On May 03 2013 14:01 Ketara wrote: There are ways they could balance it.
Since the system can literally detect if you're AFK and send you an email about it while the game is happening (I've gotten them), it could also adjust your losses.
It could decide if a player was AFK for a long enough period of time, and if their team wins not give them any LP/MMR. If their team loses (much more likely), it could give them the full losses, but then for the rest of the team recalculate the teams average MMR based off the 4 remaining players instead of the 5, and adjust the losses accordingly. So while the AFKer still loses 15 MMR say, the rest of the team would only lose 12.
Definitely doable.
I think rather then that they should have a system where a certain amount of afk results in a ban from ranked for a period of time. While in theory afk win/losses balence out getting an afk in promotion game or a game where u lose 30lp sucks and reporting them for a small chance they end up in the tribunal doesn't seem fair
On May 03 2013 03:48 EquilasH wrote: Yea, I know and I have plenty of good players on my friend's list but most of them don't want a serious team or are already on a serious team.
Also, we're only looking for support and jungle atm but it's still quite hard to find..
After trying out Quinn this week I have concluded she is a very enjoyable AD carry, not the best steroids but absolutely destructive in 1v1 situations and great escape method with ult
On May 03 2013 03:48 EquilasH wrote: Yea, I know and I have plenty of good players on my friend's list but most of them don't want a serious team or are already on a serious team.
Also, we're only looking for support and jungle atm but it's still quite hard to find..
On May 03 2013 14:13 thenexusp wrote: My question is why people even care about their rating dropping due to afks.
In the long term afks on your team and thee enemy team will balance out (and, if you never afk, the enemy team will get more), so there won't be a net effect on your MMR/LP/division. People think about their rating in the short-term way too much.
The real issue with afks is that it causes 9 people to waste 20 minutes of their time. Fiddling with the rating systems doesn't change that.
You will have a lot more fun in ranked if you just take your rating as something that reflects your skill level, and not something that you can grind up to a certain level within a certain amount of time. Focus on improving yourself, and your rating will incidentally increase to reflect that you did so.
^ Ketara, any MMR system still needs to balance out MMR gains and losses. The afker would have to take increased losses to compensate for the other 4 team member's reduced losses.
For me it's more about losing. I'm a competitive person and losing when I'm wholly responsible is bad enough. Derps from teammates handing undeserved victories to my opponents and LP/promo losses are just gravy.
On May 03 2013 14:01 Ketara wrote: There are ways they could balance it.
Since the system can literally detect if you're AFK and send you an email about it while the game is happening (I've gotten them), it could also adjust your losses.
It could decide if a player was AFK for a long enough period of time, and if their team wins not give them any LP/MMR. If their team loses (much more likely), it could give them the full losses, but then for the rest of the team recalculate the teams average MMR based off the 4 remaining players instead of the 5, and adjust the losses accordingly. So while the AFKer still loses 15 MMR say, the rest of the team would only lose 12.
Definitely doable.
I think rather then that they should have a system where a certain amount of afk results in a ban from ranked for a period of time. While in theory afk win/losses balence out getting an afk in promotion game or a game where u lose 30lp sucks and reporting them for a small chance they end up in the tribunal doesn't seem fair
Allow a team to vote a player AFK after 10 minutes. They have to all vote he's gone, a popup goes on the player's screen, if he clicks it he's fine, if he doesn't then it counts as a surrender w/ decreased penalties.
I would like to see some system in which each AFK would contribute to a time penalty that grows per dodge, but older games also decay.
First time, 10/60 (double normal dodge penalty). Then for the next AFK, add on 2x/4x (normal/ranked) the length of the game you dodged. For the third, add on 2x/4x the length of that game. At some point, increase those factors to 3x/6x. After your penalty reached 1000 minutes, auto ban for a week. Three auto bans for being AFK, permaban.
I have absolutely zero sympathy for people who AFK/leave during a game. I understand occasionally shit happens-- ok, then you take a penalty, and it decays over time. However, if you are AFK-ing enough to reach a 1000 minute ban, then you either have serious connection problems and shouldn't be playing a competitive team game, or you're an asshole and shouldn't be playing a competitive team game.
On May 03 2013 12:47 sob3k wrote: I just got Galio for ARAM and his ult was like fucking up/glitching, I had several people just walk out of it with no spellshield or anything...nobody plays Galio so I guess it doesn't matter but it was wierd. Still got a quadra and won
It's not a bug.
It's that if your target has tenacity (ANY tenacity), he has a chance of not taking any damage at all - because Galio's R's damage comes out after 2 seconds, and the taunt lasts 2 seconds times tenacity penalty.
It wasn't even that though, people well within the radius just wouldn't even get taunted and just keep walking away. If anyone else plays him you should see if you notice it happening.
I think if Galio's R is interrrupted, you can Flash out of it to avoid the damage. But I do NOT think you can Flash out of it after a full duration channel without any Tenacity.
Either way, it's very clear that Galio's ultimate is very flawed - because there are ways which the Galio player will gete outplayed simply by (unintentionally) including Udyr or the like inside of his ultimate. He used to be utterly broken because he was extremely anti-meta. Nowadays, with nerfed ratio and high CD on R, he is simply not very competitive.
I partly agree, there are plenty of times people go AFK with a 'good reason'.
A friend of mine sometimes has to go AFK to take care of his baby girl when she wakes up crying. It happens in about every 10 game or so we play. Do you want to ban him for going afk there?
Theres a fine line in whats 'ok' and whats not, imo it comes down to how you are yourself. Do you think he should have considered the possibility his baby would cry and not queue? Ban him for AFKing. Do you think hes being a good dad and games are less important than actual life, pardon him.
sidenote: also had it the other way around while playing D3 with some random skypefriends. One of them got into an argument with his girlfriend (they were together for about 2 years) and continued to argue for about half an hour for all of us on skype to hear. In the end we could all hear her breaking up with him calling him all sorts of crap. We were all in a 'WTF MAN GO OFFLINE, TALK TO HER' state, but he wanted us to complete the archievement we were trying to get at that point.
On May 03 2013 14:13 thenexusp wrote: My question is why people even care about their rating dropping due to afks.
In the long term afks on your team and thee enemy team will balance out (and, if you never afk, the enemy team will get more), so there won't be a net effect on your MMR/LP/division. People think about their rating in the short-term way too much.
The real issue with afks is that it causes 9 people to waste 20 minutes of their time. Fiddling with the rating systems doesn't change that.
You will have a lot more fun in ranked if you just take your rating as something that reflects your skill level, and not something that you can grind up to a certain level within a certain amount of time. Focus on improving yourself, and your rating will incidentally increase to reflect that you did so.
^ Ketara, any MMR system still needs to balance out MMR gains and losses. The afker would have to take increased losses to compensate for the other 4 team member's reduced losses.
In theory AFK's will balance themselves out over a long number of games, but you're talking a very random variable. It's not going to balance out for all people, and some games are more important than others. If a player just happens to have AFKs on their team in their first three placement games, it's going to take a lot more than three wins to balance that out. Same if they just happen to have an AFK in a promotion series.
Just because it will theoretically balance it out over time doesn't mean that they shouldn't do something to mitigate it immediately when it happens, which they can definitely do. Probably just another case of them feeling that their resources are better spent on other things right now.
Not to mention if people knew that having an AFKer would be mitigated in their losses after a 30 minute long unwinnable 4v5 where somebody won't surrender, they probably won't be so upset about it and will have a better gameplay experience.
On May 03 2013 17:44 ihasaKAROT wrote: I partly agree, there are plenty of times people go AFK with a 'good reason'.
A friend of mine sometimes has to go AFK to take care of his baby girl when she wakes up crying. It happens in about every 10 game or so we play. Do you want to ban him for going afk there?
Theres a fine line in whats 'ok' and whats not, imo it comes down to how you are yourself. Do you think he should have considered the possibility his baby would cry and not queue? Ban him for AFKing. Do you think hes being a good dad and games are less important than actual life, pardon him.
sidenote: also had it the other way around while playing D3 with some random skypefriends. One of them got into an argument with his girlfriend (they were together for about 2 years) and continued to argue for about half an hour for all of us on skype to hear. In the end we could all hear her breaking up with him calling him all sorts of crap. We were all in a 'WTF MAN GO OFFLINE, TALK TO HER' state, but he wanted us to complete the archievement we were trying to get at that point.
nonsense, in the end he ruined the game for 4 other people, not taking baby into consideration before entering the queue is his fault and he should be punished, when i got banned for 3 days in one of the reported games i dcd because i had to go to the hospital, so what, i should cry to riot because real life is a bitch or what? I ruined the experience for my team, reason is irrelevant.
I went afk on purpose for the first time yesterday because all of the four other players in my team were complete dicks to me (aram, they may have been premade). Last straw was when they started calling me a feeder because I consistently tanked 3 of the other team while they killed the other two. "Lucky we're here to carry you, noob!". So I said fine, I'll just leave you to it and went afk, and they got completely destroyed, in spite of all of them being fed with only the nexus remaining, with all our towers still up.
Who gives a shit what their motivations were, are you serious? If they're acting like dicks, they're dicks, and they stood to lose more than me so fuck them.
They didn't stand to lose anything, they were just having fun and laughing, if you were one of their friends and they kept calling you a feeder you'd laugh about it, its what friends do.
I've been in premade 4's when our 5th (a guy called oaths) had to go and we started calling our 5th guy oaths and were trolling him the whole game, we got a few people pissed off and dodged and one guy was like whatever and went with it lol
Or like doing premade 4's and all surrendering just before you win to troll the last guy. You think people really give a shit about losing an aram that was basically won anyway?
I have no idea what kind of argument you're trying to make. "it's OK to be a dick if it makes your friends laugh" I guess?
Either way, this was not some kind of good-natured teasing, they were complete asshats to me the whole game. And judging by their rage I'd say they did care about winning more than me.
I'm saying its all your perception. I've had some of the most famous high elo douchebag flamers on my team and one guy was starting to come up so such creative insults I suddenly realized this guy really wasnt mad at all he just liked to flame people and once I realized that I just thought everything was funny as fuck even if he was flaming me I started talking up to him and shit. Reverse trolling I guess and I had a good time. (he realized what I was doing of course so it was like a mutual wink and he started flaming the more stuck up guys instead)
Of course, he still ends up gets perma banned because 90+% of people are taking him seriously but thats fine too.
I mean let's face it, if 4 people are flaming you for absolutely no reason even when you're doing well then theres a HIGH chance its tongue in cheek and you should stop being so insecure and take the joke and both sides will be happier.
I'm not some overemotional toddler, I can tell when someone is tongue in cheek, and this was not that :p
Even if it were tongue in cheek I still think it's not OK to make fun of complete strangers at their expense. That's just common sense. If some guy "just likes to flame people" ... That just makes him a dick. What is this bully-apologetic agenda you're peddling? That it's fine to be a bully as long as you're doing it "ironically"? Is it even funnier when 4 people gang up on one guy? Because I think it's messed up.