• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:24
CEST 05:24
KST 12:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon4[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread Recommended FPV games (post-KeSPA)
Tourneys
[ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Iron Harvest: 1920+ Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1258 users

[Patch 3.05.1: Karma Remake] General Discussion - Page 5

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 37 38 39 Next All
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-28 08:00:28
March 28 2013 07:57 GMT
#81
On March 28 2013 16:32 Seuss wrote:
Show nested quote +
On March 28 2013 15:12 TheYango wrote:
It would also go against their beginning of S3 goal of keeping laners from farming jungle too much, but at this point, off-laners are more starved than junglers are at those levels.


Part of the problem is that Riot went about increasing the value of the jungle the wrong way. The big difference between DotA and LoL's jungles, beyond a few mechanics, is that no jungler can actually fully clear their jungle. This is important, because it means lanes can take jungle farm without reducing the income of the jungler significantly, but it also means the jungler's income increases as their ability to clear the jungle increases.

The scaling jungle tries to simulate that organic increase, but doesn't do nearly as good a job while also contributing to the problem you've been analyzing. To solve your problem Riot would have to increase the number of jungle camps, remove jungle scaling, and simply operate under the assumption that junglers shouldn't be capable of clearing everything within its spawn time. It's not perfect, but it would help address the issue.


Without severely changing the map layout, you could add one camp to blue side opposite the inner turret, and one more to red side jungle. Not sure on what the ramifications of it would be though, although the only champ I can think of that could concievably clear every single jungle camp as well as lane farm would be AD tryn with multiple items.
Porouscloud - NA LoL
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 08:02 GMT
#82
On March 28 2013 16:21 kongoline wrote:
Show nested quote +
On March 28 2013 12:46 HazMat wrote:
No Lee Sin buff k

man i love lee sin i cry everytime i see no changes to him, its most fun champion in game but theres literally no reason to play him right now over any other jungler/toplaner

ad lee is still the manliest thing you can do, not to mention that it's about twice as fun as any other champion in the game!! believe in yourself and acquire greatness!! do not be afraid of failure, you're awesome!!!
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 28 2013 08:06 GMT
#83
Actually, the thing that I welcome the most in this patch is the AFK detector. On China server, the amount of AFK in champ select is so absurb. Not lets hope we can get this on CN soon .
I think will wait for 3.04 on CN before start to play seriously again.
Terran
Cloud9157
Profile Joined December 2010
United States2968 Posts
March 28 2013 08:13 GMT
#84
Whoever defends the 1 crit rune in your rune page, I hate you.

Had my ad steal blue buff twice on me off of smiteless. Nasus is so sad without blue.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2013 08:14 GMT
#85
On March 28 2013 16:57 Amui wrote:
Show nested quote +
On March 28 2013 16:32 Seuss wrote:
On March 28 2013 15:12 TheYango wrote:
It would also go against their beginning of S3 goal of keeping laners from farming jungle too much, but at this point, off-laners are more starved than junglers are at those levels.


Part of the problem is that Riot went about increasing the value of the jungle the wrong way. The big difference between DotA and LoL's jungles, beyond a few mechanics, is that no jungler can actually fully clear their jungle. This is important, because it means lanes can take jungle farm without reducing the income of the jungler significantly, but it also means the jungler's income increases as their ability to clear the jungle increases.

The scaling jungle tries to simulate that organic increase, but doesn't do nearly as good a job while also contributing to the problem you've been analyzing. To solve your problem Riot would have to increase the number of jungle camps, remove jungle scaling, and simply operate under the assumption that junglers shouldn't be capable of clearing everything within its spawn time. It's not perfect, but it would help address the issue.


Without severely changing the map layout, you could add one camp to blue side opposite the inner turret, and one more to red side jungle. Not sure on what the ramifications of it would be though, although the only champ I can think of that could concievably clear every single jungle camp as well as lane farm would be AD tryn with multiple items.

You could also weaken the buffs, but reduce their spawn times to be closer to normal camps so that they can be farmed as "normal" camps.
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 28 2013 08:18 GMT
#86
i don't even see what the problem is with 1v2 lanes. why even change it?

part of the reason i asked about 1v2s and lane switches was because i was trying to figure out when it was best to use it. another reason is because i watched a chinese team send their adc+supp mid as part of their early game tactic... i think they warded blue before creeps popped, saw that the enemy started red, and then pushed out the lane so they could get a 4v3 to contest blue buff.

i think it's too early to call the tower change premature, and who knows, maybe the 1v3 tower dive will still work, but it'll just be a lot harder. eh.
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 28 2013 08:23 GMT
#87
This isn't even going to change anything about the 2v1 meta, it'll just make turret diving a lot more annoying. Don't know if anyone actually calculates turret damage when diving but I do it 100% on feeling, so this'll throw that off completely. Bad change imo.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-28 08:27:11
March 28 2013 08:24 GMT
#88
The problem right now with 1v2s is that there isn't a whole lot of room for the 1v2 laner to actually influence what happens. 1v2/1v3 in DotA is *in theory* more suppressive, but there is actually more room for the off-laner to make plays or find other places to farm. Most of the options for alternative gameplay on the part of the off-laner are impeded by other aspects of LoL's gameplay. So by and large, the off-laner is at the whims of the enemy and the rest of his team, and doesn't have much room to improve his situation on his own.

At this point, I feel like Riot is at an impasse, because as it stands right now, off-laning is very non-interactive, and any of the options to make it more interactive would go against other design ideas put in place by Riot (massively revamping the jungle, drastically reducing early-game vision to increase the effectiveness of level 1/2 ganks from non-jungle heroes), and I worry that they may just try to get rid of the idea entirely.
Moderator
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-28 08:56:59
March 28 2013 08:41 GMT
#89
At the ~3:00 timing.

1. Both junglers here. Have to share 3-4 waves of XP and gold, missing a lot due to harass and trying to clear it ASAP.

2. Enemy jungler here. Back off and lose several waves of XP/gold and possibly the tower. Or stay, probably get about half that XP and maybe a few minions worth of gold and probably save tower. But you'll die for it, and unless they misplay, you won't get anything.

3. Your jungler here. Without a ward, your jungler needs to hang around until the creep wave thins out and you get to level 3 to ensure you are safe. You lose XP and probably some CS.

4. Neither jungler here. You farm up and go on your merry way.

None of these are under your control, and all scenarios except 4 put you behind.

I think part of what makes it bad is there is literally nothing you can do even if you know 3 are top if your jungler is doing something else. You have access to wolves, but at level 1/2, most top laner's struggle to do it without losing too much HP, and in the time it takes to walk to wolves, you will lose tower/more xp&gold than what wolves are worth if they push.


Actually what if red/blue/minired/blue spawned every 80s, but only every 3rd camp or if 6 minutes have elasped since the last buff monster was killed would have a buff. Give them ~70% what a normal blue buff have in terms of HP/XP, but keep the gold reward the same. Then there is a choice between picking a very fast wriggles jungler who would be able to give mid lane more blues at the cost of having to spend a lot of time farming, or a slower jungler who gives lanes advantages through presence.

It also gives your solo something to do if the camp happens to be up, and the lane is either pushed, or it's too dangerous to stay.
Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 08:52 GMT
#90
Could change camp respawn times, to be faster, so there's no weird "timing gap" between waiting for camps to respawn; so there's a bigger cost for ganking after first clear.
liftlift > tsm
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
March 28 2013 08:58 GMT
#91
they should change something about adc, its not fun to always have the same 2-4 adc champs picked cause every other adc is so bad compared to them T_T
The only virgins in kpop left are the fans
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-28 09:02:57
March 28 2013 09:02 GMT
#92
On March 28 2013 17:58 {ToT}ColmA wrote:
they should change something about adc, its not fun to always have the same 2-4 adc champs picked cause every other adc is so bad compared to them T_T

It's a lot better than what it was in peak of season 2.
Pretty much all ADCs are viable right now; I don't really see the complaint.
Popularity != imbalance.
liftlift > tsm
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 28 2013 09:10 GMT
#93
On March 28 2013 17:41 Amui wrote:
At the ~3:00 timing.

1. Both junglers here. Have to share 3-4 waves of XP and gold, missing a lot due to harass and trying to clear it ASAP.

2. Enemy jungler here. Back off and lose several waves of XP/gold and possibly the tower. Or stay, probably get about half that XP and maybe a few minions worth of gold and probably save tower. But you'll die for it, and unless they misplay, you won't get anything.

3. Your jungler here. Without a ward, your jungler needs to hang around until the creep wave thins out and you get to level 3 to ensure you are safe. You lose XP and probably some CS.

4. Neither jungler here. You farm up and go on your merry way.

None of these are under your control, and all scenarios except 4 put you behind.

I think part of what makes it bad is there is literally nothing you can do even if you know 3 are top if your jungler is doing something else. You have access to wolves, but at level 1/2, most top laner's struggle to do it without losing too much HP, and in the time it takes to walk to wolves, you will lose tower/more xp&gold than what wolves are worth if they push.


Actually what if red/blue/minired/blue spawned every 80s, but only every 3rd camp or if 6 minutes have elasped since the last buff monster was killed would have a buff. Give them ~70% what a normal blue buff have in terms of HP/XP, but keep the gold reward the same. Then there is a choice between picking a very fast wriggles jungler who would be able to give mid lane more blues at the cost of having to spend a lot of time farming, or a slower jungler who gives lanes advantages through presence.

It also gives your solo something to do if the camp happens to be up, and the lane is either pushed, or it's too dangerous to stay.


Except 2v1 lanes practically don't happen in solo queue, and in teamplay that means your jungler should be getting an advantage somewhere else to put the other team behind as well.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
March 28 2013 09:17 GMT
#94
Team rolling 13-3, I'm 3/1/4...AND THEN ATTEMPT TO RECONNECT?

NO.

I FINALLY ROLL A GOOD TEAM AFTER A DAY OF SHIT AND YOU DISCONNECT?
Writerhttps://twitter.com/FionnOnFire
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-28 09:22:56
March 28 2013 09:20 GMT
#95
On March 28 2013 18:10 Serelitz wrote:
Except 2v1 lanes practically don't happen in solo queue, and in teamplay that means your jungler should be getting an advantage somewhere else to put the other team behind as well.

It's still a fundamental gameplay problem if a common gameplay scenario is so non-interactive for one player in the game. Riot has expressed dislike for that sort of thing in the past. That it's not played in solo queue, or that one of your teammates can do something to compensate is irrelevant to the issue.

Like if two teams are both 3v1 diving on opposite sides of the map, it's "balanced" but the gameplay of the situation is equally shitty for both off-laners.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 09:20 GMT
#96
On March 28 2013 18:17 Fionn wrote:
Team rolling 13-3, I'm 3/1/4...AND THEN ATTEMPT TO RECONNECT?

NO.

I FINALLY ROLL A GOOD TEAM AFTER A DAY OF SHIT AND YOU DISCONNECT?

Take it to the QQ thread, you should know better!
liftlift > tsm
Plague1503
Profile Joined October 2010
Croatia466 Posts
Last Edited: 2013-03-28 09:24:15
March 28 2013 09:23 GMT
#97
On March 28 2013 11:09 xes wrote:
Good lunar Diana sir it is patch 3.05 sir

Actually, it really is 3.5 ;P

Gonna go try me sum Udyr, used to be my favorite character besides Skarner in S2, but both got shafted hard in S3
Hope the patch is live on EUNE
"Good luck." "I don't need luck. I have ammo."
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 28 2013 09:36 GMT
#98
On March 28 2013 18:20 TheYango wrote:
Show nested quote +
On March 28 2013 18:10 Serelitz wrote:
Except 2v1 lanes practically don't happen in solo queue, and in teamplay that means your jungler should be getting an advantage somewhere else to put the other team behind as well.

It's still a fundamental gameplay problem if a common gameplay scenario is so non-interactive for one player in the game. Riot has expressed dislike for that sort of thing in the past. That it's not played in solo queue, or that one of your teammates can do something to compensate is irrelevant to the issue.

Like if two teams are both 3v1 diving on opposite sides of the map, it's "balanced" but the gameplay of the situation is equally shitty for both off-laners.


How is it irrelevant to the issue? There's plenty times that you're dependant on your teammates to help out your team, even back when it was higher level tower dives and your team picking up a dragon as a trade. Having to depend on your team isn't a bad thing whatsoever.

Besides, you're talking as if 3v1 dives are impossible to stop. It's by far not as common in Asia anymore because they've practiced against it and know how to prevent it, not just 'trade towers' like is happening in NA/EU LCS.

On the other hand, this change will affect every aspect of league, especially solo Q, whereas it's probably not even going to make a difference for professional 2v1 lanes.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 28 2013 09:51 GMT
#99
Ahhh I want to try new Karma but can't for like another week. -_-;
http://na.op.gg/summoner/userName=FLABREZU
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 28 2013 09:58 GMT
#100
On March 28 2013 13:05 thenexusp wrote:
Just a note, nashor's tooth is now at the same cost it used to be before its mp5 was removed, except it still doesn't have mp5.


no AP Varus anymore for me!! ^^ nashor's too expensive.
Prev 1 2 3 4 5 6 7 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs #2
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
CranKy Ducklings153
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 165
Nina 101
ProTech74
StarCraft: Brood War
Sharp 38
NaDa 23
sSak 22
Noble 22
Bale 17
Icarus 9
NotJumperer 5
Dota 2
LuMiX1
League of Legends
JimRising 577
Counter-Strike
Fnx 1361
Stewie2K451
Coldzera 109
Super Smash Bros
hungrybox511
Other Games
summit1g6836
C9.Mang0396
WinterStarcraft299
ViBE152
Maynarde130
semphis_24
Organizations
Other Games
gamesdonequick2159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo553
Other Games
• Scarra1090
Upcoming Events
RSL Revival
6h 36m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
8h 36m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
9h 36m
RSL Revival
1d 6h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 8h
Kung Fu Cup
1d 8h
BSL Team Wars
1d 15h
RSL Revival
2 days
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[ Show More ]
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.