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[Patch 3.04: Zac] General Discussion - Page 70

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Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 25 2013 18:18 GMT
#1381
Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out?
It's your boy Guzma!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-25 18:23:46
March 25 2013 18:19 GMT
#1382
On March 26 2013 03:18 Requizen wrote:
Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out?

But she's riding on some ugly boar or whatever.

I think they should combine Sejuani and Hecarim as a hybrid skin....

By the way, the new Doran Ring feels amazing on Warwick. Just need to lasthit properly and free unbeatable sustain and incredible harrass. With 100cs per 10min(so in reality around 8min) he recovers 500 mana in 8 minutes with the passive~
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 25 2013 18:22 GMT
#1383
On March 26 2013 03:12 Mensol wrote:
Destiny playing Vayne on his stream... i have waited so long for this day.

lets see how skilled he is.


fiora support carrying hard and varus just dc'ed for freekill :D
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 25 2013 18:22 GMT
#1384
They should just remove heca's passive and make it so you can right click and mount him as any champion.
Mensol
Profile Joined September 2012
14536 Posts
March 25 2013 18:28 GMT
#1385
On March 26 2013 03:22 AsnSensation wrote:
Show nested quote +
On March 26 2013 03:12 Mensol wrote:
Destiny playing Vayne on his stream... i have waited so long for this day.

lets see how skilled he is.


fiora support carrying hard and varus just dc'ed for freekill :D

that's what i was thinking. fiora carrying him so hard.

he was whining at the start "fiora is the worst champion ever!1!!11 etc." :D
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-25 18:31:00
March 25 2013 18:28 GMT
#1386
On March 26 2013 03:22 AsnSensation wrote:
Show nested quote +
On March 26 2013 03:12 Mensol wrote:
Destiny playing Vayne on his stream... i have waited so long for this day.

lets see how skilled he is.


fiora support carrying hard and varus just dc'ed for freekill :D

To hardcore destiny fans this means he's an amazing Vayne player!

On March 26 2013 03:19 Shikyo wrote:
Show nested quote +
On March 26 2013 03:18 Requizen wrote:
Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out?

But she's riding on some ugly boar or whatever.

I think they should combine Sejuani and Hecarim as a hybrid skin....

By the way, the new Doran Ring feels amazing on Warwick. Just need to lasthit properly and free unbeatable sustain and incredible harrass. With 100cs per 10min(so in reality around 8min) he recovers 500 mana in 8 minutes with the passive~

I dunno, the problems arise mainly when you are facing someone with burst/CC based trades who don't LET you take all the CS. I dunno but I'm rarely in a lane 1v1 top where my lane opponent will just let me freefarm and miss no CS, and you're talking about 100 cs in 8-10 mins. I don't see CS scores like that regularly in top lane at ANY Elo.

500 mana is also only like... 5 or 6 additional uses of Q (70-110 mana). In 10 minutes? There will have been at least two ignite-backed attempts on your life by then, ESPECIALLY if you have no potions and are relying entirely on Q to sustain you.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 25 2013 18:30 GMT
#1387
On March 26 2013 03:18 Requizen wrote:
Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out?


Over a year ago. The visual rework is largely because they finally accepted that a winter princess from the frozen north dressing in a bikini didn't make sense, among other things.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
March 25 2013 18:34 GMT
#1388
On March 26 2013 03:18 Requizen wrote:
Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out?

It's been awhile actually, and well, people didn't receive too well the "Siberian warlord riding in a chainmail bikini" part. I agree that if we shoot for "badass warmonger fighting in the harshest conditions, angry because she feels scammed and who makes Ashe pass for a wimp" then independantly from all oversexualisation and stuff talk them missed major opportunities with how they designed her, save for Bristle.

And yeah, ironically enough being so disconnected was totally "in character" for Trundle, in a meta way.
I mean, "we totally fuck up his theme and lore because we feel he's disconnected"? Really? Then what do you do of Zilean, who's in his own little island himself? Or even worse/better, what about Rammus? Dude's even more disconnected. "An armadillo walked into a magical ruin, was transformed, then kept walking and arrived before the league."

Plus Trundle had a really good lore and judgement I felt. I know judgements can pretty much be ignored (esp. because they'd ruin most of the mystery of several champions unless Riot started spamming "able to conceal their thoughts at will" champs like they did with Vayne) but the way it tied with his lore and developed it was really well-written and original I felt. The bully treatment too, with the "he's too 'normal' [for our standards] so the decrepit guys set him aside" take on the Ugly Duckling theme, and stuff like that.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 25 2013 18:54 GMT
#1389
i liked to refer to sejuani as a cow riding a pig.
(╯°□°)╯︵ ┻━┻
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 25 2013 19:08 GMT
#1390
i remember there was a volibear and sejuani in one of my games. i started telling my friends that sejuani should be called boar and eventually we confused boar and bear everytime there was a gank. good times.
BW -> League -> CSGO
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
March 25 2013 19:08 GMT
#1391
I was looking at the Kill reward system and noticed how the killing spree caps at 500. You can kill a legendary player and receive only 100 more than first blood.

I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree?

I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it.

It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter.
LiquidLegends StaffWho is Jon Galt?
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-03-25 19:15:03
March 25 2013 19:12 GMT
#1392
On March 26 2013 04:08 JonGalt wrote:
I was looking at the Kill reward system and noticed how the killing spree caps at 500. You can kill a legendary player and receive only 100 more than first blood.

I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree?

I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it.

It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter.

500 is still a pretty large amount. esp only needing 4 kills to hit it... i don't like it tbh. last seasons system was A LOT better imo where it took 9 kills to just get the 600 g bounty

if you get ahead you should be allowed to be ahead. i'm not down for mechanics that will instantly snowball the team in the other direction just because they killed the AD for 1000 g's etc and lost 3 for their ad
BW -> League -> CSGO
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 25 2013 19:13 GMT
#1393
On March 26 2013 04:08 JonGalt wrote:
I was looking at the Kill reward system and noticed how the killing spree caps at 500. You can kill a legendary player and receive only 100 more than first blood.

I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree?

I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it.

It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter.

Seems like a punishment for good players. "Well.. you're doing well this game, too bad all that gold you won is moot since one inevitable kill on you and the enemy team gets it all back". LoL's version of unstable gold is kills on champions.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 25 2013 19:13 GMT
#1394
Zac Lore:

+ Show Spoiler +
Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.
Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment; they saw a small child, filled with affection and joy.

After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation – Zaun Amorphous Combatant – with a proper name: Zac. In a quiet neighborhood far from the cities of Zaun, the scientists raised Zac as their own child.

Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.

That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory’s staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac’s parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents’ captors, sent the laboratory’s workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless.


Baaaaaaw.
(╯°□°)╯︵ ┻━┻
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 25 2013 19:14 GMT
#1395
Well, remember that back when you got more gold for someone on a huge killstreak, the killstreak would build up much more slowly (now it reaches 500 after 4 or 5 kills rather than taking like 7 to hit 500 and capping out at 10)

Also, compared to the past iterations, you also get more EXPERIENCE for killing a champion who is higher level than you now than before.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-25 19:16:43
March 25 2013 19:15 GMT
#1396
One thing that I think should be considered is making the kill reward dependent on the dying champ's level rather than their spree.

Being ahead or behind on levels is more indicative of how ahead someone is than whether or not they have a spree. A 0/0/0 AD carry that's been free-farming all game should still be valuable to kill gold-wise, and not just be the standard 300 gold just because they haven't been to any fights.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 25 2013 19:19 GMT
#1397
On March 26 2013 04:13 obesechicken13 wrote:
Show nested quote +
On March 26 2013 04:08 JonGalt wrote:
I was looking at the Kill reward system and noticed how the killing spree caps at 500. You can kill a legendary player and receive only 100 more than first blood.

I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree?

I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it.

It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter.

Seems like a punishment for good players. "Well.. you're doing well this game, too bad all that gold you won is moot since one inevitable kill on you and the enemy team gets it all back". LoL's version of unstable gold is kills on champions.

I mean if you're super fed you probably have more than only a 500 gold advantage. I think it's good in its current state. A nice bonus for a shut down but the person on the spree isn't losing all of their advantage.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 25 2013 19:21 GMT
#1398
On March 26 2013 03:16 Shikyo wrote:
Show nested quote +
On March 26 2013 03:13 wei2coolman wrote:
All these reworks, and relaunches, all while heimerdinger just sitting untouched in the corner.

Well heimerdingdong already got a rework ...

That was like back in Season 1.....
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 25 2013 19:27 GMT
#1399
Well the xp you get from a kill is based on their level
(╯°□°)╯︵ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-25 19:36:14
March 25 2013 19:30 GMT
#1400
On March 26 2013 03:28 sylverfyre wrote:
Show nested quote +
On March 26 2013 03:22 AsnSensation wrote:
On March 26 2013 03:12 Mensol wrote:
Destiny playing Vayne on his stream... i have waited so long for this day.

lets see how skilled he is.


fiora support carrying hard and varus just dc'ed for freekill :D

To hardcore destiny fans this means he's an amazing Vayne player!

Show nested quote +
On March 26 2013 03:19 Shikyo wrote:
On March 26 2013 03:18 Requizen wrote:
Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out?

But she's riding on some ugly boar or whatever.

I think they should combine Sejuani and Hecarim as a hybrid skin....

By the way, the new Doran Ring feels amazing on Warwick. Just need to lasthit properly and free unbeatable sustain and incredible harrass. With 100cs per 10min(so in reality around 8min) he recovers 500 mana in 8 minutes with the passive~

I dunno, the problems arise mainly when you are facing someone with burst/CC based trades who don't LET you take all the CS. I dunno but I'm rarely in a lane 1v1 top where my lane opponent will just let me freefarm and miss no CS, and you're talking about 100 cs in 8-10 mins. I don't see CS scores like that regularly in top lane at ANY Elo.

500 mana is also only like... 5 or 6 additional uses of Q (70-110 mana). In 10 minutes? There will have been at least two ignite-backed attempts on your life by then, ESPECIALLY if you have no potions and are relying entirely on Q to sustain you.

Hmmm I'm pretty sure it's quite tough to trade with Warwick. At least against this Kayle my Q was dealing 1/4 her hp every 4 seconds and it's going to be pretty difficult for her to constantly harrass you like that.

WWs biggest problem imo is how easy he is to gank but on the other hand every time you gank for him it's a free kill.


By the way, I'm now at 77 points in Silver 1 and my point accumulation suddenly slowed down to a crawl(+6 for win or so). This hasn't happened at all in the lower Silver divisions when I was there... What's up? As is it's taking me like 2 wins to get as many points as I lose from 1 loss.

On March 26 2013 04:21 wei2coolman wrote:
Show nested quote +
On March 26 2013 03:16 Shikyo wrote:
On March 26 2013 03:13 wei2coolman wrote:
All these reworks, and relaunches, all while heimerdinger just sitting untouched in the corner.

Well heimerdingdong already got a rework ...

That was like back in Season 1.....

Funny thing is, I actually liked him way more before his rework. At least he had a clear purpose. Now he's just useless because they removed the only thing he was good for(pushing from a long range).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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