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On March 28 2013 18:17 Fionn wrote: Team rolling 13-3, I'm 3/1/4...AND THEN ATTEMPT TO RECONNECT?
NO.
I FINALLY ROLL A GOOD TEAM AFTER A DAY OF SHIT AND YOU DISCONNECT?
You didnt predict your team to win did you? It would be a shame if someone jinxed the win.... again...
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Just gonna post here so people that don't go to tourney section wont miss this awesome game. WE vs TPA is coming up in 30 minutes from this post. Get hyped people!!! Its a StarWar League Playoff.
Head to the tourney section for stream links!!
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the turret damage increase is ridiculous. they still don't get that turret damage is one of the main problems for passive early game play. If they wanted to give 1on2 laners more options for counterplay then they shold give them more options for counterplay and not promote passivity.
dota minion aggro behaviour for example helps the 1on2/3 laner to counterplay and get some farm. the minions change their aggro directly when you issue an attack and not after you dealt damage. that way you can pull their minions on your side for a brief moment and squeeze in a few lasthits without getting actually hit by minions. another technique is pulling minion waves into neutral camps.
LoL could have such things too. maybe its not minion aggro but an item or a summoner or something. but certainly not making the game more passive.
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Dunno bout you guys but early towers were too weak so 3v2 and 2v1 dives were way too easy with a creep wave meaning you have to pick a strong laner. Everyone is pigeonholed into the newest fotm champs which always seem to be strong in lane. A bunch of older guys don't see play because you can just bully push and dive or if their jungle might be around you aren't forced to do anything since you aren't risking anything by flat out winning lane. Like there is a huge incentive to pick the same old escape+strong laning phase (shen khazix zed renekton or bot lane whatever is strongest in lane) champs because you want to play agressive early to not get bulllied out but also need to be able to escape a gank possibly with a river ward (but doesnt help vs lane ganks)
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The main issue is that it's hard for enemy team to punish the early 3v1 tower dive/push, without risking a shit ton of time/resource. Riot should've been looking for a way for teams to take reasonable counterplay to this early aggression rather than trying to get rid of it. So far the only counter play seems to be to do the exact same thing, and tradeoff towers.
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zac pretty crazy in pbe lol. spammable % damage on manaless champ? craaaazy
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There's multiple ways of counterplay to it, NA/EU meta is just lagging behind so it's not 'solved' like it is in asia. Duo mid with the support roaming for level 3, proper warding and having your jungler show for a 3v2 or executing the same 3v1 better than your opponent are all good solutions.
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On March 28 2013 19:38 Caphe wrote: Just gonna post here so people that don't go to tourney section wont miss this awesome game. WE vs TPA is coming up in 30 minutes from this post. Get hyped people!!! Its a StarWar League Playoff.
Head to the tourney section for stream links!! Sounds like an awesome game but there's no English cast available, or is there?
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On March 28 2013 20:18 Serelitz wrote: There's multiple ways of counterplay to it, NA/EU meta is just lagging behind so it's not 'solved' like it is in asia. Duo mid with the support roaming for level 3, proper warding and having your jungler show for a 3v2 or executing the same 3v1 better than your opponent are all good solutions. quick run through of your scenarios. mid+support in mid lane/roaming, you sacrifice mid farm for a chance to counter a tower getting taken down; and then leave your AD to 1v1 against "top (bruiser usually)". That's such a high risk play, even if you get first blood, and get a 1-0 exchange, it'll barely be worth it. Also considering ward openings, chances are, the 3 man push will spot any roaming shenanigans.
3v2 with jungler, sure can counter aggression, but it doesn't counter it so much as it creates stalemate.
executing 3v1 better than your opponents; this solution is more champion dependent than, actual skill or team dependence. I'm pretty sure riot doesn't want this issue to be a crux in champ select.
The best solution is to have junglers have to "sacrifice" something for doing that strategy; cuz right now as it is, junglers essentially get to do this 3v1 push for free, because they got nothing else better to do after their clear.
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How do you sacrifice mid farm when your support roams? AD carries aren't THAT weak that they lose/die to anyone 1v1 early, especially not most mids. Why would your AD then be 1v1ing their toplaner instead of their midlaner? Why would it even matter if 'roaming shenanigans' gets spotted by wards (as opposed to you know, missing a support in lane) when it prevents the 3v1 dive?
3v2 creating a stalemate is usually in the 2 players' favour as well because their own 2v1 lane can put more pressure on the turret than the 3v2 lane can most of the time because of combined waveclear of 2 players.
edit: Oh you meant duo midlaner/support which is a stupid idea unless the enemy's ADC/supp swapped to midlane and your support isn't a poke support. I meant ADC/supp mid to clarify.
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It's AD+support mid, generally, with your mid player 1v1ing against something in a side lane.
The problem with the 3v2s is that they have gone n favor of the '3' and not the 2+turret more often than not. When your jungler comes top to prevent the dive, and you get dived anyway and BOTH die... z_z But I feel that's more an issue of misplaying the counterdive and not because the turret is too weak.
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On March 28 2013 17:24 TheYango wrote: The problem right now with 1v2s is that there isn't a whole lot of room for the 1v2 laner to actually influence what happens. 1v2/1v3 in DotA is *in theory* more suppressive, but there is actually more room for the off-laner to make plays or find other places to farm. Most of the options for alternative gameplay on the part of the off-laner are impeded by other aspects of LoL's gameplay. So by and large, the off-laner is at the whims of the enemy and the rest of his team, and doesn't have much room to improve his situation on his own.
At this point, I feel like Riot is at an impasse, because as it stands right now, off-laning is very non-interactive, and any of the options to make it more interactive would go against other design ideas put in place by Riot (massively revamping the jungle, drastically reducing early-game vision to increase the effectiveness of level 1/2 ganks from non-jungle heroes), and I worry that they may just try to get rid of the idea entirely.
Would that even matter though. In dota you get two fundamentally different offlaners. You get the ones that can go farm the jungle(Which is what you suggest riot tries) and then you get the ones that don't actually require large amounts of farm to impact the game(Clock comes to mind). The latter is impossible in League is it not? The way the game is designed you don't really have champs that don't require farm to have a significant impact on the game. Supports are the closest thing and only a select few of them have large impacts(Thresh comes to mind).
Now I could be completely wrong and there might be champs which fit this situation. If that is true then why haven't we seen people picking these less farm dependent champs into the 1v2 role.
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i heard a few PBE before that players get a karma skin for free if they own karma before this patch,is this true?
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On March 28 2013 18:58 AsnSensation wrote:Show nested quote +On March 28 2013 13:05 thenexusp wrote: Just a note, nashor's tooth is now at the same cost it used to be before its mp5 was removed, except it still doesn't have mp5. no AP Varus anymore for me!! ^^ nashor's too expensive.
I should have abused it more when I had the chance...
Riot why so mean, buff/nerf and now it's worse than before. =(
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Yes, you get the traditional Karma skin for free if you own her, which looks as she does pre-patch.
People have been picking champions that have decent waveclear + don't need the most items to do decent into 1v2 lanes. Renekton (only needs tanky items and he gets a bit tanky from his ult) and Rumble (only needs his magic pen items to do decent damage) are prime examples.
Other picks that have decent escape / survivability / splitpushing ability in long lanes without a turret being picked as well like Elise/Singed/Shen.
Nashor's tooth nerf feels really dumb to me. It was fine on anything except Kayle so why not just nerf Kayle then? If Riot considered her out of line anyway. Just feels like Riot is nerfing whatever is on Voyboy's stream without actually paying attention to better players in asia and what those are doing.
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I wonder when Master Yi becomes viable as a solo top. So many solo tops have been nerfed after all, and he does the whole splitpush-a-turret-and-get-the-hell-out-of-there -thing better than almost anyone. It doesn't even matter that his teamfighting is ass, he can just WHOPOPOP and kill your turret and dart off all game. I also don't think there's many champions that defeat him 1v1 either hmm...
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On March 28 2013 21:55 Shikyo wrote: I wonder when Master Yi becomes viable as a solo top. So many solo tops have been nerfed after all, and he does the whole splitpush-a-turret-and-get-the-hell-out-of-there -thing better than almost anyone. It doesn't even matter that his teamfighting is ass, he can just WHOPOPOP and kill your turret and dart off all game. I also don't think there's many champions that defeat him 1v1 either hmm... Ya ok
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On March 28 2013 21:55 Shikyo wrote: I wonder when Master Yi becomes viable as a solo top. So many solo tops have been nerfed after all, and he does the whole splitpush-a-turret-and-get-the-hell-out-of-there -thing better than almost anyone. It doesn't even matter that his teamfighting is ass, he can just WHOPOPOP and kill your turret and dart off all game. I also don't think there's many champions that defeat him 1v1 either hmm... You will find that practically every top laner is able to beat AD yi while drinking tea, masturbating and doing their laundry.
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On March 28 2013 21:39 Serelitz wrote: Yes, you get the traditional Karma skin for free if you own her, which looks as she does pre-patch. No. You get "this Traditional Karma skin...", as quoted from Morello. http://na.leagueoflegends.com/board/showthread.php?t=3197509
![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/March_2013/03_06_2013_Karma_Rework/Karma_Traditional_SS_thumb.jpg)
I was mad as hell to learn you don't get to keep her old skin. Bought her for no reason. I'm never gonna play her now.
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Dunno dude, the remade traditional skin is a lot better than her old one in my opinion, save the lack of fans.
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