[Patch 3.04: Zac] General Discussion - Page 70
Forum Index > LoL General |
Requizen
United States33802 Posts
| ||
Shikyo
Finland33997 Posts
On March 26 2013 03:18 Requizen wrote: Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out? But she's riding on some ugly boar or whatever. I think they should combine Sejuani and Hecarim as a hybrid skin.... By the way, the new Doran Ring feels amazing on Warwick. Just need to lasthit properly and free unbeatable sustain and incredible harrass. With 100cs per 10min(so in reality around 8min) he recovers 500 mana in 8 minutes with the passive~ | ||
AsnSensation
Germany24009 Posts
On March 26 2013 03:12 Mensol wrote: Destiny playing Vayne on his stream... i have waited so long for this day. lets see how skilled he is. fiora support carrying hard and varus just dc'ed for freekill :D | ||
nafta
Bulgaria18893 Posts
| ||
Mensol
14536 Posts
On March 26 2013 03:22 AsnSensation wrote: fiora support carrying hard and varus just dc'ed for freekill :D that's what i was thinking. fiora carrying him so hard. he was whining at the start "fiora is the worst champion ever!1!!11 etc." :D | ||
sylverfyre
United States8298 Posts
On March 26 2013 03:22 AsnSensation wrote: fiora support carrying hard and varus just dc'ed for freekill :D To hardcore destiny fans this means he's an amazing Vayne player! On March 26 2013 03:19 Shikyo wrote: But she's riding on some ugly boar or whatever. I think they should combine Sejuani and Hecarim as a hybrid skin.... By the way, the new Doran Ring feels amazing on Warwick. Just need to lasthit properly and free unbeatable sustain and incredible harrass. With 100cs per 10min(so in reality around 8min) he recovers 500 mana in 8 minutes with the passive~ I dunno, the problems arise mainly when you are facing someone with burst/CC based trades who don't LET you take all the CS. I dunno but I'm rarely in a lane 1v1 top where my lane opponent will just let me freefarm and miss no CS, and you're talking about 100 cs in 8-10 mins. I don't see CS scores like that regularly in top lane at ANY Elo. 500 mana is also only like... 5 or 6 additional uses of Q (70-110 mana). In 10 minutes? There will have been at least two ignite-backed attempts on your life by then, ESPECIALLY if you have no potions and are relying entirely on Q to sustain you. | ||
Seuss
United States10536 Posts
On March 26 2013 03:18 Requizen wrote: Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out? Over a year ago. The visual rework is largely because they finally accepted that a winter princess from the frozen north dressing in a bikini didn't make sense, among other things. | ||
Alaric
France45622 Posts
On March 26 2013 03:18 Requizen wrote: Wait, apparently Sej is getting a Visual Update? Didn't she like, just come out? It's been awhile actually, and well, people didn't receive too well the "Siberian warlord riding in a chainmail bikini" part. I agree that if we shoot for "badass warmonger fighting in the harshest conditions, angry because she feels scammed and who makes Ashe pass for a wimp" then independantly from all oversexualisation and stuff talk them missed major opportunities with how they designed her, save for Bristle. And yeah, ironically enough being so disconnected was totally "in character" for Trundle, in a meta way. ![]() I mean, "we totally fuck up his theme and lore because we feel he's disconnected"? Really? Then what do you do of Zilean, who's in his own little island himself? Or even worse/better, what about Rammus? Dude's even more disconnected. "An armadillo walked into a magical ruin, was transformed, then kept walking and arrived before the league." Plus Trundle had a really good lore and judgement I felt. I know judgements can pretty much be ignored (esp. because they'd ruin most of the mystery of several champions unless Riot started spamming "able to conceal their thoughts at will" champs like they did with Vayne) but the way it tied with his lore and developed it was really well-written and original I felt. The bully treatment too, with the "he's too 'normal' [for our standards] so the decrepit guys set him aside" take on the Ugly Duckling theme, and stuff like that. | ||
ticklishmusic
United States15977 Posts
| ||
wussleeQ
United States3130 Posts
| ||
JonGalt
Pootie too good!4331 Posts
I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree? I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it. It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter. | ||
wussleeQ
United States3130 Posts
On March 26 2013 04:08 JonGalt wrote: I was looking at the Kill reward system and noticed how the killing spree caps at 500. You can kill a legendary player and receive only 100 more than first blood. I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree? I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it. It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter. 500 is still a pretty large amount. esp only needing 4 kills to hit it... i don't like it tbh. last seasons system was A LOT better imo where it took 9 kills to just get the 600 g bounty if you get ahead you should be allowed to be ahead. i'm not down for mechanics that will instantly snowball the team in the other direction just because they killed the AD for 1000 g's etc and lost 3 for their ad | ||
obesechicken13
United States10467 Posts
On March 26 2013 04:08 JonGalt wrote: I was looking at the Kill reward system and noticed how the killing spree caps at 500. You can kill a legendary player and receive only 100 more than first blood. I know comebacks are pretty rare in LoL and snowballing is the name of the game, but what would you guys think of reverting/changing the kill changes to give more gold for killing someone with a large killing spree? I know comebacks shouldn't happen all the time, but it seems like it could help reduce the number of stomps we see and allow for teams to not /ff at 20 and maybe try to get back in it. It would also make the legendary player not just go crazy balls deep in case he gets instagibbed and gives the opposing team a massive amount of gold instead of just 500 thus making both teams play smarter. Seems like a punishment for good players. "Well.. you're doing well this game, too bad all that gold you won is moot since one inevitable kill on you and the enemy team gets it all back". LoL's version of unstable gold is kills on champions. | ||
ticklishmusic
United States15977 Posts
+ Show Spoiler + Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun. Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment; they saw a small child, filled with affection and joy. After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation – Zaun Amorphous Combatant – with a proper name: Zac. In a quiet neighborhood far from the cities of Zaun, the scientists raised Zac as their own child. Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood. That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory’s staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac’s parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents’ captors, sent the laboratory’s workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless. Baaaaaaw. | ||
sylverfyre
United States8298 Posts
Also, compared to the past iterations, you also get more EXPERIENCE for killing a champion who is higher level than you now than before. | ||
![]()
TheYango
United States47024 Posts
Being ahead or behind on levels is more indicative of how ahead someone is than whether or not they have a spree. A 0/0/0 AD carry that's been free-farming all game should still be valuable to kill gold-wise, and not just be the standard 300 gold just because they haven't been to any fights. | ||
![]()
onlywonderboy
United States23745 Posts
On March 26 2013 04:13 obesechicken13 wrote: Seems like a punishment for good players. "Well.. you're doing well this game, too bad all that gold you won is moot since one inevitable kill on you and the enemy team gets it all back". LoL's version of unstable gold is kills on champions. I mean if you're super fed you probably have more than only a 500 gold advantage. I think it's good in its current state. A nice bonus for a shut down but the person on the spree isn't losing all of their advantage. | ||
wei2coolman
United States60033 Posts
That was like back in Season 1..... | ||
ticklishmusic
United States15977 Posts
| ||
Shikyo
Finland33997 Posts
On March 26 2013 03:28 sylverfyre wrote: To hardcore destiny fans this means he's an amazing Vayne player! I dunno, the problems arise mainly when you are facing someone with burst/CC based trades who don't LET you take all the CS. I dunno but I'm rarely in a lane 1v1 top where my lane opponent will just let me freefarm and miss no CS, and you're talking about 100 cs in 8-10 mins. I don't see CS scores like that regularly in top lane at ANY Elo. 500 mana is also only like... 5 or 6 additional uses of Q (70-110 mana). In 10 minutes? There will have been at least two ignite-backed attempts on your life by then, ESPECIALLY if you have no potions and are relying entirely on Q to sustain you. Hmmm I'm pretty sure it's quite tough to trade with Warwick. At least against this Kayle my Q was dealing 1/4 her hp every 4 seconds and it's going to be pretty difficult for her to constantly harrass you like that. WWs biggest problem imo is how easy he is to gank but on the other hand every time you gank for him it's a free kill. By the way, I'm now at 77 points in Silver 1 and my point accumulation suddenly slowed down to a crawl(+6 for win or so). This hasn't happened at all in the lower Silver divisions when I was there... What's up? As is it's taking me like 2 wins to get as many points as I lose from 1 loss. Funny thing is, I actually liked him way more before his rework. At least he had a clear purpose. Now he's just useless because they removed the only thing he was good for(pushing from a long range). | ||
| ||