[Patch 3.05.1: Karma Remake] General Discussion - Page 10
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mordek
United States12704 Posts
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obesechicken13
United States10467 Posts
On March 29 2013 00:48 thenexusp wrote: CALCULUS HOMEWORK Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR? You could make a bunch of equations and then solve. unknowns are health armor and mr. total health is base health + items health total unmitigated physical damage, armor, total unmitigated magic damage, mr = total mitigated damage total gold = gold spent on health, armor, mr ... Then use basic algebra, or that stuff they taught us in linear algebra to solve the system of linear equations. I wouldn't do the math though. Sounds useless once you consider other confounding factors. | ||
101toss
3232 Posts
On March 29 2013 00:58 mordek wrote: Say you're not running LS quints as an AD carry. When do you guys prioritize getting a vamp or cutlass? How does it vary from champ to champ? I'm curious on the timing of LS in lane. When I play on my noobstomp account I go bravesword2->vamp stick immediately for all adc Personally think bork is meh and rush bt instead | ||
Mensol
14536 Posts
More Korean LoL tournaments plx! | ||
StrigHT
United States49 Posts
Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint: -AoE Slow -Consistent single target slow -Mini-Clairvoyence -Initiate with arrow stays useful regardless of farm -Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance. Have any of you tried this? What holds it back? | ||
obesechicken13
United States10467 Posts
On March 29 2013 01:22 StrigHT wrote: Quick question - and maybe this has been discussed here before: Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint: -AoE Slow -Consistent single target slow -Mini-Clairvoyence -Initiate with arrow stays useful regardless of farm -Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance. Have any of you tried this? What holds it back? People have tried it. It's not conventional support. Other champs are built for support. | ||
Badboyrune
Sweden2247 Posts
Also I'm not sure completely killing off both rumble and hecarim is a good thing | ||
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IntoTheWow
is awesome32274 Posts
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Dusty
United States3359 Posts
i think people can stop crying about the rumble ult nerf now | ||
Vanka
China1336 Posts
On March 29 2013 01:22 StrigHT wrote: Quick question - and maybe this has been discussed here before: Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint: -AoE Slow -Consistent single target slow -Mini-Clairvoyence -Initiate with arrow stays useful regardless of farm -Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance. Have any of you tried this? What holds it back? She's really squishy, requires some attack speed to be really useful (i.e. farm), and takes up ramp up time. Her poke is nowhere like sona's or lulu's, and is harder than either of the other two to not push the lane while poking. If you max volley first you'll have to wait a long while before you're actually slowing significant amounts, and if you max frost shot first you'll have a 15 second cd on volley. That just leaves her as effectively an ult bot and free clavoriance with no real peel for your ad for the first half of the game, and you add that anyone with hard cc or a gap closer in bot lane will destroy her or force your ad to be denied cs means she doesn't exactly shine as a support. | ||
Badboyrune
Sweden2247 Posts
On March 29 2013 01:22 StrigHT wrote: Quick question - and maybe this has been discussed here before: Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint: -AoE Slow -Consistent single target slow -Mini-Clairvoyence -Initiate with arrow stays useful regardless of farm -Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance. Have any of you tried this? What holds it back? I've tried it. I would say that it's not bad. The biggest issue I would say is that Lulu exists and she just does most of the things that Ashe does better, except initiate. If you have initiation I don't see why you would ever pick Ashe over Lulu. Other downsides is that she is quite level dependent. You need to level volley to be useful in lane, but to have any kind of peeling power you need decent levels in the slow. Because of the lack of cc on early levels and immobility aggressive supports can give you a very hard time. Ashe vs leona is just not fun. Third issue is that you need to have someone to be able to peel for your ad. Against assassins with gap closers you're just not going to be as useful as a Lulu later in the game. I'd say it's not bad, just very situational. If you get into a position where you want a harass heavy lane, you are facing a team with one or two bruisers and you either can't pick Lulu or need initiation Ashe is probably a good pick. | ||
emperorchampion
Canada9496 Posts
On March 29 2013 01:30 IntoTheWow wrote: Do we know when servers are coming up? They were up for a while, then went down again. So soonish (tm)? | ||
ticklishmusic
United States15977 Posts
zac gets bigger the more hp you build on him (or as he levels) im not sure | ||
obesechicken13
United States10467 Posts
On March 29 2013 01:30 IntoTheWow wrote: Do we know when servers are coming up? 6 hours after server maintenance started in the RoG snooping into their logs. On March 29 2013 01:43 ticklishmusic wrote: btw zac gets bigger the more hp you build on him (or as he levels) im not sure HP. Someone did a 6 warmogs Zac a few days ago. It'd be fun to have lulu ulted Cho with Dominion buff vs 6 warmogs lulu ulted Zac with dominion buff. Gozilla! | ||
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IntoTheWow
is awesome32274 Posts
On March 29 2013 01:43 ticklishmusic wrote: btw zac gets bigger the more hp you build on him (or as he levels) im not sure Yeah, there was a pic on reddit showing him with 6 warmogs standing next to baron. | ||
ticklishmusic
United States15977 Posts
On March 29 2013 01:48 IntoTheWow wrote: Yeah, there was a pic on reddit showing him with 6 warmogs standing next to baron. i love how if you e something so it dies he engulfs it too. this champ 2cute | ||
Requizen
United States33802 Posts
![]() http://na.leagueoflegends.com/board/showthread.php?p=36067852#post36067852 | ||
thenexusp
United States3721 Posts
On March 29 2013 02:11 Requizen wrote: Lissandraaaaaa ![]() http://na.leagueoflegends.com/board/showthread.php?p=36067852#post36067852 first thought: Did she steal caitlyn's hat? Or is that just the design of her throne Also it's exceedingly obvious that lissandra is the ice witch lol | ||
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AsmodeusXI
United States15536 Posts
On March 29 2013 02:17 thenexusp wrote: first thought: Did she steal caitlyn's hat? Or is that just the design of her throne Also it's exceedingly obvious that lissandra is the ice witch lol omg no wai Serious note: I do love it when a set of things comes together. Now we have three Ice Queens (or whatever). Now give me Irelia's brother kthx. | ||
emperorchampion
Canada9496 Posts
On March 29 2013 01:06 obesechicken13 wrote: You could make a bunch of equations and then solve. unknowns are health armor and mr. total health is base health + items health total unmitigated physical damage, armor, total unmitigated magic damage, mr = total mitigated damage total gold = gold spent on health, armor, mr ... Then use basic algebra, or that stuff they taught us in linear algebra to solve the system of linear equations. I wouldn't do the math though. Sounds useless once you consider other confounding factors. Here are my thoughts on how to best approach this problem. It could be an interesting thought exercise, I kind of doubt it would yield any real meaningful results though. This would work by calculating a bunch of functions (g, p, and m, ...) before hand then optimizing based off of them.
Some thoughts: -make x1, x2, and x3 all fractions ie, you should spend x1% of gold on health -- as it is now it's just spend x1 gold on health -make p and m fractions of total damage; total damage would be a function of t, and depend on what you're playing -g could be a function of t, that would involve some rate that you could calculate yourself based on: position (solo top, solo mid, ect), passive gold gain, last hitting ability, ect -This would change what the optimal amount spent for each player, each role, and champ would be. So a pro player who might have a much higher gold value at a given time would get different stats -a lot of functions would probably be piecewise, could account for power swings ie, if you could find that death cap was bought at a certain point in time on average there would be a spike in the m function at that point -can add constraints based on regens -maybe make it overall item buys, would be position specific by saying I want y% of damage stats and (1-y)% defense stats or something of the like, could account for different players and different levels of skill -maybe maximize ehp? Anyhow, I could go on. This is a very basic form that would obviously need a lot of work and research (research would need data, ie Riot data or parsable replays or something). As I said it probably wouldn't yield any interesting results because it's pretty intuitive anyhow, plus there are so many variables to consider that it would have to be calculated on the fly. Either that or you'd have to calculate a whole bunch of scenarios before hand. Maybe it could be useful as some sort of post game analysis, I dunno. Servers pls come back! | ||
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