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On May 01 2013 08:17 Fionn wrote: Getting to 30, should I focus more on runes or champions before I hit ranked?
Runes. You only really need one or 2 champions (unless they are popular champions that get picked/banned every game) to climb in ranked. But you absolutely need runes to have a fair chance in winning ranked.
The first runes you should buy are flat armor Yellow and magic resist per level blues. Rest depends on what roles you prefers to play.
Edit. just realized you are Fionn. Screw you and your stupid predictions. CLG will win season 3 T_T
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On May 01 2013 08:21 Fionn wrote: I don't get runes at all. What ones should I buy? standard ad page gives 15 AD, 12 armor, 12 magic res u will get completely crashed if u fight without runes vs people with runes, not to mention easier last hits and the fact u wont be able to jungle
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United States47024 Posts
On May 01 2013 08:21 Shikyo wrote: Btw I think that the aura items should be shared, one for each. Not both locket and bulwark on just one champion. The reason for this is that if the person with both auras gets focused first the team is now at a pretty huge disadvantage. It shouldn't matter for Locket because Locket is a one-off use. As long as you get it off, it's done its job--you don't need to stay alive to maintain the effect.
Of course, the duration of the Locket half-shield debuff is so short that a 2nd Locket is always useful for a team regardless, and even a 3rd Locket is useful a lot of the time. So Locket shouldn't even be a part of the discussion because unless you're getting to the point where you have 4+ people buying Lockets, you shouldn't be stopping to think "I shouldn't get Locket because we already have one".
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On May 01 2013 08:21 Fionn wrote: I don't get runes at all. What ones should I buy? Which champions do you play?
These are pretty essential and -fine- for building pages for all roles, although for some situations might not be optimal
Marks: AD Magic Penetration
Seals: Armor(flat
Glyphs: Magic Resistance(flat) AP / lvl
Quints: AD AP G/10 Movespeed
Those are the basics that you can make work for everything, I'd say.
On May 01 2013 08:25 TheYango wrote:Show nested quote +On May 01 2013 08:21 Shikyo wrote: Btw I think that the aura items should be shared, one for each. Not both locket and bulwark on just one champion. The reason for this is that if the person with both auras gets focused first the team is now at a pretty huge disadvantage. It shouldn't matter for Locket because Locket is a one-off use. As long as you get it off, it's done its job--you don't need to stay alive to maintain the effect. Of course, the duration of the Locket half-shield debuff is so short that a 2nd Locket is always useful for a team regardless, and even a 3rd Locket is useful a lot of the time. So Locket shouldn't even be a part of the discussion because unless you're getting to the point where you have 4+ people buying Lockets, you shouldn't be stopping to think "I shouldn't get Locket because we already have one".
Hmm that's actually true but like, if the locket person is caught without his team nearby ... And he also has a runic bulwark. I guess they lose anyway there but yeah.
What do you think about both jungler and the toplaner getting locket + bulwark? Those feel like just solid tank items even if they only stack for 2 people in your team(bulwark).
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On May 01 2013 08:21 Fionn wrote: I don't get runes at all. What ones should I buy?
First two MUST BUY sets of runes are flat armor yellows and flat MR blues. after that you can fill in your reds and quints as you see fit. Magic penetration marks(reds) for AP mages are standard. For AD, there are a few options. Flat AD reds seem to be popular for marks, and lifesteal or flat AD for the quint slots. but flat armor and flat MR should be standard in all of your pages until you have more IP to make more luxurious and matchup specific buys.
and i guess GP/10 quints/yellows if you enjoy support. but no one enjoys support. dont need these until you have 5+ runepages.
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United States37500 Posts
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United States47024 Posts
On May 01 2013 08:25 Shikyo wrote: What do you think about both jungler and the toplaner getting locket + bulwark? Those feel like just solid tank items even if they only stack for 2 people in your team. I think the top laner is the more sensible Bulwark holder. The thing is, the top laner will generally have higher farm priority, which means he will be tankier than the jungler in the vast majority of cases--meaning he's less likely to die if focused, so it's more reliable for him to have the most important aura item.
The iffy part about getting 2 Bulwarks is how MR-heavy the aura is.
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I think I just played a TLer or something. He went trundle top and rushed a bulwark.
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Oh man, this Freljord stuff... Riot is just trying too hard to make it work. But it just isn't interesting.
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aram matchmaking is amazing. I also tried doran blade start with jungle tiger udyr and it failed terribly. machete 5 pots seems to be a necessity.
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Anybody else notice that the removed the option to insta lock a random champion?
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On May 01 2013 08:25 ItsFunToLose wrote:Show nested quote +On May 01 2013 08:21 Fionn wrote: I don't get runes at all. What ones should I buy? First two MUST BUY sets of runes are flat armor yellows and flat MR blues. after that you can fill in your reds and quints as you see fit. Magic penetration marks(reds) for AP mages are standard. For AD, there are a few options. Flat AD reds seem to be popular for marks, and lifesteal or flat AD for the quint slots. but flat armor and flat MR should be standard in all of your pages until you have more IP to make more luxurious and matchup specific buys. and i guess GP/10 quints/yellows if you enjoy support. but no one enjoys support. dont need these until you have 5+ runepages.
This is correct. Flat armor yellow and flat MR blues are first buys. Then you can get AD reds, AD quints, AP quints, MPEN reds - which will allow you to play most roles.
Do NOT get GP10 yellows. They are pretty much useless. GP10 quints can be considered for a support page, but I don't think he will be at the point of owning another page anytime soon.
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On May 01 2013 08:40 GeneralStan wrote: Anybody else notice that the removed the potion to insta lock a random champion?
The what in the what?
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On May 01 2013 03:02 xes wrote:Kerrigan is that you? Winter's Claw tribe is like manbearpigs + Olaf I'm still mad Udyr is no longer Ionian how is he going to be best buddies with Lee now  From his new lore: + Show Spoiler +Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy who to the stranger. Lee Sin had come seeking the Spirit Walkers guidance and instead found a man who had also lost his way. The monk promised he would right Udyrs path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony. Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker. Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians - he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back with the falling tides, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage. Peace returned to Ionia, but still Udyr felt something stirring him from his rest.
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United States23455 Posts
On May 01 2013 08:25 Shikyo wrote:Show nested quote +On May 01 2013 08:21 Fionn wrote: I don't get runes at all. What ones should I buy? Which champions do you play? These are pretty essential and -fine- for building pages for all roles, although for some situations might not be optimal Marks: AD Magic Penetration Seals: Armor(flat Glyphs: Magic Resistance(flat) AP / lvl Quints: AD AP G/10 Movespeed Those are the basics that you can make work for everything, I'd say. Show nested quote +On May 01 2013 08:25 TheYango wrote:On May 01 2013 08:21 Shikyo wrote: Btw I think that the aura items should be shared, one for each. Not both locket and bulwark on just one champion. The reason for this is that if the person with both auras gets focused first the team is now at a pretty huge disadvantage. It shouldn't matter for Locket because Locket is a one-off use. As long as you get it off, it's done its job--you don't need to stay alive to maintain the effect. Of course, the duration of the Locket half-shield debuff is so short that a 2nd Locket is always useful for a team regardless, and even a 3rd Locket is useful a lot of the time. So Locket shouldn't even be a part of the discussion because unless you're getting to the point where you have 4+ people buying Lockets, you shouldn't be stopping to think "I shouldn't get Locket because we already have one". Hmm that's actually true but like, if the locket person is caught without his team nearby ... And he also has a runic bulwark. I guess they lose anyway there but yeah. What do you think about both jungler and the toplaner getting locket + bulwark? Those feel like just solid tank items even if they only stack for 2 people in your team(bulwark).
I've been playing a lot of Jayce. Also play TF (mid), Thresh (support), and Graves ADC.
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On May 01 2013 08:25 Shikyo wrote:Show nested quote +On May 01 2013 08:21 Fionn wrote: I don't get runes at all. What ones should I buy? Which champions do you play? These are pretty essential and -fine- for building pages for all roles, although for some situations might not be optimal Marks: AD Magic Penetration Seals: Armor(flat Glyphs: Magic Resistance(flat) AP / lvl Quints: AD AP G/10 Movespeed Those are the basics that you can make work for everything, I'd say. Show nested quote +On May 01 2013 08:25 TheYango wrote:On May 01 2013 08:21 Shikyo wrote: Btw I think that the aura items should be shared, one for each. Not both locket and bulwark on just one champion. The reason for this is that if the person with both auras gets focused first the team is now at a pretty huge disadvantage. It shouldn't matter for Locket because Locket is a one-off use. As long as you get it off, it's done its job--you don't need to stay alive to maintain the effect. Of course, the duration of the Locket half-shield debuff is so short that a 2nd Locket is always useful for a team regardless, and even a 3rd Locket is useful a lot of the time. So Locket shouldn't even be a part of the discussion because unless you're getting to the point where you have 4+ people buying Lockets, you shouldn't be stopping to think "I shouldn't get Locket because we already have one". Hmm that's actually true but like, if the locket person is caught without his team nearby ... And he also has a runic bulwark. I guess they lose anyway there but yeah. What do you think about both jungler and the toplaner getting locket + bulwark? Those feel like just solid tank items even if they only stack for 2 people in your team(bulwark).
Good advice... Don't buy Move speed quints unless u jungle. AD/AP flat quints are the best. AD/Magic pen Marks, armor seals are the only ones u need, and MR/scaling glyphs... thats all u need for both AP and AD.
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first thing i did when i hit level 30?
i bought a pack of those runepages with RP.
i can definitely feel the difference in gp as support when i have gp/10 quints.
i also think lifesteal quints on ADCs are a must now. i can abuse the hell out of low silvers with lifesteal quints as ad carry. it's not even fair. if they start boots/3, they are screwed.
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On May 01 2013 08:29 TheYango wrote:Show nested quote +On May 01 2013 08:25 Shikyo wrote: What do you think about both jungler and the toplaner getting locket + bulwark? Those feel like just solid tank items even if they only stack for 2 people in your team. I think the top laner is the more sensible Bulwark holder. The thing is, the top laner will generally have higher farm priority, which means he will be tankier than the jungler in the vast majority of cases--meaning he's less likely to die if focused, so it's more reliable for him to have the most important aura item. The iffy part about getting 2 Bulwarks is how MR-heavy the aura is. On the other hand it also requires people to adopt a more "roamy" playstyle as the off laner, seeing how he's often "on an island" and what not he participates in less fights than the jungler (especially drake fights early on). Plus lane swaps.
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On May 01 2013 08:06 TheYango wrote:Show nested quote +On May 01 2013 07:20 Slayer91 wrote: It's the same reason I don't really like aura items. I just hate the way every jungler has to built locket and aegis because its objectively the best way to play so theres no diversity or room for individuality because you should always build them because it helps the team passively but it has nothing to do with how good you are or what champion you're playing and how you play them and there's so many fun items you never get a chance to use.
Items like Zekes are great, because you're making a calculated investment in certain members of your team and are making the assumption that you are going to be with them, allowing for stuff like split pushing to mess up that. But aegis and locket are already cost effective and help absolutely everybody so it doesn't matter if certain members of the team are missing. I think this is only a problem because nobody buys these items on anyone other than the Jungler. Aegis/Locket would be more interesting if people actually considered them on higher position carry roles (which they should be doing but don't). It just feels like it hems in the jungler to buy them because he's the only one buying them while the top laner is buying his own selfish defensive items that, at the end of the day, are doing the same thing as the support defensive items--just only for himself. The concept of a team item as strong as these are good because they implicitly favor team-oriented playstyles (pushing/teamfighting/objective-taking), rather than solo-oriented playstyles (solo-killing, split-pushing). The problem is that this implicit pressure is ONLY acting on the jungler because out of habit people don't consider them on the carry roles. I don't think this is a design problem more than people being accustomed to being able to itemize selfishly on those roles. If the expectation was that the top laner and/or the mid laner helps out in carrying these important team items, then suddenly you have more room to play with in terms of who gets what items, while maintaining that implicit push toward team-oriented play.
I don't see the need to incentivise team fighting since there are already obvious advantages to grouping up anyway. Even if top goes for bulwark he still is buying an item thats boring and just to help the team, theres no fun in it and I don't see how it helps the game at the competitive level either. Locket I'm more okay with because the timing of the active is important, so its not just buy it and stand close to people.
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On April 30 2013 13:37 thenexusp wrote:Show nested quote +On April 30 2013 12:19 cLutZ wrote: Seems alot like Morg with that Ult.
Zhonyas core IMO. Except Lissandra already has a built-in zhonya's on that ult A second zhonya's would be hilarious but it'd be like building zhonya's on elise or fizz or vlad So... a major core item.
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