[Patch 3.05: Balance Update] General Discussion - Page 165
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sylverfyre
United States8298 Posts
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AsmodeusXI
United States15536 Posts
On April 24 2013 22:44 sylverfyre wrote: edit: Quote and Edit are not the same thing. Oops. Still a TL noob after all dem posts. | ||
Bwaaaa
Australia969 Posts
On April 24 2013 22:27 Keniji wrote: League does not round. The display is rounded, but the number they calculate with isn't. So no, It doesn't work. Neo can we please add this information to the OP and make it a taboo topic? This comes up every couple of days. | ||
sylverfyre
United States8298 Posts
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Capped
United Kingdom7236 Posts
Tick the boxes you want to play - Top, Jungle, Mid, AD, Support. Then it matches you with the other 4 options. So for instance someone could sign up for support or top, and another just support. the 1st gets top, the other gets support and etc. Of course you'd still the the uber trolls, but that way alot of arguements could be solved easier no? | ||
thenexusp
United States3721 Posts
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AsmodeusXI
United States15536 Posts
On April 24 2013 23:32 Capped wrote: What about a system like WoW's partyfinder. Tick the boxes you want to play - Top, Jungle, Mid, AD, Support. Then it matches you with the other 4 options. So for instance someone could sign up for support or top, and another just support. the 1st gets top, the other gets support and etc. Of course you'd still the the uber trolls, but that way alot of arguements could be solved easier no? One of several issues with this is that it implies an unchanging metagame to which we shouldn't necessarily be restricting ourselves, no matter how much Riot's designs push us in that direction. | ||
sylverfyre
United States8298 Posts
On April 24 2013 23:35 thenexusp wrote: I've actually read somewhere that a single crit blue won't give you any crit chance at all, but two will give you ~0.5% as expected. Crispy was doing a bunch of tests on this. It may have to do with the actual crit algorithm being weighted RNG instead of true RNG. | ||
thenexusp
United States3721 Posts
On April 24 2013 23:35 AsmodeusXI wrote: One of several issues with this is that it implies an unchanging metagame to which we shouldn't necessarily be restricting ourselves, no matter how much Riot's designs push us in that direction. I think it would still work out all right for solo queue. It's really hard to organize a different meta with 5 random strangers in the 90 seconds of ban time anyway. The party finder could also have a sixth option, "meta-breaker", and if you choose this you are matched with 4 other people who chose "meta-breaker" and you can figure out for yourselves what you're going to do. Another approach would be to make the party finder optional. If you don't check any of the boxes, you're matched with other people who didn't check any boxes. Otherwise, you have to wait until people who checked the right boxes enter the queue. Or, party finder could just locate four other people who want to play different roles and are around your skill level, but doesn't put you in queue. Instead, you are put into a party with them, and then you can start queue for ranked 5's with your new friends. (Who wants crazy ideas!?) The party finder doesn't even have to be part of this. Solo queue can just turn into "ranked 5's finder" and put you together with 4 other strangers. You can discuss in the team chat how you want to assign lanes, and if you can't agree then you are free to leave without penalty, since no game has started yet. Once you have agreement then you queue up for the actual game against another group of 5 that was created similarly. Once champ select starts queue dodge penalties apply as normal (and can even be made higher since you should have resolved things in pre-game chat, no more dodging when the enemy gets 'OP' champs). The problem with this idea is A) could being able to leave without penalty cause queue times to become unbearably long (see: trying to start a custom ARAM game), and B) could this be abused to allow 3 or 4 people to queue up into the same team (and is this really a problem)? Also, if LoL had voicechat built-in it would even the field a lot for solo queuers vs arranged teams, I think | ||
iCanada
Canada10660 Posts
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onlywonderboy
United States23745 Posts
On April 24 2013 20:49 Numy wrote: Irelia,Jax,Darius,Hecarim,Khazix,Nasus,Renekton etc. ARE MELEE CARRIES if you trying to make a comparison to dota. People just completely misuse the terminology not realizing you can't just compare games and then get into this rut. Melee carries in dota get maybe 2 offensive items then rest are either defensive or hybrid offensive/defensive. It's just dota has far more pronounced powercurving so obviously it looks like they do so much more because they just do relative to everyone else. LoL specifically removed power curving at the level dota has it so you are never going to get the same effect. Add to the fact that the map is way smaller so it's incredibly hard to zone heroes out the way you do in a safe lane. This means you have to have a strong laner to actually get anywhere which means melee kits can't be geared to be super weak early but super strong later(Which is almost against LoL design anyway). Let's just all agree Riot is dumb and can't define their own classes and save this discussion until they actually annouce what they plan on doing to fix "melee carries" lol | ||
Letmelose
Korea (South)3227 Posts
Top: Shy (rumour has it he won by 137 votes) Jungle: inSec Middle: Ambition AD Carry: PraY Support: Madlife | ||
57 Corvette
Canada5941 Posts
Unfortunately now I'm addicted to Mass Effect. | ||
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AsmodeusXI
United States15536 Posts
On April 25 2013 00:07 57 Corvette wrote: I think my addiction to League of Legends has finally come to an end. Unfortunately now I'm addicted to Mass Effect. Mass Effect ends. LoL is infinite. You'll be back. | ||
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onlywonderboy
United States23745 Posts
On April 25 2013 00:04 Letmelose wrote: Supporters of Maknoon made a last stand, and overturned the votes 8 minutes before the deadline. However, the wrath of Shy supporters struck right back to get Shy into the first place. The All Stars Championship line up for Korea has now been confirmed. Top: Shy (rumour has it he won by 137 votes) Jungle: inSec Middle: Ambition AD Carry: PraY Support: Madlife Man that's a scary team, can easily see them giving the CH team a hard time. If all of the regions are taking it seriously like NA (which, let's be honest, other regions probably are taking it more seriously) we are in for some great matches. Even though it's a huge popularity contests I think all of the teams ended up being pretty solid. | ||
zer0das
United States8519 Posts
On April 25 2013 00:07 57 Corvette wrote: I think my addiction to League of Legends has finally come to an end. Unfortunately now I'm addicted to Mass Effect. Personally I'm playing a lot of Minecraft lately. Building stuff and exploring is so much more soothing than murdering everyone. And I don't have 4 people artificially grafted to my hip every new game. Also dying is a lot more enjoyable in general, it's always amazing what new ways of derping around I discover... I'm watching more League streams than usual though. | ||
GhandiEAGLE
United States20754 Posts
On April 25 2013 00:07 57 Corvette wrote: I think my addiction to League of Legends has finally come to an end. Unfortunately now I'm addicted to Mass Effect. You'll play your brains out, get to the end, realize there's no replay value, and come back eventually. They all come back eventually. | ||
sylverfyre
United States8298 Posts
On April 25 2013 00:03 onlywonderboy wrote: Let's just all agree Riot is dumb and can't define their own classes and save this discussion until they actually annouce what they plan on doing to fix "melee carries" lol As long as everyone's defining melee carries as glass cannon autoattackers like AD master Yi, I have zero faith that Riot actually understands what melee carries are supposed to do at all. | ||
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TheYango
United States47024 Posts
On April 24 2013 20:49 Numy wrote: Irelia,Jax,Darius,Hecarim,Khazix,Nasus,Renekton etc. ARE MELEE CARRIES if you trying to make a comparison to dota. People just completely misuse the terminology not realizing you can't just compare games and then get into this rut. Melee carries in dota get maybe 2 offensive items then rest are either defensive or hybrid offensive/defensive. It's just dota has far more pronounced powercurving so obviously it looks like they do so much more because they just do relative to everyone else. LoL specifically removed power curving at the level dota has it so you are never going to get the same effect. Add to the fact that the map is way smaller so it's incredibly hard to zone heroes out the way you do in a safe lane. This means you have to have a strong laner to actually get anywhere which means melee kits can't be geared to be super weak early but super strong later(Which is almost against LoL design anyway). There's also the fact that LoL has more itemizable offensive stats (increasing the effectiveness of glass cannon DPS by making your DPS effectively a quartic function of gold invested (damage, attack speed, crit, armor pen) rather than just quadratic (damage, attack speed). This in turn, means defensive stats in LoL must be priced in such a way that they remain effective against such a glass cannon threat, which results in certain cost-effective combinations of defensive stats that would not be possible in DotA (all the primary defensive items in DotA have very pronounced cost-efficiency/slot-efficiency tradeoffs and pretty much all do not offer their stats in convenient combinations on a single item). Couple this with the fact that peeling power is strong enough to sustain glass cannon ranged in a fight, and you get the ranged-melee disparity I discussed earlier. | ||
Letmelose
Korea (South)3227 Posts
On April 25 2013 00:10 onlywonderboy wrote: Man that's a scary team, can easily see them giving the CH team a hard time. If all of the regions are taking it seriously like NA (which, let's be honest, other regions probably are taking it more seriously) we are in for some great matches. Even though it's a huge popularity contests I think all of the teams ended up being pretty solid. I don't think any region has the capacity to take it more serious than North America simply due to the circumstances involved. Europe has members from three different nations, and practicing together may be an issue. South East Asia also have members from two different nations, as well as being from different servers. China will have their domestic league ending just before the All Stars Championship, and Korea will be in the middle of the season, and will have a maximum of a couple of days together including the neccessary travel to China. North America has a month off, as well as the ability for the players to boot camp fairly easily, but finding productive practice may be of an issue. All in all, Korea's line-up ended up being fairly reasonable. The last ditch effort to "salvage" the voting caused a lot of friction between the fans and players in general, but Riot Korea is solely to blame for refusing to release information to the voters from the start. I would say that South East Asia got screwed over the most by far, and China's team seems to be pretty mundane considering what they could make of it, but I've heard the selection may not be solely dependent on the fan voting, although it's just a rumour. It will be interesting to discuss the final line-up for China once it is decided. I honestly believe that this competition may have more upsets than one imagines. There will be more communication issues (especially for South East Asia, and Europe to a lesser degree), less team chemistry, and different schedule demands. It's a good business move for Riot, although I've obviously commented on my thoughts on that issue. I'm hoping for a good show. | ||
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