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[Patch 3.05.2: April Fools] League of Legends General Disc…

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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 05 2013 17:57 GMT
#1361
My solution to the problem of Assassins: Make them able to burst a squishy down instantly like they're supposed to, but enable some counterplay. Diana is a pretty decent example, in my opinion, though still not quite there: She cannot utilize her kit fully if she doesn't land a relatively difficult skillshot. If you heavily outskill the assassin, you should be able to avoid getting instakilled. You should be able to make an amazing play to survive. Another option is to make assassination possible but mechanically difficult. Something like how Elise would be if she was difficult.

Characters like Zed and Akali are naturally completely against this so I disapprove of those. Someone like Ahri is pretty close to an assassin archetype I like.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 05 2013 18:01 GMT
#1362
But Ahri has AOE teamfight presence and a useful CC, which most assassins don't.
LateralusGaming
Profile Joined March 2013
119 Posts
April 05 2013 18:01 GMT
#1363
Since I have nothing to really contribute at this time; I'll just say Curse v TSM today and EG v Gambit tomorrow for LCS!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-04-05 18:20:32
April 05 2013 18:06 GMT
#1364
On April 06 2013 01:53 Mensol wrote:
i've just watched TPA's Zac/Lulu combo against KLH.

gotta love double knock air :3


i kind of like spirit of the elder lizard on an ad too. the extra damage to minions on your biggest damage dealer is pretty sexy for objectives, andit probably helps with ez's slow waveclear. adding that to frozen fist... man that's sexy.

also, this is why you dont let stanley 1v1. dat perfect lulu game doe.
(╯°□°)╯︵ ┻━┻
Mondeezy
Profile Joined August 2011
United States1938 Posts
April 05 2013 18:08 GMT
#1365
On April 06 2013 02:57 Shikyo wrote:
My solution to the problem of Assassins: Make them able to burst a squishy down instantly like they're supposed to, but enable some counterplay. Diana is a pretty decent example, in my opinion, though still not quite there: She cannot utilize her kit fully if she doesn't land a relatively difficult skillshot. If you heavily outskill the assassin, you should be able to avoid getting instakilled. You should be able to make an amazing play to survive. Another option is to make assassination possible but mechanically difficult. Something like how Elise would be if she was difficult.

Characters like Zed and Akali are naturally completely against this so I disapprove of those. Someone like Ahri is pretty close to an assassin archetype I like.


I disagree.

Ahri is more of a sustained AOE damage dealer, with a "catch out" ability/cc. Diana is also a not-so-great example of what an assassin should be, since she gets tanky as all hell and can still decimate a squishy, whereas other real "assassins" can only do the latter.

I like champs like Zed and Akali because they require high skill to properly maneuver through teamfights, and if you get caught in a bad position you pretty much get instagibbed (whereas Diana/K6 can stealth/jump/tank a decent amount of damage). Talon is probably the best example of what a real assassin should be like, but the problem with him is he can get absolutely wrecked in lane by any bruiser whereas the others can at least survive through that.
LoL NA: Mondeezy - TL - Riven <3
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-04-05 18:19:50
April 05 2013 18:13 GMT
#1366
On April 06 2013 03:08 Mondeezy wrote:
Show nested quote +
On April 06 2013 02:57 Shikyo wrote:
My solution to the problem of Assassins: Make them able to burst a squishy down instantly like they're supposed to, but enable some counterplay. Diana is a pretty decent example, in my opinion, though still not quite there: She cannot utilize her kit fully if she doesn't land a relatively difficult skillshot. If you heavily outskill the assassin, you should be able to avoid getting instakilled. You should be able to make an amazing play to survive. Another option is to make assassination possible but mechanically difficult. Something like how Elise would be if she was difficult.

Characters like Zed and Akali are naturally completely against this so I disapprove of those. Someone like Ahri is pretty close to an assassin archetype I like.


I disagree.

Ahri is more of a sustained AOE damage dealer, with a "catch out" ability/cc. Diana is also a not-so-great example of what an assassin should be, since she gets tanky as all hell and can still decimate a squishy, whereas other real "assassins" can only do the latter.

I like champs like Zed and Akali because they require high skill to properly maneuver through teamfights, and if you get caught in a bad position you pretty much get instagibbed (whereas Diana/K6 can stealth/jump/tank a decent amount of damage). Talon is probably the best example of what a real assassin should be like, but the problem with him is he can get absolutely wrecked in lane by any bruiser whereas the others can at least survive through that.


Zed is ridiculous right now though, because he can 1v1 bruisers like Irelia and Jax at the 0 item level, the 1 Dorans blade level, the 1 item level (Think Brut vs. Phage), the big item level (Brut+BT vs. TF), the 2 and 3 item levels, and possibly even the 6 item level.

Plus in teamfights he has 2-3 times the burst, with close to the same sustained DPS.

On April 06 2013 03:16 Dusty wrote:
With Zed's weakness being lacking any tankiness and depending on gold to do his job and bruisers having high base damages..?


My post outlines how that is...untrue.
Freeeeeeedom
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-04-05 18:15:02
April 05 2013 18:14 GMT
#1367
I don't see how Talon is a good assassin archetype, especially on the topic of what was discussed earlier? If you get within 700 range of Talon, you're just dead. Nothing you can do.

Note I didn't mean that Diana and Ahri are good assassins, the concept of requiring a difficult skillshot and the concept of mobility with skillshots are what are good. What ahri actually is or isn't isn't really relevant to my point.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-04-05 18:17:56
April 05 2013 18:16 GMT
#1368
With Zed's weakness being lacking any tankiness and depending on gold to do his job and bruisers having high base damages..?
Slayer91
Profile Joined February 2006
Ireland23342 Posts
Last Edited: 2013-04-05 18:21:29
April 05 2013 18:20 GMT
#1369
That's not specific to zed at all, just every assassins weakness and bruisers strength, just he rest of them can't 1v1 bruisers.

Also assassins with level advantage can get pretty tanky. Zed with warmogs or diana with 2 dorans zhonyas abyssal or something can both be really hard to kill if they get a lot of kills to afford those items.

Assassins are really snowbally like that.
Mondeezy
Profile Joined August 2011
United States1938 Posts
Last Edited: 2013-04-05 18:33:27
April 05 2013 18:23 GMT
#1370
On April 06 2013 03:13 cLutZ wrote:
Show nested quote +
On April 06 2013 03:08 Mondeezy wrote:
On April 06 2013 02:57 Shikyo wrote:
My solution to the problem of Assassins: Make them able to burst a squishy down instantly like they're supposed to, but enable some counterplay. Diana is a pretty decent example, in my opinion, though still not quite there: She cannot utilize her kit fully if she doesn't land a relatively difficult skillshot. If you heavily outskill the assassin, you should be able to avoid getting instakilled. You should be able to make an amazing play to survive. Another option is to make assassination possible but mechanically difficult. Something like how Elise would be if she was difficult.

Characters like Zed and Akali are naturally completely against this so I disapprove of those. Someone like Ahri is pretty close to an assassin archetype I like.


I disagree.

Ahri is more of a sustained AOE damage dealer, with a "catch out" ability/cc. Diana is also a not-so-great example of what an assassin should be, since she gets tanky as all hell and can still decimate a squishy, whereas other real "assassins" can only do the latter.

I like champs like Zed and Akali because they require high skill to properly maneuver through teamfights, and if you get caught in a bad position you pretty much get instagibbed (whereas Diana/K6 can stealth/jump/tank a decent amount of damage). Talon is probably the best example of what a real assassin should be like, but the problem with him is he can get absolutely wrecked in lane by any bruiser whereas the others can at least survive through that.


Zed is ridiculous right now though, because he can 1v1 bruisers like Irelia and Jax at the 0 item level, the 1 Dorans blade level, the 1 item level (Think Brut vs. Phage), the big item level (Brut+BT vs. TF), the 2 and 3 item levels, and possibly even the 6 item level.

Plus in teamfights he has 2-3 times the burst, with close to the same sustained DPS.


He can 1v1 them if he outplays them, but if he misses something like an E or Q he can lose the trade pretty hard (or if they build some tanky items like rush giant's belt or sunfire). Having played a lot of Zed, a lot of his matchups are skill matchups - you don't just flat out decimate those bruisers, you have to either get ahead or they have to significantly misplay if you want to beat them every single 1v1. His early damage is weak, and the damage from his rank 1 ult is low/laughable when playing as someone tanky like Jax/Reli and building properly. His late game is really strong because he scales well with items, but he can also be shut down against if played against properly.

I think Jatt was correct when he said Zed seems so strong right now, because nobody has figured out exactly how to counter him yet. Give it time and we will see how players figure out ways to counter him


On April 06 2013 03:14 Shikyo wrote:
I don't see how Talon is a good assassin archetype, especially on the topic of what was discussed earlier? If you get within 700 range of Talon, you're just dead. Nothing you can do.

Note I didn't mean that Diana and Ahri are good assassins, the concept of requiring a difficult skillshot and the concept of mobility with skillshots are what are good. What ahri actually is or isn't isn't really relevant to my point.



I say Talon is a good example of an assassin because he effectively has to build "tons of damages" to get in, one shot the carry, and get out without getting insta gibbed. IF he misplays, or if he gets caught in a bad position, or goes too hard onto someone, he will get destroyed (providing the other team has a pink ward to throw down for his ult) - similar to how Akali plays. IMO that is what an assassin is defined as in this game to me - a champ who has high mobility/damage as well as high risk/high reward. You have to get in the middle of the fight, take out a high priority target without getting CC'd to all hell and dying, and try to get out alive.

I say Diana is a poor example of this design-wise because even if she goes all in and initiates the fight, she can still do a crapton of damage to the carry while tanking significant amounts of damage and then Zhonyas -> rinse and repeat. If someone like Zed, Akali, or Talon initiated that fight, they'd probably get instagibbed, but Diana can initiate, roll the carry, tank the damage, and be disruptive with her mini-Ori ult all at once.

Then again free week Diana has made me extremely salty towards her, so...
LoL NA: Mondeezy - TL - Riven <3
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 05 2013 18:25 GMT
#1371
On April 06 2013 03:14 Shikyo wrote:
I don't see how Talon is a good assassin archetype, especially on the topic of what was discussed earlier? If you get within 700 range of Talon, you're just dead. Nothing you can do.

Note I didn't mean that Diana and Ahri are good assassins, the concept of requiring a difficult skillshot and the concept of mobility with skillshots are what are good. What ahri actually is or isn't isn't really relevant to my point.

Talon's a great assassin. If he catches a target 1v1 that he can instagib, he instagibs them. The counterplay is to be with a team and for them to CC his combo and force him to use his ult to survive rather than kill. He brings minimal (if any) teamfight utility and can't do much to tankier champs, unlike other "assassins".
It's your boy Guzma!
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-04-05 18:29:59
April 05 2013 18:27 GMT
#1372
zed doesnt win early trades with bruisers wtf, diana is alot better vs them she also pretty much shits on zed and any bruiser post lvl9+
Slayer91
Profile Joined February 2006
Ireland23342 Posts
April 05 2013 18:29 GMT
#1373
wtf she can't even beat gragas in lane
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 05 2013 18:32 GMT
#1374
On April 06 2013 03:20 Slayer91 wrote:
That's not specific to zed at all, just every assassins weakness and bruisers strength, just he rest of them can't 1v1 bruisers.

Also assassins with level advantage can get pretty tanky. Zed with warmogs or diana with 2 dorans zhonyas abyssal or something can both be really hard to kill if they get a lot of kills to afford those items.

Assassins are really snowbally like that.

I dunno when I watched Shen vs Zed in some chinese match, Navi was talking about how Shen just dumps on Zed because he's too tanky at all points for zed to handle and just bruisertanks Zed down.

Sure, if Zed gets an advantage before getting dominated then Shen would have a hard time catching up in the tankiness war because it's hard to catch up in farm when you're getting outbullied, but thats more a "1v1 in a long lane" snowbally issue than anything specific about assassins.
Slayer91
Profile Joined February 2006
Ireland23342 Posts
April 05 2013 18:35 GMT
#1375
Shen beats most people in lane. Nobody said zed beats everything. He just happens to be really strong in lane, has good escape skills, good pushing, can farm from range if he's behind, some of the best dueling in the game, and decent teamfighting until people get zhonyas.
maybe a bit too much compared to other guys like talon which are completely redundant in comparision.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-04-05 18:39:47
April 05 2013 18:35 GMT
#1376
On April 06 2013 03:27 kongoline wrote:
zed doesnt win early trades with bruisers wtf, diana is alot better vs them she also pretty much shits on zed and any bruiser post lvl9+


Zed should definitively lose trades with bruisers at every powerpoint of the game. Or he needs some other weakness to account for his ability to ranged farm, and assassinate in teamfights, and have good sustained damage in teamfights.

Edit: Also

As a general rule, people need to understand that there needs to be a "Burst Damage Tax", because burst is much better than sustained damage for a variety of reasons.
Freeeeeeedom
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-04-05 18:38:08
April 05 2013 18:37 GMT
#1377
About Diana: Her laning feels quite weak. She has no gapcloser at all until 6 and her shield is really low with a huge mana cost, so she's mainly left with a high cooldown, low damage, easy to dodge skillshot nuke. After 6 she suddenly becomes quite powerful but before that she's just so easy to harrass with anything ranged that I wonder how many champions actually won't be ahead of her by lvl 6.

On April 06 2013 03:35 cLutZ wrote:
Show nested quote +
On April 06 2013 03:27 kongoline wrote:
zed doesnt win early trades with bruisers wtf, diana is alot better vs them she also pretty much shits on zed and any bruiser post lvl9+


Zed should definitively lose trades with bruisers at every powerpoint of the game. Or he needs some other weakness to account for his ability to ranged farm, and assassinate in teamfights, and have good sustained damage in teamfights.

I also feel like his ability to harrass from like 1500 range with quite siginificant damage is pretty dumb for a melee
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
April 05 2013 18:39 GMT
#1378
On April 06 2013 03:29 Slayer91 wrote:
wtf she can't even beat gragas in lane



But Gragas beats almost everything as long as he hits his stuff.
Slayer91
Profile Joined February 2006
Ireland23342 Posts
Last Edited: 2013-04-05 18:46:02
April 05 2013 18:45 GMT
#1379
If he did I think people would play him more.
Not like he has the most precise of skillshots.

He's a beefy guy sure but people usually pick him only against certain laners (anivia, diana for example)
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
April 05 2013 18:46 GMT
#1380
zed isn't that great imo

-physical
-negligible AoE
-no CC (weak slow)

physical damage was always 'worse' than magic damage. the turret damage buff made it slightly more so
cool beans
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