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[Patch 3.05.1: Karma Remake] General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 37 38 39 Next All
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 02:52 GMT
#21
On March 28 2013 11:48 arb wrote:
Show nested quote +
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid

This is a huge change for pro play, way fewer 3v1 tower dives in lane swaps. I really liked the aggression that this brought to the game. Idk I just feel like this will promote passive play.
RIP Ryan Davis / TL or Die / @onlywonderboy
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 02:53 GMT
#22
Turret buff = top nasus buff

Even easier to farm under turret with 9pot
Math doesn't kill champions and neither do wards
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 02:55 GMT
#23
On March 28 2013 11:52 onlywonderboy wrote:
Show nested quote +
On March 28 2013 11:48 arb wrote:
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid

This is a huge change for pro play, way fewer 3v1 tower dives in lane swaps. I really liked the aggression that this brought to the game. Idk I just feel like this will promote passive play.

Of course a turret buff will promote passive play. I think Riot makes a few too many short sighted decisions. Normally, I wouldn't really care, but the future of many people (that I'm invested in) are riding on Riot's decision making.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 28 2013 02:55 GMT
#24
Wind Slash
Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

I'm sure glad they fixed that one.
?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 28 2013 02:56 GMT
#25
People actually bought Zhonya'sHourglass to use Riven's ult twice?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
March 28 2013 02:58 GMT
#26
Riven has AP ratios?

o.o
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 28 2013 03:00 GMT
#27
On March 28 2013 11:08 phyvo wrote:
Show nested quote +
Incoming Darkness!

What kind of thread closer is TRANSMOGULATE? T_T


Let me guess, you look tulips in the eye?
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2013-03-28 03:03:16
March 28 2013 03:02 GMT
#28
On March 28 2013 11:48 arb wrote:
Show nested quote +
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid


i've seen successful 5 man level 1 dives top lane. didn't even get caught. guy just hugging his tower gets dunked by 5 guys in teamspeak.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 03:06:13
March 28 2013 03:05 GMT
#29
If these turret changes kill the lane swap we would be back to 1v1v2 where the laning phase is going to last forever since pushing down towers is going to be even harder. This wouldn't be so bad if vision wasn't so cheap that it made it almost impossible for Junglers to get a gank off. Doublelift obviously payed off Riot to go through with these changes, farm for 40 minutes and carry CLG to victory.
RIP Ryan Davis / TL or Die / @onlywonderboy
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 28 2013 03:09 GMT
#30
Wow turret change are frigging retarded. Riot wants to make the game more stale and newbie friendly =\.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 03:13 GMT
#31
Fixed Zed and Akali, buffed Udyr. I can appreciate this patch.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 28 2013 03:14 GMT
#32
On March 28 2013 11:55 419 wrote:
Show nested quote +
Wind Slash
Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

I'm sure glad they fixed that one.

OMG finally.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35172 Posts
March 28 2013 03:14 GMT
#33
Because 3 man dives at 3:30-4:00 was so entertaining.
Craton
Profile Blog Joined December 2009
United States17281 Posts
March 28 2013 03:15 GMT
#34
On March 28 2013 12:09 KissBlade wrote:
Wow turret change are frigging retarded. Riot wants to make the game more stale and newbie friendly =\.

lol.
twitch.tv/cratonz
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 28 2013 03:15 GMT
#35
On March 28 2013 11:58 iCanada wrote:
Riven has AP ratios?

o.o

No so you have to wonder why someone was building Zhonyas on her..
Artillery spawned from the forges of Hell
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 28 2013 03:17 GMT
#36
Not sure if Kissblade is trolling
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 03:19 GMT
#37
On March 28 2013 12:14 Gahlo wrote:
Because 3 man dives at 3:30-4:00 was so entertaining.

More entertaining then passive laning with no Jungler presence :/
It was also nice because it allowed for teams to take quick towers and roam around the map and be around to make action happen.
RIP Ryan Davis / TL or Die / @onlywonderboy
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 28 2013 03:20 GMT
#38
I think the turret nerfs are more to even out some options in the game. Currently there is like ALWAYS towerdives going on everywhere all the time because It's so easy. Even as early as level 2/3. Tower diving will still be possible of course with this adjustment, it just won't be mandatory or as common. I like the change.
EG<3
rwrzr
Profile Joined February 2010
United States1980 Posts
March 28 2013 03:21 GMT
#39
I hate that feeling when you convert riceblade into statikk to early and bot lane lets you get 100 more cs without riceblade.

FML
FADC
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 28 2013 03:22 GMT
#40
On March 28 2013 11:55 419 wrote:
Show nested quote +
Wind Slash
Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

I'm sure glad they fixed that one.


Was so fed up with AP Rivens. Gad damn that change was needed.

Actually, fuck it. Why not keep it. It's a little biscuit reward for the retard that builds AP on Riven.
EG<3
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