
[Patch 3.05.1: Karma Remake] General Discussion - Page 11
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zer0das
United States8519 Posts
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Zess
Adun Toridas!9144 Posts
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thenexusp
United States3721 Posts
On March 29 2013 02:28 emperorchampion wrote: Here are my thoughts on how to best approach this problem. It could be an interesting thought exercise, I kind of doubt it would yield any real meaningful results though. This would work by calculating a bunch of functions (g, p, and m, ...) before hand then optimizing based off of them.
Some thoughts: -make x1, x2, and x3 all fractions ie, you should spend x1% of gold on health -- as it is now it's just spend x1 gold on health -make p and m fractions of total damage; total damage would be a function of t, and depend on what you're playing -g could be a function of t, that would involve some rate that you could calculate yourself based on: position (solo top, solo mid, ect), passive gold gain, last hitting ability, ect -This would change what the optimal amount spent for each player, each role, and champ would be. So a pro player who might have a much higher gold value at a given time would get different stats -a lot of functions would probably be piecewise, could account for power swings ie, if you could find that death cap was bought at a certain point in time on average there would be a spike in the m function at that point -can add constraints based on regens -maybe make it overall item buys, would be position specific by saying I want y% of damage stats and (1-y)% defense stats or something of the like, could account for different players and different levels of skill -maybe maximize ehp? Anyhow, I could go on. This is a very basic form that would obviously need a lot of work and research (research would need data, ie Riot data or parsable replays or something). As I said it probably wouldn't yield any interesting results because it's pretty intuitive anyhow, plus there are so many variables to consider that it would have to be calculated on the fly. Either that or you'd have to calculate a whole bunch of scenarios before hand. Maybe it could be useful as some sort of post game analysis, I dunno. Servers pls come back! Wrinkles in your plan: - the equations for ehp are inherently nonlinear, due to having to multiply health and armor together. - Your objective function seems wrong, you're generally not trying to maximize the sum of your health, armor and MR (in this case, just buy health! It's 7 times cheaper) - You can't simply say you want to survive the physical damage and the magic damage, you have to be able to survive the sum of both. (e.g. if you have 2000 physical ehp and 1000 magic ehp, taking 1500 physical and 300 magic will still kill you) There are several ways to frame the problem: 1) Given you will take X physical and Y magic damage, what is the cheapest way to buy health, armor, and MR to survive (burst damage) 2) Given you will take X% physical and (100-X)% magic damage, and given a budget G, how much health, armor and MR do you buy to survive the most damage before dying. (dps) 3) Given you will take X_p physical damage upfront and X_m magic damage upfront and then Y_p physical damage per second and Y_m magic damage per second, and a budget G, how much health, armor and MR do you buy to survive the longest time (maybe a more accurate representation of how real battles go) For case (1), the equation looks like this: h is health, a is armor, m is MR, h_0 is base health, a_0 is base armor, m_0 is base armor, X is incoming physical damage, Y is incoming magic damage minimize 2.6h + 18a + 18m given X*100/(100+a_0+a) + Y*100/(100+m_0+m) < h_0 + h | ||
sylverfyre
United States8298 Posts
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thenexusp
United States3721 Posts
On March 29 2013 02:58 sylverfyre wrote: 2.6 H, 18A, and 18M all imply that you're buying basic items to achieve your maximization of EHP, which ALSO isn't realistic, since combined items have better gold efficiency than that (for the most part) It's an okay approximation, since we really only care about the relative values of health vs armor and it's not like health gets massively more efficient in combined items than armor (although MR might want a word with me...) it's also mostly an academic exercise anyway, no one really expects to be able to apply it to real game situations | ||
Slayer91
Ireland23335 Posts
I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp. its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math. you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour so e.g 2k hp and 50 armour and mr 3k hp 1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage) 2k hp 150 armour mr =5k ehp hp slightly better here thats where I got my 2.2k number from I guess but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k) | ||
emperorchampion
Canada9496 Posts
On March 29 2013 02:53 thenexusp wrote: Wrinkles in your plan: - the equations for ehp are inherently nonlinear, due to having to multiply health and armor together. - Your objective function seems wrong, you're generally not trying to maximize the sum of your health, armor and MR (in this case, just buy health! It's 7 times cheaper) - You can't simply say you want to survive the physical damage and the magic damage, you have to be able to survive the sum of both. (e.g. if you have 2000 physical ehp and 1000 magic ehp, taking 1500 physical and 300 magic will still kill you) There are several ways to frame the problem: 1) Given you will take X physical and Y magic damage, what is the cheapest way to buy health, armor, and MR to survive (burst damage) 2) Given you will take X% physical and (100-X)% magic damage, and given a budget G, how much health, armor and MR do you buy to survive the most damage before dying. (dps) 3) Given you will take X_p physical damage upfront and X_m magic damage upfront and then Y_p physical damage per second and Y_m magic damage per second, and a budget G, how much health, armor and MR do you buy to survive the longest time (maybe a more accurate representation of how real battles go) For case (1), the equation looks like this: h is health, a is armor, m is MR, h_0 is base health, a_0 is base armor, m_0 is base armor, X is incoming physical damage, Y is incoming magic damage minimize 2.6h + 18a + 18m given X*100/(100+a_0+a) + Y*100/(100+m_0+m) < h_0 + h 1) Yeah I was thinking about the problem of ehp as I had it, you'd either have to have some sort of linear approximation or just put in a value and calculate to get an estimate, then take the value you get out and put that in for the ehp, run again to get a better approximation, ect. 2) Yeah, this is just a rough outline of what I wanted, I have to brush up on simplex :p (all the values should be bounded by the constraints though? I only gave a few constraints). Also, possibly the biggest flaw in my reasoning was taking a maximize approach for survivability, whereas I should have been looking at spending the least possible, which I think makes a lot more practical sense. 3) This could be easily added in I really like the framing of different scenarios (burst vs dps). X and Y could be polynomial functions of t and then have coefficients based on team comps or individual champions, (X vs a graves might be: X= 12t^2+5t+2 and vs sona might be X= t^2+t+1 or something, up to a maximum). Anyhow, I like the simplex approach because of it's variability and ease of change. The biggest problem would be figuring out ehp in some fashion. | ||
Gahlo
United States35130 Posts
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Frolossus
United States4779 Posts
We have potentially found the root cause and are working on a solution that will allow us to deploy patch 3.5 as planned." https://twitter.com/LoLStatus does this mean that they are going through with the patch instead of reverting it and thus the servers will be down for even longer than they already have been? :/ | ||
emperorchampion
Canada9496 Posts
On March 29 2013 03:44 Frolossus wrote: "LoL Status @lolstatus 1m We have potentially found the root cause and are working on a solution that will allow us to deploy patch 3.5 as planned." https://twitter.com/LoLStatus does this mean that they are going through with the patch instead of reverting it and thus the servers will be down for even longer than they already have been? :/ I think it will just be a quick fix then servers back up? I downloaded the patch and was in game, we were just stuck in lobby for like 10min and ended up being a 3v3 cause people couldn't connect lol | ||
Highwayman
United States181 Posts
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Alaric
France45622 Posts
On March 28 2013 23:03 Cedstick wrote: fuk riot. But for reals, I have nothing against the new art for Trundle, but I don't like how he's a bad dude now :< I like Good Guy Trundle. You should read his judgement (on the wiki). Sure, it takes away from Trundle being a good guy, but it add(ed) much more depth to his character. He may be "disconnected", but he's one of the better written characters in League tbh. | ||
WaveofShadow
Canada31494 Posts
http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d | ||
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AsmodeusXI
United States15536 Posts
On March 29 2013 03:49 WaveofShadow wrote: Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized. http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d Thank you for giving me a good opportunity to toot my own horn. =D + Show Spoiler + But seriously, we're great. | ||
WaveofShadow
Canada31494 Posts
On March 29 2013 03:59 AsmodeusXI wrote: Thank you for giving me a good opportunity to toot my own horn. =D + Show Spoiler + But seriously, we're great. Are you 'pissfacebukkakekilla?' | ||
Dusty
United States3359 Posts
LOL but seriously, do we really want the average redditor to come to this forum? =o | ||
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NeoIllusions
United States37500 Posts
On March 29 2013 04:08 Dusty wrote: LOL but seriously, do we really want the average redditor to come to this forum? =o Sure, why not? | ||
wei2coolman
United States60033 Posts
On March 29 2013 03:49 WaveofShadow wrote: Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized. http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d The best part of that replies is that one of the most upvoted reply was in regards to adding "mobafire" into that list. lol. Neo+crew, keep up the grand work; don't let this guys post discourage you! | ||
Diamond
United States10796 Posts
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Dusty
United States3359 Posts
Have you read some of the things people on reddit say? >_< | ||
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