm it's guessing because I jungled/solo top laned. I did win most of the games, and the carry like build was sort of justified, as the carries were not really doing the damage (hi 80 last hit mf, and 50 last hit cait)
Head on over to the Riven thread. =]
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On June 30 2013 17:43 Fionn wrote: SEA's depth is biting them in the ass. You can be a huge fish in a small pond, but you'll never get better if you're continually playing teams that are below your level. While they did win Season 2, Korea and China were still in their infancy, and there were no Europe or American LCS before then. With all regions now having so many matches per season and a stable structure, having depth in a region is a huge plus. Ozone, SKT, Blaze, Frost, Sword, and Bullets could all very well beat any team in the world not from Korea, and they all have a chance to win the world championship.
In China, you have OMG, World Elite, and IG. Positive Energy did make the finals, but you could say that was more IG choking/regressing than them being high level.
In SEA, you have Jokers? Sentinels? ahq look good, but they're completely new. While teams in Korea were power leveling by scrimming and constantly playing against championship caliber teams, the Assassins were beating up on cupcakes and never got any better. This seems like a strange post.
Unless SEA was dicking around, you can pretty much say that they put in as much effort as all the other regions since they have GPL. Every single region has their own weekly league now, some even have multiple leagues. I don't know how you can get better when all the regions are regulated like that.
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Some guy seems to be at the event itself and is posting about the games at Inven (a Korean LoL site), I'll loosely translate his words for anyone who's interested in the Asian Indoor Games semi-finals.
Semi-Finals Game 1
Picks
Saigon Jokers: Malphite, Jarvan, Xerath, Caitlyn, Thresh KT Rolster B: Shen, Zac, Ahri, Ezreal, Nami
1) Zac (inSec) ganks mid-lane for first blood. Three man dive at the top kills Malphite. Then a dragon gains 3k gold lead for KT Rolster B. 2) Three man dive at the mid-lane for Saigon Jokers, but inSec's counter-gank and Shen's ultimate turns the tables in a three for one trade. 3) Nami's ultimate catches Thresh as Ezreal (Score) kills him. Second dragon goes to KT Rolster B. 5k gold lead for KT Rolster B. 4) Xerath tries to kill low hit-point Zac, but gets killed by Ahri (Ryu) and the bottom-lane from KT Rolster B. 10-2 for KT Rolster B. 5) KT Rolster B pushes down the towers, and kills Xerath who gets caught by Nami's ultimate. 6) KT Rolster B successfully dives the second mid-lane tower, score is now 15-3. 7) Baron at 21 minutes, towers are taken down, and the nexus is taken at 27 minutes with the score of 22-6.
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