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[Patch 3.05.1: Karma Remake] General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 39 Next All
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:17 GMT
#141
On March 28 2013 23:08 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:04 Requizen wrote:
On March 28 2013 23:03 onlywonderboy wrote:
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.

I think we need one of these

+ Show Spoiler +
[image loading]

If only TL had the infrastructure for two minute bans (I just assume it doesn't haha)

And now MoonBear is checking if it does or not.
It's your boy Guzma!
Sermokala
Profile Blog Joined November 2010
United States14220 Posts
Last Edited: 2013-03-28 14:22:21
March 28 2013 14:17 GMT
#142
Updates:
06:00 PDT - We have encountered a critical issue during our maintenance and will be extending our down time to ensure the issue is resolved before the servers are back online.

So we really have no idea when this is gona happen.

Updates:
07:15 PDT - Maintenance continues.

yeah.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 14:23 GMT
#143
On March 28 2013 23:03 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.


No, it's the day I become the LoL IdrA, but without the skill. BANS FOR DAYS. Only reason I don't get perma'd is because they need me to make the writing deadlines. =D
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2013 14:25 GMT
#144
Anyone here got a low-level KR account? Wanna go play on KR?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
datscilly
Profile Blog Joined November 2007
United States529 Posts
March 28 2013 14:26 GMT
#145
About the change to turret damage: turrets now start out at 10% more damage to champions, and increase at 5% more per shot. This means it's easy to calculate the increase in damage this entails. Even with 5 consecutive shots on the same champion, this means an additional 5*10 + 4*5 + 3*5 + 2*5 + 5 = 100% of base damage. + Show Spoiler +
I wanted to phrase it as "an additional 100% damage", but that could be misleading. This is hard to phrase unambiguously, but if you understand what is being calculated, then you understand the idea.
This means 5 shots of the new system is not even as much damage as 6 shots of the old system (it's more like 5.5 shots, if you think about it).
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 14:30 GMT
#146
On March 28 2013 23:25 Cedstick wrote:
Anyone here got a low-level KR account? Wanna go play on KR?


i do

but im worried that ill find out my gold 3 is <lvl 30 skill on kr
(╯°□°)╯︵ ┻━┻
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 14:30 GMT
#147
Does zac's health restore scale with spirit visage?
Math doesn't kill champions and neither do wards
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2013-03-28 14:31:26
March 28 2013 14:31 GMT
#148
On March 28 2013 23:30 ticklishmusic wrote:
Show nested quote +
On March 28 2013 23:25 Cedstick wrote:
Anyone here got a low-level KR account? Wanna go play on KR?


i do

but im worried that ill find out my gold 3 is <lvl 30 skill on kr

Probably, judging from Phantoml0rd's stream. I'm not on much, but add me anyway: nil volentibus arduum
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:32 GMT
#149
On March 28 2013 23:30 101toss wrote:
Does zac's health restore scale with spirit visage?

I would imagine it does, still doesn't make it truly useful.
It's your boy Guzma!
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2013-03-28 14:41:49
March 28 2013 14:37 GMT
#150
Why would SV not be useful on Zac? It has no useless stats and enhances his resource system... am I missing something? Sounds core in any situation.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 14:43:35
March 28 2013 14:40 GMT
#151
Spirit Visage seems like a must buy for Zac, anyway to buff his sustain to make up for his high health costs seems like a no brainer. Also he likes the tankiness since we wants to get into the middle of a fight.

Edit: Agreed picking up the blobs are kind of a pain in the ass, but it still wouldn't be bad for the ones you are able to pick up in a middle of a fight.
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:41 GMT
#152
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.
It's your boy Guzma!
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 28 2013 14:43 GMT
#153
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 14:47:37
March 28 2013 14:46 GMT
#154
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.
RIP Ryan Davis / TL or Die / @onlywonderboy
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 14:47 GMT
#155
On March 28 2013 23:41 Requizen wrote:
Show nested quote +
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 28 2013 14:47 GMT
#156
On March 28 2013 23:01 Requizen wrote:
Show nested quote +
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

Holy shit I just woke up and my day is already a confirmed win
I'm on GOLD CHAIN
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 14:50:20
March 28 2013 14:49 GMT
#157
On March 28 2013 23:47 thenexusp wrote:
Show nested quote +
On March 28 2013 23:41 Requizen wrote:
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?

There's a difference between champs with more complex kits and ones that are just not intuitive to play. Zac's health costs are so high because they factor in the healing he get from his blobs, but it just isn't feasible to pick up every blob in a fight when they are just popping out in random directions.
RIP Ryan Davis / TL or Die / @onlywonderboy
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 14:49 GMT
#158
On March 28 2013 23:46 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 14:51 GMT
#159
On March 28 2013 23:49 thenexusp wrote:
Show nested quote +
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

Oh yeah of course, but so many people complain about the lack or itemizing MR (RIP Force of Nature) when Spirit Visage is a pretty good buy on most champs even if they don't use the passive.
RIP Ryan Davis / TL or Die / @onlywonderboy
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 14:53 GMT
#160
On March 28 2013 23:49 thenexusp wrote:
Show nested quote +
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team
Math doesn't kill champions and neither do wards
Prev 1 6 7 8 9 10 39 Next All
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