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On April 11 2013 05:21 zulu_nation8 wrote: his mana costs are virtually unchanged from when he was considered super strong. I think this is another case of, just because no one plays this champ, i have to find reasons for why he sucks and assume those are the reasons no one plays him. before u rushed trinity with sheen which helped with mana problems but now it gives less mana and is weak compared to items like botrk/bt rushed on other carries which provides alot earlier power spike + needed sustain
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I think it comes down to the fact that his critical strikes no longer give additional true damage, his attack speed is obscenely low (especially since after buffs Ashe, Tris, and Vayne almost double his % attack speed gained per level), coupled with the fact it's extremely awkward to get a large mana pool.
His true damage on critical strikes used to cover for the fact that his attack speed was really lackluster.
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And the trend of homogenization continues.
Man, I wish this game was in another developer's hands.
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On April 11 2013 06:02 kongoline wrote:Show nested quote +On April 11 2013 05:21 zulu_nation8 wrote: his mana costs are virtually unchanged from when he was considered super strong. I think this is another case of, just because no one plays this champ, i have to find reasons for why he sucks and assume those are the reasons no one plays him. before u rushed trinity with sheen which helped with mana problems but now it gives less mana and is weak compared to items like botrk/bt rushed on other carries which provides alot earlier power spike + needed sustain
In half of the games, people went pure damage on Corki. Triforce isn't for the mana, it has one mana crystal in its recipe.
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United States23745 Posts
On April 11 2013 06:04 Mirabel_ wrote: And the trend of homogenization continues.
Man, I wish this game was in another developer's hands. What specifically?
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United States47024 Posts
TBH I have no clue why IBG Ez became a thing and nobody did it on Corki when the item fits Corki 10x better than Ezreal. He actually needs the mana, and has a kit that has a greater use for an AoE physical damage slow.
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On April 11 2013 06:06 onlywonderboy wrote:Show nested quote +On April 11 2013 06:04 Mirabel_ wrote: And the trend of homogenization continues.
Man, I wish this game was in another developer's hands. What specifically? Probably the removal of true damage stacking on triforce for Corki. He should have quoted, I agree.
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On April 11 2013 06:06 onlywonderboy wrote: What specifically? The Kayle, Lux, and Morgana changes in particular this patch. I find every other change acceptable, although the Nunu changes are strange.
I guess it's not my place to express disappointment in Morello's prioritization since I haven't played competitively for a few months now, but I'm waiting on the changelog that makes a long list of characters distinct again to bring me back to ranked. At least it's not as bad as back in Season One when they were faking incompetence and changing things just for the sake of changing things.
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I will plug myself once again, sorry for the spam ! Already got an answer from a support/glass cannon main, me being offlane/jungle :
«I was wondering. Are there any highish (Diamond/high plats) EUW players here who would be interested in forming a semi-pro team ? I got Diamond V 1 month ago and have close to no motivation playing SoloQ anymore. Getting Challenger is pretty much out of my sight atm, but now that I have the mechanical skill down I would like to focus on ranked 5s.
Thanks to my following (~3k fans on FB, 100+ viewers average on stream) and my contacts (Razer, Madcatz, ...), I could get us visibility and maybe sponsorships really fast. Would anybody be interested ?»
Any answer will be greatly appreciated !
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these nami changes l0l
the kayle nerfs are welcome, at least for competitive play.
and lux nerfs seems to be just right, without completely nerfing her into the ground. she still will be a strong competitive pick.
and im actually curious to see how good morgana will be after these buffs
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On April 11 2013 06:10 obesechicken13 wrote: Probably the removal of true damage stacking on triforce for Corki. He should have quoted, I agree. My apologies, I tend to stick to LR threads.
I completely missed that change. I preferred Corki before he was remodeled into a "proper" ranged carry from his original high-utility generalist design, but I'm still opposed to Riot's rolling-pin approach to bringing overpowered characters into line.
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On April 11 2013 05:28 Praetorial wrote:Reginald lol http://www.forbes.com/sites/johngaudiosi/2013/04/10/tsm-snapdragon-pro-gamer-reginald-says-starcraft-ii-fans-are-jealous-of-league-of-legends-success/Show nested quote + I think the biggest reason why StarCraft II fans do not like League of Legends fans is because they’re jealous. And the reason behind that is because StarCraft is the original eSport. StarCraft is why there is eSports nowadays. It’s because they started with everything. They had a very big scene in Korea. They made it so players had a salary and they made it viable as a sport and what happened was League of Legends exploded onto the scene. The viewers are phenomenal. You see people quitting their jobs, stopping school, and a very large number in the U.S. to pursue gaming and StarCraft never had that. They took 10 to 12 years to build that up and League of Legends was there within two years. They’re also getting rewarded more, whereas other StarCraft players work their asses off playing 10 or 12 hours a day, but it just so happens League of Legends is much more accessible and much bigger, in general.
I'd agree to a large extent. Blizzard kind of was like "ok we make a game and depend on its prequel's popularity to carry it to awesomeness". There's people who are like ESPORTS, like Sundance and some of the big name casters, but the lack of developer involvement is quitr obvious. Riot actually put in effort for marketing LoL and developing a playerbase-- the idea of extra IP/ all champs at internet cafes, the in-person apologies for outages shows a level of care that people really appreciate.
Even though we say shit like blame Riot for a buggy client and bad balancing, they do a shit load outside of the game itself.
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On April 11 2013 06:05 zulu_nation8 wrote:Show nested quote +On April 11 2013 06:02 kongoline wrote:On April 11 2013 05:21 zulu_nation8 wrote: his mana costs are virtually unchanged from when he was considered super strong. I think this is another case of, just because no one plays this champ, i have to find reasons for why he sucks and assume those are the reasons no one plays him. before u rushed trinity with sheen which helped with mana problems but now it gives less mana and is weak compared to items like botrk/bt rushed on other carries which provides alot earlier power spike + needed sustain In half of the games, people went pure damage on Corki. Triforce isn't for the mana, it has one mana crystal in its recipe.
The sheen definitely helped though.
He was getting constantly nerfed near the end of s2 he was much weaker at that point that he was earlier in s2. It was the trinity nerf in s3 that really killed him.
edit: the true damage nerf (so it scaled with his ad instead of actual damage) hurt him by alot because sheen procs and crits weren't as effective.
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United States47024 Posts
On April 11 2013 06:34 eParadox wrote: He was getting constantly nerfed near the end of s2 he was much weaker at that point that he was earlier in s2. It was the trinity nerf in s3 that really killed him.
V3.5 (Balance Updates):
Missile Barrage: Now fires a Big One every 3rd missile instead of every 4th. Missile charge rate reduced to 12/10/8 seconds from 12.
V1.0.0.154:
Gatling Gun: Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
V1.0.0.146:
Hextech Shrapnel Shells: No longer benefits from critical strikes. Valkyrie: Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12. Missile Barrage: Charge time for missiles increased to 12 seconds from 10.
V1.0.0.143:
Valkyrie's targeting indicator now scales with distance from Corki.
V1.0.0.141:
Missile Barrage: Area of effect and particle are now properly centered around the point of impact. Spell icon is now tinted when "The Big One" is ready.
"Constantly nerfed".
More like 1 patch.
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On April 11 2013 05:55 xes wrote:Show nested quote +On April 11 2013 05:48 nafta wrote:On April 11 2013 05:44 zulu_nation8 wrote: cait does less damage and pushes either the same or slower than Corki. The extent to which melees get zoned depends more on the support than AD. Those two factors are among many more considerations to picking 2v1 lanes. Caitlyn pushes a lot better than corki lol. Reasons corki isn't picked: He is fat(really easy to hit with every skillshot/aoe) Low range Not mobile(his w is decent but it's really easy to stop) Average damage Average pushing So basically you don't do anything special.He isn't really a lane bully anymore as well. Reasons why Corki is most op champion in the league and secret godtier champ: -1.3k range AoE skillshot -does true damage every autoattack -built in spell that does physical damage while shredding armor making it do like 2.0 AD ratio in one spell!!! -on-demand spammable sheen proc -reveal mechanic to stop pesky stealthers-flies an airplane
It doesn't reveal stealth.
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On April 11 2013 06:45 TheYango wrote:Show nested quote +On April 11 2013 06:34 eParadox wrote: He was getting constantly nerfed near the end of s2 he was much weaker at that point that he was earlier in s2. It was the trinity nerf in s3 that really killed him.
Show nested quote + V3.5 (Balance Updates):
Missile Barrage: Now fires a Big One every 3rd missile instead of every 4th. Missile charge rate reduced to 12/10/8 seconds from 12.
V1.0.0.154:
Gatling Gun: Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
V1.0.0.146:
Hextech Shrapnel Shells: No longer benefits from critical strikes. Valkyrie: Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12. Missile Barrage: Charge time for missiles increased to 12 seconds from 10.
V1.0.0.143:
Valkyrie's targeting indicator now scales with distance from Corki.
V1.0.0.141:
Missile Barrage: Area of effect and particle are now properly centered around the point of impact. Spell icon is now tinted when "The Big One" is ready.
"Constantly nerfed". More like 1 patch.
I read the patch notes wrong then, I read the valk and ulti tool tip change as the nerfs that happened in .146
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how many people talk about 2v1 lanes without actually having played them and against them consistently?
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http://www.reddit.com/r/leagueoflegends/comments/1c2fqs/forced_to_miss_the_lcs_for_school_church_zombie/ Remember the recommended vods threads and the recommended vods from tournaments threads we used for BW?
I saw the one on SC2 but stopped using it because very few of the games were fun to watch.
Well some guy is saying that they should make a duplicate for that with LoL. EXCEPT he didn't say that we, TL, have exclusive rights to make that thread. So... you think we can do it before someone else does? Set up a vods thread and then have people post links to tournaments after they're over that they think are recommendable?
I mean we already do it in the LR threads but I don't think those are easily combable.
edit: Oh nvm, we already dodo this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=406110 Someone needs to make this more well known. I volunteer to Reap that karma help TL when I get home!
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On April 11 2013 06:07 TheYango wrote: TBH I have no clue why IBG Ez became a thing and nobody did it on Corki when the item fits Corki 10x better than Ezreal. He actually needs the mana, and has a kit that has a greater use for an AoE physical damage slow.
Fairly obvious no? Ez Q procs IBG, Corki Needs to AA to proc it...
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United States47024 Posts
The same is true for Triforce and that was never an issue--both are equally good Triforce users. And compared to Triforce, Corki uses what IBG gives better than Ezreal does. He has a greater need for the extra mana, and Corki actually likes having the AoE teamfight control slow for his AoE spells, while Ezreal is just using the proc to do what he already does well better (which is often superfluous).
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