• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:12
CEST 08:12
KST 15:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon84Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6771 users

[Patch 3.05.1: Karma Remake] General Discussion - Page 9

Forum Index > LoL General
Post a Reply
Prev 1 7 8 9 10 11 39 Next All
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:53 GMT
#161
On March 28 2013 23:47 thenexusp wrote:
Show nested quote +
On March 28 2013 23:41 Requizen wrote:
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?

Counter-intuitive <> Complex. Just because a champ is hard to play doesn't make it good. His passive/resource system is, in my eyes, pretty poor design. On one hand, he wants to jump in, tank, and stick to targets. On the other, he wants to run around and pick up blobs to, you know, not die and kill himself. There are a handful of solutions to the problem, and I'm sure Riot will figure out one that they like, but as of right now it seems bad.

To give an example, it would be similar to a squishy burst mage like Xerath or Brand having to be in melee range to have their abilities' CD begin. Sure you could make it work, but it would be rather bad.
It's your boy Guzma!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 28 2013 14:56 GMT
#162
On March 28 2013 23:53 101toss wrote:
Show nested quote +
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team


Depends who the ad-s are.If it's zed/kog/varus for example mr wouldn't be useless.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
March 28 2013 14:56 GMT
#163
Why the random Rumble nerf? That seems like it'll hurt him pretty bad- suddenly one of your spells has no burst.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 28 2013 14:57 GMT
#164
On March 28 2013 23:49 thenexusp wrote:
Show nested quote +
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

This sounds like a rare exception that you would take into account. In that situation, yes, you would buy health+armor items and proceed to win the game...
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 14:57 GMT
#165
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 15:02 GMT
#166
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.
It's your boy Guzma!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 15:04:59
March 28 2013 15:02 GMT
#167
On March 28 2013 23:56 Crownlol wrote:
Why the random Rumble nerf? That seems like it'll hurt him pretty bad- suddenly one of your spells has no burst.

Not really that random, Rumble had the highest soloq winrate and has been seen a ton in pro play recently. Equalizer was the core of this problem as it probably bursted a little too hard and made his 1v1 and even his 1v2 potential really strong. I don't like removing the upfront damage completely, could have been turned down a bit. Maybe just an increaseing the CD would have been enough, it is really short.
RIP Ryan Davis / TL or Die / @onlywonderboy
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
March 28 2013 15:04 GMT
#168
On March 28 2013 23:57 mordek wrote:
Show nested quote +
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

This sounds like a rare exception that you would take into account. In that situation, yes, you would buy health+armor items and proceed to win the game...


Another important factor is that cost effectivity is not an absolute number, it needs to be viewed in comparison to other items. A lot of items are at more than 100% Gold efficiency, because gold efficiency is usually calculated in comparison to base items, and finished items tend to be better than those. So just breaking 100% gold efficiency does not necessarily make an item good, you need to be more gold efficient than other options for that.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 28 2013 15:09 GMT
#169
in the one pbe game i played i went something like SV, sorc shoes, randuins, liandrys, the jungling spellvamp item and dcap. not in that order though but he felt really strong but then again... this is pbe lol.
BW -> League -> CSGO
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 15:13 GMT
#170
According to the patch notes, rumble's ult DoT damage starts at 0s instead of 0.5s, which means that the burst isn't completely removed, just lessened (though quite significantly)
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 28 2013 15:19 GMT
#171
On March 29 2013 00:04 Simberto wrote:
Show nested quote +
On March 28 2013 23:57 mordek wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

This sounds like a rare exception that you would take into account. In that situation, yes, you would buy health+armor items and proceed to win the game...


Another important factor is that cost effectivity is not an absolute number, it needs to be viewed in comparison to other items. A lot of items are at more than 100% Gold efficiency, because gold efficiency is usually calculated in comparison to base items, and finished items tend to be better than those. So just breaking 100% gold efficiency does not necessarily make an item good, you need to be more gold efficient than other options for that.

I'd agree and it's good to bring that up. However, his resource system revolves around health so except for the all AD team that makes MR not worth I can't see when SV is not core on Zac.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-28 15:28:36
March 28 2013 15:27 GMT
#172
On March 28 2013 23:53 101toss wrote:
Show nested quote +
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.

Regarding fortify, I thought I remembered Riot saying they didn't like how it promoted passivity but it could also have been removed because no one used it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-28 15:30:08
March 28 2013 15:27 GMT
#173
On March 29 2013 00:02 Requizen wrote:
Show nested quote +
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
Show nested quote +
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats
(╯°□°)╯︵ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 28 2013 15:28 GMT
#174
CDR boots, SV, Gauntlet and Llandry's Torment on Zac imo <.<
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-03-28 15:41:23
March 28 2013 15:29 GMT
#175
On March 28 2013 23:47 thenexusp wrote:
Show nested quote +
On March 28 2013 23:41 Requizen wrote:
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?


Yeah but this is different, the blobs shouldnt be random and difficult and frustrating to utilize?

unrelated: is "thereisnourflevel" causing any issues for anyone else? I get an error message with amumu in the background
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 15:44 GMT
#176
Servers are up yo!
TRUEESPORTS || your days as a respected member of team liquid are over
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
March 28 2013 15:48 GMT
#177
Mannnnn I gotta wait a week for them to reduce dat Zac price.
Req I definitely see where you're coming from on dem blobs, we'll see how it actually translates into real games.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 15:48 GMT
#178
On March 29 2013 00:27 ticklishmusic wrote:
Show nested quote +
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

Show nested quote +
On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?
Leporello
Profile Joined January 2011
United States2845 Posts
March 28 2013 15:51 GMT
#179
On March 28 2013 11:38 Parnage wrote:
Show nested quote +
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?


Agree and agreed with Riot's turret buff. These nerfed S3 turrets have taken a lot of the positioning out of the game. Too easy to just mob a lane and push down the turret in one dive. Turret diving should be a risk, and right now it's too much reward for too little risk.
Big water
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 15:54 GMT
#180
On March 29 2013 00:48 thenexusp wrote:
Show nested quote +
On March 29 2013 00:27 ticklishmusic wrote:
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?


Seems like a problem better solved with simplex, or some other optimizations (I've always been interested in looking into something league related, but anyhow...).
TRUEESPORTS || your days as a respected member of team liquid are over
Prev 1 7 8 9 10 11 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 172
ProTech129
Nina 101
StarCraft: Brood War
GuemChi 1928
Hyuk 452
Bale 147
Aegong 44
Noble 15
Icarus 6
League of Legends
JimRising 654
Other Games
summit1g15618
Mew2King48
Organizations
Other Games
gamesdonequick1114
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH340
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2108
League of Legends
• Lourlo1273
• Stunt342
Upcoming Events
Afreeca Starleague
3h 48m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
4h 48m
Monday Night Weeklies
9h 48m
Afreeca Starleague
1d 3h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 4h
PiGosaur Cup
1d 17h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.